Quest Overview 0:10 | New Survivors 5:00 | Playthrough 6:06 Hey Solo Gamers! Excited to get this one underway! I catch a couple silly errors as I go along. One major thing to note is that I’m house ruling splitting in this Quest. Hope you enjoy and I'm looking forward your feedback on what we should do next! Let me know in the comments below :D
@Lane Adonis i really appreciate your reply. I got to the site through google and I'm trying it out now. Seems to take a while so I will reply here later when my account password hopefully is recovered.
@Lane Adonis HOLY **** IT ACTUALLY WORKED! I just hacked my ig password after roughly 40 mins by using the site. I had to pay 15 bucks but for sure worth the money =) Thank you so much you saved my ass!
Great fun Adam. Take the top spawn away and man the balista, hopefully you will have death ally. Fight the group on the right and get the catapult when you can. I don't really mind what you do it's great fun watching. Cheers.
Loved it !!! I have Netflix, sky, prime, Disney , etc etc etc... Why would I when this is on!! Also super helpful for rules. I do have Innsmouth and "the count" but have yet to use them so great to have the rules explained. Thanks for taking the time to make the video
Wow, such an intense situation you're in! I'd say to remove the spawn point that's directly across from the balista, That way the necromancers have to move further to get off the board and remain in play longer. Try to get someone on the trebuchet post-haste (maybe with a buddy to protect them from any zombies in the area), and then bombard the necromancers every turn!
Hey deadmeat! Good point. The artwork made me think it was another Plenty of Arrows card. You’re right that it is used for ranged weapons with the boot keyword. Thanks for pointing it out! :)
I agree with this, but I'm afraid if/when he eventually makes his way to the left side of the board it will be too much to handle. I guess he will hopefully have killed some more necros by then, so it'll probably be fine. Taking away that top middle one would be a good move.
33:05 the walker and runner you were forgotten to spawn in the horde should have been part of the horde that was put on the last spawn in the first round. 51:35 maybe my understanding from the game is wrong, but why is this walker moving to the right? It seems that that space is completely surrounded by rooms, with no way in. Regarding what token to remove, not really sure how hard it is to fight against a stream of zombies coming from 4 spawns on the same tile. (I don't own the game, and my wishlist is getting long from following you). My first feeling is to remove the spawns on the right To have a single path over which most of the traffic will go.. Most important to remember is that you really need to kill the necromancer the furthest ahead asap. If I have read the rules correctly, since you have 6 spanws on the board, you loose immediatly if a necromancer escapes. So also don't draw too many necromancers anymore. Best thing to do, I guess is using the balista as much as possible, as it targets every square in a straight line with 3 dice, and since you have line of sight on all fields, you hit on a 3+. If you can clear the runners with your ranged character, I'm not sure if you have to send someone back, only real use would be to be able to fire it twice, as friendly fire applies so you can't just send someone charging forward in the line of the ballista.
Ah good eye! Good catch with the walker! I can correct that before the next video. Great thoughts here as well. You really right about the Necro spawns. Have to keep an eye on that and contain it. Thanks for watching!
Shouldn't the runner and walker he placed into the horde, have spawned with the necromance, even though they were resolved after the spawn the horde card was drawn they should've been on the right
Just bought the game and read the rules. Now i'm watching your video's to understand it all a bit better. 1 question: If you play with multiple necromancers isn't the rule: Beware the dark ritual! (found in the rulebook 'necromancer cabals' Page 32)?
3. Beware the dark ritual! Necromancers standing at range 0-1 from each other at the and of a Zombie's Phase flee the board as if they escaped through their escape Spawn Zone. Replace the necromancer Spawn tokens they placed on the board with standard Zombie Spawn tokens.
th-cam.com/video/0OvgmfNhXAw/w-d-xo.html Hyg only gets his Brother in arms ability when he is inside a zone with another survivor and i am pretty sure you can use Healing only on Survivors within the same zone aswell also i am not sure if you get a marker by the quest objective upon using temeraires own effect since no survivor can claim the exp points and vault weapon which goes along with the marker. But can be my imagination i havent read it up :D
Hey Serax, I believe the healing can be given to the same space or spaces outside within the range stated. Range always includes the space you're on. Not too sure what you're referring to on the second point sadly. Sorry about that! Cheers!
Quest Overview 0:10 | New Survivors 5:00 | Playthrough 6:06
Hey Solo Gamers! Excited to get this one underway! I catch a couple silly errors as I go along. One major thing to note is that I’m house ruling splitting in this Quest. Hope you enjoy and I'm looking forward your feedback on what we should do next! Let me know in the comments below :D
@Zachary Mekhi instablaster =)
@Lane Adonis i really appreciate your reply. I got to the site through google and I'm trying it out now.
Seems to take a while so I will reply here later when my account password hopefully is recovered.
@Lane Adonis HOLY **** IT ACTUALLY WORKED! I just hacked my ig password after roughly 40 mins by using the site.
I had to pay 15 bucks but for sure worth the money =)
Thank you so much you saved my ass!
@Zachary Mekhi you are welcome :D
After you open the first door, should you spawn for 2 rooms instead of 4, since there is no opening between room #2 and #3?
Good eye DY! I didn’t even notice that line. Yes, you’re correct. Thanks for watching, I’ll see you in the next one :)
Without doubt the best black plague/green horde you tube videos out there. Thanks for the hard work, its much appreciated.
Thanks so much! Hope it was fun to watch. I enjoyed it as well :)
Great fun Adam. Take the top spawn away and man the balista, hopefully you will have death ally. Fight the group on the right and get the catapult when you can. I don't really mind what you do it's great fun watching. Cheers.
Sounds like a plan Trevor! Seems to be the consensus. More coming soon!
Loved it !!! I have Netflix, sky, prime, Disney , etc etc etc... Why would I when this is on!! Also super helpful for rules. I do have Innsmouth and "the count" but have yet to use them so great to have the rules explained. Thanks for taking the time to make the video
No problem! This was wild for sure. Be sure to check the pinned comment on each video for any goofs. Cheers!
Wow, such an intense situation you're in! I'd say to remove the spawn point that's directly across from the balista, That way the necromancers have to move further to get off the board and remain in play longer. Try to get someone on the trebuchet post-haste (maybe with a buddy to protect them from any zombies in the area), and then bombard the necromancers every turn!
I’m with you 100% on those suggestions Armaan. I couldn’t believe how many spawns I pulled in that one spot. Insanity! But so much fun :)
BTW, Plenty of bolts is not the same as Plenty of arrows. Bolts are for crossbows. Great so far. Curious to see if you can make it through.
Hey deadmeat! Good point. The artwork made me think it was another Plenty of Arrows card. You’re right that it is used for ranged weapons with the boot keyword. Thanks for pointing it out! :)
Great👍 I like zombicide and Stranger Thing too
Perfect! You should enjoy then :)
Take te top spawn away, then the necromancers need to walk all acros the board
I agree with this, but I'm afraid if/when he eventually makes his way to the left side of the board it will be too much to handle. I guess he will hopefully have killed some more necros by then, so it'll probably be fine. Taking away that top middle one would be a good move.
I also think this could be the best idea at this point. Tough call still!
i must have missed it - what are the 3d tokens in the two rooms?
It was awhile ago. I have specific terrain for this game that came from the crowdfunding campaign if memory serves.
Dammit! I really wanted some more adu! I'll never get any further adu 🙁.
haha thanks for watching MIL!
Thank you
No problem my friend. Have a blast 👏🏼
33:05 the walker and runner you were forgotten to spawn in the horde should have been part of the horde that was put on the last spawn in the first round.
51:35 maybe my understanding from the game is wrong, but why is this walker moving to the right? It seems that that space is completely surrounded by rooms, with no way in.
Regarding what token to remove, not really sure how hard it is to fight against a stream of zombies coming from 4 spawns on the same tile. (I don't own the game, and my wishlist is getting long from following you). My first feeling is to remove the spawns on the right To have a single path over which most of the traffic will go..
Most important to remember is that you really need to kill the necromancer the furthest ahead asap. If I have read the rules correctly, since you have 6 spanws on the board, you loose immediatly if a necromancer escapes. So also don't draw too many necromancers anymore. Best thing to do, I guess is using the balista as much as possible, as it targets every square in a straight line with 3 dice, and since you have line of sight on all fields, you hit on a 3+. If you can clear the runners with your ranged character, I'm not sure if you have to send someone back, only real use would be to be able to fire it twice, as friendly fire applies so you can't just send someone charging forward in the line of the ballista.
Ah good eye! Good catch with the walker! I can correct that before the next video. Great thoughts here as well. You really right about the Necro spawns. Have to keep an eye on that and contain it. Thanks for watching!
That ballista is going to be key now for me to win. I need to get to it for sure!
Shouldn't the runner and walker he placed into the horde, have spawned with the necromance, even though they were resolved after the spawn the horde card was drawn they should've been on the right
Thanks for checking out the video! Be sure to check the pinned comment for corrections. Thanks so much for watching and hope you enjoyed it! 😄
Just bought the game and read the rules. Now i'm watching your video's to understand it all a bit better.
1 question: If you play with multiple necromancers isn't the rule: Beware the dark ritual! (found in the rulebook 'necromancer cabals' Page 32)?
Hey hey! What’s the rule again? Don’t have the book in front of me. Cheers!
3. Beware the dark ritual!
Necromancers standing at range 0-1 from each other at the and of a Zombie's Phase flee the board as if they escaped through their escape Spawn Zone. Replace the necromancer Spawn tokens they placed on the board with standard Zombie Spawn tokens.
OMG! Wow. Great catch. I missed that. That’s nasty to say the least!
That's for sure 🤣
You’re trying to kill me over here. For real hahaha
th-cam.com/video/0OvgmfNhXAw/w-d-xo.html Hyg only gets his Brother in arms ability when he is inside a zone with another survivor and i am pretty sure you can use Healing only on Survivors within the same zone aswell
also i am not sure if you get a marker by the quest objective upon using temeraires own effect since no survivor can claim the exp points and vault weapon which goes along with the marker. But can be my imagination i havent read it up :D
Hey Serax, I believe the healing can be given to the same space or spaces outside within the range stated. Range always includes the space you're on. Not too sure what you're referring to on the second point sadly. Sorry about that! Cheers!
All your hero's r starting mission 3 at 0 experience? I thought u level up
Hey Luis! I started this game with no prior play. It was a one off experience!