The story behind the Terminator license is that originally Sunsoft wanted to do a Dragon’s Lair like game made up of quick time scenes recreating the movie on the NES. You can find a video here on TH-cam displaying that version. However, the team ran out of memory on the cartridge. They then tried a new version, which was a side scrolling shooter that would become this game. When they showed it to the license holder, they didn’t like it, as they felt it deviated too much from the film. So, they lost the license, and Sunsoft changed it to this game.
Thanks for letting the entire intro music play out as always, although for something that banging you’d think there’d at least be a gameplay demo or some expository text-and I know it was originally meant to be a Terminator game, but still.
Ah, yes, that Terminator game that ended up being retooled into its own IP. It's another Sunsoft classic, complete with their signature instruments in the wonderful soundtrack. As I've been re-playing the Blaster Master Zeros, the music had a deliberately similar sound there that was meant as a throwback to Sunsoft's NES titles, so I was just reminded of where that soundfont came from.
You can still see some shades of The Terminator license in some of the enemy designs. The first and second bosses were obviously originally meant to be air and ground type HKs.
A would've been Termsinator based game. Just as soon as T2 Judgement Day was green lit for production SunSoft had the license pulled. Still one of my favorites with or without the Terminator branding.
Ah that is interesting to hear. So that is how the company lost the license. Seeing how well it is received as its own gamer it would have been better received as a Terminator game, especially compared to the Terminator 1 game that was later released on the NES. I do hope that the mech enemies would have resembled the Hunter Killers from Terminator more had the game remained a Terminator game.
Eventually, The Terminator games WOULD make their way to the NES, but they would be in the hands of LJN (for Terminator 2: Judgment Day) and Mindscape (for The Terminator)!
I love how you sit on the title screen for a little over a minute just to let the song play lmao This game's ost is just absolutely phenomenal so i totally get it
I think it's a good thing this game didn't get the Terminator licence back then. Otherwise, it wouldn't have been released on Nintendo Switch Online later.
The first time I had the pleasure of playing this game, it just blew my mind. Every aspect of it is rather outstanding, Terminator license or not. (And just for continuity, I call the main protagonist Kyle instead of Jay. The resemblance is sort of there). But outside of those details, top-notch production from start to finish. Kodaka's banger OST is just the cherry on top.
Aside from the fact that the soundtrack is the top notch, what I find the most fascinating about this game is that the music barely gets interrupted by the sound effects playing at the same time, unlike most other NES games.
That's because of Sunsoft putting in newer DMC chips as well as using their own soundchip, Nintendo had plenty of options besides "Cheap and quick for the masses" but required 10,000 carts bought at a time. The DMC is kind of a routing chip, it doesn't do a ton of math but it helps the other chips "talk" to eachother. the older ones (Mario 1) used one that had about 2 input-outputs at a time meanwhile the later ones started using the DMC and MMC 3; so they had about 8x the speed or "tracks" If you overwhelm the DMC and MMC you get audio errors and lag. Games that have music on the same channel as a "pew" will stop when you pew, with 8x the processing juice you could make something like Strider run *smooth* if it respected that level of power. Sunsoft decided they wanted to have *Thumpin' Tunes* as they already had good programmers whom apparantly didn't require the full suite of power, even Mr. Gimmick runs off about 4x while the rest is dedicated to *Thumpin' Tunes.* Those tunes are powered by the Sunsoft chips; they're like the SuperFX chip except dedicated to audio processing and channel sequencing; including an *extended* array of sounds to pick from as well as *true triangle pitches* instead of the quarter steps normally done on a NES. It was done so well that most of the SNES carts were designed with the intention of taking advantage of the stronger chips. The "extended" set of sounds became part of what we have today for chiptune music. TL:DR? *Sunsoft used magic chips.*
Also kind of short. Does look amazing, though. Did you know about the backwards bytes of the actual BGM code? I think the Behind the Code series by the Displaced Gamers TH-cam channel brought that up.
Great OST, one of the best on the system; the game itself can be rather raf in terms of difficulty in a few stages. Overall, it's still a solid game by Sunsoft, possibly in their best era too.
Considering this game is way better than the NES games that actually used the Terminator license, it proves that Sunsoft never needed it to begin with. This game would be worth playing for the soundtrack alone!
I love how Sunsoft had their stock sound fx which made you realize you were playing a Sunsoft game. From Blaster Master to Batman to Fester’s Quest to this.
Apparently, the Akai S700 was the source of the Sunsoft Bass Sample. It sure would be a dream to see all these Sunsoft NES tunes restored. I've seen countless of SNES tunes restored.
there exists a rom hack (or possibly the prototype) showing how this game would of been as originally intended if it still had the terminator license regardless this is a great late title nes game
The music and sound data in this game must take up half the ROM! 😂 I've heard some awesome memorable tracks on the NES before, but never this lengthy and complex. 🎶🎧 That's insane. Game is also pretty damn awesome 😅 Wow, what a gem I missed out on! 💎
The first lvl music will forever have a place in my heart for being an absolute banger! On another more weirder note, as a kid I thought the last lvl when the screen was moving that the stuff in the pools was some kind of deadly cheese 😆
17:27 Just a totally flawless run, then BLAOW prone on the bone. It's like out of nowhere ya got your junk wedged between the plastic seat and porcelain rim whne you went to do that doo that you do so well.
The story behind the Terminator license is that originally Sunsoft wanted to do a Dragon’s Lair like game made up of quick time scenes recreating the movie on the NES. You can find a video here on TH-cam displaying that version. However, the team ran out of memory on the cartridge. They then tried a new version, which was a side scrolling shooter that would become this game. When they showed it to the license holder, they didn’t like it, as they felt it deviated too much from the film. So, they lost the license, and Sunsoft changed it to this game.
This game predicted Terminator Salvation: laboratory, some foundry at final, pistol-looking grenade launcher
Link to the video?
You can hear hints of the original Terminator theme in the opening cutscene. 'DUN-DUN-DUN-DUN DUN.'
The first stage looks exactly what you expect Los Angeles 2029 would look like before Reese goes back to 1984.
Naoki Kodaka man, whata composer. He also composed Batman for the NES and we all know how banger of an OST that game has.
What’s your favorite Naoki Kodaka soundtrack?
Gremlins 2 and Blaster master also has very good OST 👍😊
Kodaka also composed the soundtrack to Freedom Force and Spy Hunter for the NES.
this game visual also reminded me of batman also pretty futuristic like tron
edit: Both games were made by SunSoft within a year
Guys when you write naoki kodaka must right writing it's professor naoki kodaka 😊😊😊😊😊😊
Thanks for letting the entire intro music play out as always, although for something that banging you’d think there’d at least be a gameplay demo or some expository text-and I know it was originally meant to be a Terminator game, but still.
Ah, yes, that Terminator game that ended up being retooled into its own IP. It's another Sunsoft classic, complete with their signature instruments in the wonderful soundtrack. As I've been re-playing the Blaster Master Zeros, the music had a deliberately similar sound there that was meant as a throwback to Sunsoft's NES titles, so I was just reminded of where that soundfont came from.
You can still see some shades of The Terminator license in some of the enemy designs. The first and second bosses were obviously originally meant to be air and ground type HKs.
And 7:58 those are clearly not T-800 terminators 😅
@@darvindillon8525 Its literally a great Terminator game in disguise as a different game.
I remember playing this on the NES when I was a kid. The music impressed me.
A would've been Termsinator based game. Just as soon as T2 Judgement Day was green lit for production SunSoft had the license pulled. Still one of my favorites with or without the Terminator branding.
Ah that is interesting to hear. So that is how the company lost the license.
Seeing how well it is received as its own gamer it would have been better received as a Terminator game, especially compared to the Terminator 1 game that was later released on the NES.
I do hope that the mech enemies would have resembled the Hunter Killers from Terminator more had the game remained a Terminator game.
Eventually, The Terminator games WOULD make their way to the NES, but they would be in the hands of LJN (for Terminator 2: Judgment Day) and Mindscape (for The Terminator)!
What a waste too. This could have broken the stereotype of crappy movie tie-in games.
I love how you sit on the title screen for a little over a minute just to let the song play lmao
This game's ost is just absolutely phenomenal so i totally get it
I think it's a good thing this game didn't get the Terminator licence back then. Otherwise, it wouldn't have been released on Nintendo Switch Online later.
Sunsoft soundtracks are always such fire
That soundtrack man. To me, Sunsoft's best work and a strong contender for the best overall on the NES.
Was a classic game. My rich cousin gave me his "throwaway" games circa 91-93 timeframe. This was one of them along with Dirty Harry
it is a crime how disgustingly great the soundtrack to this game is. i'd go so far as to say its the best OST on the NES. period.
JOURNEY TO SILIUS is very UNDERRATED but still one of my FAVORITE VIDEO GAMES games 🎮 🕹 of ALL time
JFC this soundtrack is the best of all time!!!
This has got to be the best soundtrack I ever heard
The first time I had the pleasure of playing this game, it just blew my mind. Every aspect of it is rather outstanding, Terminator license or not. (And just for continuity, I call the main protagonist Kyle instead of Jay. The resemblance is sort of there). But outside of those details, top-notch production from start to finish. Kodaka's banger OST is just the cherry on top.
man...this game takes me back
I love the Music, they’re awesome!
Damn, are you using a turbo controller? Those regular hand gun bullets looks like r
the machine gun!
Not quite a Terminator but a damn good title regardless!
Why is this game so short?😢
ALOT of Festers Quest reused sound effects
Are you sure it's not spelled sylas
Shame the PS1 version absolutely butchered the soundtrack.
Aside from the fact that the soundtrack is the top notch, what I find the most fascinating about this game is that the music barely gets interrupted by the sound effects playing at the same time, unlike most other NES games.
That's because of Sunsoft putting in newer DMC chips as well as using their own soundchip, Nintendo had plenty of options besides "Cheap and quick for the masses" but required 10,000 carts bought at a time. The DMC is kind of a routing chip, it doesn't do a ton of math but it helps the other chips "talk" to eachother. the older ones (Mario 1) used one that had about 2 input-outputs at a time meanwhile the later ones started using the DMC and MMC 3; so they had about 8x the speed or "tracks"
If you overwhelm the DMC and MMC you get audio errors and lag. Games that have music on the same channel as a "pew" will stop when you pew, with 8x the processing juice you could make something like Strider run *smooth* if it respected that level of power. Sunsoft decided they wanted to have *Thumpin' Tunes* as they already had good programmers whom apparantly didn't require the full suite of power, even Mr. Gimmick runs off about 4x while the rest is dedicated to *Thumpin' Tunes.*
Those tunes are powered by the Sunsoft chips; they're like the SuperFX chip except dedicated to audio processing and channel sequencing; including an *extended* array of sounds to pick from as well as *true triangle pitches* instead of the quarter steps normally done on a NES. It was done so well that most of the SNES carts were designed with the intention of taking advantage of the stronger chips. The "extended" set of sounds became part of what we have today for chiptune music.
TL:DR? *Sunsoft used magic chips.*
Ah yes a good 1.44MB high density floppy disk filled with all kinds of national secrets
But from the perspective of someone whose entire existence fits into a 256K rom chip... 😂
Journey to Silius sits among the best of the best of the NES's library. What a phenomenal game.
Hola que bueno juego
It's one of the best run & gunners I've ever played. And that soundtrack...👌
I've never played it, but the gameplay and music seem amazing. Can't wait to watch this after work
Interesting. Can you qualify "among?"🙂 Is that top 30? Top 50?
Also kind of short. Does look amazing, though.
Did you know about the backwards bytes of the actual BGM code? I think the Behind the Code series by the Displaced Gamers TH-cam channel brought that up.
Great OST, one of the best on the system; the game itself can be rather raf in terms of difficulty in a few stages. Overall, it's still a solid game by Sunsoft, possibly in their best era too.
Yeah, it can be pretty [rʌf] at times, but once you memorize the levels and when to lead your shots ahead of the screen scroll, it gets much easier.
Considering this game is way better than the NES games that actually used the Terminator license, it proves that Sunsoft never needed it to begin with. This game would be worth playing for the soundtrack alone!
I adore Naoki Kodaka's work on both the NES and Genesis. He truly had the Midas Touch.
I love how Sunsoft had their stock sound fx which made you realize you were playing a Sunsoft game. From Blaster Master to Batman to Fester’s Quest to this.
There's a romhack that restore Journey to Silius into The Terminator.
Post a video
Apparently, the Akai S700 was the source of the Sunsoft Bass Sample. It sure would be a dream to see all these Sunsoft NES tunes restored. I've seen countless of SNES tunes restored.
Aw yeah, that's the stuff.
What a great soundtrack, I played this in 1991
Very🆒🎶
there exists a rom hack (or possibly the prototype) showing how this game would of been as originally intended if it still had the terminator license
regardless this is a great late title nes game
The music and sound data in this game must take up half the ROM! 😂 I've heard some awesome memorable tracks on the NES before, but never this lengthy and complex. 🎶🎧 That's insane.
Game is also pretty damn awesome 😅 Wow, what a gem I missed out on! 💎
Hardest fkn intro 🎶🎼🎹
nice run
C est du sunsoft la musique excellente
Hey, big ole words was just streaming this last night
Graphics are amazing
Comme batman
The greatest opening scene music and story set up in any NES game, ever....
The first lvl music will forever have a place in my heart for being an absolute banger! On another more weirder note, as a kid I thought the last lvl when the screen was moving that the stuff in the pools was some kind of deadly cheese 😆
17:27 Just a totally flawless run, then BLAOW prone on the bone. It's like out of nowhere ya got your junk wedged between the plastic seat and porcelain rim whne you went to do that doo that you do so well.
All I can hear throughout this entire playthrough is all the sound effects from Blaster Master! lol
Я проходил эту игру в детстве но скажу ты играешь в неё просто отлично)
2:30 epic tune
extreme cool
I hear festers quest sound effect.
Classic NES ending😄
That would be a Combination of Many Games.
Megaman, Contra, Batman, Blaster Master
.
17:26
Death Machine (1994) reference
Nice gameplay you've put in the work I had this game when I was a kid idk remember if I have beaten it yet but brings back memories from that time