31:13 Iron Thorns can be very good against Gardevoir. It shuts down Gardevoir's ability, preventing them from loading up a new attacker if they can't get a gust. If you're behind on prizes (they can't Counter Catcher) or if you've just played Roxanne, this can be a very strong card.
"There are plenty of videos that cover deck profiles, builds, and hop onto the ladder and go through gameplay. But I want to go into a little more in-depth." Thank you! Need more content that are more than bare bones.
Timestamps: 00:00 Intro 00:55 Card and Engine Explanations 10:55 1st Solitaire Sequencing Practice 24:16 2nd Solitaire Practice 33:50 PTCGLive Game 1 41:45 PTCGLIve Game 2 53:18 Outro
correct, depending on certain matchups it may be more correct to preserve carts to heal damage. In most of these scenarios we were just assuming we played against Gardy or big ko decks. Lz mirrors primarily are where keeping carts to heal is more important!
Hi, its me again, i asked in ur live about facing gardevoir ex with klefki and flutter mane, but didnt understand well how could we win this match? Any clue? Cause bundle cant be used with klefki in the main spot, and if its flutter mane, the opponent might leave klefki in the bench. I have no clue how to deal with them. Any tips?
if ur opp is able to get klefki and flutter ur at the mercy of draw and need to hope to colress into prime catcher or draw boss to get a ralts up and get you into abilities. It is very tough if they get both down turn 1 but it is also very unlikely they get both.
I’m really confused by your sequencing in the first game. Of course you Poffin first, but you literally have all 4 Colress accounted for off the rip, and you don’t rip the stop first? Assuming you’re playing Drick’s list your deck is majority item. Not only does Pokestop give you more random info initially, it can thin bad Pokemon that are unhelpful and to draw into. You also acted as if you would play for the Cram vs Gardy but made no mention of making sure to bench Bundle before a possible Flutter+Stamp. You also Vacced your Pokestop for almost no reason when next turn you could’ve very likely went Pokestop, Vac Stop, then Stop again, which would be especially good if your only Colress in deck got Ionod to the bottom. I just feel like you are somewhat feeding your audience poor information
With 2 colress in hand, 2 in prize cards it is true we will mill pretty much only items, pokemon, and energy. I can agree that spinning the pokestop has probably higher value with those factors involved. First turn going 2nd the plan is usually to spit with cram regardless. I did mention Gardy as a potential opponent but that's not the focus of the first hands. Yes IF Flutterman is in active or comes in active you'd like to play around it but the tabletop hands are less matchup focused and mainly to teach new players how to set up with the deck. Later in the video we go over actual matches! The reason behind me using the vac is to help load our lost zone because once we pass if we get disrupted we are not drawing Colress with 2 prized, 1 played, and 1 in hand. Triple Comfey setup gives a better chance at potentially getting to 7 on the next turn and getting off an attack. Also with high count of pokestop decent chance we draw into another off Iono and a few selectings. I do appreciate your insight on the ordering, I can agree stop was better first! I disagree that I am "feeding my audience poor info" though, as I have played the Lost Engine a lot including to a 17th place finish at a major and can justify certain actions in the sequencing. Again without a board on the other side makes things hard to be certain, we are more focused on the setup and the way the deck draws.
Thank you! I'm looking forward to more videos like this one.
31:13 Iron Thorns can be very good against Gardevoir. It shuts down Gardevoir's ability, preventing them from loading up a new attacker if they can't get a gust. If you're behind on prizes (they can't Counter Catcher) or if you've just played Roxanne, this can be a very strong card.
"There are plenty of videos that cover deck profiles, builds, and hop onto the ladder and go through gameplay. But I want to go into a little more in-depth."
Thank you! Need more content that are more than bare bones.
Very helpful Thankyou!
Amazing content. If you ever teach how to use Metang Engine, what ratios to use. I would be so happy to see another Man know as much as I do.
This was a great video. Teaches people to play lost zone and you show it with games.
Amazing job, been playing lzb and loved ur content
Timestamps:
00:00 Intro
00:55 Card and Engine Explanations
10:55 1st Solitaire Sequencing Practice
24:16 2nd Solitaire Practice
33:50 PTCGLive Game 1
41:45 PTCGLIve Game 2
53:18 Outro
Note: in the games u played it's better to use switch instead switch cart, to save it to heal some damage on case u need.
correct, depending on certain matchups it may be more correct to preserve carts to heal damage. In most of these scenarios we were just assuming we played against Gardy or big ko decks. Lz mirrors primarily are where keeping carts to heal is more important!
Hi, its me again, i asked in ur live about facing gardevoir ex with klefki and flutter mane, but didnt understand well how could we win this match? Any clue? Cause bundle cant be used with klefki in the main spot, and if its flutter mane, the opponent might leave klefki in the bench. I have no clue how to deal with them. Any tips?
if ur opp is able to get klefki and flutter ur at the mercy of draw and need to hope to colress into prime catcher or draw boss to get a ralts up and get you into abilities. It is very tough if they get both down turn 1 but it is also very unlikely they get both.
@@c1outtcg thank you sir!
Pure gold content
This is all assuming your gardy player isn’t using the keys lol😅
I’m really confused by your sequencing in the first game. Of course you Poffin first, but you literally have all 4 Colress accounted for off the rip, and you don’t rip the stop first? Assuming you’re playing Drick’s list your deck is majority item. Not only does Pokestop give you more random info initially, it can thin bad Pokemon that are unhelpful and to draw into. You also acted as if you would play for the Cram vs Gardy but made no mention of making sure to bench Bundle before a possible Flutter+Stamp. You also Vacced your Pokestop for almost no reason when next turn you could’ve very likely went Pokestop, Vac Stop, then Stop again, which would be especially good if your only Colress in deck got Ionod to the bottom. I just feel like you are somewhat feeding your audience poor information
With 2 colress in hand, 2 in prize cards it is true we will mill pretty much only items, pokemon, and energy. I can agree that spinning the pokestop has probably higher value with those factors involved. First turn going 2nd the plan is usually to spit with cram regardless. I did mention Gardy as a potential opponent but that's not the focus of the first hands. Yes IF Flutterman is in active or comes in active you'd like to play around it but the tabletop hands are less matchup focused and mainly to teach new players how to set up with the deck. Later in the video we go over actual matches! The reason behind me using the vac is to help load our lost zone because once we pass if we get disrupted we are not drawing Colress with 2 prized, 1 played, and 1 in hand. Triple Comfey setup gives a better chance at potentially getting to 7 on the next turn and getting off an attack. Also with high count of pokestop decent chance we draw into another off Iono and a few selectings. I do appreciate your insight on the ordering, I can agree stop was better first! I disagree that I am "feeding my audience poor info" though, as I have played the Lost Engine a lot including to a 17th place finish at a major and can justify certain actions in the sequencing. Again without a board on the other side makes things hard to be certain, we are more focused on the setup and the way the deck draws.
Also, you used in the entire tutorial one or two pokestop, is that intentional?
My list ran 3 pokestop but yes some points it is correct to not use pokestop if not needed. Just all very scenario dependent
LZB FOREVER BDIF
lzb gang