The Real 1.09 Patch Notes with Numbers - Elden Ring

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 298

  • @Chrightt
    @Chrightt  ปีที่แล้ว +103

    EDIT: Opps, was thinking about another ash I think. Starcaller Cry does not true combo from part 1 (both pre/post patch)
    Well, finally made a Patreon for the non-readers or the big supporters: www.patreon.com/chrightt
    Many thanks in advance for the support!

    • @cridus_
      @cridus_ ปีที่แล้ว

      maybe it was "wolf's assault"? the one of the royal greatsword.

    • @imperialspacemarine1539
      @imperialspacemarine1539 ปีที่แล้ว

      you forgott the biggest bug fix: they FINALLY fixed the IGN fire's deadly sin bleed "build" so no more bleeding for just standing near some burning people!

  • @FLuXKING
    @FLuXKING ปีที่แล้ว +205

    Chrightt is absolutely goated

    • @PierreLucSex
      @PierreLucSex ปีที่แล้ว

      Indeed

    • @KajitYT
      @KajitYT ปีที่แล้ว +16

      Bullgoated

    • @captainwafflezs4799
      @captainwafflezs4799 ปีที่แล้ว

      🔥

    • @Relicisben547
      @Relicisben547 ปีที่แล้ว +1

      Real news right here

    • @Vash141
      @Vash141 ปีที่แล้ว +2

      Quirked up fantasy novelist posts patch notes informative style

  • @Banana-senpai
    @Banana-senpai ปีที่แล้ว +178

    I'm going to be completely real here, your videos are invaluable to the community. This channel needs more following, super underrated

    • @Chrightt
      @Chrightt  ปีที่แล้ว +29

      I appreciate that! :)

    • @DUES_EX
      @DUES_EX ปีที่แล้ว

      Underrated?! It’s growing so fast!

    • @JojenReed
      @JojenReed ปีที่แล้ว +3

      ​@@DUES_EX not fast enough!

    • @lilbananadude3817
      @lilbananadude3817 ปีที่แล้ว

      this is true

    • @Banana-senpai
      @Banana-senpai ปีที่แล้ว

      @@lilbananadude3817 LMAO hello fellow fruit

  • @1IGG
    @1IGG ปีที่แล้ว +97

    At this point, From should just pay you for the patch notes analysis, man. Good job!

  • @tuitioka6511
    @tuitioka6511 ปีที่แล้ว +58

    Was waiting for your breakdown! Thank you for everything you do for the Elden Ring community

  • @Felicificity
    @Felicificity ปีที่แล้ว +24

    I recommend looking further into Morgott’s, because the fire explosion hitbox got a stealth nerf to its hitstun. It now has a lower tier DamageLevel (used to stun like a CGS, now stuns more like a dagger).
    This means that you can no longer consistently true combo L2-L2. I recommend watching Resnackable’s video for closer comparisons (he shows off multiple instances where the combo fails where it used to be consistent).
    In the past, if someone dodged the initial sword swipe of the L2, the fire was still liable to catch them, and stun them into the followup L2. This fire hitbox will no longer consistently combo into the next L2, due to the shorter hitstun. In fact, even if you land both the sword and fire hitboxes, the opponent still can roll out between the two L2s most of the time.
    That said, the L2 still has a true combo. If you land the sword swipe of the first L2, it combos into R2. This is now the default best true combo on the weapon. I recommend the video from WaZeus where he shows off the combo several times.
    This is a pretty substantial nerf to the delayed “frame-trap” fire explosion part of the AOW, which is a shame. That said, this change does make the weapon less of a braindead L2 mashing simulator, which I actually like. But not a lot of people are talking about this change so I wanted to bring it up so you can maybe talk about it.

    • @Felicificity
      @Felicificity ปีที่แล้ว +7

      Also side note - the claim at 28:33 about Starcaller Cry true comboing the gravity pull into the explosion really isn’t accurate I don’t think. As a serial invader who has fought that weapon a thousand times, I haven’t been true comboed like that ever. If anything, the followup only works as a rollcatch, and only works sometimes. Even now with the speed buff it still doesn’t true combo.

    • @Silver4Hire
      @Silver4Hire ปีที่แล้ว

      @@Felicificity Yeah I highly doubt Starcaller Cry true comboed. Been caught by that pull countless times never once got comboed.

    • @SubmachineExplorer
      @SubmachineExplorer ปีที่แล้ว

      I also noticed the diference in the Ash of war but sometines the fire of the second L2 can rollcatch

    • @Chrightt
      @Chrightt  ปีที่แล้ว +8

      Oh opps, must've been thinking about another ash. Thanks 👍

    • @dragonviper7925
      @dragonviper7925 ปีที่แล้ว +2

      small followup, as someone who has started maining morgotts with an off dagger in the arena, the weapon art now true combos very inconsistently and in a way i dont think is fun for the player using it or the opponent. If, by some random chance, the first slash hits but explosion misses, it will tru combo into the 2nd slash every time. This is also the case if the first hit or explosion proc bleed. This is incredibly stupid and leads to people randomly taking sometimes 1500 damage due to something out of both players control. Also honestly, due to how fast the weapon art comboes off of regular attacks, you can spam it super easily for free phantom hit bleed buildup and often free dmaage since the weapon art is a frame trap in most scenarios. Ive been fighting very good players with it and most agree its pretty BS to fight because of the weapon art. That all being said, i dont want it to be nerfed particularly hard since its super super fun and nice to have a new viable setup, however the weapon art does maybe need some changes or it will main pretty oppressive and annoying.

  • @CryptidTracker
    @CryptidTracker ปีที่แล้ว +15

    Great video!
    Just two notes:
    1:00 this is to do with the grab angles themselves rather than the animation's tracking/rotation ability
    1:25 Starscourge Greatsword's 2h attacks have all had the 0.8x damage multiplier since 1.07 when the separate PvP multipliers were added; I believe this was not intended due to the location of those attack IDs and the ID given to them for PvP multipliers being the generic Ash of War ID (its 2h moveset has really bad poise damage as well relative to similar attacks)

    • @Chrightt
      @Chrightt  ปีที่แล้ว +3

      Thanks for clarifying, Cryptid! ❤️

  • @PhoebusApollo
    @PhoebusApollo ปีที่แล้ว +13

    One of the best creators for Elden Ring out here, so much of the notes just need some specific numbers. Thank you!

  • @jesperwinther518
    @jesperwinther518 ปีที่แล้ว +16

    Impressive level of research and well constructed/highly informative for a broader audience.

  • @Cheesedragon117
    @Cheesedragon117 ปีที่แล้ว +8

    Been waiting for the Chrightt breakdown since the patch dropped last week, since I knew there'd be mistakes in the official patch notes.
    The Founding Rain of Stars clickbait bulletpoint is just hilarious. _How does this keep happening, From??_

  • @Erynash
    @Erynash ปีที่แล้ว +10

    What I was hoping you'd talk about is whether Magic infusion now has more use in place of cold, since the AR difference is noticeable in favor of magic, even with scuffed scaling.
    Also, as a Longhaft enjoyer, I'm waiting for the greataxes video.

    • @IsraTheBlack
      @IsraTheBlack ปีที่แล้ว +2

      Magic infusion always had noticeable AR difference, better to use spells anyway to get frostbite off before going in melee.

  • @gnperdue
    @gnperdue ปีที่แล้ว +17

    This is hilarious work by FromSoft. The Founding Rain of Stars line was just a mistake. They FORGOT to buff Fire along with the other elemental infusions. They bugged the hell out of Jellyfish Shield and I think a bunch of other buffs were caught in the blast radius of that bug. I mean, this is a great game, but who does the implementation and testing? Do they have unit tests in their code at all? I feel like there is one new intern who’s job it is to implement and test everything and that is why there is a long gap between patches and they break as much as they fix…

  • @aidencraft32
    @aidencraft32 ปีที่แล้ว +12

    great videos man, I hope you are doing good. keep up the good work

  • @Latin_Rhythms-z3x
    @Latin_Rhythms-z3x ปีที่แล้ว +4

    I love seeing the actual numbers. Thank you very much!

  • @Yobolight
    @Yobolight ปีที่แล้ว +3

    The Heavy Thrusting Sword running attack hitbox nerfs felt 100% noticeable to me. 60% sure on halberd running attack. Unsure about the rest.

  • @caitnostamas2040
    @caitnostamas2040 ปีที่แล้ว +3

    Amazing breakdown, thank you so much.
    I would've liked some mention of the new true combos for Greatswords that came with the patch though :p

  • @fullfildreamz
    @fullfildreamz ปีที่แล้ว +3

    Thank you for doing this chrightt! You're most appreciated. Especially considering that you remain level headed and try to be objective.

  • @painted_aim573
    @painted_aim573 ปีที่แล้ว +6

    You deserve so much credit for all this work bro keep at it 🙂

  • @zsDUGGZ
    @zsDUGGZ ปีที่แล้ว +2

    Always lookin forward to your investigation of the patch notes. You can't really find this stuff elsewhere.

  • @bonefat21
    @bonefat21 ปีที่แล้ว +5

    Very eagerly awaiting this, thank you!

  • @GhostProdigy
    @GhostProdigy ปีที่แล้ว +1

    I tested out the power stance jump attacks theybare still supper powerful!! Was doing over 1000 damage.

    • @Chrightt
      @Chrightt  ปีที่แล้ว +1

      They're definitely still strong, just more balanced than 1.08 as I think they are doing quite a bit more damage than many other options :)

    • @GhostProdigy
      @GhostProdigy ปีที่แล้ว

      @@Chrightt well actually I feel that two hand attacks is actually what got nurffed not power stace attacks but I will have to keep testing to confirm.

  • @pibbles_
    @pibbles_ ปีที่แล้ว +1

    Most informative ER TH-camr by far, thanks for all your effort

  • @marios.2975
    @marios.2975 ปีที่แล้ว +4

    Thank you for your work! Highly appreciate your in depth videos.

  • @ThePigKnight
    @ThePigKnight ปีที่แล้ว +1

    @18:00 missed opportunity for “turning the great club into a great club.”

  • @XIIXunknownXIIX
    @XIIXunknownXIIX ปีที่แล้ว +3

    The patch notes aren't really out until Chrightt makes his video at this point lol.

  • @_g_h_
    @_g_h_ ปีที่แล้ว +1

    the param changes for inescapable frenzy probably refer to the angle difference between two players that will cause it to land, but fail to perform the grab. not the amount of tracking to the animation

  • @redmanFrankie
    @redmanFrankie ปีที่แล้ว +2

    Was waiting this video since the patch was released, as always an awesome breakdown

  • @UnrebornMortuus
    @UnrebornMortuus ปีที่แล้ว +1

    good i wish this was the normal patch notes subbed

  • @Definitely4lex
    @Definitely4lex ปีที่แล้ว +1

    He’s only gone and done it again 🔥 always got us covered with the true data!

  • @YourDevastator
    @YourDevastator ปีที่แล้ว +1

    Yesssss. Thank you! I mentioned this day one on the tweet notification for the patch haha. Needed it from you, brosef!

    • @Chrightt
      @Chrightt  ปีที่แล้ว +1

      Np! xD

    • @YourDevastator
      @YourDevastator ปีที่แล้ว

      @@Chrightt I’m not sure if you already have, but will you do a personal wishlist video for the dlc? Talismans, weapons, gameplay adjustments, etc. I’m interested to hear what you’d like to see.

    • @Chrightt
      @Chrightt  ปีที่แล้ว +2

      @@YourDevastator My biggest wish is to see the weapon types with fewer weapons to get more of them. I'm sure they will add unique ashes, but I hope some of the undertuned weapons can sort of get the great club treatment.
      As for talismans, I mentioned in the video that I want more gameplay changing talismans rather than just add X stat or "more HP/more damage". Blue Dancer Charm is another decent example, except the bonus is not nearly good enough to justify its cost.
      The other point I talked about in my gravelurker video is I hope they can better balance equipments with stats while introducing more of them as they can make builds interesting when done well.

    • @YourDevastator
      @YourDevastator ปีที่แล้ว

      @@Chrightt agreed on all. I’d love a pose damage tailsman as well

  • @ismaplata3152
    @ismaplata3152 ปีที่แล้ว +1

    I was waiting for this vid! You are awesome dude

  • @evenaarek1042
    @evenaarek1042 ปีที่แล้ว +2

    this man is the Elden Ring community's greatest treasure.

  • @sarahcaito6937
    @sarahcaito6937 ปีที่แล้ว

    Please do a review on the increased move speed and reach specifically. I'm curious how the Execuitioner Greataxe compares to the Dismounter or Knight's Greatsword. Thank you for all your wonderful work, you're the highest quality Elden Ring source on TH-cam!

  • @Jordan-uo5bp
    @Jordan-uo5bp ปีที่แล้ว +2

    Chrightt, you're a legend.

  • @VonSchnitz
    @VonSchnitz ปีที่แล้ว +2

    The GOAT back at it again. TY sir 🙏

  • @nathreetimesnineequalstwen7172
    @nathreetimesnineequalstwen7172 ปีที่แล้ว +3

    The RKR nerf hurts bad. At Lvl 80 +17/+7 it was one of the only ways to _reasonably_ deal with over-leveled phantoms. Before a fully charged heavy on a Heavy Halberd 2H with RKR would get around 1600 dmg. Aka enough to deal with people 300 levels higher than you. _Now I'm getting a measly 800-1000 damage on a FULLY CHARGED HEAVY WITH RKR._ Like damn if that's what a fully charged attack is with RKR, might as well just not use it. 🫤
    Alternate idea:
    Make it scale with the attack.
    Light attack 40%
    Heavy attack 50%
    Fully charged Heavy attack 70%
    Jump attacks 35%

    • @Chrightt
      @Chrightt  ปีที่แล้ว

      Sounds like a good idea, but it would be pretty confusing.

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 ปีที่แล้ว +1

      A better solution is to increase penalty to OL phantoms.

  • @joshk494
    @joshk494 ปีที่แล้ว +1

    I'm surprised you didn't specifically mention the bug fix to Bloodflame Blade since people have taken issue for a long time with the way it added bleed to Fire's Deadly Sin. But now it no longer adds bleed to the effects of ashes of war which I thought were intentional, like the fire from Eruption or Prelate's Charge. I assume they meant to do this, but I didn't think it was a bug before. My bloody Eruption build has been left high and dry.

    • @Chrightt
      @Chrightt  ปีที่แล้ว +1

      Someone else asked me this too xD Forgot to add it to the end for the bugfixes cause video was getting long and I was trying to keep it under 30min.

    • @joshk494
      @joshk494 ปีที่แล้ว

      @Chrightt I tried to look through the comments to see if it was brought up but I must have missed it, you always get so many on your videos it's hard to avoid being redundant lol

  • @beenerneen3756
    @beenerneen3756 ปีที่แล้ว

    I think the buff to flame spit bugged out the npc normally holding it, he just stood there for me

  • @Tackitt
    @Tackitt ปีที่แล้ว +1

    Much obliged Crightt.

  • @ERTipsAndTricks
    @ERTipsAndTricks ปีที่แล้ว +1

    Great club feels amazing. Been rocking it with twin blade talisman in duels. Throwing knives to micro space and delay my next attack in the chain. And mace feels better with every patch.
    On the bad side I think the speed buffs to GH, CGS and GS was silly. I’ve noticed fighting these people is easier since they have fewer timing mix ups, thus the buffs are actually nerfs at higher skill brackets. And my great hammer still loses trades to epee.

    • @IsraTheBlack
      @IsraTheBlack ปีที่แล้ว +1

      This is exactly what I noticed as well. Especially Morgott's ash of war is much easier to dodge now because it's faster.

    • @Chrightt
      @Chrightt  ปีที่แล้ว

      :o they became easier to dodge instead? Interesting.

  • @AlteraLin
    @AlteraLin ปีที่แล้ว +1

    I don't bother with the day-1 path notes videos anymore, since Chrightt's numbers and breakdown are the only ones I trust.

  • @Delfegor1
    @Delfegor1 ปีที่แล้ว +1

    Oh my god, what a chad you are. Thank you my dude!

  • @DavidYohnson
    @DavidYohnson ปีที่แล้ว +1

    100% love the numbers and content thanks for that secret info in the video.

  • @bronz81gw
    @bronz81gw ปีที่แล้ว +1

    Whips really need some better ashes of war, making them more fun to use.

  • @hobosorcerer
    @hobosorcerer ปีที่แล้ว +1

    Man, I really do wish that they handled the hitboxes on thrusting weapons... but I think they need a tracking nerf more than anything.

    • @Chrightt
      @Chrightt  ปีที่แล้ว

      The anecdotes might actually mean it has a tracking nerf instead of a hitbox nerf. If people are missing more when enemies are strafing but the hitbox/root motion looks the same, it might just be tracking.

  • @symianmchugh8965
    @symianmchugh8965 ปีที่แล้ว

    Morgott's curved sword is actually nerfed since now you can roll out after getting hit by the first swing whereas before if you landed that first swing everything else would follow

  • @bazah23
    @bazah23 ปีที่แล้ว

    30:04 finally 🤯🤯🤯

  • @akoicarp
    @akoicarp ปีที่แล้ว +1

    haven't touched elden ring in months but this was an instant watch/like. you genuinely do more work than some of the people that make this game and you're an invaluable resource. thanks

  • @Jok3yb0y
    @Jok3yb0y ปีที่แล้ว

    Great Video, thanks for the numbers

  • @GoonCommander
    @GoonCommander ปีที่แล้ว

    What I took from this is that if I believe hard enough, I can not take damage from thrusting weapons.

  • @dullededge1395
    @dullededge1395 ปีที่แล้ว

    why is the hit box of catch flame so buggy it feels like every other patch something breaks it

  • @turbanheadless
    @turbanheadless ปีที่แล้ว

    Life steal fists range isnt the real problem, at least in pve. Its the fact the poise break you have to complete in order to steal properly.
    Ive played with life steal fist quite a lot. And you cant even use it on a rat. You will just atempt the grab and deal under 100 damage, she will escape the grab and you will be stuck in animation recovery still. And the rat will get a free hit.
    Life steal fist is really just a sudo backstab replacement. Idk if this was intended, but you cant really use it like any other weapon art due to recovery speed after a failed atempt

  • @hellgeist_
    @hellgeist_ ปีที่แล้ว

    As of 1.09.1 (patchfix) the jellyfish shield when activated prevents the main attack from doing any damage whatsoever, except for DoT such as burning ticks.
    I'm not sure how widespread this is, but I'm seeing it even in a new PvE game, on any weapon. Has anyone else seen this?

  • @codymuller5744
    @codymuller5744 ปีที่แล้ว

    Spiked caestus with bloodflame blade is goated

  • @trashbeast
    @trashbeast ปีที่แล้ว

    i would guess for the inescapable frenzy grab angle they say "pvp exclusive" because you can already only grab players and player npcs

  • @KAJYT6969
    @KAJYT6969 ปีที่แล้ว +2

    23:40 LMAO

  • @boof994
    @boof994 ปีที่แล้ว

    I know the phrasing is very annoying as we can very easily misunderstand, for example the madness grab in fact not have its damage improved, the part of it that had damaged improved was the when the grab deals damage on the initial hit but yet still misses. This used to deal literally like 50 damage and went up to 180 damage, so when the grab bugs out and diesnt connect even when it should have, you at least get some more damage for the games mistake

  • @BhopOwnz
    @BhopOwnz ปีที่แล้ว

    Take my sub you beautiful videogame analyst.

  • @loganking6631
    @loganking6631 ปีที่แล้ว

    I will be looking forward to this video series. ☺

  • @Space_Australian
    @Space_Australian ปีที่แล้ว

    Love your work Cright. Any chance of seeing a greataxe guide sometime soon?

  • @puntacana7550
    @puntacana7550 ปีที่แล้ว

    You are an absolute saint. Thank you 🙏

  • @nicom1702
    @nicom1702 ปีที่แล้ว

    Most underrated community member strikes again. Thank you ❤

  • @Crit-Multiplier
    @Crit-Multiplier ปีที่แล้ว

    There either are changes to the rapiers and spears or they were changed a patch or 2 earlier and no one noticed till now.

  • @amberhernandez
    @amberhernandez ปีที่แล้ว

    So _that's_ why FGMS doesn't add damage to Giantsflame Take Thee! Very good to know!

  • @junoglrr9119
    @junoglrr9119 ปีที่แล้ว

    thank you so much crightt.
    thx for everything tbh

  • @UserNamesAreObsolete
    @UserNamesAreObsolete ปีที่แล้ว +1

    Sadly, there was no coverage of the status affect build up on skills. That change kinda blew my build of the window. No more Bloodflame blade on glintblade phalanx :(

    • @joshk494
      @joshk494 ปีที่แล้ว

      I commented on this also, but I don't think there was much to say about it. I didn't think this was a bug for skills on the buffed weapon, just the interaction of BFB and Fire's Deadly Sin, which didn't make as much sense and was super broken. But I guess we were never meant to use BFB this way. Oh well.

    • @UserNamesAreObsolete
      @UserNamesAreObsolete ปีที่แล้ว

      @@joshk494 Yeah it's a pity. Now there is about no reason to use glintstone pebble or the glintblade phalanx for anything anymore. Sure, we still have the poise damage on it but in PVP it becomes absolutely uselss.

  • @lordderppington4694
    @lordderppington4694 ปีที่แล้ว

    Sounds like greathammer mains are gonna need to learn how to start dead angling.

  • @DanteEhome
    @DanteEhome ปีที่แล้ว +2

    Ur the first Singaporean I know that play Eldenring.

    • @Chrightt
      @Chrightt  ปีที่แล้ว +16

      I'm from Taiwan xD

    • @aidencraft32
      @aidencraft32 ปีที่แล้ว

      ​@@Chrightt lmao

    • @DanteEhome
      @DanteEhome ปีที่แล้ว

      @@Chrightt I see... Your tone sounds like a Singaporean hahaha. Mb!

  • @achaziel
    @achaziel ปีที่แล้ว +2

    There's a change to the lucerne that's been listed too, what exactly did they change there? Does it do Pierce damage on more of its attacks now (as it should)?

    • @Chrightt
      @Chrightt  ปีที่แล้ว

      Yes, it was supposed to be fix in the previous Lucerne change patch... but they only did it halfway.

    • @achaziel
      @achaziel ปีที่แล้ว

      @@Chrightt yeah, I remember that, they kinda fumbled that fix. Well, great to hear that Lucerne finally got some love.

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 ปีที่แล้ว

      It now does pierce on the r1

  • @stasspassky9167
    @stasspassky9167 ปีที่แล้ว

    General work

  • @dertobio8114
    @dertobio8114 ปีที่แล้ว +1

    I like that they (unintentionally) nerfed buffs. Buffing is way too prevalent in this game.

  • @sirrealism7300
    @sirrealism7300 ปีที่แล้ว

    Ok so check this out, if you offhand the zamor curved sword, its actually really damn fast... and perfect if you run endure on your mainhand. If youre getting ganked by 3 people at low levels that wail on you while you do endure, the 360 spins will hit everyone around you... so I use it at that level.

  • @HalfmoonBat
    @HalfmoonBat ปีที่แล้ว

    "i didnt find light rolls particularly op" h U H

  • @bobross8734
    @bobross8734 ปีที่แล้ว +1

    You should legit apply for a job creating the patch notes

  • @AxelonIV
    @AxelonIV ปีที่แล้ว

    How much was the change in poise damage for cursed blood slice in 1.09.1?

  • @shadowfox3282
    @shadowfox3282 ปีที่แล้ว

    top quality breakdown

  • @realcuondaotherside
    @realcuondaotherside ปีที่แล้ว +1

    I think taking RKR down to 60% would have kept it viable. It's so easy to avoid. To me, it's unusable now, and not at all worth the fp cost. I just use braggarts roar now.

  • @MrAxelDietrich
    @MrAxelDietrich ปีที่แล้ว

    Time to subscribe

  • @elijahwimberly7574
    @elijahwimberly7574 ปีที่แล้ว

    Serpent hunter spear = strongest NG+ weapon

  • @hankhoslow7918
    @hankhoslow7918 ปีที่แล้ว

    28:29 what do you mean starcaller cry true combos? I don’t believe that’s true.

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 ปีที่แล้ว +2

      Yea its not true he mentioned it as an oopsie. The only true combo it had was L2, R2 into being backstabbed.

  • @emeraldwolf7920
    @emeraldwolf7920 ปีที่แล้ว

    Shamshir and Scimitar did receive the speed buff on the 2h R1 1 it is now 13f like the other CS, but not on subsequent attacks do to them already being a 12f attack. Edit, Roar Medallion did effect spells, just not spells that used speffectid 107. Spells that used speffectid 106 still worked with Roar Medallion, which was just Howl of Shabriri.

  • @hugekozaky7923
    @hugekozaky7923 ปีที่แล้ว

    This seems like a good place to ask... Does the roar medallion increase the buff of braggart's roar? Because testing it I don't see a bigger AR number but there is countless videos out there talking about that and the Highland axe. And testing both, NEITHER of them seem to work for me.
    Great channel and video by the way. Subbed

    • @ghosteevee
      @ghosteevee ปีที่แล้ว +3

      The roar medallion buffs the modified heavy attacks of roar skills, like barbaric roar and war cry. If Braggart's changes your heavy attack the medallion will buff it.

    • @Chrightt
      @Chrightt  ปีที่แล้ว +2

      What @Omniguard said. The roar medallion buffs the changed move of the weapon art, not the buff of the weapon art itself.

    • @hugekozaky7923
      @hugekozaky7923 ปีที่แล้ว

      @@Chrightt Got it. Thanks. I see that it actually works testing the changed move.

  • @felezeros4556
    @felezeros4556 ปีที่แล้ว

    How do the pvp exclusive nerfs work? Is it only applied in the colosseum, or is it taking effect once you use the multiplayer powder, or once you are invaded?

    • @Chrightt
      @Chrightt  ปีที่แล้ว

      It only takes effect if you hit a player.

  • @TviZ72RuS
    @TviZ72RuS ปีที่แล้ว +1

    does twinblade talisman works with 2 hit heavy attackts tho?

    • @Chrightt
      @Chrightt  ปีที่แล้ว

      I mentioned in the vid. It does not.

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 ปีที่แล้ว

      It works well with weapons like colossal swords and weapons tho, which only have a 3 hit chain.

    • @TviZ72RuS
      @TviZ72RuS ปีที่แล้ว

      @@Chrightt thank you, i missed that part.

  • @kasch3288
    @kasch3288 ปีที่แล้ว

    So, was there a difference between Fire and Flame Art? They are different yeah?

    • @Chrightt
      @Chrightt  ปีที่แล้ว +2

      Fire scales to strength while flame scales to faith. They both do fire + physical damage but the two infusions are different. I have no idea why they made it so confusing.

  • @IdToaster
    @IdToaster ปีที่แล้ว

    Did they patch out the Serpent Hunter swap glitch yet? Would be nice.

  • @johndang897
    @johndang897 ปีที่แล้ว +5

    Raptors black feathers and white mask really should have their buffs completely removed. It doesn’t make sense that they give benefits with no drawbacks when compared to other pieces of gear with the same weight. The only thing you lose is moral dignity. The talismans also gave easy access to damage. A lot of scrubs only did jump attacks and bleed builds got easy damage boosts which were stronger than ones which required conditions to your health.
    It’s no wonder it was all meta and I’m glad Fromsoft nerfed them, but it really should have been harsher and for PvE too.

  • @DavidVillaTorre
    @DavidVillaTorre ปีที่แล้ว

    Have you thought about doing similar breakdowns with older from soft titles? Like dark souls 3 and bloodborne?

    • @IsraTheBlack
      @IsraTheBlack ปีที่แล้ว +4

      There is no point in doing that at this point. He would be wasting his time.

  • @adamweideman4193
    @adamweideman4193 ปีที่แล้ว

    TH-cam doing me dirty and not telling me my BOi has uploaded again !

  • @themusesmagic7494
    @themusesmagic7494 ปีที่แล้ว

    Is it possible that the founding rain of stars spell has reduced projectile amounts? Depending on how you got your stats you could have missed something like that.

    • @Chrightt
      @Chrightt  ปีที่แล้ว

      # of projectile remains the same too!

  • @Bravilor
    @Bravilor ปีที่แล้ว

    I'm so thankful that they are keeping PvP and PvE separate in this regard. For PvE, there is almost no need to ever nerf anything, except if it's "something that's so outstanding that you wonder why you would ever use anything else". For PvE players, nerfs are bound to appear like wanton meanness.

  • @LianleoC
    @LianleoC ปีที่แล้ว

    Wait what about the zamor changes for their unique moveset

  • @BaBaNaNaBa
    @BaBaNaNaBa ปีที่แล้ว

    lol they buffed double jellyfish shield for PvE

  • @arcky4137
    @arcky4137 ปีที่แล้ว +1

    7:25 fromsoftware moment

  • @jkreincarnation
    @jkreincarnation ปีที่แล้ว

    Wait, what's the deal with the rusted anchor being paired with the jump stuff? Does it have some hidden jump mod?

    • @Chrightt
      @Chrightt  ปีที่แล้ว +1

      Anchor deals pierce damage and is relatively lighter in weight. Has potential for high damage while not needing to use something like the Giant Crusher.

    • @jkreincarnation
      @jkreincarnation ปีที่แล้ว

      @@Chrightt ahh I see now, it could also get some lucky counter hits. I never realized thanks chrightt

  • @unuseableb
    @unuseableb ปีที่แล้ว

    People have been malding over the star rain nerf, apparently over nothing, besides the buff bug.
    Also I have to ask are you 100% that the Katana powerstance running L1 wasnt buffed? Just by my own testing I thought it got noticeable quicker

  • @aurorasguard
    @aurorasguard ปีที่แล้ว

    Little sad Fire didn't get the small buff, woulda made my Fire bending samurai a little better of a build

    • @Chrightt
      @Chrightt  ปีที่แล้ว

      I'm sure it'll get buffed. They kinda just forgot about it.

  • @cherrycola4476
    @cherrycola4476 ปีที่แล้ว

    Who's here to see that 1% colossal weapon buff

  • @InMustafar
    @InMustafar ปีที่แล้ว

    So for pvp, if someone would want to use a guard counter build, in theory would yo still recommend more a hammer or flail or a curved sword just because of the increased speed?

    • @Chrightt
      @Chrightt  ปีที่แล้ว

      main thing for PVP to worry about is enemy dodging the fairly obvious indicator of guard attack. 1-2 frames difference probably won't make that big of a difference so I'd take hammers/flails > curved swords. But you should definitely not only rely on guard counters.

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 ปีที่แล้ว

      Guard counter wont work in pvp consistently, if at all, because they tell is too obvious (with the sound) and that it requires your opponent to perform an action that doesnt take priority away from them (IE they can attack and keep attacking you). It has neither hyper armour nor speed, at least for most weapons, which is why you almost never see kills with GC outside of colossal weapons, which have HA despite the turtling speed.

  • @Apemania69
    @Apemania69 ปีที่แล้ว

    thank you so much. sadly they made bugs into the game where buffs dont apply to spellcasters :/ like golden vow

    • @bbyponk
      @bbyponk ปีที่แล้ว

      good