The 380mm and 120mm are so much better now that they have a tighter spread. Before they werent great at all given how big the spread was and were unreliable in taking out even the biggest bases.
Yes I usually layer thr 380 with the walking, or I use one of the other and layer it with a few airstikes and clusters to clear out nests and posts easily.
@LiveLNXgaming you don't put them on a tank. They really supposed to be used to as defense to stop incoming waves into an area, but you use them to clear nests and bot posts.
I feel this should be the case for the machineguns too. As it is, nobody but low level characters bothers to use them, and they would make for a good backup option in case you need to leave your main weapon behind and the replacement is still on cooldown.
@@elgerifico Machine guns are way too good to be free. It's like the Orbital precision strike- not the best or the flashiest but gets the job done. Need some quick, cheap crowd control? Let 'er rip. Need to suppress the bots? Squeeze down the trigger and watch them bumble about. Seriously, the thing is so good for any mid-small enemy, very good against hordes. One guy in the squad should definitely carry it during bug missions, it'll melt anything except chargers and bile Titans.
Glad to see Orbital Airburst get some love. As a mostly solo mid-tier player I love that thing. Great for dealing with some of the huge ‘endless breach’ hordes that chase me around. Chuck it at my feet while running and I can be sure that Charger will be slightly wounded and totally isolated for my - slightly slower - railgun shots. And for older guys like me with lousy memory I can handle -> -> -> just fine lol.
I've found the Gatling barrage to be super useful, more so than the cluster bomb sometimes. If you're running and have a line of bugs following you throw it down and the bugs will walk into it and be deleted. It also takes down medium armor which the cluster bomb doesn't. I've gotten 30+ plus kills from this before.
would be cool to gas a charger and see it walk out with its armor stripped or made so brittle it strips on contact from light penetration Like the armor break mods from deep rock where your weapon shreds armor off
Quick tip for fast and fun charger elimination. First you need the EAT, because it one minute cooldown. Second you need a charger, closer is better. Third hit the f"""r with the beacon, and bee sure it stuck, for an economic an very fast reloading horbital raill effect. Add bonus now you have two very effective armour pircing weapon to eliminate more chargers. Have fun helldivers and good hunt.
exactly! this is why the Devs made an achievement for killing a charger with the supply drop to teach the players to be more creative and that the pod deployed stratagems follow the blue beacon. person with the anti tank weapons dead or not around? try using your deployable stratigems that are probably off cooldown. also good to chunk off armor and have a backup on the ground for when another player gets redeployed and all their things are on cooldown or they did not bring a backpack or their deployed weapon is low on amo
The biggest issue with orbital strikes, except for the railcannon and the laser, is that there is just no reason to take them over airstrikes. Their cooldowns tend to be twice as long as they should be imo.
Eagle re arm time is kinda long but if I take airstrikes, 500 kg, and 110 rockets that's 8 really good stratagems that are basically back to back usable. Only one I can see maybe getting a bit longer is laser just because the limit is unnecessary but it it is really strong. Eagle stratagems are just better in pretty much every way which is disappointing. Airstrikes can clear outposts, rocket pods take out larger enemies efficiently (one shot tanks, completely open armor on chargers and bile titans) and the 500 kg is a great jack of all trades stratagem, not really being great at anything in particular but can do just about all of it. Orbital strikes pro should be single use but shorter cooldown than rearm to compensate
I 100% agree as much as I love things like the laser it’s not worth using unless it’s the 12 min mission to kill targets such as rediculously long cooldown no point in really giving more than one cus it takes forever to get it back
Yep, exactly. Its kind of ridicolous that an ENTIRE Eagle rearm time is shorter than the cooldown of most orbitals. But shh, lets shut up about it. From decisions in recent patches it seems that Arrowhead has hired some of Gaijin's "biggest" brains in balancing, and if we keep giving them ideas we will get the Eagle rearm time doubled soon.
i find the 380mm a good way to clear the map during eradication mission in case your team gets overwhelmed, managed to clutch a 8 mission by throwing it down while the rest of the team were dead.
I feel smoke is underated on this game as people dont quite understand how to use it effectively yet. It's smoke not a shield... enemies will fire through it in whichever direction they last saw you. Si if you are stood there in the same area you will be shot. Breaking their line of sight is incredibly useful if you are bogged down and n3ed to ger away. Its also great for flanking the enemy as they again will move through the smoke in the direction they last saw you giving you the opportunity to get an angle on those squishy spots. Even the smoke mushrooms are helpful setting those off saved my ass more than once. 😂
@@OrdigTroll absolutely all of them are situational same as the guns and equipment. Which is why I personally believe everyone should have something different so you cover all bases and are prepared for any situation.
The problem is that I can only bring 4 stratagem, so taking smoke means I can't take something else. I can use a walking barrage and chase behind it to attack upfront and do damage. With the smoke I maybe use it right and gain maybe an advantage if the situation is right.
@@TheCarloCarlone 4 is more than enough Eagle airstrike, weapon, support and either smoke or another stratagem because smoke grenades exist dude ✌🏻 stealth is underrated I took out a jamming tower without rasing an alarm right up until I set the hell bomb off by then I was outta there and they couldn't see where to shoot its great fun. Practice makes perfect ✌🏻
I love the gas strike, just throw it on top of a bug hole and it kills all the little bugs quickly and weakens anything else that crawls out. Would love to see it get a small buff of some sort though.
My theory is that the gas is made from Terminid bile, due to how we see that bile spewers can kill other terminids (but not as fast as they can kill you).@@Ayto27
I run it with the ems grenades with +2 from armor, so it’s essentially a breach wipe on a 75 second cd. I see no reason for it to get a buff, except for maybe less damage to friendlies.
My favourite orbital strike is... ahem... The 120mm + 380mm + Walking Barrage all together on the same spot. Not nearly as effective as it may sound but oh boy does it look cool!
I agree that Percision Strike and Airburst are both very slept on. Precision Strike has the stopping power of Railcannon minus the auto-aim and Airburst is always nice to have in your back pocket, especially on missions that scramble your Strategems. Pressing right 3 times and summoning your mech can be a little annoying depending on the situation, but it can also be equally satisfying too.
Smoke is actually really good on bots. Thing is, its not a reset of combat. Its not a barrier. It restricts line of sight, and it does so very well. If you throw smoke and stand in the same spot, then yes you'll die. You can retreat or reposition while they shoot at the last position they saw you in prior to smoke.
380 barrage is good now against bugs with the level 4 ship module tightening the cluster and if you use erupter or pistol GL, you can clean up the one to two holes left in major nests with ease
@@JonathanFlexx ems mortars can make constant barrages making it perfect for when you get surrounded during defense missions and you can also just plop it down and escape making it perfect for outrunning an entire horde of enemies, while the ems strike only covers one area. I just plop one ems mortar down near factories/nests and enemies can barely move making it easy for my team to take them out.
This is untrue. Some stratagems just have a Lock On mechanic, where they target specific types of enemies (usually based on size) when thrown/deployed. Pinging an enemy before a Stratagem does nothing.
@@Mister_Blean We should actually test this. When reading this i also assumed this guy has no idea what he is talking about and simply does not realize some stratagems are targeted, but after a consideration, maybe there is a mechanic specifically for the targeted ones, where you can ping something for your ship so it knows what target you want it to hit?
Gatling Barrage is low-A or B Tier. It’s fantastic for softening up bot drops and bug breaches. It also works well for setting up choke points and covering retreats. It’s not strong in terms of damage, but its versatility.
The gatling is high tier for bug breaches. Drop one where they erupt from the ground, and having a steady stream of damage on a small area over a long period of time plays to all of that stratagems strengths, and the low cooldown means youll always have one to respond with
I love the 120 for bug nests. For the bigger nests it can destory them completely without needing me to waste eagles or grenades on it. You just gotta space out which nests you use it on
I'd still go with walking barrage. Same principle with 120mm and 380mm, but I like knowing which direction the barrage will go so you can aim it properly and when it starts to "walk" you know which parts are safe to move in to, to clear the base if it missed a fabricator or holes. It's just faster than waiting for the whole duration to be over before moving in. Has lower teamkill probability too. But I had fun with 120 and 380mm too. after the update we had a full team of 120mm and 380mm, I like how they're more reliable now compared to how they were before
@mychanneL094 walking barrage is cool but there's so awesome and theatrical about throwing that 120 and 380 into a base then opening your arms out with the hug emote and watching the show
I'd bump Airburst up. It is extremely valuable for clearing nests as it strikes from above so the cone shreds everything around. You can toss one into the middle of the eggs and it's often a walk-away completion. It's more effective on breaches than gattling, can quickly clear POI/outpost guards, often before a reinforce can be triggered. It doesn't have the area of effect of a Eagle Cluster strke, but it can be more forgiving if your toss falls short as stuff tends to walk towards you once alerted. "The first one didn't miss, it was just to get you to turn around." :)
I do not care that orbitals are not 'the best'. My usual loadout for bugs while playin with friends is autocannon + 380 + airburst + 500kg. I love it that sometimes you just throw 380 and complete objective and airburst has easy code and short cooldown and basically kills everything in the radius, then 500kg/autocannon to finish things off. Tried laser but on difficulty < 7 it's kinda pointless
I feel like you underestimate smoke, even though the orbital smoke stratagem definitely isn’t the best way to deploy it. Not only does breaking LoS with smoke through a choke basically end any chases (which may as well be equivalent to killing all the enemies), the AI get extremely braindead when around smoke in general. Bots in particular will just spend time firing into it (they just assume you’re still there), before investigating, often 1 by 1, allowing for very efficient and easy kills. It often effectively can cut off one side of the battlefield from effectively engaging you, and is very useful for hit and run approaches. I don’t typically use it for bugs as much (though it can work there), but smoke is pretty insane against bots when utilized properly.
EMS is great too. Often find the mortar a bit hit and miss due to it being in control of what it wants to target and where it hits though personally. Love me the EMS strike for sure, hoping stun grenades will be amazing.
The 380mm is great to throw on big bot bases and walk away to continue your mission. So far I’ve never had it fail to finish off a base since the buff. Done right the bots will have no idea what hit them and you’ll get away scot free. Just make sure you aim well when you throw it.
I like the gatling gun much. Sometime on a 4 player mission, my loadout is: Gatling gun Orbital Strike 500kg bomb Laser With only the 500kg eagle, the cool time on this and the orbital strike is like the same. So you have a big destroying loadout in very little cool out time. The laser is the emergency when to many enemies overrun you
The gas strike also destroys buildings (fabricators and nests) if the initial impact lands on them. It is a solid option for locking down breaches. Automatons also tend to stay within the cloud. Coupled with EMS mortars or EMS strikes, it can make a difference.
I would LOVE to see a visual indicator of all stratagems AoE so your team can kbow not to push in, or to move out of the way. Think of how EDF does it.
Don't get me wrong, I agree, but also I like the chaotic nature of the game, friendlies dying in dumb ways n shit. It's easy to laugh off and keeps the game fun. Remember when we all liked the game cause it was fun and the deaths were wild and unexpected?
@@TheMcstevester Clarity is important, and getting kicked after 35 minutes because your teammate ran into a wide range stratagem and died is not a good time. Especially with the highly random nature of the orbital barrages leading to excessive team deaths, even a subtle range indicator would be a huge blessing. And, the longer you play a game the less funny that kind of stuff is.
I usually just create my own game if I'm not playing with friends, but only up to 7 diff, just so I don't have to deal with crybaby hosts that kicks people just because of their loadouts. 😂😅
I actually really like the walking barrage. It’s like a big eagle strafing run with explosions, making it way easier to aim than the standard 380 or 120 barrages. Sure, it’s still inaccurate, but you can somewhat direct the explosions in one line, which is great for when you want to advance into the enemy lines or deploy it as cover for when you’re running away
The gas orbital should be higher imo. If you ever get a bug breach, throwing orbital gas on it pretty much shuts down the whole breach. It won't kill chargers and brood commanders, but I regularly get 20-40 kills when used on breaches.
The orbital ems strike is perfect for the escort missions its low activation time and the ability to stop enemies before they kill all the scientists and drain my credits was a life altering realization for me 😊
Bile Titans always seem to shrug off the orbital rail on Helldive difficulty. Which is why I hate using it. In my experience the best general kits, for a lone wolf playstyle at least, are: Automatons: Air Strike (hands down the best for clearing Outposts and incredible against tanks), Laser (for really bad situations), Bubble Shield Backpack (practically a must-run given how many devastators will spawn), Railgun/Anti-Mat (Railgun for most players, Anti-Mat for those with incredible accuracy) Bugs: Laser, Autocannon/Mortar (depends on the mission and will destroy Bile Titans if put in a good spot away from chargers), Jump Pack (massively underrated for getting out of bad situations or atop rocks), Grenade Launcher (for bug holes) These are my go-to stratagem loadouts for Helldive diffuculty whether I play solo or just lone wolf it with a squad and clear out half the map while they waste reinforcements
With the new changes to heavy enemy spawns being decreased but the increase on smaller ones. I’d say the airburst is moving up on the list because it’ll kill down these new massive swarms and waves like butter
I mean, the smokes work just fine. Now I know this is about orbitals in general, but I'm just talking about smoke, so nobody get their panties in a bunch and freak out. 1. The reason enemies still follow you through them is because of the game's logic, they saw you go into the smoke, so you're either in the smoke or on the other side of the smoke. Throw a smoke down, and prone behind a wall/rock/cover, and they won't follow you. Because they didn't see/hear you go there. This does not work against some units like Stalkers(the only units I know of with this feature), because they have a faux "sense of smell" and can detect you if you are within their range regardless of where you are, or if they saw you or not. 2. The bots shoot into the smoke, because they shoot whenever they feel like an enemy may be nearby, even if there isn't one. They try to trick you into thinking they've found you. And through smoke, why not let off shots just in case? Bots will shoot in literally RANDOM directions if you Spear an outpost from 100+ meters away. Because they don't know where it came from, but they want you think that they do so you reveal yourself. 3. If you're actually a stealth oriented player, smoke is an invaluable tool in bot missions. One of my favorite builds is running Eagle Airstrike, Eagle Smoke, Orbital Railcannon, and Spear with the Combat Technician medium stealth armor, and being an absolute powerhouse that wanders the map and destroys every bot outpost while my team deals with the bigger threats. People seem to think the ONLY way to play this game is going full offense all the time, and that is blatantly false. I often run Smoke grenades, Supply Pack, Gas, Mines, etc, and easily mop up the majority of enemies. It's HOW you use them, not WHAT you use that matters.
I tell you, y'all are sleeping on the smoke. It came clutch and have been useful a lot of times against bots. Running away from them if far more viable than the bugs and in flat planets like Ustotu is a god send being able to have cover while you are stuck behind a rock.
I agree with the list except for the Railcannon Strike, which I’ve actually found to be underwhelming You said it’s consistent but actually listed a number of inconsistencies with it and ultimately you’re using a long cool-down stratagem to take down just one ‘big’. I don’t think that’s worth it, especially on higher difficulties. I will say that it gets better the more people pick it as that mitigates against its drawbacks considerably, but for me it’s a B
Something I feel should be said about the gas strike is that it's delivered in a ATLAS cannon shell that seems to deliver damage similar to the orbital strike. In fact I've used gas strikes for anti-structure purposes to close bug holes, destroy bot factories, as well as the fortified research stations. The downside being that since its payload is gas and not high explosives you've gotta make sure the shell itself impacts what you want destroyed.
To add on to this, the orbital gatling barrage more than proved itself on the termicide tower missions, along with eagle strafing run in that they are accurate, low-collateral calls-ins that didn't risk damaging the silos and forcing a reset, while also providing good area control and damage when dropped on the primary attack routes used by the bugs.
I’ve taken out more than one mid sized base of both bug and bot varieties with one use of the walking barrage. If you get lucky it can hit all fabricators/holes without you needing to set foot in the base yourself.
I like the airburst for bots as it will still destroy tanks when tossed on top of it. The airburst will strike their weakspot and destroy them just like a normal orbital but now you have an AoE attack as well.
I do enjoy the walking barrage on bugs because I throw it in front of me and point it towards the bug breach It will kill the ones closest to me, then move backwards and sometimes its good VS bug holes as well to clear it out
Me and my friends had games when we all using 120 and 380, bot heavy base gone in seconds, and it is just so great to watch lol (if all 4 players use them together, definitely S tier...for fun)
380mm covers a wider area and for longer which means it's more likely to miss and TK. 120mm fires much faster and covers a smaller area. They have separate uses, to each other.
I think since the smoke effects the aim of the projectile enemies, that would give it more viability. Also I know this was meant to be a standalone list, but I do love using EMS with the gas strike. it's a vial combo.
Gatling barrage is not good for killing enemies sure but I run it frequently for area denial against terminids because of how long it lasts. I use it especially in bottlenecks around extract and its effective area is approximate to the size of a nest, adequately clearing them out so you can collapse a few tunnels. Then again I am also only level 14.
I personally find gas to be pretty useful on but missions ASSUMING we have all other bases covered. If you get a bug hole, drop gas on it, and everything short of charges gets melted before it can get out. Team should def bring laser/rail/500 first, but if people already have those, I like gas.
If I'm hitting something like a bug base, I like to queue the 380mm, then immediately after the 120mm. I use both so the 120mm hits everything in the center, while the 380mm hits the outside edges and those trying to chase after me when everything starts going off. :D
Very good and informative video, and pretty much didnt miss any points i could think of about any of the orbitals. However i have to disagree with the Orbital Laser. That thing is NOWHERE being close to an S-tier. To be honest, it sucks, and can be put in C-tier at its absolute best. The ONLY good usecases for an orbital laser are as a total last-resort panic button (and as such it will not really make a difference if you have a couple of titans on you) or to throw it on a super-large automaton base, which it very often still fails to clear, especially if there happens to be multiple tanks/hulks inside. It does NOT do well against single, heavily armored targets (takes pretty much the whole duration to take down a single charger, lmao), its not super good at cleaning up crowds of medium to small mobs either, it's decent at this role at best. Pair that with the insanely long cooldown and limited uses, and you have a prime example of something that is super-flashy, but not really very effective. Oh, i would also put the Airburst in S-tier. I ALWAYS carry one on bug missions, and its pretty much an unconditional reflex on my end that whenever i see "Bug Breach Detected", my hands just go CTRL-D-D-D and throw it at the edge of the breach happening with a little delay to let the crowd build up. Usually cleans up pretty much the entire breach but chargers/titans, to whom it still deals a VERY considerable chunk of damage and can even take them out if it hits really well. Pretty much every time i throw one i see at least X20 pop up on the bottom of my screen.
I personally would rank gas strike an S in bugs mission. Low cooldown, can destroy one bug hole. If thrown correctly, it typically kill 15+ bugs, my highest count is 47 on top of a bug breach. It can even kill a charger if it stays in it long enough in it. For people always carrying big explosives, this is another big reason I carry gas, niche but an S from me.
The gas strike comes down in a hellpod like canister, I’ve killed bike titans by throwing the beacon on their face and the gas canister explodes on them, I’ve also sealed bug holes this way as it counts as explosive damage
I’ve been using the gas strike in unison with the EMS orbital ,it’s pretty strong and only leaves the larger enemies for me and my team to focus on with our support weapons
Smoke has never done a single thing for me or any of my teammates in 200 hours of this game. Glad you get some use out of it, but it does nothing in my games.
Be careful of the airburst strike when you’ve had a lot of mission time elapse. The arc on it is much more pronounced since it’s cone shaped, so you may end up making one teammate into half a teammate if you get too close to them.
I feel like the 120 and 380 buff was negligible. I haven't noticed a signifigant enough reduction of the spread to justify its use. Especially when you consider its cooldown.
The Orbital laser is my Boss Killer ... For Kill Boss missions its super convinient but its still sad that Bile Titan Hunt missions are Hard NOT because of the Titan but because of EVERYTHING ELSE
Railcannon S Tier? For what? Every 4 min you can kill 1 Hulk or Charger. LOL. Any support weapon can do this for you easily and on 7+ you get like 1 Hulk/Charger every 2 min. It's A at best.
It's his personal opinion list not any kind of community voted thing he says " I like , I hate " I know it's irritating when someone doesn't do same choices as you
I've the exact opposite experience with the 380 v 120. The 120 seemed to have a small enough spread to semi reliably hit something. I've never seen 380 hit anything and can land well outside even the biggest bases.
My favorite is the laser paired with an eagle strike. I open with the eagle and try to save the laser for big juicy targets. But if people aren’t bringing a lot of titan killers I’ll swap the laser for the rail cannon strike.
I highly doubt Orbital Gas and EMS sharing the same duration cooldown is just a coincedence. Yeah, it's 2 stratagem slots, but it's a VERY nice pairing on top of a bug breach. Lob the gas first since it lasts longer (20s vs 15s), then the EMS. Have a buddy drop an Eagle Napalm on that and you can pretty much forget that breach exists so long as a charger or titan doesn't pop out of it 380 makes clearing out large bot bases a breeze if you can lob it into the middle of them. For the smaller bases, an Eagle Airstrike does the job nicely
i take orbital gatling barrage,gas bomb and expendable anti-tank against bots and bugs,the cooldowns of these make it so im CONSTANTLY dropping heavy ordinance on the enemy leading to 400-500 kills per game and while im not killing biletitans in one hit with these i am at least doing lots of damage to them and keeping the tiny ones off my teamates so they can fire a railcannon.
The bots also lose you if you move after the smoke has been deployed. They'll shoot where they last saw you and then move towards that area to investigate. It allows you to reposition yourself when you're overwhelmed. I've also used it to create a path to move away from their huge cannons line of sight since those rules apply to it too.
They need to differentiate a few stratergems a bit more. The two orbital barrages, for example, the 120, should have half the cooldown or be 2x as accurate so thag it makes up for the smaller booms. The machine and gatling turret aswell one is just better.
I really wish there was a barrage that acted like moses parting the red sea where it created an EMS or explosive cover that parallels the player, giving them a straight path while everything parallel to them is stunned or blown up. MOSES BARRAGE.. or HOLY DIVER
They should just replace the orbital smoke with some kind of enemy location revealer, its still uses smoke but enemies that walk trough it are revealed on the hud and have all their weakpoints take bonus damage.
Somethin tells me I need to either try orbital gas again, or I'm assuming the PS5 damage glitch is in full effect here... When I used gas before, it was difficult to tell if it did anything outside of maybe killing a few scavengers during a bug breach. I see people in the comments saying you get tens of kills? Hmmmm...
True. It's possible to get a big killstreak with the gas orbital. I had a 42x killstreak with it last night. The thing to bear in mind here is that this orbital works best against weak to medium armored enemies. So if you're ambushed by a pretty big swarm of those nasty bugs, then this orbital can be very effective, really. It's gas that hangs around for a time. The longer you stay in there, the more damage it will do. What's true, though; it doesn't work well against big/heavy armored enemies. So don't use it against chargers or bile titans.
If you get the throw right, everything short of a brood commander to come out of a breach will die. That's a ton of kills. Unfortunately, at higher difficulty you shouldn't be fighting the breaches, so it does fall off in usefulness.
This is erking me a little. I just watched your eagle video and it's the same issue. You don't know how to use smoke. It's for covering out while you cross large open areas. The bots continue to spray through it but with maximum suppression and not tracking. If you drop smoke on you your doing it wrong. You should be dropping it as close to the enemy as possible so you remain situationally aware while they feel the maximum effect from the smoke.
Bad take on smoke honestly Sure it breaks line of sight to cover an escape or let you focus one group over another but that's not using your head very much You can get objectives done safely, retrieve samples/weapons from hostile areas, engage enemies 1v1 within the smoke, etc... Also, it's use case over eagle smoke IS the shape it's deployed in. Orbital smoke is for area cover (since it's deployed in a triangular shape), and eagle smoke is more of a smoke screen as it's deployed in a line
The railcannon is decent but not the same tier as laser. The fact that it can't reliably one tap bile titans makes it a wasted slot. Yes, it can one shot chargers but if chargers were your main problem then you're better off taking EAT and strip their leg armor in one shot or just call the stratagem its head and function like a semi railcannon anyway.
If I remember right, the bile titan's two nickelodeon slime sacs on its underside being broken brings it to the threshold for rail cannon to be lethal. Do the same thing before using the laser to give it more time to clear up stuff after the titan's dead as well. These are just options I consider with BT engagements. My buddies prefer to use the 500kg for titans and I don't blame them. Shit looks glorious when they land a direct hit.
@@Chronodox one thing i don't like about 500k is that planet effects that delay eagle arrival tend to happen frequently to accurately drop on a titan while being chased by a swarm.
"Orbital smoke is the worst." Your opinion is respected, but I must disagree. All smokes work pretty much equally (which is fine), and they're a life saver worth bringing always. Particularly in high difficulties. The rest of the stuff I also disagree, but hey, different stuff for different likes, right?
The orbital gattling is a bit disappointing, like come on, the eagle support ship has more guns than the huge ship you have in orbit. It should have a you just angered the gods, and now you will pay kind of feel
I still use the smoke orbital when using the sniper sumtimes and ill throw a sentry after the smoke to stall them from crossing the smoke while i get away to go to an objective
To me, orbital vs eagle depends on how the battle goes, if it's more steady and uniform then orbital, but if it's shorter but more difficult battles then eagle due to the low cooldown between call-ins and then send it back to re-arm after. Except the 120mm, it's still inaccurate as f*ck, 9/10 times it dosen't hit anything in the middle.
The 380mm and 120mm are so much better now that they have a tighter spread. Before they werent great at all given how big the spread was and were unreliable in taking out even the biggest bases.
Still wish it would fire faster, the longer duration gets in the way more than it helps. Like, twice as fast. It would feel like a real "bombardment"
Yes I usually layer thr 380 with the walking, or I use one of the other and layer it with a few airstikes and clusters to clear out nests and posts easily.
They still are kinda meh. It's still to random and large of an area. I put one ON a tank and it never hit it.
@LiveLNXgaming you don't put them on a tank. They really supposed to be used to as defense to stop incoming waves into an area, but you use them to clear nests and bot posts.
@@LiveLNXgaming Don't use it to take down specific targets. Use them against bot factories and bug holes.
But the best orbital strategem is friends we made along the way
I mean reinforcements are shot from orbit so, yeah you’re absolutely right
Well said, democracy just wiped a tear of joy from her eye
@@royisabau5reinforcements are actually meant to be thrown at the enemy. They are a stratagem after all
yes
SOS Beacon > any other stratagem 🙌
Orbital smoke strike should be like standard issue for every mission without the need taking one stratagem slot.
I feel this should be the case for the machineguns too. As it is, nobody but low level characters bothers to use them, and they would make for a good backup option in case you need to leave your main weapon behind and the replacement is still on cooldown.
@elgerifico Machinegun is still very good vs. Automatons if you have a squadmate that's dedicated AT dealing with Hulks and Tanks.
@@_fourtwoseven And you need someone with a Scorcher/autocannon/grenade launcher to quickly clean up all those Scout Striders and Devastators.
@@elgerificoI run machine gun on helldive for terminids. It’s really great
@@elgerifico Machine guns are way too good to be free. It's like the Orbital precision strike- not the best or the flashiest but gets the job done. Need some quick, cheap crowd control? Let 'er rip. Need to suppress the bots? Squeeze down the trigger and watch them bumble about. Seriously, the thing is so good for any mid-small enemy, very good against hordes. One guy in the squad should definitely carry it during bug missions, it'll melt anything except chargers and bile Titans.
Gatling Barrage shuts down bug breaches. Throw it right at the bug breach and it mulches 90% of what crawls out.
😮😮😮
Same for gas
Ikr, I instantly disagreed with his placement of it. I’ve used it to get 500+ kill games so it can’t be that bad
The Orbital Airburst does the exact same thing, but better.
There is literally ZERO reason to use the gatling once you've unlocked the airburst.
@@Rumcajs981hoping someone disagrees with you so I can see the conversation. I've seen two sides to this coin
Glad to see Orbital Airburst get some love. As a mostly solo mid-tier player I love that thing. Great for dealing with some of the huge ‘endless breach’ hordes that chase me around. Chuck it at my feet while running and I can be sure that Charger will be slightly wounded and totally isolated for my - slightly slower - railgun shots.
And for older guys like me with lousy memory I can handle -> -> -> just fine lol.
People underestimate the gas orbital. I love it. Had a few big killstreaks with it last weekend.
I've found the Gatling barrage to be super useful, more so than the cluster bomb sometimes. If you're running and have a line of bugs following you throw it down and the bugs will walk into it and be deleted. It also takes down medium armor which the cluster bomb doesn't. I've gotten 30+ plus kills from this before.
It's just nice. Just cleans up the horde and can stun the big boys too
Wait, gatling has medium pen? That's interesting.
Yup and the minimal cooldown means you can spam this every engagement
i did not know this. i will definitely give it a try 👍
You should post a video about how you use it honestly, sounds intriguing
I think the gas should deteriorate enemy armor as a buff
It does
@@rythmicwarrior does it? Like it lowers their ratings from heavy to medium, or medium to light?
It doesnt, it does flat hp damage. @@rythmicwarrior
@@TheSIyFox Hmm, interesting
would be cool to gas a charger and see it walk out with its armor stripped or made so brittle it strips on contact from light penetration
Like the armor break mods from deep rock where your weapon shreds armor off
Quick tip for fast and fun charger elimination.
First you need the EAT, because it one minute cooldown.
Second you need a charger, closer is better.
Third hit the f"""r with the beacon, and bee sure it stuck, for an economic an very fast reloading horbital raill effect.
Add bonus now you have two very effective armour pircing weapon to eliminate more chargers.
Have fun helldivers and good hunt.
Can't fight for democracy on an empty stomach!
exactly! this is why the Devs made an achievement for killing a charger with the supply drop to teach the players to be more creative and that the pod deployed stratagems follow the blue beacon.
person with the anti tank weapons dead or not around? try using your deployable stratigems that are probably off cooldown. also good to chunk off armor and have a backup on the ground for when another player gets redeployed and all their things are on cooldown or they did not bring a backpack or their deployed weapon is low on amo
Another tip: sticking it on them is the the most consistent if you throw it at them when they do their wind up animation for their charge
@pockets8548 I'm just kidding. I have no idea what you're talking about eating in the game lol
The biggest issue with orbital strikes, except for the railcannon and the laser, is that there is just no reason to take them over airstrikes. Their cooldowns tend to be twice as long as they should be imo.
I usually take 1 airstrike and 1 obital because it take time to use another airstrike
Eagle re arm time is kinda long but if I take airstrikes, 500 kg, and 110 rockets that's 8 really good stratagems that are basically back to back usable. Only one I can see maybe getting a bit longer is laser just because the limit is unnecessary but it it is really strong.
Eagle stratagems are just better in pretty much every way which is disappointing. Airstrikes can clear outposts, rocket pods take out larger enemies efficiently (one shot tanks, completely open armor on chargers and bile titans) and the 500 kg is a great jack of all trades stratagem, not really being great at anything in particular but can do just about all of it.
Orbital strikes pro should be single use but shorter cooldown than rearm to compensate
I 100% agree as much as I love things like the laser it’s not worth using unless it’s the 12 min mission to kill targets such as rediculously long cooldown no point in really giving more than one cus it takes forever to get it back
Orbital strikes should have overwhelming power behind them as if you just angered a god.
Yep, exactly. Its kind of ridicolous that an ENTIRE Eagle rearm time is shorter than the cooldown of most orbitals.
But shh, lets shut up about it. From decisions in recent patches it seems that Arrowhead has hired some of Gaijin's "biggest" brains in balancing, and if we keep giving them ideas we will get the Eagle rearm time doubled soon.
i find the 380mm a good way to clear the map during eradication mission in case your team gets overwhelmed, managed to clutch a 8 mission by throwing it down while the rest of the team were dead.
The only time I saw a teammate use the 380mm was on the middle of the point during level 9 eradication when everyone was alive
I feel smoke is underated on this game as people dont quite understand how to use it effectively yet. It's smoke not a shield... enemies will fire through it in whichever direction they last saw you. Si if you are stood there in the same area you will be shot. Breaking their line of sight is incredibly useful if you are bogged down and n3ed to ger away. Its also great for flanking the enemy as they again will move through the smoke in the direction they last saw you giving you the opportunity to get an angle on those squishy spots. Even the smoke mushrooms are helpful setting those off saved my ass more than once. 😂
The problem isn't that smoke is worthless, it's that it's worth less than any other available option (other than maybe gas cloud)
@@OrdigTroll absolutely all of them are situational same as the guns and equipment. Which is why I personally believe everyone should have something different so you cover all bases and are prepared for any situation.
@@OrdigTrollit depends. I would probably never take smoke to the bug front. But on Autpmazon escort missions its a must for me.
The problem is that I can only bring 4 stratagem, so taking smoke means I can't take something else.
I can use a walking barrage and chase behind it to attack upfront and do damage. With the smoke I maybe use it right and gain maybe an advantage if the situation is right.
@@TheCarloCarlone 4 is more than enough Eagle airstrike, weapon, support and either smoke or another stratagem because smoke grenades exist dude ✌🏻 stealth is underrated I took out a jamming tower without rasing an alarm right up until I set the hell bomb off by then I was outta there and they couldn't see where to shoot its great fun. Practice makes perfect ✌🏻
I love the gas strike, just throw it on top of a bug hole and it kills all the little bugs quickly and weakens anything else that crawls out. Would love to see it get a small buff of some sort though.
With how goddam quickly it melts me, I’d expect it to kill enemies a bit faster too but guess not
My theory is that the gas is made from Terminid bile, due to how we see that bile spewers can kill other terminids (but not as fast as they can kill you).@@Ayto27
I run it with the ems grenades with +2 from armor, so it’s essentially a breach wipe on a 75 second cd.
I see no reason for it to get a buff, except for maybe less damage to friendlies.
My favourite orbital strike is... ahem... The 120mm + 380mm + Walking Barrage all together on the same spot.
Not nearly as effective as it may sound but oh boy does it look cool!
If multiple teammates picked up the 380 you could easily clear a bug nest without even stepping foot in the same zip code.
I agree that Percision Strike and Airburst are both very slept on. Precision Strike has the stopping power of Railcannon minus the auto-aim and Airburst is always nice to have in your back pocket, especially on missions that scramble your Strategems.
Pressing right 3 times and summoning your mech can be a little annoying depending on the situation, but it can also be equally satisfying too.
I love the massive explosion the precision strike creates. I wish it had a slightly bigger radius sometimes.
@@thelouster5815bigger radius + shorter cooldown and it would become one of the best stratagems
Smoke is actually really good on bots. Thing is, its not a reset of combat. Its not a barrier. It restricts line of sight, and it does so very well. If you throw smoke and stand in the same spot, then yes you'll die. You can retreat or reposition while they shoot at the last position they saw you in prior to smoke.
380 barrage is good now against bugs with the level 4 ship module tightening the cluster and if you use erupter or pistol GL, you can clean up the one to two holes left in major nests with ease
Glad to see the EMS getting some love here
Why would I bring the EMS if I can cam spam it with my Mortar EMS
@@Ace-Intervention Because it's way faster and you get to decide where it lands, I think the duration is longer on the field as well.
@@JonathanFlexx ems mortars can make constant barrages making it perfect for when you get surrounded during defense missions and you can also just plop it down and escape making it perfect for outrunning an entire horde of enemies, while the ems strike only covers one area. I just plop one ems mortar down near factories/nests and enemies can barely move making it easy for my team to take them out.
I don’t think people know this but certain stratagems if you ping prior to the throw. Your ship will lock onto the target to hit the ping.
Like which stratagems?
@@kronosDking Eagle rocket barrage and railcannon strike I'd assume
such a kake new don't listen to this
This is untrue. Some stratagems just have a Lock On mechanic, where they target specific types of enemies (usually based on size) when thrown/deployed. Pinging an enemy before a Stratagem does nothing.
@@Mister_Blean We should actually test this. When reading this i also assumed this guy has no idea what he is talking about and simply does not realize some stratagems are targeted, but after a consideration, maybe there is a mechanic specifically for the targeted ones, where you can ping something for your ship so it knows what target you want it to hit?
Gatling Barrage is low-A or B Tier. It’s fantastic for softening up bot drops and bug breaches. It also works well for setting up choke points and covering retreats. It’s not strong in terms of damage, but its versatility.
The gatling is high tier for bug breaches. Drop one where they erupt from the ground, and having a steady stream of damage on a small area over a long period of time plays to all of that stratagems strengths, and the low cooldown means youll always have one to respond with
120 and 380 are a must bring for me now on bot missions they absolutely destroy big bases
I love the 120 for bug nests. For the bigger nests
it can destory them completely without needing me to waste eagles or grenades on it. You just gotta space out which nests you use it on
I'd still go with walking barrage. Same principle with 120mm and 380mm, but I like knowing which direction the barrage will go so you can aim it properly and when it starts to "walk" you know which parts are safe to move in to, to clear the base if it missed a fabricator or holes. It's just faster than waiting for the whole duration to be over before moving in. Has lower teamkill probability too.
But I had fun with 120 and 380mm too. after the update we had a full team of 120mm and 380mm, I like how they're more reliable now compared to how they were before
@mychanneL094 walking barrage is cool but there's so awesome and theatrical about throwing that 120 and 380 into a base then opening your arms out with the hug emote and watching the show
The 380mm barrage is SO satisfying.
Just
"Nope, I don't feel like dealing with this base. Have a present, I'm gonna go hide for 30 seconds."
I'd bump Airburst up. It is extremely valuable for clearing nests as it strikes from above so the cone shreds everything around. You can toss one into the middle of the eggs and it's often a walk-away completion. It's more effective on breaches than gattling, can quickly clear POI/outpost guards, often before a reinforce can be triggered. It doesn't have the area of effect of a Eagle Cluster strke, but it can be more forgiving if your toss falls short as stuff tends to walk towards you once alerted. "The first one didn't miss, it was just to get you to turn around." :)
I do not care that orbitals are not 'the best'. My usual loadout for bugs while playin with friends is autocannon + 380 + airburst + 500kg. I love it that sometimes you just throw 380 and complete objective and airburst has easy code and short cooldown and basically kills everything in the radius, then 500kg/autocannon to finish things off. Tried laser but on difficulty < 7 it's kinda pointless
glad to see the shield relay + orbital barrage combo getting love
I feel like you underestimate smoke, even though the orbital smoke stratagem definitely isn’t the best way to deploy it. Not only does breaking LoS with smoke through a choke basically end any chases (which may as well be equivalent to killing all the enemies), the AI get extremely braindead when around smoke in general. Bots in particular will just spend time firing into it (they just assume you’re still there), before investigating, often 1 by 1, allowing for very efficient and easy kills. It often effectively can cut off one side of the battlefield from effectively engaging you, and is very useful for hit and run approaches. I don’t typically use it for bugs as much (though it can work there), but smoke is pretty insane against bots when utilized properly.
Don't disagree about the utility he missed on bots, but that job is better accomplished with EMS mortars, which actually just outright stun them.
EMS is great too. Often find the mortar a bit hit and miss due to it being in control of what it wants to target and where it hits though personally. Love me the EMS strike for sure, hoping stun grenades will be amazing.
@@clarencewalters338arent ems mortars like locked behind level 20?
@@g00gleisgayerthanaids56 I believe so but levels go by VERY fast
The 380mm is great to throw on big bot bases and walk away to continue your mission. So far I’ve never had it fail to finish off a base since the buff. Done right the bots will have no idea what hit them and you’ll get away scot free. Just make sure you aim well when you throw it.
I like the gatling gun much.
Sometime on a 4 player mission, my loadout is:
Gatling gun
Orbital Strike
500kg bomb
Laser
With only the 500kg eagle, the cool time on this and the orbital strike is like the same. So you have a big destroying loadout in very little cool out time.
The laser is the emergency when to many enemies overrun you
The gas strike also destroys buildings (fabricators and nests) if the initial impact lands on them. It is a solid option for locking down breaches. Automatons also tend to stay within the cloud. Coupled with EMS mortars or EMS strikes, it can make a difference.
I would LOVE to see a visual indicator of all stratagems AoE so your team can kbow not to push in, or to move out of the way. Think of how EDF does it.
Don't get me wrong, I agree, but also I like the chaotic nature of the game, friendlies dying in dumb ways n shit. It's easy to laugh off and keeps the game fun. Remember when we all liked the game cause it was fun and the deaths were wild and unexpected?
@@TheMcstevester Clarity is important, and getting kicked after 35 minutes because your teammate ran into a wide range stratagem and died is not a good time. Especially with the highly random nature of the orbital barrages leading to excessive team deaths, even a subtle range indicator would be a huge blessing. And, the longer you play a game the less funny that kind of stuff is.
I usually just create my own game if I'm not playing with friends, but only up to 7 diff, just so I don't have to deal with crybaby hosts that kicks people just because of their loadouts. 😂😅
Where's the fun in that?
Not showing that is a very intentional choice. I think that would get rid of a lot of the need to communicate and stay alert.
I actually really like the walking barrage. It’s like a big eagle strafing run with explosions, making it way easier to aim than the standard 380 or 120 barrages. Sure, it’s still inaccurate, but you can somewhat direct the explosions in one line, which is great for when you want to advance into the enemy lines or deploy it as cover for when you’re running away
The gas orbital should be higher imo. If you ever get a bug breach, throwing orbital gas on it pretty much shuts down the whole breach. It won't kill chargers and brood commanders, but I regularly get 20-40 kills when used on breaches.
Oh hey! Fancy seeing Sheenshots covering Helldivers 2! XD
The orbital ems strike is perfect for the escort missions its low activation time and the ability to stop enemies before they kill all the scientists and drain my credits was a life altering realization for me 😊
With the new emp grenades the precision is amazing
Bile Titans always seem to shrug off the orbital rail on Helldive difficulty. Which is why I hate using it. In my experience the best general kits, for a lone wolf playstyle at least, are:
Automatons: Air Strike (hands down the best for clearing Outposts and incredible against tanks), Laser (for really bad situations), Bubble Shield Backpack (practically a must-run given how many devastators will spawn), Railgun/Anti-Mat (Railgun for most players, Anti-Mat for those with incredible accuracy)
Bugs: Laser, Autocannon/Mortar (depends on the mission and will destroy Bile Titans if put in a good spot away from chargers), Jump Pack (massively underrated for getting out of bad situations or atop rocks), Grenade Launcher (for bug holes)
These are my go-to stratagem loadouts for Helldive diffuculty whether I play solo or just lone wolf it with a squad and clear out half the map while they waste reinforcements
With the new changes to heavy enemy spawns being decreased but the increase on smaller ones. I’d say the airburst is moving up on the list because it’ll kill down these new massive swarms and waves like butter
I mean, the smokes work just fine. Now I know this is about orbitals in general, but I'm just talking about smoke, so nobody get their panties in a bunch and freak out.
1. The reason enemies still follow you through them is because of the game's logic, they saw you go into the smoke, so you're either in the smoke or on the other side of the smoke. Throw a smoke down, and prone behind a wall/rock/cover, and they won't follow you. Because they didn't see/hear you go there. This does not work against some units like Stalkers(the only units I know of with this feature), because they have a faux "sense of smell" and can detect you if you are within their range regardless of where you are, or if they saw you or not.
2. The bots shoot into the smoke, because they shoot whenever they feel like an enemy may be nearby, even if there isn't one. They try to trick you into thinking they've found you. And through smoke, why not let off shots just in case? Bots will shoot in literally RANDOM directions if you Spear an outpost from 100+ meters away. Because they don't know where it came from, but they want you think that they do so you reveal yourself.
3. If you're actually a stealth oriented player, smoke is an invaluable tool in bot missions. One of my favorite builds is running Eagle Airstrike, Eagle Smoke, Orbital Railcannon, and Spear with the Combat Technician medium stealth armor, and being an absolute powerhouse that wanders the map and destroys every bot outpost while my team deals with the bigger threats.
People seem to think the ONLY way to play this game is going full offense all the time, and that is blatantly false. I often run Smoke grenades, Supply Pack, Gas, Mines, etc, and easily mop up the majority of enemies. It's HOW you use them, not WHAT you use that matters.
Gas and ems on a bug hole destroys it the combo together is amazing
I tell you, y'all are sleeping on the smoke. It came clutch and have been useful a lot of times against bots. Running away from them if far more viable than the bugs and in flat planets like Ustotu is a god send being able to have cover while you are stuck behind a rock.
I agree with the list except for the Railcannon Strike, which I’ve actually found to be underwhelming
You said it’s consistent but actually listed a number of inconsistencies with it and ultimately you’re using a long cool-down stratagem to take down just one ‘big’. I don’t think that’s worth it, especially on higher difficulties.
I will say that it gets better the more people pick it as that mitigates against its drawbacks considerably, but for me it’s a B
Something I feel should be said about the gas strike is that it's delivered in a ATLAS cannon shell that seems to deliver damage similar to the orbital strike. In fact I've used gas strikes for anti-structure purposes to close bug holes, destroy bot factories, as well as the fortified research stations. The downside being that since its payload is gas and not high explosives you've gotta make sure the shell itself impacts what you want destroyed.
To add on to this, the orbital gatling barrage more than proved itself on the termicide tower missions, along with eagle strafing run in that they are accurate, low-collateral calls-ins that didn't risk damaging the silos and forcing a reset, while also providing good area control and damage when dropped on the primary attack routes used by the bugs.
I’ve taken out more than one mid sized base of both bug and bot varieties with one use of the walking barrage. If you get lucky it can hit all fabricators/holes without you needing to set foot in the base yourself.
I like the airburst for bots as it will still destroy tanks when tossed on top of it. The airburst will strike their weakspot and destroy them just like a normal orbital but now you have an AoE attack as well.
I do enjoy the walking barrage on bugs because I throw it in front of me and point it towards the bug breach
It will kill the ones closest to me, then move backwards and sometimes its good VS bug holes as well to clear it out
What's best for exploding factories and bug nests?
Me and my friends had games when we all using 120 and 380, bot heavy base gone in seconds, and it is just so great to watch lol (if all 4 players use them together, definitely S tier...for fun)
I love the Airburst so much against bugs and it CAN kill Chargers if it hits their ass enough, though it is very unreliable in doing so.
Wild how good the orbital precision strike is still goated even tho it’s a starter you can stick the marker onto a charger and it one shots it
380mm covers a wider area and for longer which means it's more likely to miss and TK. 120mm fires much faster and covers a smaller area. They have separate uses, to each other.
I think since the smoke effects the aim of the projectile enemies, that would give it more viability. Also I know this was meant to be a standalone list, but I do love using EMS with the gas strike. it's a vial combo.
Gatling barrage is not good for killing enemies sure but I run it frequently for area denial against terminids because of how long it lasts. I use it especially in bottlenecks around extract and its effective area is approximate to the size of a nest, adequately clearing them out so you can collapse a few tunnels. Then again I am also only level 14.
I personally find gas to be pretty useful on but missions ASSUMING we have all other bases covered. If you get a bug hole, drop gas on it, and everything short of charges gets melted before it can get out. Team should def bring laser/rail/500 first, but if people already have those, I like gas.
If I'm hitting something like a bug base, I like to queue the 380mm, then immediately after the 120mm. I use both so the 120mm hits everything in the center, while the 380mm hits the outside edges and those trying to chase after me when everything starts going off. :D
Very good and informative video, and pretty much didnt miss any points i could think of about any of the orbitals. However i have to disagree with the Orbital Laser. That thing is NOWHERE being close to an S-tier. To be honest, it sucks, and can be put in C-tier at its absolute best.
The ONLY good usecases for an orbital laser are as a total last-resort panic button (and as such it will not really make a difference if you have a couple of titans on you) or to throw it on a super-large automaton base, which it very often still fails to clear, especially if there happens to be multiple tanks/hulks inside. It does NOT do well against single, heavily armored targets (takes pretty much the whole duration to take down a single charger, lmao), its not super good at cleaning up crowds of medium to small mobs either, it's decent at this role at best.
Pair that with the insanely long cooldown and limited uses, and you have a prime example of something that is super-flashy, but not really very effective.
Oh, i would also put the Airburst in S-tier. I ALWAYS carry one on bug missions, and its pretty much an unconditional reflex on my end that whenever i see "Bug Breach Detected", my hands just go CTRL-D-D-D and throw it at the edge of the breach happening with a little delay to let the crowd build up. Usually cleans up pretty much the entire breach but chargers/titans, to whom it still deals a VERY considerable chunk of damage and can even take them out if it hits really well. Pretty much every time i throw one i see at least X20 pop up on the bottom of my screen.
I personally would rank gas strike an S in bugs mission. Low cooldown, can destroy one bug hole.
If thrown correctly, it typically kill 15+ bugs, my highest count is 47 on top of a bug breach. It can even kill a charger if it stays in it long enough in it.
For people always carrying big explosives, this is another big reason I carry gas, niche but an S from me.
The gas strike comes down in a hellpod like canister, I’ve killed bike titans by throwing the beacon on their face and the gas canister explodes on them, I’ve also sealed bug holes this way as it counts as explosive damage
I’ve been using the gas strike in unison with the EMS orbital ,it’s pretty strong and only leaves the larger enemies for me and my team to focus on with our support weapons
Smoke ,F tier? I can’t tell you the amount of times smoke has saved us and how many times groups told me to change it and we could have used it .
Smoke has never done a single thing for me or any of my teammates in 200 hours of this game. Glad you get some use out of it, but it does nothing in my games.
Maybe solo missions could work better for stealth i suppose
Be careful of the airburst strike when you’ve had a lot of mission time elapse. The arc on it is much more pronounced since it’s cone shaped, so you may end up making one teammate into half a teammate if you get too close to them.
I feel like the 120 and 380 buff was negligible. I haven't noticed a signifigant enough reduction of the spread to justify its use. Especially when you consider its cooldown.
The Orbital laser is my Boss Killer
...
For Kill Boss missions its super convinient
but its still sad that Bile Titan Hunt missions are Hard NOT because of the Titan but because of EVERYTHING ELSE
Honestly I would have the percision orbital strike in S simply due to the power, early availability in the game, and very fast cool down
useing the EMS and orbital precision strike sounds kinda like good combo
Railcannon S Tier? For what? Every 4 min you can kill 1 Hulk or Charger. LOL. Any support weapon can do this for you easily and on 7+ you get like 1 Hulk/Charger every 2 min. It's A at best.
It's his personal opinion list not any kind of community voted thing he says " I like , I hate "
I know it's irritating when someone doesn't do same choices as you
It's fast, consistent, and looks cool
I've the exact opposite experience with the 380 v 120. The 120 seemed to have a small enough spread to semi reliably hit something. I've never seen 380 hit anything and can land well outside even the biggest bases.
Throwing an airburst on a breach will pretty much shred all the bugs coming out of it. It also breaks charger and bile titan armor.
Outward 2 been announced and sheenshots hasn't made a video yet?! Sheenshots where you at!?
Facts, I was eager for Sheenshots to make a reaction video to it
My favorite is the laser paired with an eagle strike. I open with the eagle and try to save the laser for big juicy targets. But if people aren’t bringing a lot of titan killers I’ll swap the laser for the rail cannon strike.
Gas strike is the best for area denial. Drop it into nests or bug breachs.
I highly doubt Orbital Gas and EMS sharing the same duration cooldown is just a coincedence. Yeah, it's 2 stratagem slots, but it's a VERY nice pairing on top of a bug breach. Lob the gas first since it lasts longer (20s vs 15s), then the EMS. Have a buddy drop an Eagle Napalm on that and you can pretty much forget that breach exists so long as a charger or titan doesn't pop out of it
380 makes clearing out large bot bases a breeze if you can lob it into the middle of them. For the smaller bases, an Eagle Airstrike does the job nicely
The gas strike is amazing for killing weaker enemies, its so long lasting
i take orbital gatling barrage,gas bomb and expendable anti-tank against bots and bugs,the cooldowns of these make it so im CONSTANTLY dropping heavy ordinance on the enemy leading to 400-500 kills per game and while im not killing biletitans in one hit with these i am at least doing lots of damage to them and keeping the tiny ones off my teamates so they can fire a railcannon.
Smoke does have a hidden stat that decreases accuracy of enemies, which is pretty good for bots
Shooting the bots also lowers their accuracy significantly.
The bots also lose you if you move after the smoke has been deployed. They'll shoot where they last saw you and then move towards that area to investigate. It allows you to reposition yourself when you're overwhelmed. I've also used it to create a path to move away from their huge cannons line of sight since those rules apply to it too.
They need to differentiate a few stratergems a bit more.
The two orbital barrages, for example, the 120, should have half the cooldown or be 2x as accurate so thag it makes up for the smaller booms.
The machine and gatling turret aswell one is just better.
Seems like stratagems need to be cost based instead of slot based. So there’s a reason to use the 120 barrage He barrage napalm barrage.
I really wish there was a barrage that acted like moses parting the red sea where it created an EMS or explosive cover that parallels the player, giving them a straight path while everything parallel to them is stunned or blown up. MOSES BARRAGE.. or HOLY DIVER
The orbatal Gatling barrage. It depends on how well you use it
The gas strike should be wider and last longer and it’ll be a great pick
They should just replace the orbital smoke with some kind of enemy location revealer, its still uses smoke but enemies that walk trough it are revealed on the hud and have all their weakpoints take bonus damage.
Is the 500kg bomb and the orbital strike the same thing?
No, the 500kg takes out anything directly above it as well as what it hits. The orbital strike only deals damage to the target it hits.
I don't know if you already know sheen but outward 2 has an official trailer now.
yeah bro, he knows. he almost cried. jk Sheen! 😂
Somethin tells me I need to either try orbital gas again, or I'm assuming the PS5 damage glitch is in full effect here... When I used gas before, it was difficult to tell if it did anything outside of maybe killing a few scavengers during a bug breach. I see people in the comments saying you get tens of kills? Hmmmm...
True. It's possible to get a big killstreak with the gas orbital. I had a 42x killstreak with it last night.
The thing to bear in mind here is that this orbital works best against weak to medium armored enemies. So if you're ambushed by a pretty big swarm of those nasty bugs, then this orbital can be very effective, really. It's gas that hangs around for a time. The longer you stay in there, the more damage it will do.
What's true, though; it doesn't work well against big/heavy armored enemies. So don't use it against chargers or bile titans.
If you get the throw right, everything short of a brood commander to come out of a breach will die. That's a ton of kills. Unfortunately, at higher difficulty you shouldn't be fighting the breaches, so it does fall off in usefulness.
This is erking me a little. I just watched your eagle video and it's the same issue. You don't know how to use smoke. It's for covering out while you cross large open areas. The bots continue to spray through it but with maximum suppression and not tracking. If you drop smoke on you your doing it wrong. You should be dropping it as close to the enemy as possible so you remain situationally aware while they feel the maximum effect from the smoke.
Chargers don't seem to get stopped by my Orbital EMS
Was this last chosen DEMOCRATICALLY?
Bad take on smoke honestly
Sure it breaks line of sight to cover an escape or let you focus one group over another but that's not using your head very much
You can get objectives done safely, retrieve samples/weapons from hostile areas, engage enemies 1v1 within the smoke, etc...
Also, it's use case over eagle smoke IS the shape it's deployed in. Orbital smoke is for area cover (since it's deployed in a triangular shape), and eagle smoke is more of a smoke screen as it's deployed in a line
The railcannon is decent but not the same tier as laser. The fact that it can't reliably one tap bile titans makes it a wasted slot. Yes, it can one shot chargers but if chargers were your main problem then you're better off taking EAT and strip their leg armor in one shot or just call the stratagem its head and function like a semi railcannon anyway.
If I remember right, the bile titan's two nickelodeon slime sacs on its underside being broken brings it to the threshold for rail cannon to be lethal. Do the same thing before using the laser to give it more time to clear up stuff after the titan's dead as well. These are just options I consider with BT engagements. My buddies prefer to use the 500kg for titans and I don't blame them. Shit looks glorious when they land a direct hit.
@@Chronodox one thing i don't like about 500k is that planet effects that delay eagle arrival tend to happen frequently to accurately drop on a titan while being chased by a swarm.
Laser Takes too long, Rail cannon spreads Managed Democracy Instantly.
I’ve been loving the new stun grenades but they can’t destroy environmental things so I’ll have to equip that ems orbital and see wassup
"Orbital smoke is the worst." Your opinion is respected, but I must disagree. All smokes work pretty much equally (which is fine), and they're a life saver worth bringing always. Particularly in high difficulties.
The rest of the stuff I also disagree, but hey, different stuff for different likes, right?
Airburst is perfect for melting bug breaches and bot drops.
Would love corrupted melee weapons for spectral blade, stonebreaker, world' edge, hero's sword and nightshade
The orbital gattling is a bit disappointing, like come on, the eagle support ship has more guns than the huge ship you have in orbit.
It should have a you just angered the gods, and now you will pay kind of feel
I still use the smoke orbital when using the sniper sumtimes and ill throw a sentry after the smoke to stall them from crossing the smoke while i get away to go to an objective
To me, orbital vs eagle depends on how the battle goes, if it's more steady and uniform then orbital, but if it's shorter but more difficult battles then eagle due to the low cooldown between call-ins and then send it back to re-arm after.
Except the 120mm, it's still inaccurate as f*ck, 9/10 times it dosen't hit anything in the middle.
Gas Strike is also very inaccurate. Its a savior when it does land on a bug breach but mostly it misses the marked spot.
My favorite is the laser
Gas and ems should be a larger radius.
I thought the Orbital Gas Strike would be higher on the list because you aren't affected by it while in a Mech.
it's damage is just toto weak to justify using over something else.