How to Practice: You're a Beginner

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  • เผยแพร่เมื่อ 4 ต.ค. 2024

ความคิดเห็น • 24

  • @misplaydave
    @misplaydave 4 ปีที่แล้ว +4

    Amazing video! I don’t play SFV but I’m going to use this for the games I do play

  • @totsuzenshi3882
    @totsuzenshi3882 ปีที่แล้ว +1

    Good points. My process in learning g a new char: don’t look at move sets. Play arcade mode and figure moves out that way through the hardest difficulty. Then do trials. Then go back and run Arcade hard and hardest executing combos learned and unique moves. Run casual matches to test level. Rinse repeat a couple of times. Then hit ranked. Placed in platinum with DJ and Juri. Working on Jamie now. Using Victrix controller with 6 button pad helped too over Hitbox this time. Having fun and winning over some who have hours in practice. Wonder what they say when they view my profile and most of my time is Arcade lolol.

  • @TheSith1111
    @TheSith1111 4 ปีที่แล้ว +5

    Capcom Fighter sent me here!

  • @scrambieggman5748
    @scrambieggman5748 4 ปีที่แล้ว +1

    Been waiting for this! Congrats btw!

  • @namzugedjd
    @namzugedjd ปีที่แล้ว

    This is exactly what I was looking for.

  • @Poserwootwoot
    @Poserwootwoot ปีที่แล้ว

    Saw you in the 2023 CEO! Loved your gameplay. I’m a ken main looking to learn! Today I take my 1st step!

  • @xcYT-tl5xp
    @xcYT-tl5xp ปีที่แล้ว

    so thankful for this, first time every playing with this new st6 and

  • @MikeLiteraus
    @MikeLiteraus 10 หลายเดือนก่อน

    Barely played any of SFV and playing SF6 I still feel like a beginner at 400 collectively hours lol 😂

  • @sonictrain1
    @sonictrain1 3 ปีที่แล้ว

    Neph sent me (the bad question I asked went something like " dang bro you kinda clean with it... How do I get like you?")

  • @robertgin9669
    @robertgin9669 4 ปีที่แล้ว +1

    Nephew I'm learning the game and I play Juri now. I started with Karin because of my favorite pro player Punk but she was to hard. Thanks for the video. I have more time on my hand now so hopefully I can play more to improve. I'm struggling with the combo system now n don't understand what it means to cancel into a combo, example Juri back heavy kick is two hits but is cancelable into combos? I think this is how justakid explained it.

    • @NephewDork
      @NephewDork  4 ปีที่แล้ว +2

      There's two main terms when talking about combos. "Canceling" and "linking". Linking is when you do a move after the first one fully recovers and it still combos. In some cases, buttons are cancelable. This means that you can do another move during the recovery frames of the first one and it'll still come out. Juri back heavy kick is cancelable on both hits I believe into any special move. So if you do back heavy kick and input the pinwheel while the move is still going, it'll come out and combo.
      streetfighter.fandom.com/wiki/Cancel this might help too

  • @rudeboymugen26
    @rudeboymugen26 ปีที่แล้ว

    5:07 10 hrs a day, he probably dont have a life then.

  • @randomthrowawayaccount7721
    @randomthrowawayaccount7721 4 ปีที่แล้ว

    Good video but why put on the Abigail theme of all things in the video

    • @NephewDork
      @NephewDork  4 ปีที่แล้ว +1

      I asked chat and this is what they did to me

    • @randomthrowawayaccount7721
      @randomthrowawayaccount7721 4 ปีที่แล้ว

      Nephew in sorry to hear that, you deserve better viewers lmao

  • @gingersnaps2982
    @gingersnaps2982 4 ปีที่แล้ว

    Currently in this game I have 2 main problems. I can't deal with grabs, if someone decides to throw me over and over i'll just lose. Also I have trouble opening people up who don't just mash during pressure. Do I need to just grab more myself? Is reacting to a walk up with tech the only way to deal with grab spam?

    • @NephewDork
      @NephewDork  4 ปีที่แล้ว +1

      if they get close enough to grab, you're already at an unfavorable guess. Teching is just a guess but it is one of the options that beats grabs. If you don't grab, there's no reason for your opponent to do anything but block.

  • @cashiusclay_
    @cashiusclay_ 4 ปีที่แล้ว

    Hey Nephew if you play more hours, does the game slow down in some sense as your watching out for alot?

    • @NephewDork
      @NephewDork  4 ปีที่แล้ว +1

      It's not really the game slowing down, but being able to see the game more clearly. At the beginning there's just a bunch going on on the screen, but as you play more you start looking out for the things that really matter.
      Check out "Concepts of Fighting Games - Reactions aren't just reactions" if you haven't already watched

    • @cashiusclay_
      @cashiusclay_ 4 ปีที่แล้ว

      @@NephewDork thanks alot man this helps alot for a beginner trying to achieve %1 of what you got :)

  • @KTSamurai1
    @KTSamurai1 4 ปีที่แล้ว +1

    i think even this assumes a lot of knowledge from an honest-to-goodness beginner
    in the very beginning of the video you write "know your options". what does that mean? a beginner isn't going to know how to figure this out, where to look, etc. and most content out there that will tell you, like a vesper arcade video after a new character launches or something, will also just assume that you know what you're looking for. experienced players are looking for block strings, frame traps, moves with big hit boxes and a lot of active frames for meaties, and other stuff. a beginner is going to be immediately overwhelmed just by looking for the most basic stuff possible and not have the faintest idea of how to apply any knowledge they do pick up
    this isn't on you, nephew. clearly this method of learning, just putting yourself into it and analyzing footage and doing loads of research, works for you and nearly everyone else already in the fgc. but it's also the defacto only way to learn at all, meaning that the most successful players have a dark souls fan-like ability to bash their head against a wall until achieving basic competence. this is mostly on fighting games themselves for making all this busy work and excessive amounts of trial-and-error the only way to learn. sf5 makes learning frame advatange incredibly hard (the option to see frame data is switched off in train mode by default and doesn't look very intuitive when you do turn it on) and completely hides hit boxes, making the learning process a mixture of intuition and precise knowledge, favoring the knowledge part since there are right and wrong answers for different spacing that you just have to figure out on your own
    the big issue i have with guides like this is just how much knowledge is assumed even at the lowest levels. people in the rookie league don't just not know their options -- they don't know those options even exist! this is partly why you get bad questions you don't have the time to answer, they literally don't know what to ask! the game hasn't taught them, the fgc has a deep and impenetrable vernacular, and the only way to get better is to take a much longer approach to the game overall and not let a string of losses get to you. nothing in sf5 helps you track your progress over the course of days, weeks, months, or years, all you see it "YOU LOSE, 0-2", and that's it. no post-game stats to show how many times you anti-aired, v-reversaled, or how much unspent meter you had. nothing. you lose, start again.
    if you learn well in this environment that's great. but lots of people don't, and i think videos like this actively help keep the newest of the new players out despite the noble intentions because too much is assumed of them coming out the gate. guides need to be better, sure, but this starts with the games themselves. sf5 is horrible at teaching you how to play it, rewards only a particular kind of learning style, and training tools haven't evolved much since sf4. a video like this is great for me since i'm already in the valley of the dunning-krueger effect, i know enough to know that i know nothing, and this can help me sharpen my focus. but could a newb use this guide? i dunno man
    this turned into a rant. sorry man.

    • @NephewDork
      @NephewDork  4 ปีที่แล้ว +8

      I think I explain what "know your options" means throughout the video and how I went about doing this. I do think I make an assumption that a beginner knows things like combos and offense/defense exist and would be able to look up tutorials for those themselves but I think this is pretty reasonable if they've watched any footage at all. I cut some of this out of the video but I talked about how watching footage with the intention of learning offense or defense or something else basic allows you to find out about those options.
      The things that I don't assume people know about are higher level things like footsies/patience/decision making and I think they mostly pick up their initial understanding of them from people with more experience.
      Also I should've prefaced the video saying that this is just what worked for me and might not work as well for other people.

    • @heroicsquirrel3195
      @heroicsquirrel3195 ปีที่แล้ว +1

      Your idea about post game stats would be amazing actually, I’m currently on a little quest to get good at sf because I don’t wanna be average af in sf6 like I am in current games(silver rank in sfv, demigod in mk and warrior in tekken but have consistently beaten many higher rank players 🤷‍♂️) and seeing my habits straight after a match would be so helpful