TOP CUSTOM CARDS of the Week #46 | Card Review | Hearthstone

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  • เผยแพร่เมื่อ 8 พ.ย. 2024

ความคิดเห็น • 826

  • @klaidaz01
    @klaidaz01 5 ปีที่แล้ว +523

    I usually completely ignore author names but just happened to glance at it when he was talking about Snowstorm. Author name - 5 stars

    • @introman1854
      @introman1854 5 ปีที่แล้ว +22

      Transcend into ass XD

    • @4f52
      @4f52 5 ปีที่แล้ว +12

      I thought his name was "5 Stars"

    • @4f52
      @4f52 5 ปีที่แล้ว +1

      5tars

  • @ArchbardWava
    @ArchbardWava 5 ปีที่แล้ว +609

    "4 mana 4/5 would be pushing the power level of the card".
    *~Omega Devastator avoiding eye contact*

    • @melgibsonero
      @melgibsonero 5 ปีที่แล้ว +79

      Just an 4 mana 4/5 rush assassinate passing by, dont mind me.

    • @chaosmastermind
      @chaosmastermind 5 ปีที่แล้ว +27

      Yeah, seriously.. what were they thinking when they made that card? It is insanely overpowered.
      Then again, so was Ultimate Infestation.

    • @melgibsonero
      @melgibsonero 5 ปีที่แล้ว +26

      @@chaosmastermind honestly the card would be fine if it was 2 of. It still requires 10 mana crystals to work. Sadly its rarely just 2 of them

    • @derrilazkia1002
      @derrilazkia1002 5 ปีที่แล้ว +14

      @@melgibsonero True, just looking at the "Created by Omega Assembly / Delivery Drone" kills me internally

    • @tomlopez6042
      @tomlopez6042 5 ปีที่แล้ว +2

      Daniel Smith That’s a warlock card. Control warrior always hits turn 10 with ease.

  • @mijkolsmith
    @mijkolsmith 5 ปีที่แล้ว +239

    Discover a card in your opponents deck, give it "Overload: (1)"

    • @LapisColoredCactus
      @LapisColoredCactus 5 ปีที่แล้ว +24

      I really like this idea, however I feel like it might be slightly op because you also get to see what kind of deck your opponent is running by turn 3 and play accordingly

    • @albert4042
      @albert4042 5 ปีที่แล้ว +7

      @@LapisColoredCactus idt its overpowered tho its still quite slow, and u probably do need to push this kind of effect a little

    • @noahiets9750
      @noahiets9750 4 ปีที่แล้ว +4

      How bout: give a random carf from the top five cards of your opponents deck overload (1)

    • @sofusflorjensen3689
      @sofusflorjensen3689 4 ปีที่แล้ว

      mEdnAzz (mijkolsmith) seems like more of a priest feature tho

    • @OH-pc5jx
      @OH-pc5jx 4 ปีที่แล้ว

      Mine would probably be: death rattle, give a random card in your opponent’s hand overload (1)

  • @Mouse_Librarian
    @Mouse_Librarian 5 ปีที่แล้ว +566

    "N'zoth wasn't that big of a problem." -Trump
    "Bog Slosher is really powerful" -Also Trump

    • @EdwardTHead1776
      @EdwardTHead1776 5 ปีที่แล้ว +48

      "It's just in Shaman."-Again Trump

    • @Noobie2k7
      @Noobie2k7 5 ปีที่แล้ว +62

      If Bog Slosher was a Rogue minion (the class it fits theme wise) it would be super busted.

    • @skuerzard8498
      @skuerzard8498 5 ปีที่แล้ว +9

      he game the 1 mana 0/4 with rush that could be played in token 5 stars

    • @ZeHamberglar
      @ZeHamberglar 5 ปีที่แล้ว +5

      @@EdwardTHead1776 He's right though. Look at waggle pick.

    • @Lordsakan
      @Lordsakan 5 ปีที่แล้ว +4

      N'zoth wasnt a problem lol yog was

  • @screamingcactus1753
    @screamingcactus1753 5 ปีที่แล้ว +110

    As for the "textless" theme breaking bounds, I think it's just a matter of re-flavoring it. Make it so it says "minions without abilities" rather that "minions with no text".

    • @Danothyus1
      @Danothyus1 5 ปีที่แล้ว +5

      Call minions without effect "normal" minions and just say "your normal minions have X".

    • @2Eliishere
      @2Eliishere 5 ปีที่แล้ว +6

      Textless is a real archetype in at least Yu-Gi-Oh with cards like soul of the underdog, it's not good but it does exsist. Not don't understand his hang up about breaking the 4th wall.

    • @strangeclaims
      @strangeclaims 4 ปีที่แล้ว +2

      I was shocked when he said that. Like, wtf? Doesnt he wants to see if you could make a vanilla deck?

  • @moonkid3577
    @moonkid3577 5 ปีที่แล้ว +189

    Chromie messed up the Time line

  • @stormrage19901
    @stormrage19901 5 ปีที่แล้ว +55

    Just to keep it in flavor, Lei Shen shoulda had Battlecry and Deathrattle: cast Lightning Storm

    • @mr.paperbag771
      @mr.paperbag771 5 ปีที่แล้ว +5

      Or if you want to keep the same flavor as it has now, it could be evolve your minions into ones that cost 2 more and devolve opponents minions into ones that cost 2 less.
      It would need to be design differently but yeah.

  • @JordanBlackOdin
    @JordanBlackOdin 5 ปีที่แล้ว +254

    Wait, I saw this a few seconds ago.

  • @Matchana.
    @Matchana. 5 ปีที่แล้ว +16

    8:00 How about Shuffle two(?) "Overloaded!" cards into your opponent's deck. Plays when drawn, Overload (1).
    Would work similarly to the established bomb mechanic, so wouldn't be too hard to understand for players, and would still have the intended disruption effect without making the opponent feel cheated, as they could make their high mana play the following turn if necessary.

    • @CarpeGuitarrem
      @CarpeGuitarrem 5 ปีที่แล้ว +4

      I feel like that just takes out the most interesting part of the card, which is the decision-making. Adding Overload to a card forces your opponent to reconsider their plans if they draw it, and they have the option of playing it or not. Adding a bomb-style Overload effect takes that away and replaces it with a random overload crystal.

    • @TheLeft4Dead2Player
      @TheLeft4Dead2Player 2 ปีที่แล้ว +1

      You basically just predicted the new "Framester" card.

  • @K3M15A
    @K3M15A 5 ปีที่แล้ว +57

    6:50 remove the "secretly", increase the overload by one.
    it will definitely change how the opponent plays that card.

    • @Red-sv5fu
      @Red-sv5fu 5 ปีที่แล้ว +1

      This card really only effects tempo decks and even then because its a random card in their deck most of the time it's irrelevant.

    • @GodofGamesss
      @GodofGamesss 5 ปีที่แล้ว +3

      Change the effect to hand, and make it a 3-3. And maybe instead of overload, just make a random card cost 1 more. Yes make that 10 mana card useless. XD

    • @99897767
      @99897767 5 ปีที่แล้ว

      What about the next card you draw overload:(1)

  • @hypernova3944
    @hypernova3944 5 ปีที่แล้ว +60

    Thanks for reviewing my Fallen Guardian. I guess I went a bit wild with the "4"s on that one.

    • @PeRSCiTio
      @PeRSCiTio 5 ปีที่แล้ว +7

      Priest does not like 4 :D

    • @TheRiskyChance
      @TheRiskyChance 5 ปีที่แล้ว +3

      I disagree. I think it would see play at 4 mana and is a really cool effect. Not everything had to be busted!

    • @bmxfreestylestuff5874
      @bmxfreestylestuff5874 5 ปีที่แล้ว +2

      I'm in love with her

    • @michalbuchman3577
      @michalbuchman3577 4 ปีที่แล้ว +1

      @@TheRiskyChance but if it won't, it will just fall behind the other busted cards and when you're making custom hearthstone cards, you want the cards you design to get played, double when it's a class card

  • @Futuristic271
    @Futuristic271 5 ปีที่แล้ว +10

    So I would suggest changing textless minions to minions without abilities. It gives it more of a card game feel and works a lot better. It's only problem is for players who don't know the card exists but the same is true for blessing of kings

  • @Linkfan001
    @Linkfan001 5 ปีที่แล้ว +28

    There are many cards that refer to the type of card they want to target (Choose One, Combo, Battlecry, etc.) so the 4th wall break on the "textless cards" is not unprecedented. I agree the history and rope should not be mentioned.

    • @GlacialScion
      @GlacialScion 5 ปีที่แล้ว +4

      If Chillwind Yeti had the word "Textless" in bold on it, I guess Trump thinks that's somehow different and would be fine with it.

    • @justinz9225
      @justinz9225 5 ปีที่แล้ว +5

      Those are keywords, referring to elements that fit the universe. “Textless” refers to the nature of the cards in the game itself, which is a big no no.
      Arguably nozdormu does that too, but it’s meant to be a troll card.

    • @GlacialScion
      @GlacialScion 5 ปีที่แล้ว +6

      @@justinz9225
      That's a completely arbitrary distinction. Keywords are still just words which refer to the properties of the card as it pertains to the card game. The fact that there's an additional layer of separation doesn't mean anything, especially in this case, as "Textless" would be just as valid a keyword as "Normal" or "Mundane", and there's no reason those keywords would be treated any differently to "Rush" or "Battlecry". People are just being inconsistent because something rubs them the wrong way for whatever reason.

    • @melgibsonero
      @melgibsonero 5 ปีที่แล้ว +4

      @@GlacialScion Having a keyword for absense of keyword is pretty redundant and maybe slightly confusing for newer players

    • @GlacialScion
      @GlacialScion 5 ปีที่แล้ว +3

      @@melgibsonero
      Which brings us back to the original design of referring to such cards as "textless" being an ideal solution.

  • @boshman11
    @boshman11 5 ปีที่แล้ว +59

    Scumbag:
    Look at 3 random cards from your opponent's deck. Give one of them [Overload: 1].

    • @Laireso
      @Laireso 5 ปีที่แล้ว +1

      How is that balanced? You can steal key combo piece and they are done for. It would kill all combo decks and maybe some control decks because Dr. Boom or Hagatha hero cards are essential to them. If it was ever printed, it wouldn't give it to you, but instead discard it from their deck.
      Unless you meant discover 3 card in their decks and give it to THEM, which is 3 mana 3/4 your opponent draws a card, overload 1? Would be probably worst card in Hearthstone.

    • @esra013
      @esra013 5 ปีที่แล้ว +16

      @@Laireso m8 it's just overload. The combo pieces are still fine, it just means that in the next turn you would only have 9 mana instead of 10. Which could be ignored since if you are playing your combo your opponent is dead this turn.

    • @kaden6042
      @kaden6042 5 ปีที่แล้ว +2

      Snaps CZ yeah i believe he meant. Battlecry: reveal three cards from your opponents deck at random, select one to add overload(1) to, shuffle the three cards back into your opponents deck

  • @SuperSonicBlur
    @SuperSonicBlur 5 ปีที่แล้ว +77

    Wait... How is textless an "out of game" type effect when cards have made reference to being legendary minions which is just as "out of game" as what text is on a card.

    • @CarpeGuitarrem
      @CarpeGuitarrem 5 ปีที่แล้ว +16

      Yeah, I was kinda baffled by that objection myself. Maybe terminology could be better, but it isn't really immersion-breaking at all to reference cards without abilities/text.

    • @0IIIIII
      @0IIIIII 5 ปีที่แล้ว +2

      You aren’t smart. It’s jarring and breaks the disbelief to acknowledge that cards have or don’t have text.

    • @CarpeGuitarrem
      @CarpeGuitarrem 5 ปีที่แล้ว +28

      Ah yes, my full immersion in the realistic world of an orcs-and-wizards card game with goofy sound effects and board elements I can fiddle with.

    • @0IIIIII
      @0IIIIII 5 ปีที่แล้ว +1

      CarpeGuitarrem you aren’t smart. Fiction works well because you are immersed and in a suspension of disbelief. That’s the whole idea. Acknowledging that you’re playing a video game is breaking the 4th Wall and is bad.

    • @CarpeGuitarrem
      @CarpeGuitarrem 5 ปีที่แล้ว +21

      @@0IIIIII That's a fair point. I remember how bothered I was that Hearthstone had numbers, and text on cards, because it reminded me so much that I was playing a video game and it destroyed my immersion experience. It also really bugged me that there were menus in the game, and buttons, and card packs too.

  • @TheWoelrat
    @TheWoelrat 5 ปีที่แล้ว +10

    about the Chillwind Strider: MtG did the same with Muraganda Petroglyphs.

  • @justanoman6497
    @justanoman6497 5 ปีที่แล้ว +8

    Textless
    Yugioh, for example, have cards that specifically service Normal Monster, i.e. "textless" monster. "Meta" gaming is a very common and normal thing.

    • @fredriddles1763
      @fredriddles1763 5 ปีที่แล้ว +1

      I personally like cards that can break the rules or shake things up!
      Also, the elementals previously did not have a unique tag until the developers decided to give them one. The same could done for textless cards if it helped the game out enough.

    • @dylanparrott8164
      @dylanparrott8164 5 ปีที่แล้ว

      It’s ok, but hearthstone would have to create a term for that card like “normal” or something because textless just doesn’t sound right.

  • @daniwaffles1960
    @daniwaffles1960 5 ปีที่แล้ว +5

    My fix to Streetwise scumbag would be:
    3 mana 3/4 at the end of your turn give a random card in your opponents deck overload (1)
    (Not secretly)

  • @chronostech6470
    @chronostech6470 5 ปีที่แล้ว +20

    8:40
    A flavor fix could make the card like an Amalgam Scientist as a means to make the card make sense without the All tribe?

    • @OneDragonArmy
      @OneDragonArmy 5 ปีที่แล้ว +1

      Yeah, make it a battlecry minion that summons the amalgam so it's not in any tribe generation pools

    • @chronostech6470
      @chronostech6470 5 ปีที่แล้ว +1

      @@OneDragonArmy That's actually a much better idea than I had...

  • @CapHim
    @CapHim 5 ปีที่แล้ว +57

    For Streetwise Scumbag: Discover a card from your opponent's deck and give it Overload (1)

    • @Bogster13
      @Bogster13 5 ปีที่แล้ว +3

      Or if you want to make it simpler. "Overload one of your opponents mana crystals"

    • @lolosh99
      @lolosh99 5 ปีที่แล้ว

      Or reveal a card from your opponents deck only to you give it overload (1) *secretly*

    • @Gianello73
      @Gianello73 5 ปีที่แล้ว

      I would change this card to Epic, 4 mana, stats to 2/3 and change text to: give overload (2) to all enemy spells for the next turn.
      I think moving this card to an Anti combo deck would be cool

  • @gravemanbob
    @gravemanbob 5 ปีที่แล้ว +35

    8:00
    Discover a card in your opponents deck, give that card Overload 1

    • @Kenny.S
      @Kenny.S 5 ปีที่แล้ว +2

      That gives knowledge similar to madam lazul, which is pretty strong. I'd switch it to in opponents hand, not secretly

    • @ShadowtheRonin
      @ShadowtheRonin 5 ปีที่แล้ว +3

      @@Kenny.S I'd argue that Lazul's effect (hand-looking) is stronger than deck-looking, as you can see what your opponent can immediately play and play around that information.
      Deck-looking can give you important information too, but it's delayed in most cases.

  • @MasterChristian100
    @MasterChristian100 5 ปีที่แล้ว +1

    7:00 it could be interesting if the "secretly" meant you can see which card has the overload added. But your opponent won't know until they draw the card.
    This would made it more balanced since you get some extra info on your opponents deck.

    • @Pikaton659
      @Pikaton659 5 ปีที่แล้ว

      MasterChristian100 I figured that’s what it meant.

  • @saltbmu
    @saltbmu 5 ปีที่แล้ว

    Compared to "History Bar" and "The Rope", the term "Textless cards" can be reworded in a way to be less 4th wall breaking, something like "Minions with no Abilities".

  • @hyrise76
    @hyrise76 5 ปีที่แล้ว +35

    Chromie with Luna's pocket galaxy lmao

    • @drunkausieproductions2190
      @drunkausieproductions2190 5 ปีที่แล้ว

      Who plays pocket galxy in deck?

    • @jacobhayut3351
      @jacobhayut3351 5 ปีที่แล้ว +1

      SkullAssasin Gameing it just got buffed to 5 mana instead of 7, it might see some play soon.

    • @drunkausieproductions2190
      @drunkausieproductions2190 5 ปีที่แล้ว +1

      @@jacobhayut3351 its still a spell you have to draw early amd have no minions in hand to make use of before turn 5 the pre-requisites are actualy insane to make use of and note you need a single copy so best case scenario is a 1 in 25 chance to know not to play minions on tempo otherwise you lost most of your value because this deck has to go into a low minion deck due to galxy even being there so I doubt it

    • @autofire55555
      @autofire55555 5 ปีที่แล้ว

      I was aware when I made the card lol. But I figured it was fine with Malygos already in the game because that's still going to let you do insane amounts of damage.

    • @brendenlim2158
      @brendenlim2158 5 ปีที่แล้ว

      SkullAssasin Gameing Bruh. People alr play it in “freeze mage”
      It just helps the deck out a lot. It isn’t a win con

  • @BSengen
    @BSengen 4 ปีที่แล้ว

    8:10 Shuffle an into your opponent’s deck. It overloads 2 mana crystals and casts when drawn.

  • @r.pizzamonkey7379
    @r.pizzamonkey7379 2 ปีที่แล้ว +1

    Textless could be changed into a custom keyword that's more flavored. "Unenchanted" say, or "Physical"

  • @XPetabreadX
    @XPetabreadX 5 ปีที่แล้ว +60

    8:00
    Give 3 random cards in your opponents deck overload 1

    • @cloudfire5409
      @cloudfire5409 5 ปีที่แล้ว

      XPetabreadX that’s insane. you can play 2 of them, give 6 cards overload, then play shudderwock and that’s another 6. also, you can bounce it back against control and play 3 of them, which is 9 and then 9 again.

    • @cloudfire5409
      @cloudfire5409 5 ปีที่แล้ว

      XPetabreadX that’s insane. you can play 2 of them, give 6 cards overload, then play shudderwock and that’s another 6. also, you can bounce it back against control and play 3 of them, which is 9 and then 9 again.

    • @allhailderpfestor4839
      @allhailderpfestor4839 5 ปีที่แล้ว

      For next turn, give 3 random card in your opponent hand overlord (1)

    • @partingofways
      @partingofways 5 ปีที่แล้ว +2

      It’s not that insane, are you gonna go through that much effort to overload things a bit? It’s a good but delayed effect, like faldorei strider. If you’re bouncing it to overload them, you’re overloading yourself by just as much cause now you have to pay 3 mana again simply for the effect when you already had the card on the board. While also having to play brewmasters which take up deck space and aren’t good cards

    • @XPetabreadX
      @XPetabreadX 5 ปีที่แล้ว

      @Cloudfire I don’t think it’s that’s insane, just think of a worse faldori strider, slightly better body but still weak effect even with 3.

  • @finian2
    @finian2 5 ปีที่แล้ว

    For the Chillwind Strider, instead of 'Textless', perhaps it could be replaced with *Talentless* (Minions with no effects.)

  • @NachtBogen
    @NachtBogen 5 ปีที่แล้ว +20

    I give Hulk Trolden's design raiting a 1. Hulk Trolden would refuse to tag out and instead would hog the spotlight. He then would hold the rings championship for multiple years and refuse to lose it...

  • @Markneoneo
    @Markneoneo 5 ปีที่แล้ว +2

    I think you overlooked something for chromie, like nzoth, the spell damage minions stick around and if the enemy has no immediate answers to them they carry to the next round, which means you have a full board of minions AND alot of spell damage, which you can probably lethal the opponent with spells. Because unlike nzoth, you have to kill the deathrattle minions for value but spell damage is passive. So i think she is kinda op if the enemy doesnt have twisting nether or sth

    • @ModrunOfficial
      @ModrunOfficial 5 ปีที่แล้ว +3

      thats true but in general spell damage minions are pretty weak

  • @DKKiller581
    @DKKiller581 5 ปีที่แล้ว

    A note about chillwind strider is that if they are silenced, do they count as textless or do they count as silenced? Since silence is meant to remove all the text. Because if they become textless, you can silence, let's say a battle cry minion just to give it rush and make use of it's battlecry, making the card very strong in a silence priest type deck as anything you silence could be rushed.

  • @TheQoogle
    @TheQoogle 5 ปีที่แล้ว +2

    i am no warcraft lore expert, but shouldnt chromie have the dragon tag?
    shaman minion: 3 mana 4/4 , Battlercry: your opponent draws a card, give it overload 1. something along those lines, maybe a bit weak now, could be overload 2 or 5/4 in stats or a symmetric effect because its a class card. i like the symmetric effect the most , so you can get extra value out of overload synergies. So a 3 mana 4/4 Battlecry : Each player draws 1 card, give them overload 1.

    • @aquarzilla
      @aquarzilla 5 ปีที่แล้ว +1

      Wrathion didn't get the Dragon tag in Mean Streets, nor does Countess Ashmore* have one. It appears the humanoid guises dragons take don't count as dragons in Hearthstone.
      *While not confirmed as such, I'm fairly certain Ashmore is supposed to be a Twilight Dragon, sort of like Nightscale Matriarch.

    • @TheQoogle
      @TheQoogle 5 ปีที่แล้ว

      @@aquarzilla fair point

  • @xavierboomershine5255
    @xavierboomershine5255 5 ปีที่แล้ว

    @Trump Maybe for the 3/4 overload card it adds one "Static discharge" to the opponent's deck that reads
    "When drawn
    Overload 2" or whatever level of overload you want similar to bombs in warrior.

  • @royaloreo1275
    @royaloreo1275 5 ปีที่แล้ว +1

    How to fix unstable amalgam - make it a 9 mana 1/1 crazy scientist with battlecry: summon unstable amalgam. This way it's a token, so you can't discover it!

  • @drunkausieproductions2190
    @drunkausieproductions2190 5 ปีที่แล้ว +1

    8:06 you could put the murlok tag on it murlok shaman could use the card to keep tempo better and the secretly could stay due to not letting the opponent know when the effect would happen in order to make the effect useful or you could make it only target a spell and with the murlok tag that would stop early game aoe allowing you to stop boardclears to set the board so it isnt hard countered by mage

  • @keymaster013
    @keymaster013 5 ปีที่แล้ว

    11:05
    There's an issue with that analysis of Library Custodian. Ironbeak Owl's silence is a minion battlecry, while Custodian puts it on the hero power. Battlecries can target hexproof/elusive minions, while hero powers can't. That probably won't come up very often, though there are a few sources hanging around (Lich King's Anti-Magic Shell for example). Spell-based silence effects have never been meta, while battlecry silences have - you get a body, and it's guaranteed to hit anything.

  • @z3yjIn
    @z3yjIn 5 ปีที่แล้ว +1

    At 7.08 the Shamancard;
    Why not make it 3 /4 EFFECT
    The first Card (each turn) you or your Opponent plays overloads the Player for 2.

  • @Vegas242
    @Vegas242 5 ปีที่แล้ว +5

    Textless kind of reminds me of in Yu-Gi-Oh, cards without text indicating a special effect have a specific keyword and cards with a special effect have a different keyword and there were some cards that have special effects with the textless cards. Someone who knows Yu-Gi-Oh help me out here I don't actually know all that much.

    • @mennymoto
      @mennymoto 5 ปีที่แล้ว +1

      Normal and effects Monsters. Some cards had a stronger version that targeted only normal Monsters.

    • @pokelogikx
      @pokelogikx 5 ปีที่แล้ว +1

      But going further the textless issue is mostly an issue in HS since most other card games have a term for textless cards

    • @Vegas242
      @Vegas242 5 ปีที่แล้ว +1

      @@pokelogikx Yeah, although it would be cool if blizzard added some way to distinguish textless cards and give them unique effects. I'd love to play a deck where river crocolisk and chillwind yeti are the cornerstones.

  • @daniellucas5522
    @daniellucas5522 5 ปีที่แล้ว +7

    Textless is referring to something on the card. It makes just as much sense as abilities that refer to a card's attack, health, or mana cost.

  • @daniel_.-
    @daniel_.- 5 ปีที่แล้ว +1

    you can make unstable amalgam a 7 mana 4/4 all with deathrattle:"add a random minion of each tribe from your deck to your Hand" so you get can get 8 cards from your deck but if you dont have them you still can get some cards

  • @Rynjinivar
    @Rynjinivar 5 ปีที่แล้ว

    Unstable Amalgam could be interesting as a tri-class Legendary Spell. Unstable Genetics Lab - 8 Mana Priest/Druid/Mage Legendary Spell. Add one random minion from each tribe to your hand, summon a 4/4 Unstable amalgam with Tribe (All). This takes Unstable Amalgam out of the randomly generated pool since it's not a card while front loading the value a bit.

  • @erlandochoa8278
    @erlandochoa8278 5 ปีที่แล้ว

    About the Streetwise Scumbag, you could do "Randomly (don't know if you need to specify that it's random) give one of the top 5 cards in your opponents deck Overload (1)" and then with or without "secretly", not sure which one would be more balanced. I feel like this still fits the theme of the card very good without making it too overpowered

  • @janvasicek9151
    @janvasicek9151 5 ปีที่แล้ว +7

    Spelling mistake in the text of Fallen Guardian - one star.

  • @skiller5034
    @skiller5034 ปีที่แล้ว

    Streetwise Scumbag :
    3 mana 3/4
    Battlecry : Choose a mana cost range (0-3; 4-7; 8+). Give a random card in your opponent's deck within that cost range Overload (1).
    This gives some amount of targetting, but not too much, it rewards knowledge of the archetypes and win conditions of the decks you're facing while still giving a fair chance to land on a not so impactful card, unless it's late game and most of the deck has been drawn already, but by that point the effect probably would matter less.
    And if you absolutely want to keep some kind of secrecy in the design, you can keep the chosen range a secret instead of the targetted card, so your opponent won't know which was chosen until they draw the affected card, although it wouldn't have any actual gameplay impact.

  • @BattleOfRagnarock
    @BattleOfRagnarock 5 ปีที่แล้ว +21

    The *D E J A V U M A N*

    • @junior_3676
      @junior_3676 4 ปีที่แล้ว +1

      Unebril hey i don’t know if you’re still alive but can you give me the source of your ciri profile pic?

  • @gregsmw
    @gregsmw 5 ปีที่แล้ว

    "streetwise scumbag" can be fixed by changing the effect from to "the firstt card your opponant plays has overload 1 next turn" then it effectivly just puts 1 overload on that turn which is quite a powerfull aggro tool as it restricts the oponants responses, but not overly powerfull as it could just be passed over if the board isnt big enough
    if thats not strong enough it could also read "each card your opponant plays next turn has overload 1" thus punishing lots of cards played in the immidiate turn but not being a long lasting effect

  • @lillieofthevlly
    @lillieofthevlly 4 ปีที่แล้ว

    the biggest problem with removing the "secretly" on streetwise scumbag is that theres no good way to just add the overload text on a random card. card text is not dynamic, it's a set image. even deathstalker rexxar. you'd need to have some visual effect, but then thatd be confusing since overload cards dont normal have a visual effect on the card itself.

  • @nightfeld7112
    @nightfeld7112 5 ปีที่แล้ว

    you could do something like: Look at three cards in your opponent's hand (you don't get to discover it). The one you choose gets some degree of overload or even a mana cost increase, but the other two get some kind of mana buff.

  • @Gebirges
    @Gebirges 5 ปีที่แล้ว +13

    "textless" cards are not 4th wall breaking - it's the same as "Normal Monsters" in Yu-Gi-Oh.
    You could print it that way but it'd be renamed from "textless" to something else like "Normal Minions".

    • @perry4754
      @perry4754 5 ปีที่แล้ว +5

      Yeah, you could easily change the wording to make it less 4th wall breaking. Also, isn't anything that mentions the hand or deck or cards kinda 4th wall breaking already?

    • @Ferretlord87
      @Ferretlord87 5 ปีที่แล้ว +2

      The only problem with that is Yu-Gi-Oh specifically labels effect and normal monsters on the cards. Currently Hearthstone doesn't have a label for their vanilla cards.

    • @PrimeGamator
      @PrimeGamator 5 ปีที่แล้ว +1

      Exactly my thoughts. Could say ''minions without abilities'' if textless is so wrong (which i think it's not)

    • @Gebirges
      @Gebirges 5 ปีที่แล้ว +2

      I mean "minions without abilities" just sounds bad. We could go further since *Lackey* are a thing with no real tribe to them.

    • @melgibsonero
      @melgibsonero 5 ปีที่แล้ว

      @@Gebirges Lackey is a simple set of ONLY Created by :) cards from certain sources.

  • @garrettord3304
    @garrettord3304 4 ปีที่แล้ว

    I was all on board until the analysis of Lei Shen. Any deck focused around draw & ramp would happily run that especially if they're running a lot of 2 cost cards that could potentially be played as 4 cost cards on the same term Lei comes down late game. While it may not be meta-breakingly powerful, it still adds a lot of fun play options imo and could certainly have its power adjusted via the stat line.

  • @allhailderpfestor4839
    @allhailderpfestor4839 5 ปีที่แล้ว

    Proposal for Streetwiss Scumbag:
    3 mana 3/4 battercry: give 2 randon cards in your opponent's hand overload (1) for next turn.
    Very strong against aggro because Aggro usually have smaller hand size and often plays them immediately but weak against control decks who can hold on to their card and keeps larger handsize in general.

  • @joshlentini9520
    @joshlentini9520 5 ปีที่แล้ว

    "Textless" could be replaced with "Without effect", Trump, here you are missing, cause there are cards that reference "Battlecry/Deathrattle/end of the turn/taunt/etc." Effects, "Textless is basicly the same.

  • @ter464
    @ter464 5 ปีที่แล้ว

    7:18 Here is my idea: Battlecry: shuffle an elcetric Bomb into the opponents deck, when they draw it they overload for 1-3 mana (the mana that is overloaded can be changed to have better balance).

  • @doublechindoge7
    @doublechindoge7 5 ปีที่แล้ว

    Buff to Streetwise Scumbag suggestions:
    1: Overload (1) _improved by spell damage_ (I know this is mage's thing, but it works well with shaman's totems)
    2: I feel the better buff would be to make it a 3/5 rather than 4/4 if it gets a stat buff
    3: Unlock your overloaded mana crystals and put them onto a random card in an enemy deck.

  • @victorpurificacao2855
    @victorpurificacao2855 5 ปีที่แล้ว

    The textless fix is simple. you can use vanilla Minions or Minions with no Effect and keyword in its place

  • @BN-ed5zl
    @BN-ed5zl 5 ปีที่แล้ว

    For the Amalgam, make it a 8 mana spell that summons a 4/4 with the deathrattle. That makes the amalgam itself uncollectable therefore cant be summoned by itself and makes it so that you cant cheat it out with tribe reduction cards.

  • @exantiuse497
    @exantiuse497 5 ปีที่แล้ว

    Change the custodian text to "Battlecry: Your hero power becomes "Silence a minion" for this turn" or "Your hero power becomes "Silence a minion". Change it back after using it once". So basically you get to choose whether to silence the custodian or silence another minion and find another use for the custodian. Also buff the body to 4/7 or make it a 2 mana 4/5

  • @thewerdna
    @thewerdna 5 ปีที่แล้ว

    For scumbag I think there are two good fixes. Either make it symmetrical, having it add overload 1 to a random card in each player's hand (but since Shaman can have overload synergy this is less bad for them), or simply make it overload 1 card in the opponents hand but have the card itself have overload 1 on it.

  • @ajparker7575
    @ajparker7575 5 ปีที่แล้ว +1

    For Streetwise Scumbag Change it to a 3 mana 3/3 (or a 3 mana 3/2) Battlecry: The next Minion your opponent play has "Overload (1)". It doesn't even effect spells either, so a control based deck isn't disrupted nearly as hard on average.

  • @sedfer411
    @sedfer411 5 ปีที่แล้ว +3

    8:29 were did those 2 stars go?

  • @wilfredfizz8164
    @wilfredfizz8164 5 ปีที่แล้ว

    1. Library Custodian also seems like a card, that silence Priest would like, so putting it in Priest and either nerfing it by 2 health or making the hero power unable to target enemy minions could be a fix.
    2. Textless could be replaced with "with no abilities"
    3. Snowstorm probably shouldn't be at 6 mana, because consecrate is both more playable and more fitting to the freeze all minions effect (as in it is more likely that a deck that wants to freeze the board wants a consecration, than a chillwind yeti)
    4. Streetwise scumbag is probably balanced the easiest by specifying a card type that it hits and how deep in the deck the card is (e.g. "gives the top spell in your opponents deck overload(1)" or "gives the card third from the top of your opponents deck "overload(1)")

  • @TheCapnReynolds
    @TheCapnReynolds 5 ปีที่แล้ว

    The textless mechanic reminds me of a MTG card called muraganda petroglyph. That card gave creatures with no abilities +2 to both stats. I think it would be a fine mechanic

  • @streetg850
    @streetg850 5 ปีที่แล้ว

    8:30 should be unstable amalgam experiment. 8 mana 4/4 legendary, no tag - deathrattle add one random card from each tribe to your hand. That way it has some lore to it that 8 tribes became one in an experiment.

  • @firstlast446
    @firstlast446 5 ปีที่แล้ว

    The problem with not having secretly is then you have to make sure you can template Overload 1 onto every card in the game. I don't think it could be released if it put it on the card.

  • @cozy_chrysocyon7019
    @cozy_chrysocyon7019 5 ปีที่แล้ว +5

    5 stars plus asterisk = 6 stars, chromie perfectly balanced?

  • @Dragonman0007
    @Dragonman0007 5 ปีที่แล้ว

    10:40 “Library Custodian” should be a shield creature, in my personal opinion.

  • @hyshade5132
    @hyshade5132 5 ปีที่แล้ว

    Streetwise Scumbag: 3 mana 3/4, Echo, Battlecry: Give a random card in your opponents deck "Overload: 2". I think the secretly part might be that they won't know it until the card is drawn, not that it doesn't show on the card at all. Just my take on it though.

  • @olliegrant5375
    @olliegrant5375 5 ปีที่แล้ว

    I feel like giving a card in an opponents hand overload 1 is fine as long as it's not secret because they can play around it. I feel like its a similar effect to giving yourself a coin except you are giving your opponent at "anti-coin" in the form of the overloaded card

  • @jeromefournier9667
    @jeromefournier9667 5 ปีที่แล้ว +1

    For the Amalgam: "One in All" Legendary minion, All tribe, text: Add a non a legendary minon of each tribe to your hand.

  • @C1umsyJester
    @C1umsyJester 5 ปีที่แล้ว

    What if you made unstable amalgam a quest reward? Would prevent you from discovering it but could have some cool deck ideas aswell

  • @Amphanotes
    @Amphanotes 5 ปีที่แล้ว

    I actually thought of this design for the Sreetwise Scumbag (shown 8:00):
    3 mana 3/3 Battlecry: Discover a card in your opponents hand, give it "overload: (1)"

  • @OlrikMeister
    @OlrikMeister 5 ปีที่แล้ว

    8:00 maybe give it: battlecry: give a random spell in your opponents deck "overload 2". and change its stats to a 5 mana 3/6

    • @OlrikMeister
      @OlrikMeister 5 ปีที่แล้ว

      i'm not to sure on what body the card should have but i'm certain the random spell part would be more fitting and effective

  • @DragonKing-mj2rk
    @DragonKing-mj2rk 5 ปีที่แล้ว

    with chromie against a tempo deck keep in mind that usually tempo decks try to kill you before you get to 10 mana so with a deck that has to use often low tempo minions up to that point the ability to even make it to 10 mana would be rather difficult and you would probably have already won due to the tempo boar deck having run out of steam

  • @unforseenconsequense
    @unforseenconsequense 5 ปีที่แล้ว

    Snowstorm could read: freeze 2 random minions for every minion you have, summon a yeti
    That way you need a board presence for it to do anything and it isn't as bad as frost nova
    Also, the scumbag could be: deathrattle overload both players (1)
    Amalgam could lose the "all" tag and be renamed zookeeper

  • @juanmatiasohara775
    @juanmatiasohara775 5 ปีที่แล้ว +1

    How about we change Streetwise scumbag to a 3 mana 3/3 and change the word deck with hand? Yeah sure, a 2 mana 3/3 sounds a bit strong but the moment its played it is quite a low tempo play with a small effect. Sometimes good, sometimes ok.

  • @Solrex_the_Sun_King
    @Solrex_the_Sun_King 5 ปีที่แล้ว +13

    For streetwise Scumbag, make it a 3 mana 3/4 death rattle overload a card in the opponent's hand.

  • @Cellidor
    @Cellidor 5 ปีที่แล้ว

    See, I could imagine "textless" being a thing that fit in lore-wise. You'd just rename it to a keyword like "Potential" or "Unleash" similar. The idea being that creatures with it are able to take creatures without any special abilities and "unlock their hidden potential". Depending on balance you could either make it so that:
    - It's a battlecry/deathrattle, so it permanently gives an effect to creatures without one
    - It's a static effect that doesn't stack (so with two Unleash minions neutral cards are only effected by the first effect)
    - It's a static effect that does stack (Making your boring neutral cards into sort of pseudo-Slivers, to tie it back to MTG)
    Honestly I think it'd be a really fun mechanic, given that most keyword-less cards generally get 0 play because, well...they've got no keywords. Granted it would be an effect that'd be ridiculously powerful for paladins but...yeah.

  • @boogerhaze93
    @boogerhaze93 5 ปีที่แล้ว

    I'm pretty sure Streetwise Scumbag's "(Secretly)" clause didn't mean the Overload effect is hidden on the card, it just meant it doesn't show the opponent which card it effected like some other cards do.

  • @hamishwalker9637
    @hamishwalker9637 4 ปีที่แล้ว

    Chromie would be terrifying in the current standard meta, with how easy and good spell damage stuff is atm

  • @Italianchef26
    @Italianchef26 5 ปีที่แล้ว

    Making a reference to textless cards makes sense. There are cards that reference "Battlecry minions" or "Deathrattle minions". What's the difference with "textless minions"? Just write "minions with no effect" instead of "textless" and it's fine.

  • @GusanGaming
    @GusanGaming 5 ปีที่แล้ว

    When judging Library custodian, it's not a 5 mana 3/7 since it can't attack the turn you play it so there is no reason to silence it when you play it. Instead view it as 3 mana 3/7 overload 2 then it is even stronger imo

  • @collinguo2175
    @collinguo2175 5 ปีที่แล้ว

    Streetwise Scumbag could be:
    A 2/5 (better vs aggro)
    Give more overload, or give it to multiple cards (just straight multiplying the minor effect)
    Give it to only minions or spells (to better disrupt certain combo decks)
    A symmetric effect to justify more stats/effect

  • @autofire55555
    @autofire55555 5 ปีที่แล้ว +3

    When creating Chromie, I hadn't thought about the effect against minion-heavy effects. I was just trying to come up with a way to really push Spell Damage. I wanted something that would only hit minions (so no Arcane Missiles) and had no extra effects. I suppose that, if she is too strong, you could nerf her by making her cast Shooting Star. This only clears 2/3 minions, depending on its targetting. I don't really like the randomness, though.
    I do want to stress, however, that this is a pretty slow card. Unlike Deathrattle minions, there aren't nearly as many good Spell Damage minions. You have to really dilute your deck with trash if you want to consistently have 6 spell damage minions die by turn 10.
    Though after looking through stuff, I forgot this would fetch you Malygos as well. That's kinda bonkers especially if played with Kirin Tor Tricaster. Then you're getting up to 12 damage after just playing 5 cards. I think Shooting Star is probably much more balanced.

  • @Demedich1
    @Demedich1 5 ปีที่แล้ว

    For Streetwise, why not just make it 4 cost, 2/5 and its effect becomes "give the opponent overload (1)"

  • @benjaminharris9392
    @benjaminharris9392 5 ปีที่แล้ว

    For the streetwise scum bag, what if u put it into rogue? Instead of overload, you could maybe make the next card they play cost 1 more for the next turn. It would match the flavor and u could play it a lot with shadow step and all that. U can always make it a 3/3/3 or 3/4/4 as well

  • @cooper5324
    @cooper5324 5 ปีที่แล้ว

    Unstable amalgam could be a legendary "Dr. Terrible mad scientist" His WoW lore is that he conducted experiments to create better Flesh Giants. The card text could be a 1,1 that summons a 3,3 failed experiment.

  • @RoKModder
    @RoKModder 5 ปีที่แล้ว

    8:00 I think that making it affect the hand is a fair trade for -1 Health (so making it a 3/3, but the affect hits the hand not the deck).

  • @tudi1999
    @tudi1999 5 ปีที่แล้ว

    Chromie in wild with Thaurissan. Dump Malygos and 2 of those +2 spell dmg elementals(and/or the kobold as well) and some decent statted spell dmg minions(ogre magi/archmage/c'thun girl). Get Thaurissan ticks on chromie , frostbolt, 2x ice lance or just on Chromie,frost bolt and aprentice. Deal between 26 and 53 with frostbolt + ice lance + ice lance while also clearing the board.

  • @adamxue6096
    @adamxue6096 5 ปีที่แล้ว

    I think Textless and history bar interactions are great and cool mechanics...
    Apart from the coding and keeping track of.
    Like, I know people don't like complications, but being gimmicky and complicated shouldn't just be death sentenced.
    And I can totally see how it would work in universe.

  • @Dirpman42
    @Dirpman42 5 ปีที่แล้ว

    Murganda Petroglyphs while being a Future Sight MTG card gives all Creatures with no abilities +2/+2. Textless is basically the same thing. Would No Abilities sound better than Textless?

  • @NeutralGuyDoubleZero
    @NeutralGuyDoubleZero 5 ปีที่แล้ว

    Perhaps change it to give three cards in your opponents deck overload 1. That way it's still not completely immediate but still has more of an impact.

  • @barta7643
    @barta7643 5 ปีที่แล้ว

    Streetwise Scumbag: Shuffle a "Tricked!" Card into your opponent's deck. When drawn, a random card in your opponent's hand becomes Overload (1).
    I sticks to that balancing of a random card in the deck, but it makes it so when drawn it's actually a pretty major effect. I think it's a good balance between instant overload and one card overload god-knows-when.

  • @ShadowtheRonin
    @ShadowtheRonin 5 ปีที่แล้ว

    Give three random cards in your opponent's deck "Overload: (1)". Make it a beast too.
    Beast synergies don't exist in shaman, but gives it a chance to exist, and a net overload of 3 isn't huge or small.

  • @johnhawkins5314
    @johnhawkins5314 5 ปีที่แล้ว

    For redesigning Unstable Amalgam into a legendary:
    Name: Almost, The Experiment
    Cost: 8 mana
    Stats: 4 Atk 4 HP
    Text: **Deathrattle**: Add one minion from each tribe to your hand
    (no tribe)
    Comparing this to Grizzled Guardian which had the potential to cheat out 2 cards it'd probably be fine on 8, but would be an insane refill for control decks

  • @JagEterCoola
    @JagEterCoola 5 ปีที่แล้ว

    Streetwise Sumbag: 3 Mana 4/4: _Battlecry:_ Reduce the cost of a random card in the opponent's deck by 1, give It *"Overload: (3)"*

  • @CamperCarl00
    @CamperCarl00 5 ปีที่แล้ว

    Streetwise Scumbag could either target the left-most card in the opponent's hand or a random card. You could even increase the overload from 1 to 2 if you do away with "secretly". Additionally you can turn it into a 2/3 or 3/2 to balance.

  • @FPSPerson
    @FPSPerson 5 ปีที่แล้ว

    I think making the Streetwise Scumbag into a legendary creature where you discover a card from you opponents deck and give it overload (x). This would be mostly be a soft counter to combo decks since if you are lucky you can disrupt their combo and delay it for a turn. The big problem is how much overload it gives and if it is secretly given. If it is secretly then overload (2) seems rather fair. If not I would raise it to overload (3).

  • @Flailmorpho
    @Flailmorpho 5 ปีที่แล้ว +2

    oh, Library Custodian would stop giving you your hero power if you silenced him, that's neat!

  • @yeet4073
    @yeet4073 5 ปีที่แล้ว

    Chillwind strider is fine how it references no text, magic has the same thing in the card called muraganda petroglyphs

  • @doomsdaygameboy29
    @doomsdaygameboy29 5 ปีที่แล้ว

    For streetwise, make it a 3 mana 3/3 (possibly 2/3) give a random card in your opponent's deck and hand overload one.