To be honest I just think a parrying system is absolutely annoying in the games I've played (specifically Spider-Man 2 and Prince of Persia TLC). The reason being is that you can parry at a perfect time and the game punishes you really bad, cause the detection is randomized (especially in Prince of Persia). In Spider-Man 2 it's like a guessing game and never gives you enough time to process if they're going for a parry-able or an avoidable, what I mostly didn't like when fighting enemies (especially bosses), but at least Prince of Persia has a time orientation of when an enemy is going for a parry-able or an avoidable. This is just my opinion though but good job on this trial, I enjoy this game don't get me wrong just challenges like these make my blood boil.
Good job! I certainly didn't manage it hitless. I haven't been able to beat the platforming challenges, so I beat this one first.
To be honest I just think a parrying system is absolutely annoying in the games I've played (specifically Spider-Man 2 and Prince of Persia TLC). The reason being is that you can parry at a perfect time and the game punishes you really bad, cause the detection is randomized (especially in Prince of Persia). In Spider-Man 2 it's like a guessing game and never gives you enough time to process if they're going for a parry-able or an avoidable, what I mostly didn't like when fighting enemies (especially bosses), but at least Prince of Persia has a time orientation of when an enemy is going for a parry-able or an avoidable. This is just my opinion though but good job on this trial, I enjoy this game don't get me wrong just challenges like these make my blood boil.