WarioWare Touched: COMPLETE Microgame Medley
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- เผยแพร่เมื่อ 4 ธ.ค. 2024
- No audio glitches! Yay!
There's some interesting stuff about the soundtrack for this game as opposed to Inc and Twisted:
wow grouped this time (though it was kind of a pain)
Some tracks are extended. However, not just tracks like Rump Roast or Impressionism where you hear the whole thing - I counted about 12 tracks that are double the length, but you never hear the whole thing, because they play in microgames that are only normal length. SO in microgames like Air Male or Swamp Things you'll be able to hear the entire thing instead of just what you'd usually hear.
Fan Fair, It'll Grow Back and Launch Line were all listed as an unused track for some reason... and I failed to recognise 2 of these 3 tracks, so it took me a long while to find.
If you didn't notice, Engine Trouble uses only the first half of its track (like all microgames do anyway). The second half is listed as unused, and in Gold that half plays. Pretty interesting.
What's also pretty interesting is the amount of nods to its predecessor. There's the Tooth Trouble soundtrack from Wario's stage (the opening), Fried Goodness is pretty much Eating Contest and level 2 of Lung Capacity is Twist and Sprout's soundtrack.
i was gonna say something here but i forgor 💀
images are from the super mario wiki, as always
the folder, as always: drive.google.c...
3:42 The transition from Blowin' Up/Perfect Match/Waste with Haste to Bright Idea was, in the words of Orbulon in Gold, Perfection!
Juegos censurados para america y europa ese podra ser de 9 volt porque es gamer de Nintendo
7:28 I know this is a minor thing that literally NO ONE ELSE will care about but, I like what you did for these two microgames.
I cared about it.
I care about it too, It's funny since that's exactly where the theme starts in the OG Japanese version and then it just cuts off afterwards which is pretty hilarious
oh my god its perfect
@@eutrader74 Yeah, there's ALOT of differences between the US/EU and Japanese versions, the bear stage animations are more sped up in the Japanese version and it says "1F" instead of a number.
@@eutrader74 also some audio is cut off from the japanese version like pet peeved, straight faces and that one safe microgame
21:06 My favourite.
7:07 would be mine
Finally it came out, my favourite tracks are fan fair, middle management, and the bowling one!
Mine are Cool it,Party Popper,Freshly Squeezed,Early Release and Rainbow juice
My Childhood was awesome because of this game, and proud of it, Thanks for the Effort in Recording this Eargasm music🎶
0:32 i never expected that this song was a little longer
7:16 Duck Hunt… without the ducks
From 4:03 to 4:11 there is a track recycled in six different microgames: Buried Treasure, Face-Lift, Oh, Snap!, Sneeze, Please!, Tuft It Out and Washed Up.
OMG i've never heard the unused tunes before they sound weird but also cool at the same time! (I guess weird bc im not used to them lol) anyways great video!! I love the details and all that stuff!!! I love this game too much lol
The unused tunes may be early versions of the existing tunes, since some of them are very familiar...
Solid stuff all around good to get some quality recordings of these jingles. Some of them I vividly remember, and other ones I had. no memory of, what a trip down memory lane. Keep up the good work, and have a nice day.
From 4:56 to 5.00 there is another track recycled in four different microgames: Chalk Full, Free Range, Greedy Hands and Number Cruncher.
7:36 This track might be inspired by _Heidi._
Some of these should’ve stayed over like the famicom one.
Like the description of that Microgame would say [The Famicom was only made in Japan.]
Good work!
I generally enjoyed Get It Together's soundtrack more (I can really get used to no repeats!), but I'll admit, this game had some of the all-time best songs the series has to offer. Something about Character Development really speaks to me
4:03
19:47
20:49
Timestamp for me
You know, I like that Cup Runneth Over guy is a recurring character.
In fact, last game they were in
19:52 nah nah nah nah nah nah
Nyah nyah nyah nyah yee, nyah nyah yee nyah nyah nyah..
Rainbow Juice, Finger Painting, and Global Warning are absolute flames. And those are just a few
6:56 / 16:31 / 19:48 / 19:52 / 22:34
This music is WarioWare at its finest
Hip Hop
Mm
Bay bay
Mm bay
Bay
BASED
Favorite 6:10
5:08
BabyTV
I like the Gobal Warning soundtrack... 😅
From 5.40 to 5.48 there is another track recycled in four different microgames: Corrections Officer, Oh, the Irony, Taping a Leak and Worked to a Lather.
5:40
6:34
Yeah, that’s a good one.
Warioware smooth moves unique fails
It is already uploaded...
adding the bonuses to TCRF
Engine Trouble incorrectly plays that second half in the Japanese Rev 0 version, this is a mistake as Stroke of Genius also does this, and leaves the seconr half with silence
Pretty sure Engine Trouble is meant to have that second half as its track but the track was mistakenly given to Stroke of Genius, so they made a compromise.
24:29 ?!
Spario
25:52 how is this a microgame again?
you drag the fuse to the fire without touching the walls
@@manstick64 No no. I know how you play it. I was asking “how did they allow this?”
@@davyjones3105 same way they let the timer be indicated by the same thing for each game
@@eutrader74 Oh. Oh God. I feel like such a fool now
@@eutrader74 though for what it’s worth, there is also a microgame where you have to diffuse a bomb too.
15:46
Why didn’t you combine Gold Digger and You Break It, You Buy It?
cause i realised too late
21:07😢
How to scare a Twitter roleplayer!
Step one: 19:31
Most of these microgames severely downgraded in Gold including music
honestly true
@@manstick64 lmao they made one liner insanely easy and write on, dude insanely hard
Wait. You forgot WarioWare: Smooth Moves Unique Fails.
yeah but someone else already did
Yeah, here's the video made already up: th-cam.com/video/QRABgL970JI/w-d-xo.html
24:29 一 2556
I don’t get what you’re trying to say.
@@Splotch-015 i think he meant to saw 25:56
What the heck? You made more than one microgame appear during a track. I guess it's because those microgames share the same track.
19:51