ALIEN ISOLATION Warning the NPCs The Creature is Here
ฝัง
- เผยแพร่เมื่อ 31 ก.ค. 2022
- This begins after gaining the flamethrower.
Starting in the Lorenz Systech Lobby.
One thankful NPC gives me the code to the Transit Security Office
where I find the Upgraded/Version 2 Medikit.
Windows 10+ Version. - เกม
Never knew you can even talk to the NPCs. I prefer to have them around as a distraction lol
This is a scripted event for the mission where Waits is trying to trap the creature so he can blow it up.
I may have thrown a noise maker thinking they are baddies....😏 Even funnier lolol
@@NotDr.Evil137 This game broke me so much, I generally assume all people I encounter are hostile 😅
Distraction from or FOR the alien???😅
"This station feels like a graveyard."
What gave it away? Maybe the dead mutilated body right in front of you?
Yeah, like bro... you should be on high alert 😂
One dead, mutilated body does not a graveyard make.
I love how they kept the bulky computers and other "future technology" from the films it gives such a great retro future aesthetic and it feels like you're in an Alien film
Welp, it's not called 'Retrofuturism' for nothing :D
The official roleplaying game has an amazing explanation that ties Promethus and Alien well. In space, modern, fancier tech is exposed to harsh elements. Thus, it breaks easier. Unless you are rich, you can't constantly maintenance it. So, working class people moved to older, bulkier manual tech with less points of failure. The rich just paid the fee because it's a rounding error to afford the constant maintenance. So, Promtheus had a ship with Weyland on it so it was fancy. Everywhere else we see is working class.
@@Battfro The thing I really liked about the first Alien film was that the crew of the Nostromo were blue collar people. They're basically space truckers cause space travel has become so advanced you don't need to be an Astronaut to be on a ship
great thing about it all is that it still has a sense of realism to it. Strip away all the GUI of a computer and that's fundamentally something that actually legitimately could exist.
Always been like that
One of the few times you feel like you have friends in this game, and not so ISOLATED...
You said it. You said that thing.
Yes it is true and unfortunately Axel did not have the same luck =(
That scared crouch walk is a damn mood.
* watching them stutter-hesitate to enter a room *
Me: "Ok, what do they remember that I clearly don'-
- *BOOM* -
I like how good the Alien A.I is in this game, yet the NPC’s can be literally standing next to a dead body mauled by the alien, and need to be told that they should probably leave 😂🤦♂️
the AI isn't actually that good it just cheats really hard lol
In many other video I saw, the Xenomorphs basically use two AI, the beast and the director. They basically know your position at any time, but they have rules that prevent them to directly attack you. Each time player do something (make noise etc), the restriction lifted.
Yeah, somewhat cheating, but it's good gaming experience
@@jacksmith-vs4ctAlien: "if you aren't cheating, you aren't trying"
@@jacksmith-vs4ctthat’s what makes the ai good
@@winstonlewis5630 The ai is good for this game. The ai is bad in terms of its complexity.
Its cool to know that this was in the game, that you could at least try to save others, like you would in reality.
Speak for yourself
@@groinBlaster31 yeah, if im locked in a station with an alien im gonna leave asap. If someone is dumb enough to stay, its their fucking problem 😂
@@Neukend Theres two issues to this;
You likely wouldnt know a Xeno was on the loose until it was right up in your face, the buggers are incredibly sneaky
and point 2; They're not dumb. They know what humans will/could use to escape a station and will lock those things down by destroying either the shuttles themselves or whatever they need to open the hangar bays.
Just look at all the damage caused by Six in AvP2010, or the Proto-Empress in AvP2. They know damn well how to sabotage human equipment to box their prey in, and pick them off one by one
To be fair though, it can practically be ANYWHERE on the station in a matter of minutes so....
I would?
Only proper reaction to the creature's here:
She said what? *immediately leaves no questions asked*
They all end up in the gas giant anyway
damn that's wild I never thought about this
Thats what i hate about the ending- the torrens offers an out for survivors but the situation set up takes that away- should have had it so peaple could board the torrens but the clamps had to be released by you in the suit- No cheap last alien in the torrens and points for how many you can save! Of course the androids killed everyone at the bureu......
I doubt there's still anyone alive by that point anyways. Between the Facehuggers and mass release of Xenos across the station, there's no way anyone could have survived. You know, unless their last name is Ripley.
Sure, it's just a game after all...
But still sometimes I'm moved to save them nonetheless. Sometimes I need to do it.
@@itchytastyurrthe Torrens only has limited space. The other issue is ICC Quarantine. Another issue is Sinclair and his trigger-happy thugs.
The most beautiful scenery of the game, when looking through the windows
It's all gorgious, yes.
Whispers and slowly leaves the area and literally 2 seconds later " We're gonna die here, you know that right?" lol 4:00
And she waddled away - waddle waddle
I saw a other vid where she runs literally around the corner and crouches to hide, like a few feet away haha.
Sadly, she wasn't wrong
@@Xspy70 Until the very next day ! 🦆
Never skip leg day try doing this crouching walk for 11 minutes lol
Be nice if you got some kind of Karma bonus for saving them.
There is a trophy for not killing NYC’s in the game, but that’s the closest thing to any kind of karma concept in the game.
@@richardsmyth305 And I love that. F your karma points.
Yeah. A little lick too. 😅
I didn’t even know these guys were friendly…
@@Soliye.Ong I didn’t either
3:39 I played this game many times. But until now I was thinking that this woman was an enemy NPC. 😅😅😅
no need to crouch during this, the alien wont drop down unless you make noise or run, you can still walk
Sometimes the Alien AI is super aggressive where it will periodically drop down regardless if noise is made or not. Prime examples are the medbay, Lorenz Systech Server Hub, Gemini Exoplanet, and Project KG-348 where it just keeps dropping down periodically, even if no noise is made to attract it.
Otherwise when the Alien AI is in passive mode, example being when you had to get the piece for the elevator, it only drops down if noise is made OR if you take too long and the AI starts becoming aggressive again.
However you are completely correct. Walking is almost just as silent as crouching. You can actually even walk if the Alien is in the room with you. You just have to crouch if you get a bit too close or you need to duck behind something.
@@mamagherbear7082 except in hard mode I guess, we can't walk
This is basically me playing Amnesia the bunker before the thing is allowed out
@@gerardwolf8507 you can walk in all difficultys
Ha bullshit.
It always appears no matter what.
The creature is here.
Who? Old jo. Don't let him sniff my hair. 😅
@@chuckh4077 lol Let's go Brandon?
That's cool. I didn't even know you could do this. I always just assumed they were hostile, so I avoided them.
What i'm really amazed of is the amount of people that this particular xenomorph kills. I guess its uncountable, but judging by the corpses you find and the kills you actually witness... He is the highest killing xeno in the entire saga
There is way more than one xenomorph on the station.
With the eggs and all that later on in the game it's very possible it's always been multiple xenomorphs hunting you since the beginning, you've just never seen two at the same time.
@@liliana.6053 Yes you do see two lmao at the end of the game.
@@DinoMeat-qw4lghe meant that. He’s saying that for the majority of the game you only see 1, but there was likely more than 1.
Like you were probably, canonically, actually encountering different aliens at multiple stages in the early game…
Also chances you are killed atleast one alien, they just died out of sight, like in the vents, being silently replaced by another alien, nobody fighting the crrature is living long enough to see it perish from their injuries. @@liliana.6053
I never taked to the civilians. Very interesting. Thanks!
Yeah seriously how do you talk with them?
@@SeanKula It's kinda BS, but these 4 specific NPCs are pretty much the only non-story NPCs you can talk to. You can tell they're not aggressive if they don't carry guns, so you can just walk up to them, but most of them either run away from you or ignore you. This is a cool idea for a "side quest", though, and it kinda makes sense since you're working with the marshals to save the station in this mission. I wish there were more ways to interact with humans in this game.
@@Dan0RG yeah it's such a good game and it felt like every man for himself but honestly that was kind of the idea. I kind of wish there was more good robots to that didn't turn into murdering psychopath
I killed them all with the alien 😂
@@Darktrap_GLITCHINGVIRUSthat's the way lol! Dropping the sound maker and whoop everyone by Alien! No need to risk lol
The human NPCs can be non hostile!? They always attack me!
Did you attack first
@@Fenris2 not to my knowledge. I approach the area where you get the tuner and there are maybe four in the area talking to each other. I approach and they begin blasting. Usually one runs off to get more.
Same here, and i played this game 3 times.
@Kylorin235 that's the interaction the first time you enter Seegson Communication, grabbing the Comms gadget. You go through the same areas multiple times, so this is much later in the game
@@stephenthatguy67 So they are always hostile that first time?
I'd love an Event Horizon spin-off game in the style of Alien Isolation.
War Hammer 40K is the closest your going to get
Horizon zero dawn
After playing for a long time alone and feeling horror and fear and when you find someone you feel joy like something in reality
Same
I didn’t know there were friendly survivors
That office that is at the top of the stairs by the train station, the one with the supplies and short tunnel access covered by the locked plate door, if you cut an opening into that tunnel and leave the front door locked... the alien cannot follow you into the room. Don't know why but the alien won't follow you in and won't use the tunnel access you just opened. Mind you, if you are close enough to the tunnel entrance the alien can yank you out. I've spent time trolling the alien and working joes in the area and using the room as a safe space, though I've done this when I was backtracking later in the game when the friendly NPCs were already long gone from the area.
Yeah, this is a good safe place. One of a few of the places the Alien can't reach.
great comment!
By this point in the game you have been shot at by almost every NPC you've encountered. I think most players just throw a noisemaker and grab some popcorn when they see these NPC's.
I didn't even realize the human NPCs could be friendly, if I remember correctly the last time I interacted with these people they shot at me.
Why has the alien not appeared? I never hear duct crawling noises that long.
Could be the difficulty probably. I think the person might be playing on Easy/Normal.
Actually, as long as you stay in movement without making too much noise or lingering around, the alien actually very likely just follows you around through the vent system without attacking at this point in the game.
If you're skilled, you can literally walk through that whole area without it dropping once until you're at the area in which you meet Richardo again. I did that myself lots of times - on nightmare difficulty.
The person in the video lingers and backtracks in the later part of the video, which is why the alien drops. And of course, opening the lovely dubbed "boom-room" is a bad idea.
I'm pretty sure it was coded to mostly be in the vents in this part of the game. Probably because of the people walking around.
@@Riomy13I think it’s more that it won’t come down until you seal the first section toward the server room. Obviously if you run or make too much noise it will come down anyway. Once you start to head over to the second seal generator the alien starts to come down. The point is that it gets agitated when you start sealing off the vents and then it starts to look for you and stop you from sealing it off.
One of the best games in the history of my life.
I know they're just NPCs but I still feel really bad for them. Either you don't warn them and they get special forehead kisses from Steve the Xenomorph, you do warn them and they retreat to the Martial Bureau to be beaten or strangled to death by the Working Joes, or they retreat to somewhere else and then later either get killed by Steve's siblings, facehugged and chestbursted when the nest moves into the upper decks, killed by other survivors, or torn to pieces and exploded in the gas giant when Sevastapol goes down. Unless you're blessed with Sigourney Weaver's impeccable cheekbones you are going to die screaming no matter what.
I genuinely didn’t know this for years. I perceived all humans to be hostile.
Always threw a noisemaker or flash bang at them. Then let Xena do her thing while I quietly moved on
WAIT A MINUTE?! The alien goes out of that room alright, but YOU get an explosion to the face?!?! 😡
Really.
It is a trap for aliens or what? 😂😂😂
Ripley: The creatures here you need to leave!
Survivor: Oh no you’re right! I don’t wanna die I’m getting outta here fast! 😧
Also survivor: 🚶♂️
There are more NPC's to warn!
You got to get on the Tram and go back to the Spire...
All the way back to near the start as far as you can and warn those people too!
Big rewards for doing that.
heh....
*waits for some sucker to try that.
After I eject Gemini I go back to the area where you meet axel to get a loot locker.
3:33 "This place looks safe..." as she stares at a corpse lol
Keep it up bro! 👍
why do they always try & shoot me?
there are 2 types if they have weapons they shot if unarmed civils they dont
Good question
Cause they're paranoid. It doesn't help that Seegson Security were going around looting and killing everyone that got in their way.
Only these specific humans and some others are passive, otherwise if they have a gun they're gonna shoot you.
For another time.
Somehow. The xenomorph returned.
didn't know you could do that lmao. i was always so noided i thought they were hostiles and sneaked past them
There’s a mod on moddb that makes the Xeno friendly to just yourself. You can use your noisemakers and flares as bait so the civilians all get eaten!
In assuming you’re crouching, either that or the protags a dwarf
I didn't even know you could do this!
Bro that explosion scared the f* out of me 😂😂
Not me.
Why did i get a add showing me this
Same
TH-cam has a few videos like that. I think some creators put their videos as ads so they'll he swept up into other videos or break through the algorithm. Either that, or that's not the case and TH-cam's just weird like that
Same
Same
But what even is this content. Cool game but an older one. No cam. No commentary. Wtf?
You know the scary part is that there’s more than one Alien, meaning they went there and most likely got snatched before the android thing happened.
did you just crouch walk through the entire game?? God damn that must have taken ages!!
I never knew this was a thing in this game.
I thought everyone is out to get you.
Thanks !
No clue you could even do that. The first time I tried to "talk" to NPCs, they greeted me with a bullet to the dome lol.
I honestly never bothered even talking to NPCs in this game considering 90 percent of them fire at you on sight.
I didn’t know you could warn npcs! I always just used them as bait for distraction.
Didn't even know you could do that
How do you talk to them they just shoot me on sight
Shame we couldnt do this for the others
How? How can you talk to them? What buttons or ways can you talk to them?
Why that one body look like it survived a training exercise
I didn't realize this was an option
Wait, you could warn people? How do you do that? I thought you couldn't approach without them turning hostile?
It's pretty much scripted. You can't warn all the people.
You can tell how inexperienced a player is by seeing how much they crouch. It actually increases your chances of being detected but people think the opposite
Game logic doesn't apply to real life. Honestly it's far more simply to get away with things just by acting like you belong there because you know that's the point of being sneaky...by fooling everyone around you
How does it increase it? Because you aren't outrunning the game's hints to the alien?
@@NerdAlert42 You spend longer in one area, and it makes the alien patrol path tighter around your location
@@NerdAlert42there are two AI for this Alien aspect in a game. One is stupid, which usually runs around. And the second one, which knows everything but for the most part stays silent. From time to time smart one gives away your possible location to the stupid one.
No sneak level increase? 😅
Half of these people start shooting the moment they see me... I think?
How did you do this? I didn't even know it was an option!
You just approach them, there’s no button for talking.
I know this was a year ago. Just wondering what difficulty was this and if all of those civilians appear in Nightmare, please?
I have played through on nightmare and they are there for me
@@three_seashells Thanks.
Wait they tried to kill me
this is vefore they fid out theres a whole hive of these guys
I only came across like one civilian the whole game. Everyone I came across was already dead.
??
I recall trying to talk to them when I 1st played this at launch only to get shot at by them?
I thought they were patroling to scavenge from other people? My experience was they shoot on sight
It's still kinda feel odd the npc just walk out instead of trying to crouch or be silent when leaving the area
wait
Wait
WAIT theres a Press to be Team Human??
How? Played it twice! Wtf?! What button was it?
How do you talk to them??
is there a button you press to warn them? or does it do it automatically? i use PC
It happens automatically, but not every time.
But why were they always hostile to me.
wait is this real or is it a mod
Would have been interesting to have a mission where we would have to check on civvs or to warn them while escaping xeno.
Of course it would be a pain in a$$, but hey, the whole game is pretty beateble.
Maybe not on nightmare mode.
Tbh I thought this was a mod. I was never able to talk to the people, they always attacked me. :'( On PS3 and on PC when I did a playthrough.
You know you can just walk normally, right?
I still don't understand why an industry standard gaming mechanic that that people make less noise when they walk in a crouch 🤯
because as a game mechanic, sacrificing speed for stealth makes sense. I still don't understand why people don't understand game mechanics. Running is louder than walking, so if you go slower than a normal walk, you're quiet, obviously.
@@natmarelnam4871 except in real life crouch walking is not quieter than regular (slow) walking. It's the speed that dictates the noise not which pose you are in at the time.
In fact it's really hard because you're essentially in a squat all the time.
It's a mechanic based around a lie.
its balancing for games not because its real life
@@capitcha in a world of quasi simulations it would be nice if someone tried something else.
@@user936 well what do you propose?
Mother of F... I ended all those NPCs
I used to throw noise bombs at em to distract the alien when he kills them (that's evil I now). I heard creepy screams from far away. That was scary as hell.
It aint evil, its the right thing to do
@@Wolf-sh9zehow is it right thing to do
@@user-sx7rt4ly1l 😉
I’m on the part where I just found out it’s multiple aliens
Spoiler alert dude. Lol😅
Really no need to put such a spoiler in a random comment man.
Not necessarily this moment is multiple man
Haha a thing no one knew about for a story where they all end up dead anyway, pointless side quest if i ever saw one.
How you walk around is absolutely infuriating, the amount of blindspots you create for yourself is unacceptable
А,почему на этом уровне???!
Все такие "добрые"?! И никто!? Не нападает!!!???
Ну у аманды есть огнемет,так что это второй раз когда ты тут, первый раз да, там злые нпс со стволами
So where the NPC gone?????
In hive
To a safe zone
wait wait wait- i could of done that? it didn't know- do i press a button or what? is it an update (playin on ps3 emulator.)
Mod
Just get close to them. Ripley always talk automatically. This isnt any different. And why are you playing on a ps3 emulator? If it can runs rcps3 it can run the game on pc just fine
its not a mod all you have to do is walk near these specific npcs
@@VossieVoster
I always considered all human npc as hostile so I avoided them 😅
You think one alien is hard to avoid, i watched a TH-cam player have two and three aliens in game. Sorry I can't remember his name and he managed to beat the game with lots of deaths. Its really difficult as you can be saving the game and one of the alien hears you and boom you are killed.
pschohypnotic
Aye
What DLC is this?
It's not
I just prank all these 😂 does npcs
Wait what? Don't they shoot you on sight?
Windows 10+ version? Version of what? The game? Games are pretty much the same across PC Operating systems. Just seems like a redundant thing to specify is all lol
Still an interesting and good video though lol. I'll give it a like 😁
Good point! Thanks :) I only put it in the description for those who might be wondering about the platform. The minimum OS requirement for the game and add-ons is Windows 10 version 18362.0 or higher.
@@aluminumferl alright cool thanks for the answer 🙂
i attracted the alien to kill them because i thought they would automatically shot me
Paranoia at its finest. they can't hurt me if I sacrifice them to the aliens first.
Is this a mod?
No, no mods. All original game.
@@aluminumferlbut how did you talk with the civilians?
@@aluminumferl How can I do it? The input mapping isn't very clear on it
@@SeanKula In specific areas of the game, you just walk up to the NPCs and they'll "usually" talk to you.
@@aluminumferl oh LOL I'm so used to them just randomly shooting at me that I just either ignore them or get them killed.
I just throw a noisemaker at them then hide and watch the fun begin.
Eww. The alien becomes very naughty
I really don't understand this game. Why xeno is so powerful here? Ripley literally massacred a whole pack of them in Alien 2 with just a machine gun...
The entire plot of this game is just so dumb and stupid
Same reason as the alien in the first movie is so much more powerful.
Alien 2 you're using military grade tech.
Alien 1 and isolation you're using subsonic weapons for the most part to avoid PIERCING THE HULL OF THE SHIP AND DYING TO SPACE.
Which aren't weapons you will carry around if you aren't expecting almost bullet-proof monsters.
@@Oznerock That is a very poor excuse and not convincing at all.
Ripley didn't use anything special at that final extermination. She simply used an assault rifle, nothing like anti-material, and definitely not BFG.
If that personal firearm is enough to exterminate a whole pack of them, weapons in this game shouldn't have any problem doing the same, not to mention Xeno in this game even survived the reactor core purge. I actually have no idea what that is but it quite looks very capable of removing something that you can kill with a simple machine gun.
Also, Sevastopol isn't ISS. It is a huge orbital station size of a city with a diagonal length of 18 Km.
Worrying about damage caused by personal firearms in that size station is beyond ridiculous.
If it’s the turret scene you’re thinking of in lore those are .50 caliber machine guns as for why you have to hide from the alien in game your basically asking why someone’s hiding from a Rabid Bear in an enclosed space
I usually throw a noisemaker down and enjoy the show
Wrong
Omg it’s Morbius!
I like to hide and watch the npcs get fcked up.
But why crouch the entire game? often boredom