(CLASSIC 3S) How to Punish with Remy

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 16

  • @SnSinny
    @SnSinny 2 ปีที่แล้ว +18

    This is so crazy, holy shit

    • @Dagger_G
      @Dagger_G  2 ปีที่แล้ว +11

      Is that good or bad?!

    • @gionataspiniella
      @gionataspiniella 2 ปีที่แล้ว +10

      50% of the world's Remy players up here

    • @SnSinny
      @SnSinny 2 ปีที่แล้ว +10

      @@Dagger_G you already know the answer

  • @RGV_FALCO
    @RGV_FALCO 2 ปีที่แล้ว +11

    I remember this from the old channel lol, still dope!!

  • @Tigertamer01
    @Tigertamer01 2 ปีที่แล้ว +2

    Wtf is this song goes hard

  • @appleshampew
    @appleshampew 2 ปีที่แล้ว +5

    first. The makoto jump back is nuts

  • @mrsammy7600
    @mrsammy7600 2 ปีที่แล้ว +1

    Now we actually punishing.

  • @rageflash9
    @rageflash9 ปีที่แล้ว +1

    how is the jump in HP + standing HP + flash kick done? normally you do a standing HP/MK/MP + flashkick by having a full charge then neutral on stick before the HP/MK/MP then up motion..in the clip you were charging back and when you jumped, you should have lost charge..is this charge partition as well?

    • @Dagger_G
      @Dagger_G  ปีที่แล้ว +1

      While you go from down to up for the flashkick, hit the HP when you reach neutral.

  • @Mondragora99
    @Mondragora99 ปีที่แล้ว

    Name of the song,pls?

  • @Nameless2k6
    @Nameless2k6 2 ปีที่แล้ว +2

    Still my fave SF game

  • @legoc-3po845
    @legoc-3po845 2 ปีที่แล้ว +1

    People really lowball Remy's damage, he might not have crazy combos but by the time you watch out Remy already stole 90% of your HP

  • @davidbielsa5188
    @davidbielsa5188 2 ปีที่แล้ว

    I saw the set against justin where you won 5-0. In those matches, you react to chuns sa2 with your own sa2. When do you do the super inputs? In chuns super flash? Do you mash your super? I have no idea of how you do it, as i thought there is no frame to input anything once chun activates sa2

    • @Dagger_G
      @Dagger_G  2 ปีที่แล้ว +4

      For the Chun bait, you need to buffer the double qcf before she does the super. So I usually throw a boom and immediately start buffering so that I will have completed the two qcfs right when the boom is just a few steps away from Chun. When you see that her super flash activates, you just need to mash kicks and you'll get the super cancel from the boom. There is an example of this in my Blue Nocturne video.
      Chun has a similar tactic against Yun sa3 where she buffers super and if he does a raw activate she just mashes kicks and gets the punish.