I feel like i got that bad habit because I love Widow FFA lobbies and im always moving to the next target. Something I need to work on but thanks for making em realize it.
i've been applying the teachings in your last video mostly controlling the mouse variable (joystick variable since i'm on console) and predicting the enemy's movements and shooting when they're more vulnerable, and it's definitely changed my widow game, thank you 🙏
I do the same thing. It happens because i developed my aim habits to be "flick heavy". It tell my brain that i will hit the target easier if everytime i need to shot i flick first, instead of tracking. Funny thing is, if i play a tracking hero like Sojurn which uses tracking for primary and shot as execution i do not have that problem, and it immediately makes it easier for me to score kills.
Basically it's like western revolver shooting your muscles have a centre were they are relaxed , flicking from there is easy than constinous stress motion, your muscles are like fishing rod. This is why flicking is generally common.
I don't know how you guys didn't nail it, but I think his crosshair simply obscures his vision on target, and that is why he moves it. Plus, it is a certain aim style develops when you flick a lot, which is to reset your aim with such movements - the moving away the crosshair from the target, just because you kinda feel your flicking FoV based on muscle memory. So you basically rubber band your flicks, flick on target, shoot and prolong the flick to it's previous position. I think he tries t do that. The benefit of that tech is not just it is flashy, but also allows for shorter aiming time, because ow models are kinda jittery in real time and you don't have that time, hence, resetting your crosshair pre-flick is good but inconsistent thing. It is pre-adjustment for flick, don't know how to word it better.
If you want to correct this, easy: remove your crosshair and force your brain to identify the center of your screen at all times. I guarantee u will stop unnecessary movements. Watch the target not the crosshair as the crosshair is only a help not an absolute need At first u can use your ultimate icon as a spatial reference
They definitely seem a lot more patient and less eratic at the end! I'd be curious to know their DPI & sensitivity too. I wonder if that's also contributing to the issue.
항상 오른쪽으로 에임을 의도적으로 움직여서 불필요한 끌어치기를 하는건 저도 예전에 가지고있던 습관인데, 이게 왜그런지 생각해보면 그 끌어치기 하는 감각을 이용하는거임. 이 정도 거리에서 끌어치면 백퍼센트 맞출 수 있으니까 한발 쏘고 내 확실한 끌치범위로 에임조정한다음 다시 끌어치는 그런 느낌. 어떻게 보면 위형의 에임철학과 상응하는 부분과 상반되는 부분이 공존하는 에임습관이라고 볼 수 있다고 생각함. 상응하는건 내가 확실하게 끌어칠수 있는 범위로 에임을 조정해서 변수를 없앤다 상반되는건 그냥 쏴도 되지만 불필요한 끌어치기 과정을 거친다 이정도. 애초에 끌어치기 자체가 변수가 많은 에임이지만 확실한 끌어치기를 함으로써 변수를 없애는 뭔가 아이러니한 습관같음. 저는 이 습관을 클릭타이밍 연습해서 고쳤음. 에임을 두고 클릭만 하는 에임보다 저 끌어치기가 타겟이 내 끌치범위에 들어온 순간 그 때가 클릭타이밍이기때문에 타이밍을 잡기 비교적 쉅다고 생각했었음. 그래서 훈련장이나 에임트레이너에서 에임은 가만히 두고 타겟이 내 에임에 들어왔을 때 확실하게 클릭하는 감각을 익히고나서 저런 끌어치기 습관을 고칠 수 있었음.
I've seen pros do this "aim slightly away, then flick a small amount back" thing, and I'm not sure it's a bad thing -- it's certainly not good if you exaggerate it like this player is doing, though! Why do those pros do it? I have a few theories. 1) Overcoming inertia. If you track closely between shots and the crosshair is _very_ close to a target (like a few pixels away, unlike this player) before you take a shot, it can be difficult to make such a precise correction. Maybe it's down to the inertia of the mouse being at rest (I have a few mousepads that are noticeably bad for micro-adjustments). OTOH, if you move the mouse a little further away, you can perhaps control the inertia of the mouse a little better. 2) Consistency. If you watch this player, you'll see that he nearly always chooses to put his crosshair to the right of the target, then flicks left. If you're right handed, this actually makes sense. Many players find it easier to correct their aim via bringing their hand towards their body rather than moving outwards. OTOH, if you were tracking closely between shots, you might end up leaving yourself a flick from left-to-right. If you deliberately place your crosshair on their right, you always have to perform a right-to-left flick. 3) Reset the hand/wrist position. tl;dr: Slightly larger corrections might be easier for some people, and if you flick in one direction 10x more often than the other, it stands to reason it should be more consistent. No idea if it actually helps or hinders, though. Sometimes we just unconsciously learn things that work-ish and there are better ways.
Except they don't. They don't intentionally move CH away to flick, they usually do positional flick closer to target and then small adjustment with shot. And a lot of times they try to line up their shot for "wait for target and click" type scenarios
The erratic crosshair movement after shots are the WASD and Crouch inputs. This is likely a habit developed from time in Widow FFA lobbies.
I love playing those but i feel like i am gonna develop some bad habits
A habit from focusing on winning in Widow FFA lobbies*
It's useful but crouching is bad if you want to practice these
I have this habit from the days of tf2
@@vinitchauhan2928you will. I know I have 😂
I feel like i got that bad habit because I love Widow FFA lobbies and im always moving to the next target. Something I need to work on but thanks for making em realize it.
i've been applying the teachings in your last video mostly controlling the mouse variable (joystick variable since i'm on console) and predicting the enemy's movements and shooting when they're more vulnerable, and it's definitely changed my widow game, thank you 🙏
Are that techniques still available on the console?
@@jpopmastersorry they’re exclusive techniques
I do the same thing. It happens because i developed my aim habits to be "flick heavy". It tell my brain that i will hit the target easier if everytime i need to shot i flick first, instead of tracking. Funny thing is, if i play a tracking hero like Sojurn which uses tracking for primary and shot as execution i do not have that problem, and it immediately makes it easier for me to score kills.
Basically it's like western revolver shooting your muscles have a centre were they are relaxed , flicking from there is easy than constinous stress motion, your muscles are like fishing rod.
This is why flicking is generally common.
Lazy aim and "this looks cool" factor
I don't know how you guys didn't nail it, but I think his crosshair simply obscures his vision on target, and that is why he moves it. Plus, it is a certain aim style develops when you flick a lot, which is to reset your aim with such movements - the moving away the crosshair from the target, just because you kinda feel your flicking FoV based on muscle memory. So you basically rubber band your flicks, flick on target, shoot and prolong the flick to it's previous position. I think he tries t do that. The benefit of that tech is not just it is flashy, but also allows for shorter aiming time, because ow models are kinda jittery in real time and you don't have that time, hence, resetting your crosshair pre-flick is good but inconsistent thing. It is pre-adjustment for flick, don't know how to word it better.
귀염둥이 위자드냥의 코칭 덕분에 에임이 차분해졌어요♡♡
Hello, I watched your video 10 years aim knowledge and recently got accused of aimbot. Thank you 😂
If you want to correct this, easy: remove your crosshair and force your brain to identify the center of your screen at all times. I guarantee u will stop unnecessary movements. Watch the target not the crosshair as the crosshair is only a help not an absolute need
At first u can use your ultimate icon as a spatial reference
They definitely seem a lot more patient and less eratic at the end! I'd be curious to know their DPI & sensitivity too. I wonder if that's also contributing to the issue.
omg the zen kill at the end 😂
Awesome video as always. I'm also doing aim training to improve.
항상 오른쪽으로 에임을 의도적으로 움직여서 불필요한 끌어치기를 하는건 저도 예전에 가지고있던 습관인데, 이게 왜그런지 생각해보면 그 끌어치기 하는 감각을 이용하는거임. 이 정도 거리에서 끌어치면 백퍼센트 맞출 수 있으니까 한발 쏘고 내 확실한 끌치범위로 에임조정한다음 다시 끌어치는 그런 느낌.
어떻게 보면 위형의 에임철학과 상응하는 부분과 상반되는 부분이 공존하는 에임습관이라고 볼 수 있다고 생각함.
상응하는건 내가 확실하게 끌어칠수 있는 범위로 에임을 조정해서 변수를 없앤다
상반되는건 그냥 쏴도 되지만 불필요한 끌어치기 과정을 거친다 이정도.
애초에 끌어치기 자체가 변수가 많은 에임이지만 확실한 끌어치기를 함으로써 변수를 없애는 뭔가 아이러니한 습관같음.
저는 이 습관을 클릭타이밍 연습해서 고쳤음.
에임을 두고 클릭만 하는 에임보다 저 끌어치기가 타겟이 내 끌치범위에 들어온 순간 그 때가 클릭타이밍이기때문에 타이밍을 잡기 비교적 쉅다고 생각했었음.
그래서 훈련장이나 에임트레이너에서 에임은 가만히 두고 타겟이 내 에임에 들어왔을 때 확실하게 클릭하는 감각을 익히고나서 저런 끌어치기 습관을 고칠 수 있었음.
ngl i do the same with ashe for some reason, not widow at all just ashe
에임닥터 오랜만이다
LOVE you!
형님 에이펙스 레전드는 안하십니까
컨텐츠 꾸준히 업로드만하면 뜰텐데... 너무 아쉬운 채널 좋은 인사이트와 편집능력도 가지고 있지만 업로드는 하지 않는다니
Wdyt about tracer having 42% accuracy avg?
I've seen pros do this "aim slightly away, then flick a small amount back" thing, and I'm not sure it's a bad thing -- it's certainly not good if you exaggerate it like this player is doing, though!
Why do those pros do it? I have a few theories.
1) Overcoming inertia. If you track closely between shots and the crosshair is _very_ close to a target (like a few pixels away, unlike this player) before you take a shot, it can be difficult to make such a precise correction. Maybe it's down to the inertia of the mouse being at rest (I have a few mousepads that are noticeably bad for micro-adjustments). OTOH, if you move the mouse a little further away, you can perhaps control the inertia of the mouse a little better.
2) Consistency. If you watch this player, you'll see that he nearly always chooses to put his crosshair to the right of the target, then flicks left. If you're right handed, this actually makes sense. Many players find it easier to correct their aim via bringing their hand towards their body rather than moving outwards. OTOH, if you were tracking closely between shots, you might end up leaving yourself a flick from left-to-right. If you deliberately place your crosshair on their right, you always have to perform a right-to-left flick.
3) Reset the hand/wrist position.
tl;dr: Slightly larger corrections might be easier for some people, and if you flick in one direction 10x more often than the other, it stands to reason it should be more consistent.
No idea if it actually helps or hinders, though. Sometimes we just unconsciously learn things that work-ish and there are better ways.
Except they don't. They don't intentionally move CH away to flick, they usually do positional flick closer to target and then small adjustment with shot. And a lot of times they try to line up their shot for "wait for target and click" type scenarios
좋네요
❤
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