So, would I be able to copy everything in the FX layer, into my models one? same with parameters and menu? I could just take the settings from those, copy paste them all into my models ones, so I can keep all my models settings for toggling cloths, face gestures and stuff, whilst having face tracking?
So when I change the FX and Menu parameters to simplfied, my hair editing button vanishes from VR to allow the FC.. is there a way to keep that button with face tracking? EDIT: The way I solved it is looking online for a parameters compressor. lowering my parameters below the maximum by far.
Blender is used for 3D asset modeling. While Unity has some modeling tools, it's very primitive and limited, Unity is better used to assemble everything once you've created your assets with Blender.
Is there an updated version of this? Seems that i only get eye tracking and basic blink (cant wink, etc) and no facial tracking.
XRE on PCVR
Comission for help with some face tracking issues?
So, would I be able to copy everything in the FX layer, into my models one? same with parameters and menu? I could just take the settings from those, copy paste them all into my models ones, so I can keep all my models settings for toggling cloths, face gestures and stuff, whilst having face tracking?
thanks so so much for this!
So when I change the FX and Menu parameters to simplfied, my hair editing button vanishes from VR to allow the FC..
is there a way to keep that button with face tracking?
EDIT: The way I solved it is looking online for a parameters compressor. lowering my parameters below the maximum by far.
How many parameters slots will it take ??
Thank you! This is EXACTLY what I needed!
What is better? Blender or Unity?
Blender is used for 3D asset modeling. While Unity has some modeling tools, it's very primitive and limited, Unity is better used to assemble everything once you've created your assets with Blender.
any plans on a mini feline model? Ur models are adorable!
😋 Promo SM