Recently found ur channel again after years of being gone. I missed a lot. So sorry about your baby that passed and the relationship you lost, you and nick were my childhood. I hope life is treating you well. Love you molt ❤❤
Hey molt u are amazing i watched you a lot as a kid and u just made my day man so sorry to see the views are not what they used to be ,but keep on doing what u do
I still like my idea of A: Nerfing the temple by lowering the base and per sacrificed tower damage numbers, letting sacrificed tower costs give a boost to make up for it, and B: When removed or stolen, having the temple turn vengeful mid animation and hitting the opponent for twice its damage stat without killing the opponent, reducing them to a minimum of 5 hp and, if stolen, only giving the opponent some kind of weaker sun avatar tower as opposed to the entire temple.
I do not like that idea, the temples is a risk vs reward tower, if the opponent has no remove cards, you are almost unkillable, but if the opponent does, your entire board is gone
@Wasser_Saft There is a limit. Especially with stealing, up to 6 cards and 30+ gold being sunk into this thing only for your opponent to counter with 1 card for like 5-10 gold or whatever it is is BS. Edit: That's also why I said to nerf the damage so you aren't unkillable.
@@TheMagicDragon-mm5dr I havent had the chance to play with it yet but I think the best way to use it is to not use it whenever you get the chance. if you play a late game deck and your opponent doesnt and you have enough to play the temple. you could probably win by defending using your other late game towers. so its better against control vs control where you try to defend as long as possible without using it and only place it down when you need the extra damage. but like I said I haven't gotten the chance to play with it so maybe im just completely wrong.
@@TheMagicDragon-mm5dr temple + nerfing/stealing cards are too op for their cost and effect, expert negotiator shouldnt work on temple, also i do belive temple should not have 3 shots per cooldown, specially with 225dmg per shot, 1 shot per turn would already be really good, specially if it had imunity to powers, temple will always screw someone with the way it is now. either it will be sinking a ton of resources and loosing it to a shrink/amelia power or expert negotiator(even worse), or you win because 3 shots at 225dmg per turn can make an impenetrable fortress
Im f2p and managed to beat a max sun temple + 3 jungle bounty and Amelia cuz I saved my Expert Negotiator since I knew he bought the founder’s pack since he had custom card backs. What’s interesting is that when I stole the temple it also absorbed my towers putting it at 300 damage per shot
molt i insist you on using these heals balloons they heal all bloons 20 hp per attack making late game incredibly difficult for your enemy's whilst also getting a good ole laugh when they boost a 800 health Moab to 1000 hp haha they are the 4 turns ones and i recommend all players to be using them late game around round 15 they have base hp of 200 useless on their own but with a few moabs or bloons in the way with already high hp they really dont stand a chance haha
Recently found ur channel again after years of being gone. I missed a lot. So sorry about your baby that passed and the relationship you lost, you and nick were my childhood. I hope life is treating you well. Love you molt ❤❤
what when did this happen????
He gave up. He found a better job guys 😂
Im so glad to see your making bloons content too, long time fan❤
Great to play with you last night. I lost my mind when you dropped that temple. My cheap control deck couldn't remove it
Banger
Molt you 🫵 are the BEST 🗿🦆
Hey molt u are amazing i watched you a lot as a kid and u just made my day man so sorry to see the views are not what they used to be ,but keep on doing what u do
Been trying to use Sun Temple with ~some~ success, so it's gr8 to see how you made your deck so I can now modify mine a bit. Thanks, Papá! 🖤
when he sent your temple to your hand i laughed and then you finished him with a pink rush 😄
cheers molt didn't even know about this game till your video always looking dapper as well
I still like my idea of A: Nerfing the temple by lowering the base and per sacrificed tower damage numbers, letting sacrificed tower costs give a boost to make up for it, and B: When removed or stolen, having the temple turn vengeful mid animation and hitting the opponent for twice its damage stat without killing the opponent, reducing them to a minimum of 5 hp and, if stolen, only giving the opponent some kind of weaker sun avatar tower as opposed to the entire temple.
I do not like that idea, the temples is a risk vs reward tower, if the opponent has no remove cards, you are almost unkillable, but if the opponent does, your entire board is gone
@Wasser_Saft There is a limit. Especially with stealing, up to 6 cards and 30+ gold being sunk into this thing only for your opponent to counter with 1 card for like 5-10 gold or whatever it is is BS.
Edit: That's also why I said to nerf the damage so you aren't unkillable.
@@TheMagicDragon-mm5dr I havent had the chance to play with it yet but I think the best way to use it is to not use it whenever you get the chance. if you play a late game deck and your opponent doesnt and you have enough to play the temple. you could probably win by defending using your other late game towers. so its better against control vs control where you try to defend as long as possible without using it and only place it down when you need the extra damage. but like I said I haven't gotten the chance to play with it so maybe im just completely wrong.
@@TheMagicDragon-mm5dr temple + nerfing/stealing cards are too op for their cost and effect, expert negotiator shouldnt work on temple, also i do belive temple should not have 3 shots per cooldown, specially with 225dmg per shot, 1 shot per turn would already be really good, specially if it had imunity to powers, temple will always screw someone with the way it is now. either it will be sinking a ton of resources and loosing it to a shrink/amelia power or expert negotiator(even worse), or you win because 3 shots at 225dmg per turn can make an impenetrable fortress
Molt, who is gonna be your 2s partner in Clash Royale?
Like i know your trying to show off the sun god but couldve won the same round he removed it and went double pink plus fortified and it wouldve won
Yeah he probably saw that
@@TheBlueKing-w8g he didnt because he missed it the turn after making random moves instead of playing pinks
Im f2p and managed to beat a max sun temple + 3 jungle bounty and Amelia cuz I saved my Expert Negotiator since I knew he bought the founder’s pack since he had custom card backs. What’s interesting is that when I stole the temple it also absorbed my towers putting it at 300 damage per shot
Haha that’s cool
My name was “doingquest” and I just beat somebody with your name using one of your decks, was that actually you? Gg if so you were lowkey cooking me
I hope you start playing brawlstars again
molt i insist you on using these heals balloons they heal all bloons 20 hp per attack making late game incredibly difficult for your enemy's whilst also getting a good ole laugh when they boost a 800 health Moab to 1000 hp haha they are the 4 turns ones and i recommend all players to be using them late game around round 15 they have base hp of 200 useless on their own but with a few moabs or bloons in the way with already high hp they really dont stand a chance haha
Yo bro I just played you in clash you used a hog cycle deck and spammed emotes I pray you find a cure for your mental illness my G 🙏🏼
the temple doesnt go hard unless you mean hard in the dumpster
Hello 👋
14 min ago and early also 4th comment,9th like
U could of won on round 10 then 11 lol
first
get back on clash lad, so much happened youve missed and theres a new season
Bro fell off