Great video and thanks for the info, I'm looking to pick this stuff up once INFO drops. Can you explain why gargoyle is played instead of Emeth VI? Is it possible to play Emeth VI in the white woods build?
in a pure centurion deck, gargoyle and emet are basically identical in terms of card economy, its just that gargoyle comes back to hand immediately, whereas emet comes back from grave out of turn however, in the white woods build, gargoyle is better because it can immediately summon itself from hand by sending a centurion card to the grave. putting the level 8 on board immediately is what allows general extension or going for the double crimson dragon play. also, depending on the combo, you can send stand up and not care about losing the sync eff in your opponent's turn if youve already established blazar + another crimson to be clear, if you placed emet in trap zone and brought itself out to sync with, it would be in grave until opponent's turn and require stand up to stay on board to sync in their turn if you placed gargoyle in trap zone and brought itself out to sync, it adds itself back and then can immediately summon itself again, since you didnt use that effect yet just remember that you always want to use the hand effect last, since you cant special summon it again that turn after that effect. if you hard draw it it is basically a brick, which is why i dont like it, but at least you can summon it if you access your centurion engine
top hat hare requires adding a brick (azurune for eg) which i dont like, but the card itself is good. i think its worse in a build that has more bricks, like a heavy centurion engine in ww that has to play gargoyle and extra normal summons or even phalanx and wake up
i think people will play what they want to play tbh. in terms of meta, the centurion build may become better of decks like snake eyes and other meta decks switch from hand traps to breakers since hand traps are almost completely useless against pure snake eyes post fiendsmith engine - so calamity lock is better against breakers
i dont think its bad, but then you should just consider that the runick toolbox defines the scope of what your deck can do, as you wont have space for hand traps or other power spells, esp if youre trying to play toy cards too. looping silvera definitely helps stall if you have trouble starting your runick draw 3 cycle, but you dont have a clear win condition because the ww engine doesnt have inherent spot removal; perhaps you could play the ww pop spell at one or ED monsters that give removal, since you wont have battle phase often
I beleave the bbreaker may be the way to go. Mainly because spells and traps add more consistency to the deck. Currently I am playing the horus engine with it and its kind of nice . They add preasure when going second. Also imsety can reset beware or legend and use them since it is a spellcaster.
interesting point about imsety being spellcaster. could make the ww pop spell playable at one. i have two issues with the engine: (1) hapi/sarc are bad cards in terms of card economy, so imsety is 3 good draws to 2 bad draws; not great math since sarc doesnt interact with toys or ww. (2) ignoring the powerspell problem of losing to calamities/ftk decks, you have very little non engine space and possibly tight on extra deck as youll want to play at least one rank 8 i will have a look and see how it plays
really very good video
Great video, I subbed to you
Got a subscribe frm me, good vid my guy
Great video and thanks for the info, I'm looking to pick this stuff up once INFO drops. Can you explain why gargoyle is played instead of Emeth VI? Is it possible to play Emeth VI in the white woods build?
in a pure centurion deck, gargoyle and emet are basically identical in terms of card economy, its just that gargoyle comes back to hand immediately, whereas emet comes back from grave out of turn
however, in the white woods build, gargoyle is better because it can immediately summon itself from hand by sending a centurion card to the grave. putting the level 8 on board immediately is what allows general extension or going for the double crimson dragon play. also, depending on the combo, you can send stand up and not care about losing the sync eff in your opponent's turn if youve already established blazar + another crimson
to be clear, if you placed emet in trap zone and brought itself out to sync with, it would be in grave until opponent's turn and require stand up to stay on board to sync in their turn
if you placed gargoyle in trap zone and brought itself out to sync, it adds itself back and then can immediately summon itself again, since you didnt use that effect yet
just remember that you always want to use the hand effect last, since you cant special summon it again that turn after that effect. if you hard draw it it is basically a brick, which is why i dont like it, but at least you can summon it if you access your centurion engine
Thoughts on top-hat hare and centur-ion atry?
top hat hare requires adding a brick (azurune for eg) which i dont like, but the card itself is good. i think its worse in a build that has more bricks, like a heavy centurion engine in ww that has to play gargoyle and extra normal summons or even phalanx and wake up
Please can you provide the deck list to both of these decks?
on my channel if you check my original ww deck theory video i go through a few different builds
If the centurion version in theory can be more disrupted than the pure WW-Toy ver. Why not just go for the WW-Toy variant?
i think people will play what they want to play tbh. in terms of meta, the centurion build may become better of decks like snake eyes and other meta decks switch from hand traps to breakers since hand traps are almost completely useless against pure snake eyes post fiendsmith engine - so calamity lock is better against breakers
hat do you think about runick variants?
i dont think its bad, but then you should just consider that the runick toolbox defines the scope of what your deck can do, as you wont have space for hand traps or other power spells, esp if youre trying to play toy cards too.
looping silvera definitely helps stall if you have trouble starting your runick draw 3 cycle, but you dont have a clear win condition because the ww engine doesnt have inherent spot removal; perhaps you could play the ww pop spell at one or ED monsters that give removal, since you wont have battle phase often
I beleave the bbreaker may be the way to go. Mainly because spells and traps add more consistency to the deck. Currently I am playing the horus engine with it and its kind of nice . They add preasure when going second. Also imsety can reset beware or legend and use them since it is a spellcaster.
interesting point about imsety being spellcaster. could make the ww pop spell playable at one.
i have two issues with the engine: (1) hapi/sarc are bad cards in terms of card economy, so imsety is 3 good draws to 2 bad draws; not great math since sarc doesnt interact with toys or ww.
(2) ignoring the powerspell problem of losing to calamities/ftk decks, you have very little non engine space and possibly tight on extra deck as youll want to play at least one rank 8
i will have a look and see how it plays
The Ocg had a topping list with Horus, Secret Village and Rainbow Bridge
@@scape8777 ocg loves playing bricks. perhaps spoiled by maxx c with too many free draws lol
But with no Hand Traps you auto lose to Gimmick Puppet and Branded
@@renegarcia2857 against branded you can side bystials, ash, droll(against puppet) and main dropplet to out in the branded matchup.