This is exactly the high quality Highfleet content I subscribed for. And by that I mean this was distressing to watch with subtitles on, good luck with everything
I have a question: tldr - does crew quarters (in build) and having crew (in game) make any difference at all ? (by ver 1.163) Long version- When building large ships I end up adding dedicated power generators just for crew quarters. Different sources claim different outcomes of having low crew. Some say, your guns wont load fast, some say ships wont be agile. If you lose Generators, the above are true. Especially the maneuverability and turret rotation drops bad. The thing is, Armaments, Generators and Autoloaders all require crew yet, in my tests they work just fine even if i didnt attach a single crew quarter in addition to the bridge crew. Is it currently not simulated in shipworks tester? (like fuel, in 1.15) or has the mechanism not been implemented within game at all? Does It have to do with the difficulty setting you play on? (Like the ship morale drain [-1] when retrying battles in hard mode)
Crew has never been found to have ANY mechnaical effect ingame, ship;s with literally 0 crew have existed before and functioned normally, and I personally tested morale gen rates. Crew is usel;ess outside of small quarters being a high HP power connection
This is exactly the high quality Highfleet content I subscribed for. And by that I mean this was distressing to watch with subtitles on, good luck with everything
I love the part when it turns to day and the bit rate turns to 0
If you haven't, check out the subtitles lmao
@@clankplusm She is real.
I have a question:
tldr - does crew quarters (in build) and having crew (in game) make any difference at all ? (by ver 1.163)
Long version- When building large ships I end up adding dedicated power generators just for crew quarters.
Different sources claim different outcomes of having low crew. Some say, your guns wont load fast, some say ships wont be agile.
If you lose Generators, the above are true. Especially the maneuverability and turret rotation drops bad.
The thing is, Armaments, Generators and Autoloaders all require crew yet, in my tests they work just fine even if i didnt attach a single crew quarter in addition to the bridge crew.
Is it currently not simulated in shipworks tester? (like fuel, in 1.15) or has the mechanism not been implemented within game at all? Does It have to do with the difficulty setting you play on? (Like the ship morale drain [-1] when retrying battles in hard mode)
Crew has never been found to have ANY mechnaical effect ingame, ship;s with literally 0 crew have existed before and functioned normally, and I personally tested morale gen rates. Crew is usel;ess outside of small quarters being a high HP power connection