Ended up looking very nice. Meat pile! BAHAHA, I always drag them to the river, but I would like to set up a conveyor belt for disposal. Thanks for sharing all your tips about settler behaviors, those can be annoying. Was hilarious when you responded to that ghoul!
Doing this on Survival and so far i am lucky with infections (lvl 13). Sleeping in a nice Vault-Tec bed in the player home and gaining XP by cooking, cooking and cooking. Sooooo much soup and adhesive...The problem is to get the damn 200 caps. I constructed some kind of weird raider-farm with multiple cages and turrets, but they rarely carry any caps with them :-( But i made up an interesting story about why my character does not leave Sanctuary. It's Nora and she survived the shot by Kellogg. Also, multiple Vault Dwellers survived and are waking up in small groups. So, while brave Nate is walking the wasteland looking for Shaun, Nora takes care of her injury and leads the survivors of Vault 111 into a bright new future in Vault city - east...and once i am done and bored, i'll do as if Nora receives a message from a courier. Nate got killed and now it is up to her to meet with Nick Valentine in DC. On her way she meets Preston and everything else goes Vanilla...Up to this point building up my own Vault City ist a lot of fun. I added a bunch of other challenges into the game: - No weapons for settlers, except 2 10mm pistols for 2 guards (a former police officer and a member of the national guard in my headcanon) and a few batons. Stuff found in Vault 111. No weapons for Nora, she is a lawyer, not a grunt like Nate. - No spamming of matresses in houses. The former inhabitants of Sanctuary hills want their old homes repaired and are unwilling to share them with other survivors or wastelanders. - The rules only change when i reach a population of 16, successfully build up every lvl 1 shop and rescued Preston (basically the almost defenseless Sanctuary hills residents from vault 111 join the minutemen and get weapons in return)
That's an interesting scenario, for sure. Having a reason for things happening the way they do makes things more satisfying. ;) For the caps, get the Scrounger perk the next time you level. That was the first perk I bought (at level 2) because it's absolutely critical.
Don't you mean fortune finder? I still don't have a trader to sell ammo. The last round of 5 cage raiders gave me...1 cap. And now i have run finaly out of plastic to craft jet to lure them into my deathtrap. Damn Scavenger...so incompetent :-( Getting this perk that lets enemies explode in caps won't help me. The character has neither the skills nor the weapon to kill even a basic raider on survival ^^ I need a settlement attack!
Yeah, that's the one--I get the names mixed up because I rarely take either of 'em. And if you're stuck, wellll... harvesting settlers is always an option. Fortune Finder does affect the inventories of any new ones that arrive. Yay caps! For head canon... sadly, the immune systems of most of the original Vault 111 survivors weren't sufficient to protect them from the illnesses and diseases the newly harsh Commonwealth had in store for them. ;)
lol yeah...Well i finaly have my 200 caps. Took me another 5 1/2 real life hours (about 2 ingame months thx to A LOT of sleeping) until enough settlers arrived with sufficient caps. Almost went nuts waiting and waiting without any settler arriving in days (i guess almost 2 ingame weeks) Time to build up the Sanctuary City - public market :-)
you prolly dont care at all but does anyone know a way to get back into an instagram account..? I was stupid lost the account password. I love any tips you can offer me.
Wow, you literally cannot leave Sanctuary? I think I would go insane. Especially since this is not one of my favorite locations. You are a brave one, so way to go! I couldn't do it though. lol
Admittedly I had to do it in stages; an hour here, a half hour there. I would go insane if I tried to do it all at once. But it was really fun because it was so different from how I normally play. The Settler's Life haha
At Phonex and Sar Deliac - Great job on the fallout 4 honesteader challenges so far One of the benifits of not joining the minutemen andnot leaving too far past sanctuary is you dont get attacked as offen , and when u do get attacked , you sometimes get attacked by only a pack of wild dogs. Many a True Nerd this guys he Expanded the Challenged , your aloud to continue the mainquest a little bit further You can rescue Dogmeat and then turn it into a Never leave Sanctuary- Red Rocket challenge. after this i expanded the challenged further - i completed the the first main quest all u need to do for this is go to concord and kill off the raiders there and then keep walking if you rescue preston garvy you fail this homesteader challenge..i walked to Drumlin Dinder and then also did the side quest Order up , also i did the side quest Pull the Plug ..but this was it i went back to the Sanctuary and i did not get attacked by raiders or any thing so the number one benifit from the never leave -homesteader challenge is you dont get attacked anymore from raiders..
Sanctuary 22 settlers 1 player 1 companions (Cogsworth 24 in total Red Rocket 0 settlers 1 companion (dog meat) 25 inhabitants of the homestead. you have won the most density populated sanctuary settlement challenge expand the homestead explore, and put more map markers on the map. you definitely won the density challenge.
What I did to get crops to grow was run back up to 111, zone in, and zone out after every sleep period; that hard load triggers growth most of the time. :)
Thanks! If you do, be patient, because it can get really boring really fast until you hit level 14. ;) I did it in stages, about an hour at a time, because mannnnn the life of a settler is tedious haha
For the ghouls, I just pick 'em up and drag 'em around; press and hold A on the Xbox or X on the PS4 to move 'em anywhere you want. For the doors, what you do is build a doorframe, stick a door in it, and store or scrap the doorframe--that'll leave a door just sitting there. From there just group select the door with any other object (I like the concrete pillar so I can adjust the height) and stick it wherever you want. :)
Not sure; been a while. Mid-30s eventually, I think? (Edit: just checked the revamped version and I mentioned it pretty early; this character capped at 24.)
@@SarDeliac that's pretty awesome hey thanks for actually responding. I've started a new go and trying to keep it between the vault red rocket and sanctuary right now. I'm bound to sway from that due to my hey look a squirrel personality. I stared my special with 10 Charisma and 6 Intelligence and already running a water factory with rank 1 science and I'm just lvl 2
Oof, that would be... a challenge since this character's SPECIALs and perks are absolutely not combat-oriented. She'd die fast out there, and a lot, but then I could dust her off and level her a bit more to try and get her a bit more balanced. Hmm.
I took it to level 16, but I could have stopped at 14, which is when Local Leader 2 lets you build shops. Once the shops go up, the settlement becomes self-sustaining. You can sell crops, cooked food, and water to the vendors, and the vendors have a daily income based on the number of settlers you have and their happiness. Any brahmin you have contribute fertilizer to the workbench (to make Jet) and they apparently increase crop yield as well. Use the cap income to buy more junk to build more stuff for xp, or to make more purifiers, or whatever. The only real limit after that is your patience, because with this setup you could level pretty much forever--albeit very slowly.
I think I might have to try this., but I would have to visit the Red Rocket station. I couldn't leave Dog Meat just sitting there all by himself.
Rumour has it that Preston Garvey is still fighting the raiders
JLT05 dude he’s probably dead
At least it's not raining ...
Ended up looking very nice. Meat pile! BAHAHA, I always drag them to the river, but I would like to set up a conveyor belt for disposal. Thanks for sharing all your tips about settler behaviors, those can be annoying. Was hilarious when you responded to that ghoul!
Doing this on Survival and so far i am lucky with infections (lvl 13). Sleeping in a nice Vault-Tec bed in the player home and gaining XP by cooking, cooking and cooking. Sooooo much soup and adhesive...The problem is to get the damn 200 caps. I constructed some kind of weird raider-farm with multiple cages and turrets, but they rarely carry any caps with them :-(
But i made up an interesting story about why my character does not leave Sanctuary. It's Nora and she survived the shot by Kellogg. Also, multiple Vault Dwellers survived and are waking up in small groups. So, while brave Nate is walking the wasteland looking for Shaun, Nora takes care of her injury and leads the survivors of Vault 111 into a bright new future in Vault city - east...and once i am done and bored, i'll do as if Nora receives a message from a courier. Nate got killed and now it is up to her to meet with Nick Valentine in DC. On her way she meets Preston and everything else goes Vanilla...Up to this point building up my own Vault City ist a lot of fun. I added a bunch of other challenges into the game:
- No weapons for settlers, except 2 10mm pistols for 2 guards (a former police officer and a member of the national guard in my headcanon) and a few batons. Stuff found in Vault 111. No weapons for Nora, she is a lawyer, not a grunt like Nate.
- No spamming of matresses in houses. The former inhabitants of Sanctuary hills want their old homes repaired and are unwilling to share them with other survivors or wastelanders.
- The rules only change when i reach a population of 16, successfully build up every lvl 1 shop and rescued Preston (basically the almost defenseless Sanctuary hills residents from vault 111 join the minutemen and get weapons in return)
That's an interesting scenario, for sure. Having a reason for things happening the way they do makes things more satisfying. ;) For the caps, get the Scrounger perk the next time you level. That was the first perk I bought (at level 2) because it's absolutely critical.
Don't you mean fortune finder? I still don't have a trader to sell ammo. The last round of 5 cage raiders gave me...1 cap. And now i have run finaly out of plastic to craft jet to lure them into my deathtrap. Damn Scavenger...so incompetent :-(
Getting this perk that lets enemies explode in caps won't help me. The character has neither the skills nor the weapon to kill even a basic raider on survival ^^ I need a settlement attack!
Yeah, that's the one--I get the names mixed up because I rarely take either of 'em. And if you're stuck, wellll... harvesting settlers is always an option. Fortune Finder does affect the inventories of any new ones that arrive. Yay caps!
For head canon... sadly, the immune systems of most of the original Vault 111 survivors weren't sufficient to protect them from the illnesses and diseases the newly harsh Commonwealth had in store for them. ;)
lol yeah...Well i finaly have my 200 caps. Took me another 5 1/2 real life hours (about 2 ingame months thx to A LOT of sleeping) until enough settlers arrived with sufficient caps. Almost went nuts waiting and waiting without any settler arriving in days (i guess almost 2 ingame weeks) Time to build up the Sanctuary City - public market :-)
you prolly dont care at all but does anyone know a way to get back into an instagram account..?
I was stupid lost the account password. I love any tips you can offer me.
Wow, you literally cannot leave Sanctuary? I think I would go insane. Especially since this is not one of my favorite locations. You are a brave one, so way to go! I couldn't do it though. lol
Admittedly I had to do it in stages; an hour here, a half hour there. I would go insane if I tried to do it all at once. But it was really fun because it was so different from how I normally play. The Settler's Life haha
I'm too much of a scrounger to stay in one place. I pick up everything and go everywhere. lol But I applaud you my friend :) Good job!
At Phonex and Sar Deliac -
Great job on the fallout 4 honesteader challenges so far
One of the benifits of not joining the minutemen andnot leaving too far past sanctuary is you dont get attacked as offen , and when u do get attacked , you sometimes get attacked by only a pack of wild dogs.
Many a True Nerd
this guys he Expanded the Challenged , your aloud to continue the mainquest a little bit further
You can rescue Dogmeat and then turn it into a Never leave Sanctuary- Red Rocket challenge.
after this i expanded the challenged further - i completed the the first main quest
all u need to do for this is go to concord and kill off the raiders there and then keep walking
if you rescue preston garvy you fail this homesteader challenge..i walked to Drumlin Dinder and then also did the side quest Order up , also i did the side quest Pull the Plug ..but this was it i went back to the Sanctuary and i did not get attacked by raiders or any thing
so the number one benifit from the never leave -homesteader challenge is you dont get attacked anymore from raiders..
@@TheNecropolis20 🥰
Sanctuary
22 settlers
1 player
1 companions (Cogsworth
24 in total
Red Rocket
0 settlers
1 companion (dog meat)
25 inhabitants of the homestead.
you have won the most density populated sanctuary settlement challenge
expand the homestead explore, and put more map markers on the map.
you definitely won the density challenge.
This is amazing :D , btw i really love ur little shops i hope i can build like that
Thanks, and you totally can. Just takes practice. :)
That is impressive, without leaving...and no mods, amazing you got that far in the levels. funny about the raider trap...LOL
the only problem I had with this challenge on survival mode was I had to keep walking around the lake to get the food to respawn
What I did to get crops to grow was run back up to 111, zone in, and zone out after every sleep period; that hard load triggers growth most of the time. :)
Love this! May try something like this myself 😁
Thanks! If you do, be patient, because it can get really boring really fast until you hit level 14. ;) I did it in stages, about an hour at a time, because mannnnn the life of a settler is tedious haha
Everything here is so cute
Thanks! Hope it gives you some ideas. :)
0:01 Your voice was stratospheric here.
Nice Settlement!!! 👍👍👍
Thank you! :)
i like how you got the flag in the window that's pretty cool
Thank you! :)
Gr8 video man!! subbed!!
Thanks, and welcome to the channel. Hope you enjoy the show. :)
how did you move the ghouls and how did you fit the doors into the existing houses
For the ghouls, I just pick 'em up and drag 'em around; press and hold A on the Xbox or X on the PS4 to move 'em anywhere you want. For the doors, what you do is build a doorframe, stick a door in it, and store or scrap the doorframe--that'll leave a door just sitting there. From there just group select the door with any other object (I like the concrete pillar so I can adjust the height) and stick it wherever you want. :)
@@SarDeliac Great thanks
How high did you get the level of this character
Not sure; been a while. Mid-30s eventually, I think? (Edit: just checked the revamped version and I mentioned it pretty early; this character capped at 24.)
@@SarDeliac that's pretty awesome hey thanks for actually responding. I've started a new go and trying to keep it between the vault red rocket and sanctuary right now. I'm bound to sway from that due to my hey look a squirrel personality. I stared my special with 10 Charisma and 6 Intelligence and already running a water factory with rank 1 science and I'm just lvl 2
I wanna see a pets play of you leaving sanctuary finally
Oof, that would be... a challenge since this character's SPECIALs and perks are absolutely not combat-oriented. She'd die fast out there, and a lot, but then I could dust her off and level her a bit more to try and get her a bit more balanced. Hmm.
maybe a little bit more volume, like a lot please some of us are hard of hearing !
I am too, for sure; I was still learning how to do videos back when I made this. The newer stuff is louder. :)
What an interesting concept. How far do/did you take this?
I took it to level 16, but I could have stopped at 14, which is when Local Leader 2 lets you build shops. Once the shops go up, the settlement becomes self-sustaining. You can sell crops, cooked food, and water to the vendors, and the vendors have a daily income based on the number of settlers you have and their happiness. Any brahmin you have contribute fertilizer to the workbench (to make Jet) and they apparently increase crop yield as well.
Use the cap income to buy more junk to build more stuff for xp, or to make more purifiers, or whatever. The only real limit after that is your patience, because with this setup you could level pretty much forever--albeit very slowly.