I had a game where i had 2 Jungles Bounty and 3 wizards down with 100 110 and 115 power on round 21. lol And other games where I use 1 Jungle 1 Burny stuff Mortar, and either 3 wiz or 2 Wiz and a Spike o Pult
It’s not gonna get nerfed unless they’re forced into doing it. Interrogator can steal it, the Sleepy Time one and the other that just turns towers into babies counters it. Lol
it definelty needs a nerf, its leagues better then the other health cards, the heal should only trigger on non-passive income sources imo, otherwise anyone who has it can only die from a HUGE rush of 700+ total power (only way ive beaten it)
yea, the only times ive lost with it are in way later rounds where, like you said, someone uses like 700 power or something. its really strong against rush decks, which i do appreciate, because sometimes those can be too strong
its actually very easy to counter 1: if they did not spend gold and have 20 they heal for 0 2: you can use any of the monkey removal cards on them 3: they can only heal a maximum of 300 a turn max 3 cards of druid - now this is assuming there gaining 10 gold and i suppose they could heal a bit more if they had farms but even then they have to spend the gold to do it again or they wont heal the same amount
if they have V 20 gold they heal for 0 max 19 gold they heal for 30 max 18 gold they heal for 60 max 17 gold they heal for 90 max 16 gold they heal for 120 max 15 gold they heal for 150 max 14 gold they heal for 180 max 13 gold they heal for 210 max 12 gold they heal for 240 max 11 gold they heal for 270 max 10 gold they heal for 300 max 9 gold they heal for 330 max - assuming there gaining 1+ extra 8 gold they heal for 360 max - assuming there gaining 2+ extra 7 gold they heal for 390 max - assuming there gaining 3+ extra 6 gold they heal for 420 max - assuming there gaining 4+ extra 5 gold they heal for 450 max - assuming there gaining 5+ extra 4 gold they heal for 480 max - assuming there gaining 6+ extra 3 gold they heal for 500(510) max - assuming there gaining 7+ extra 2 gold they heal for 500(540) max - assuming there gaining 8+ extra 1 gold they heal for 500(570) max - assuming there gaining 9+ extra 0 gold they heal for 500(600) max - assuming there gaining 10+ extra
If they don't spend gold either they have bad deck or they have a full board and can't play bloons or have to no bloons to use powers on. They are only going to not heal if they are winning
I had a game where i had 2 Jungles Bounty and 3 wizards down with 100 110 and 115 power on round 21. lol
And other games where I use 1 Jungle 1 Burny stuff Mortar, and either 3 wiz or 2 Wiz and a Spike o Pult
It’s not gonna get nerfed unless they’re forced into doing it.
Interrogator can steal it, the Sleepy Time one and the other that just turns towers into babies counters it. Lol
MOLT IS BACK YOOOOOOOOO
If you don’t have a scale able tower for late game, you will lose
That is just crazy. How did NinjaKiwi not nerf this broken card.
As ive played it more it does have some late game downside, but works great early and middle game
it definelty needs a nerf, its leagues better then the other health cards, the heal should only trigger on non-passive income sources imo, otherwise anyone who has it can only die from a HUGE rush of 700+ total power (only way ive beaten it)
yea, the only times ive lost with it are in way later rounds where, like you said, someone uses like 700 power or something. its really strong against rush decks, which i do appreciate, because sometimes those can be too strong
its actually very easy to counter
1: if they did not spend gold and have 20 they heal for 0
2: you can use any of the monkey removal cards on them
3: they can only heal a maximum of 300 a turn max 3 cards of druid - now this is assuming there gaining 10 gold and i suppose they could heal a bit more if they had farms but even then they have to spend the gold to do it again or they wont heal the same amount
if they have V
20 gold they heal for 0 max
19 gold they heal for 30 max
18 gold they heal for 60 max
17 gold they heal for 90 max
16 gold they heal for 120 max
15 gold they heal for 150 max
14 gold they heal for 180 max
13 gold they heal for 210 max
12 gold they heal for 240 max
11 gold they heal for 270 max
10 gold they heal for 300 max
9 gold they heal for 330 max - assuming there gaining 1+ extra
8 gold they heal for 360 max - assuming there gaining 2+ extra
7 gold they heal for 390 max - assuming there gaining 3+ extra
6 gold they heal for 420 max - assuming there gaining 4+ extra
5 gold they heal for 450 max - assuming there gaining 5+ extra
4 gold they heal for 480 max - assuming there gaining 6+ extra
3 gold they heal for 500(510) max - assuming there gaining 7+ extra
2 gold they heal for 500(540) max - assuming there gaining 8+ extra
1 gold they heal for 500(570) max - assuming there gaining 9+ extra
0 gold they heal for 500(600) max - assuming there gaining 10+ extra
If they don't spend gold either they have bad deck or they have a full board and can't play bloons or have to no bloons to use powers on. They are only going to not heal if they are winning
hey sorry to be rude but is this the same person that used to play clash royale with nickatnyte
The shop isn't a "good" place to spend its the only place to spend MM after you get both heroes
I made a video similar to this like an hour ago great minds think alike I guess Hu 😂😂😂
I can't tell if you fell off or if this game flopped how do you have under 1k subs on this channel.