Also, thanks for simplifying this guide. Some guides are like "you have to establish who 1,2,3,, and 4 are. And then you have to make 2 the tank since he gets the axe on his head and he takes more damage, and he gets hit second, and make sure 6 is the healer." So i was a little intimidated by how much I have to oay attention, but this is great. Super excited for your next guides
I do my best to make things as simple to understand as possible and try to find ways to make the fights as easy as possible with random pick up groups that cant communicate with each other. Thank you for the positive feedback, it really is appreciated! :D
This boss is actually easy. People just needs to learn when to block or dodge the charge. During the pillar phase, you’ll know which direction he’ll go by the axe over the persons head. Orb first, then axe. Everyone just needs to run opposite side far away from the axe and you’ll be good.
Man i have not finished this one…i know the mechnics , i know what to do, but since i’m doing it with randoms because my guild is allways afk, i never completed it…Good content tho, keep up the good work
This is actually pretty easy if u have a good tank and healer. So i noticed that after he chains everyone he rushes 3 times. If ur the tank u can go to the farthest ring of the circle an stand there. U dont even have to dodge or reset his position. Where hes at u can attack jus make sure hes always facing away from the party and always on the tank. We always had him at the edge of the stage. Sometimes he even got stuck and we got free hits cuz the only way he could move was to teleport to the middle. He cant charge when hes stuck. Range helps a lot here as well but u dont need it jus takes a little longer
Too many people have over 3k gs pvp gear thinking they’re geared for these types of dungeons, and realize they’re too squishy even for tanks and do less dps.
i think the bosses have a bit high HP, especially since matchmaking bonus hp and DMG isnt working on T2 ones, if you can acctually get everyone to use food and stellarite that helps, but having to do the full mechanics so many times over to get them down. On top on some of the dungeons being quite punishing in its mechanics, its takes a bit of the fun out of them. That said great guide.
The description for Endurance in a round about way says it reduces the Min Damage you take. Its also the reason why the PvP meta shifts from going Evasion to Endurance as more people get HIT stat naturally. The tooltips in the game need work.
@@FateOdinGaming So wait, I read that endurance was basically just anti-crit. If you have higher endurance than the attackers crit hit chance then they won't crit. Is this not actually how it works?
I dont think they will nerf them, with Runes coming out in December, player power will increase and it might go back to feeling like 1 star dungeons. If you have 12k HP you can live through most things as it is.
T2 bosses have too much HP, the dungeons are too long to run, too many unforgiving mechanics. They should have a higher number of players or be nerfed.
The 2 star dungeons also have an enrage timer, saw it trying to solo one of the bosses. We are getting some additional power systems coming in December so hopefully those will increase player power in these.
Thank you for actually doing over the entire dungeon! So many guides only do the final boss and there is so much more to this dungeon than that.
Also, thanks for simplifying this guide. Some guides are like "you have to establish who 1,2,3,, and 4 are. And then you have to make 2 the tank since he gets the axe on his head and he takes more damage, and he gets hit second, and make sure 6 is the healer." So i was a little intimidated by how much I have to oay attention, but this is great. Super excited for your next guides
I do my best to make things as simple to understand as possible and try to find ways to make the fights as easy as possible with random pick up groups that cant communicate with each other. Thank you for the positive feedback, it really is appreciated! :D
This boss is actually easy. People just needs to learn when to block or dodge the charge. During the pillar phase, you’ll know which direction he’ll go by the axe over the persons head. Orb first, then axe. Everyone just needs to run opposite side far away from the axe and you’ll be good.
9:00 tank should charge into fire ring so boss doesnt charges and stays in middle
You are doing a great job brother
2 main things i noticed during these dungeon runs:
1. If it doesn't kill you - it doesn't matter
2. If there's no wall after death - it doesn't matter
Truer words have never been said.
Man i have not finished this one…i know the mechnics , i know what to do, but since i’m doing it with randoms because my guild is allways afk, i never completed it…Good content tho, keep up the good work
Thanks friend, I help out new players a lot and I frequently get stuck in these dungeons for a long time, so I know the feeling lol.
Good thing I can avoid this boss since I already have the gear I needed
This is actually pretty easy if u have a good tank and healer. So i noticed that after he chains everyone he rushes 3 times. If ur the tank u can go to the farthest ring of the circle an stand there. U dont even have to dodge or reset his position. Where hes at u can attack jus make sure hes always facing away from the party and always on the tank. We always had him at the edge of the stage. Sometimes he even got stuck and we got free hits cuz the only way he could move was to teleport to the middle. He cant charge when hes stuck. Range helps a lot here as well but u dont need it jus takes a little longer
Too many people have over 3k gs pvp gear thinking they’re geared for these types of dungeons, and realize they’re too squishy even for tanks and do less dps.
Right! Just switching masteries to max Boss DMG Reduction helps soo much
Yea I have seen some DPS tanks try to do 2 star dungeons with 10k-11k HP and just normal attacks hit them hard.
i think the bosses have a bit high HP, especially since matchmaking bonus hp and DMG isnt working on T2 ones, if you can acctually get everyone to use food and stellarite that helps, but having to do the full mechanics so many times over to get them down. On top on some of the dungeons being quite punishing in its mechanics, its takes a bit of the fun out of them. That said great guide.
Does Endurance work in PVE though? It only blocks the crit attack from enemies right?
The description for Endurance in a round about way says it reduces the Min Damage you take. Its also the reason why the PvP meta shifts from going Evasion to Endurance as more people get HIT stat naturally. The tooltips in the game need work.
@@FateOdinGaming So wait, I read that endurance was basically just anti-crit. If you have higher endurance than the attackers crit hit chance then they won't crit. Is this not actually how it works?
So, that boss fight is not melee friendly :S RIP GS/DG
I had some friends who run Melee in that fight swap to ranged builds after a few wipes lol
I can simplyify this even further.. dodge the one shot mechanics and do dps 😂 EZ dub
prediction: 2* dgs are getting nerfed soon
I dont think they will nerf them, with Runes coming out in December, player power will increase and it might go back to feeling like 1 star dungeons. If you have 12k HP you can live through most things as it is.
T2 bosses have too much HP, the dungeons are too long to run, too many unforgiving mechanics. They should have a higher number of players or be nerfed.
The 2 star dungeons also have an enrage timer, saw it trying to solo one of the bosses. We are getting some additional power systems coming in December so hopefully those will increase player power in these.