HOW TO CREATE UNIQUE MATERIALS IN UEFN (CREATIVE 2.0)

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  • เผยแพร่เมื่อ 16 ต.ค. 2024
  • This was a viewer suggested video and im hoping it helps others too. Like & Subscribe and Comment for more tutorials !
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    TAGS:
    #fortnite #uefn #creative2 #creative #howto #tutorial #unrealengine #unrealengine5 #material

ความคิดเห็น • 45

  • @stoney0229
    @stoney0229 ปีที่แล้ว +8

    World position offset is used for deforming vertices. You should plug the height map into the pixel depth offset for better results

    • @OLI_RANDOM
      @OLI_RANDOM  ปีที่แล้ว +2

      ahh thank you I didnt know where to plug it into and just went for world position offset

    • @mrxcs
      @mrxcs ปีที่แล้ว +2

      DON'T DO THIS. This will make your texture stop casting shadow, you must connect to "World Position Offset".

    • @stoney0229
      @stoney0229 ปีที่แล้ว

      @@mrxcs I tested this earlier today on a cube. World position offset will only displace the meshes vertices. I also tested the pixel depth offset. It didn't give me the results I thought it would (faked geometry) but I wasn't sure why and blamed it on my engine scalability being set to low

    • @mrxcs
      @mrxcs ปีที่แล้ว +1

      @@stoney0229 It's weird because just custom materials from AmbientCG will stop casting shadows, Epic's materials work even with Pixel Offset.

  • @Teatheard
    @Teatheard ปีที่แล้ว +6

    This is not what I was thinking it was, when I apply the texture to a wall with a door IT COVERS THE ENTIRE DOOR AND WALL, I want the texture to act like the textures already in fortnite that cover one side of the wall and not the entire thing as a whole

    • @OLI_RANDOM
      @OLI_RANDOM  ปีที่แล้ว +1

      there might be a UV map system in UEFN, this could help you apply the texture to one side. But idk because I haven't been on UEFN in a while due to school

    • @stoney0229
      @stoney0229 ปีที่แล้ว

      It is also possible to assign multiple materials to a mesh. This is done either in the modeling tools or in separate 3d modeling software.

    • @LivingbyHatred
      @LivingbyHatred 7 หลายเดือนก่อน

      how about you add slope mask like in the terrain and check if it works?

  • @Ser0zine
    @Ser0zine ปีที่แล้ว +1

    You can also use Quixel bridge

  • @LivingbyHatred
    @LivingbyHatred 7 หลายเดือนก่อน

    on question, how do you get those models of the walls and floors so I can make custom builds?

  • @tetrrixx
    @tetrrixx ปีที่แล้ว +2

    Thanks for the tutorial

  • @Sebastian-Bloch
    @Sebastian-Bloch ปีที่แล้ว +1

    Make a tutorial about how to make imported 3d assets breakable without the use of.a prop-manimulator

  • @Samu1506
    @Samu1506 10 หลายเดือนก่อน

    hey bro i have the problem in my zone wars map that if i go to far away from buildings that they despawn and you can then see players thru the wall, how can you change the view/render distance ?

    • @OLI_RANDOM
      @OLI_RANDOM  10 หลายเดือนก่อน

      adjust partition settings, I'm not sure what that is I just followed a Reddit post
      www.reddit.com/r/uefn/comments/13xp2wu/is_there_any_way_to_increase_render_distance/

  • @farcrymaps676
    @farcrymaps676 ปีที่แล้ว +1

    Thank's so much for this info, I had previously loaded UE on PC to get stuff from their free marketplace but some of the packs were 2-6 gig and higher so this link is excellent for what I want for these free downloads, really appreciate it.
    I am new to UEFN after mostly building maps over the various Far Cry games, one concern I have is the folder structure, say I download 30 different textures (at the moment I have them all in individual folders with their relevant names like Concrete036 etc) what is the best way to put these into the game so I can use them with all the maps I build?
    Do I throw all the images in together or best off converting one at a time like you have in the video - wondered what others have done that use a large number of textures.
    Thanks for any help.

    • @OLI_RANDOM
      @OLI_RANDOM  ปีที่แล้ว

      i think its just best to re make them in uefn and keep them safe in folders

    • @MangaGamified
      @MangaGamified ปีที่แล้ว +1

      I was about to ask why doesn't he use what Epic already owns/partnered, The quixel materials/mixer, so they're really big?

    • @farcrymaps676
      @farcrymaps676 ปีที่แล้ว +1

      @@MangaGamified I use 2K Quixel ones now, only hassle I have is if I stretch a shape the texture stretches so I have to make a material instance and add a few boxes to the blueprint so I can resize the texture - Quixel is awesome for materials

  • @D3nX_Youtube
    @D3nX_Youtube ปีที่แล้ว +1

    How do you fade in/out a cinematic cutscene? Do you know that by any chance?

    • @OLI_RANDOM
      @OLI_RANDOM  ปีที่แล้ว

      I was actually looking into that for my own cutscene new tutorial incoming!!!

    • @OLI_RANDOM
      @OLI_RANDOM  ปีที่แล้ว

      here the video for cinematic fades th-cam.com/video/IxoefTLWaAs/w-d-xo.html :)

    • @D3nX_Youtube
      @D3nX_Youtube ปีที่แล้ว

      @@OLI_RANDOM thankkk youu veryy muchh :)))

  • @loicmarcos_FN
    @loicmarcos_FN ปีที่แล้ว

    can we make each side of the wall with different textures ? can you make a tutorial??

  • @swootheee
    @swootheee 6 หลายเดือนก่อน

    I can't grab the texture and put it on the 3D shape. When i grab it nothing append

  • @der_googler
    @der_googler ปีที่แล้ว

    This was helpful

  • @fida.Square
    @fida.Square ปีที่แล้ว

    fire thankssss

  • @YassineBenabdelwareth
    @YassineBenabdelwareth 2 หลายเดือนก่อน

    For me when im going to open uefn it crashes and won’t open i have unistaled it and redownload it but nothing have changed please if you have a solution make a video of it😅

  • @clem_237
    @clem_237 ปีที่แล้ว

    are you able to do it for only one of the wall materials (just one side of the wall) or are you only able to do it for both sides

    • @OLI_RANDOM
      @OLI_RANDOM  ปีที่แล้ว

      using this it covers the whole model but there might be a UV map system where you can choose which face

  • @Crazystunts4190
    @Crazystunts4190 9 หลายเดือนก่อน

    can you make your own texture for the actual fortnite characters and replace their current texture?

    • @OLI_RANDOM
      @OLI_RANDOM  9 หลายเดือนก่อน

      you can't replace the textures on fortnite character models but I have seen some creative maps changing the player model

    • @Crazystunts4190
      @Crazystunts4190 9 หลายเดือนก่อน

      @@OLI_RANDOM ok, so if I wanted to do that I would have to bring in a whole new model with textures and everything. That could be a possibility. What if I downloaded a Fortnite model that’s already rigged and stuff and just made my own textures and then imported it. Or even somehow downloaded a model from Fortnite and then textured it and brought it back in or something

    • @OLI_RANDOM
      @OLI_RANDOM  9 หลายเดือนก่อน

      @@Crazystunts4190 Yeah you can download the fortnite model in whatever 3d software you use, change the texture and then upload it to UEFN

  • @mfinity1
    @mfinity1 ปีที่แล้ว

    how do you open the details ?

    • @OLI_RANDOM
      @OLI_RANDOM  ปีที่แล้ว

      Go to Window (top left) then look for detail in the drop down menu and you should be able to open it

  • @AnonymousharderYT
    @AnonymousharderYT ปีที่แล้ว

    wow thx

  • @zavadmarsa9848
    @zavadmarsa9848 ปีที่แล้ว

    what is albedo

    • @OLI_RANDOM
      @OLI_RANDOM  ปีที่แล้ว

      its a value that specifies what colour your material is

  • @HasimFN
    @HasimFN ปีที่แล้ว

    Nice tutorial. But the material texture is not 3d

    • @OLI_RANDOM
      @OLI_RANDOM  ปีที่แล้ว +1

      in most games textures are 2D images with normal maps which give the illusion of 3D maybe UEFN maybe didnt allow the normal too well 😅 but hey thanks for feedback.

  • @jonki-p3z
    @jonki-p3z ปีที่แล้ว

    der is a way better way