Third Fleet Podcast #6 - Monster Hunter Rise Demo Deep Dive, All Weapons Discussion & More

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 384

  • @thezard7013
    @thezard7013 3 ปีที่แล้ว +242

    13:15 listened to this in public. Regrets. 0

    • @ValkeersYT
      @ValkeersYT 3 ปีที่แล้ว +21

      Ok thats fuckin funny out of context xD

    • @rurikhan
      @rurikhan  3 ปีที่แล้ว +75

      You actually made me laugh. Thank you sir.

    • @Ibwidana
      @Ibwidana 3 ปีที่แล้ว +3

      all fun and games until the police shows up your door tomorrow...

    • @tetchyelf5903
      @tetchyelf5903 3 ปีที่แล้ว

      Uh oh

    • @TheBakaPotato
      @TheBakaPotato 3 ปีที่แล้ว +8

      Can’t forget about 1:05:30

  • @danielegorini8058
    @danielegorini8058 3 ปีที่แล้ว +110

    3 and a half hours? I'm in for a treat

  • @goodmorninggent6847
    @goodmorninggent6847 3 ปีที่แล้ว +12

    I think y’all might forget that an easy way to do MASSIVE mounting damage is to ram one monster into another, this actually makes two mounts pretty consistent.

  • @AlexanderFaciane
    @AlexanderFaciane 3 ปีที่แล้ว +8

    I’ve been waiting for this podcast. Hearing about MH:Rise from content creators I enjoy listening to is a highlight to my day! Thanks

  • @greenhillmario
    @greenhillmario 3 ปีที่แล้ว +35

    I miss the gigginox coffin hh from 3u, it was just atmospheric bells iirc
    Also just give us bagpipes, please give us bagpipes

    • @MalevolentJoe
      @MalevolentJoe 3 ปีที่แล้ว +1

      Wasn't it people screaming? Or I'm confusing it and thinking both Baleful and normal had people screaming. I loved the agony screaming sounds.

    • @greenhillmario
      @greenhillmario 3 ปีที่แล้ว +2

      @@MalevolentJoe I mean
      Aren’t the screams of agony from a coffin the perfect atmospheric sound for hunting

    • @MalevolentJoe
      @MalevolentJoe 3 ปีที่แล้ว

      @@greenhillmario Ye got me there!

    • @arjunaadjinna
      @arjunaadjinna 3 ปีที่แล้ว

      Haha they had bagpipes in MHGU as a hunting horn weapon. Is that what you mean?

  • @ok_plenty5749
    @ok_plenty5749 3 ปีที่แล้ว +21

    Rurikhan!!!!! I have news in the demo. If you go to quest info you can find the Locale Information. It states the there are no outbreaks and no upsurges. This is very exciting information that the possible return of outbreak monsters are back and brings a lot of what if's for what's to come.

    • @jewmanji6266
      @jewmanji6266 3 ปีที่แล้ว +4

      I believe the outbreaks are referring to small monsters like in moga woods in tri

    • @poogstaman6075
      @poogstaman6075 3 ปีที่แล้ว +1

      Maybe it has something to do with the rampage

    • @yods03
      @yods03 3 ปีที่แล้ว

      definitely the rampage

    • @PopCultureFan_
      @PopCultureFan_ 3 ปีที่แล้ว

      I was tinkering around with all the menues and stuff ( First mh game). and i saw that, wasnt sure what it was used for but it seems like it'll be useful. It reminded me of the news tho lol. Outbreaks of Covid...

    • @PopCultureFan_
      @PopCultureFan_ 3 ปีที่แล้ว

      @@jewmanji6266 This is my first ever monster hunter game & im loving it so far, its my kind of thing & i wouldnt know any better bc I've never played any MH game previously

  • @william_sun
    @william_sun 3 ปีที่แล้ว +11

    As someone who learned Hunting Horn recently in Iceborne, my issue with Rise's Hunting Horn is not the song mechanic, but what they did with the normal attacks. In previous games, each input would always result in the same attack regardless of where you were in your combo (e.g. forward X+A is always the overhead smash regardless of what the last move you used was), but in Rise, they added combo paths to memorize and also made it so that you can no longer influence the next move in the combo with a directional input.
    They also removed the standalone hilt stab, which is absolutely unforgivable.

    • @TaqSoto
      @TaqSoto 3 ปีที่แล้ว +2

      Completely agree. I learned HH in iceborne as well and it feels like they've stripped everything that made me play it in the first place. Like HH was calculating, knowing where the monster will be after an attack and figuring out where to strike and how. Now its like just press buttons and you can dominate. I get wanting to simplify it but damn, now it feels like I barely have to try.

    • @ZeblinHost
      @ZeblinHost 3 ปีที่แล้ว

      No more cutting of tails 😭

  • @dartheastman1599
    @dartheastman1599 3 ปีที่แล้ว +2

    Listening to these two talk monster hunter is just so chill you can tell they are so passionate about the topic. Really enjoy these podcasts so much 👍

  • @joshmay2944
    @joshmay2944 3 ปีที่แล้ว +10

    Just listened to the whole thing and loved every minute of it! Excellent content, and @Rurikhan you could’ve easily slipped a couple more ads in there without being intrusive. Only two ad breaks for 3.5 hours of content... you’re too good to us dude and you deserve to make that money!

    • @rurikhan
      @rurikhan  3 ปีที่แล้ว +7

      The main reason I even use midroll ads is because youtube ranks videos that use them higher. And I think this video actually has like 6, but I group them 2 at a time, so you have less interruptions, but they are slightly longer.

  • @tammywacha
    @tammywacha 3 ปีที่แล้ว +13

    I guess the HH trips will really help to deter LS users from tripping at the head. At least now the weapon that trips at the head... is one that belongs at the head.

    • @Kemzter
      @Kemzter 3 ปีที่แล้ว

      I still hope we get flinch free back since 1 hunter only attacking the weakspot is a huge dps loss

    • @tammywacha
      @tammywacha 3 ปีที่แล้ว +2

      @@Kemzter Damn if I respond to this with my unfiltered opinion I'm gonna get flashbacks to arguing with mindless DPS slave LS mains who targeted the head no matter the circumstances. Long story short I'm on the side of fun.

    • @Kemzter
      @Kemzter 3 ปีที่แล้ว

      @@tammywacha yeah i get where you're coming from.. back in gen, i get the head since i use CB and it has stun if you use impact so my LS friends know that i get to attack the head, plus their job is to cut tails.. we got teamwork back then.. however playing with randoms in GU.. randoms act as if we got flinch free there.. it's so annoying

    • @TaqSoto
      @TaqSoto 3 ปีที่แล้ว +3

      If I get tripped at the head with my hammer I'm launching EVERYBODY. Unfortunately I don't think our uppercut works on other people anymore at least in the demo. Tried to launch some annoying Trip swords and insect glaives but it didn't work. I probably just missed idk. I hope it's not gone.

    • @tammywacha
      @tammywacha 3 ปีที่แล้ว

      @@TaqSoto Yeah I haven't played Hammer online so I don't have that experience, but HH used to be able to launch people before World.

  • @TubeYouDSilvy
    @TubeYouDSilvy 3 ปีที่แล้ว +3

    Dudes ... the HBG silk bind block is amazing - you can use it on roars or even Mizu bubbles ... likewise, the SwitchAxe silk move goes thru roars. It’s nasty. Food for thought. Loving the new variety these moves add.

  • @shon911
    @shon911 3 ปีที่แล้ว

    These are by far my favorite videos in a loooong time. I hope you guys continue to do this once in a while ongoing. It's so great to hear you feed off of each other's passion for the game.

  • @YaoBao1
    @YaoBao1 3 ปีที่แล้ว +1

    Listening to your guys' discussions and impressions of some of them weapons I haven't tried out in the demo yet really has me excited to try them out! As always thanks for a really entertaining and informative podcast!

  • @b.b.4792
    @b.b.4792 3 ปีที่แล้ว

    Great one! Still feels unreal to have a podcast with those two. Please keep it up!

  • @alsaiduq4363
    @alsaiduq4363 3 ปีที่แล้ว +5

    59:46 The silkbind moves all have different cooldowns. Some have short, medium and long cooldown, DBs counter has short cooldown for example..

    • @stripedrajang3571
      @stripedrajang3571 3 ปีที่แล้ว +1

      I thought I was the only one that noticed. When sheathed, most of the wirebug moves are fast cooldowns. And the weapon drawn wirebug moves seem to have longer cooldowns.

  • @maxlilico5375
    @maxlilico5375 3 ปีที่แล้ว +1

    was playing hunts with IG while listening to this and i agree with Gaijin SO mcuh. Its so god damn much fun to be dashing around in the air so much. IT EXCELS SO HARD in thin areas. I would get hit by mizu fling back into the air and grab to a wall and instantly start just going ham mid air. I cannot understand at all why people think this weapon is 'dead'

  • @elijahkeay3906
    @elijahkeay3906 3 ปีที่แล้ว +1

    Before the demo I guessed that every weapon would have 3-4 moves based around specific templates, to match the two sheathed silkbind movements. A jump directly upwards, a pull forwards, some kind of returning move in the form of a silkbind, and a brand new move (usually a counter.) All of the missing moves seem to fall within this template too so we can have an idea of what to potentially expect. (I could be way off too but this seems to make a lot of sense)

  • @ArteausArtane
    @ArteausArtane 3 ปีที่แล้ว +3

    I don’t know about y’all but I feel like weapons in Rise feel a lot more.. accessible. Like in ice borne trying out a new weapon for me made me real nervous especially slower weapons like great sword Lance and GL. To me it felt like I could never use them especially in later mid to end game hunts, but in Rise all of them feel really good and fluid and fun, and I feel like I could really end up using these weapons a lot more later on.

  • @grenm9
    @grenm9 3 ปีที่แล้ว

    I'm really happy how long this is today, also I love hearing these discussions about the weapons you guys are having, I'm happy you guys are doing this podcast

  • @DraodVideos
    @DraodVideos 3 ปีที่แล้ว +6

    Hehehe been waiting for this. Thanks rurikhan. Sheilds up!

  • @MrGabrielLagg
    @MrGabrielLagg 3 ปีที่แล้ว

    This is probably my favorite podcast atm, keep it up guys i love listening to both of you

  • @KidDynamite22
    @KidDynamite22 3 ปีที่แล้ว +6

    The Fight Club 🧼 reference was pure gold

  • @anheiru
    @anheiru 3 ปีที่แล้ว +2

    Leaving a comment to show support. I absolutely love this podcast

  • @Dillon_J
    @Dillon_J 3 ปีที่แล้ว +1

    The wirebug gap closer for the lance is insane. Basically gives full uptime especially in coop when the monster is running around like crazy and since it can be a block gap closer or an attack, its a lance charge but faster.
    The reason people dodge for lance is to reset the pokes faster and its less risky than starting a counter attack to reset since missing a counter leaves you more vulnerable longer if you dont actually counter a monster with it. Along with this, it puts you back into position since you move slightly with a triple poke.

  • @KoCoTan
    @KoCoTan 3 ปีที่แล้ว +3

    They should not nerf palamute on calling it mid combat, that thing is not instant you have to wait for your dog to come at you and doggo should not be stunned/kockout or got hit while going at you. This is a good option IMO and this is the best thing for blast weapon/charge blade users as they’re weapon loosen their sharpness real fast, and when your in arena where it’s hard to get a safe spot to sharpen this is a good thing.

    • @mhk6943
      @mhk6943 3 ปีที่แล้ว +5

      It's also great for DB, IG, other melee weapons. Long story short, it's amazing and should not go away.

    • @KoCoTan
      @KoCoTan 3 ปีที่แล้ว

      @@mhk6943 yes all melee weapons benefits with this feature.

  • @NovaBushido
    @NovaBushido 3 ปีที่แล้ว +6

    I think the issue with too much happening is partially due to the palimutes and
    palicoes but also people are used to having flinch res etc from end game of World. I still remember World, GU and 3U being like that alot, as a lance player getting knocked over alot haha, but maybe they can do more to fix that issue.
    Also my thoughts on the demo are 10/10, never had this much fun on a demo before, something about Rise makes me feel like I'm playing MH for the first time again back on Tri. Can't wait to get the full game.

  • @my_username_was_already_taken
    @my_username_was_already_taken 3 ปีที่แล้ว +1

    You guys nailed it that the longsword is TOO good, and I wish capcom would stop sucking that weapon off. It's so easy, there's no trade-off to it, there's no skills that it requires. I think I'm mostly frustrated because any other weapon that has a counter, uses shields, and more often then not they need to spec into guard to be able to even use counters. LS can just counter from the get-go without needing to spec into anything, with higher i-frames, no knockback, no stamina reduction, while a weapon that's literally build around countering, like the lance, has to spec points into guard to be able to even use counters towards mid-late game monsters. That's why 1/5th of the player base uses it, because it's so easy AND good in every possible way with no trade off or weakness and capcom won't stop adding to it, while every other weapon does have some sort of trade off.

  • @Gjlewin
    @Gjlewin 3 ปีที่แล้ว

    Can't believe there's still so long to wait... My hype levels are overflowing! Thanks for the awesome episode 👍

  • @pramsdale
    @pramsdale 3 ปีที่แล้ว

    Easily my favourite podcast from my 2 favourite youtubers . Keep it going guys

  • @jellyking3009
    @jellyking3009 3 ปีที่แล้ว

    I love listening to these podcasts while playing the demo and iceborne. Looking forward to trying sns and charge blade in rise as never played them before! Keep up the good work on the podcasts!

  • @Duppy0906
    @Duppy0906 3 ปีที่แล้ว +5

    Ruri and Gaiji: the monsters in the trailer look really cool
    Great Baggi: Am I a joke to you

  • @arjunaadjinna
    @arjunaadjinna 3 ปีที่แล้ว

    I wish i could add multiple thumbs up on this video.
    You guys are so knowledgeable about monster hunter. I only put 275 hrs into MHGU and maybe 6hrs into Rise.
    To know what y'all know, must have been 5 digits or more of play time to truly understand the mechanics.
    Y'all are legends!

  • @umelgaming3177
    @umelgaming3177 3 ปีที่แล้ว

    Was watching this and thank God Gaijin mentioned the hammer stance switch to impact crater trick when they were discussing the hammer. Whenever I have seen footage of people playing the hammer or talk about it on the r/MHRise or r/MonsterHunter subreddits everyone just seems to pop off impact crater right away. Even if people know about the charge mechanic increasing its damage they often times skip it because it is faster to just pop it off than to charge first (which means you have more windows to use it).
    However, the fact that you can swap from blue stance to yellow and instantly be at LVL 3 charge means that an attack that does around 80dmg for the last hit now does 168dmg(x2) instead and still use it in the same approx. time frame. Those numbers come from Mizu on the head if you are wondering. For those wondering why the damage is so different Impact Crater seems to only hit once on the way down uncharged but at LVL 3 hits twice and each hit of impact crater hits does nearly double of the damage it does uncharged (I am specifically talking about the hit when the hammer actually slams into the ground here). When you add that together it is anywhere from 3x-4x more damage on that final hit (the variance comes from the fact that one of the hits might not technically hit the head and doesn't even hit a weak point in general).
    If you are curious about the LVL 3 Blue Charge version. If you take the time to charge Impact Crater to LVL 3 in the blue charge stance it does 194dmg(x2) but this one is better used when you used it as a punisher when the monster cannot do anything. This is because charging to LVL 3 from scratch can take up a fair amount of time and when you add into that the animation of impact crater will take up even more time the monster could be recovering by the time you're coming down in a lot of scenarios.
    Essentially the difference between LVL 3 Impact Crater in Yellow and Blue is a maximum of 336dmg (Yellow) vs.384dmg (Blue). Once again that is only the final hits of the attack and if the hits on the way up connect they can go even higher than that. That being said 336 damage is a lot better than the approx. 80 damage that an uncharged variant of the same skill would do and takes only 2secs or so longer to pull off (if that).
    TLDR; if you are just trying to quickly get off an impact crater in a small window swap over to the yellow stance first since it can triple and potentially quadruple your damage if they make contact and is almost just as fast as just quickly using the silkbind uncharged.

  • @solcam8249
    @solcam8249 3 ปีที่แล้ว +20

    I just started watching this but if you had mentioned you guys should do a co-op hunt together.

    • @TheShootingstarhero
      @TheShootingstarhero 3 ปีที่แล้ว +2

      one of em aint getting sleep and they have families too , they live on the opposite sides of the world

    • @Ghost16-k5n
      @Ghost16-k5n 3 ปีที่แล้ว

      @@TheShootingstarhero Well if they can do podcasts they can do coop. Just gotta time it well so they're both ok with it

  • @PixelPhoenix
    @PixelPhoenix 3 ปีที่แล้ว +3

    Ruri makes so many good points about the Longsword and it's exactly how I feel. I also agree in regards to weapon advantages and disadvantages - I like knowing my weapon can't do everything. Once I know it can, that limitation is broken, and the barrier comes down - it almost invalidates every other weapon to me, and I end up moving away from it as a result.

    • @thatoneguytoad
      @thatoneguytoad 3 ปีที่แล้ว

      Before World my main was the DB, which always left me at a disadvantage with monsters like rathalos or seregios due to the DB's pitiful reach. However that always made me adapt, by either using a limited move set that could actually hit it, using items and terrain to my advantage, or by focusing on low hanging parts like the tail.

  • @RocRolDis
    @RocRolDis 3 ปีที่แล้ว +2

    One function of these demos is to see how these things work out in the wild where people are going to do things the devs never thought of and to have stress tests in the wild.

  • @KitsuLeif
    @KitsuLeif 3 ปีที่แล้ว +24

    Can semi-confirm the internal mounting timer. When I fought in the demo, Great Izuchi was slapped by another monster and was able to be mounted. I did and after that, left it alone to concentrate on the actual target. After a while, the Great Izuchi and my target meet again, Izuchi is immediately slapped again and was ready to be mounted another time.

    • @dujeanhickling61
      @dujeanhickling61 3 ปีที่แล้ว +2

      So i was not the only one who noticed that.

    • @clockwork204
      @clockwork204 3 ปีที่แล้ว

      I wonder if it's actually turf war related. When another monster comes into the area, the current monster you're fighting suddenly breaks away and confronts the new one, like it's a scripted thing. Maybe it's placeholder or "default" turf war, and the loser becomes mountable. I think the trailer kind of suggests it too, with the last bit with Magnamalo vs Rathalos, but who knows
      Because if it's a timer... why does it take too long to mount the monster you're fighting? And I actually had Great Izuchi mountable twice pretty quickly. First when I ran by Rathian, then just a few minutes after when I switched to Mizu.

    • @azure4622
      @azure4622 3 ปีที่แล้ว +2

      @@clockwork204 I'm not sure but i think the little fight they do is a turf war

    • @clockwork204
      @clockwork204 3 ปีที่แล้ว +2

      @@azure4622 Yeah, like I said... I wonder if it's just a placeholder, and that it will be changed / implemented in the full game. Or maybe it's how turf war happens for monsters without the special animation.

    • @gleipnirrr
      @gleipnirrr 3 ปีที่แล้ว +2

      @@clockwork204 according to the trailers so far, it's definitely a system for monsters with no special interactions.

  • @SynysterProjects
    @SynysterProjects 3 ปีที่แล้ว +1

    Servers dropped for emergency maintenance in the U.S. as well. I wasnt able to download the demo until like 3am the next day. Same thing happened when Joker released for Smash. Just waaaaaaay too many people trying to get into the eShop simultaneously.

  • @samg.yupsal87
    @samg.yupsal87 3 ปีที่แล้ว +4

    Been waiting for this ever since the demo dropped 🎉

  • @gmoneyboats587
    @gmoneyboats587 3 ปีที่แล้ว +1

    Whatever way we all decide to hunt, the wire bug feels so damn good for weapon and positioning movement.

  • @rryyddeerr
    @rryyddeerr 3 ปีที่แล้ว

    Oh man that MH3 victory music at the end, what a way to end off a great podcast. That theme is nostalgia overload!

    • @rurikhan
      @rurikhan  3 ปีที่แล้ว

      It is the third fleet podcast :p

  • @ungabunga2472
    @ungabunga2472 3 ปีที่แล้ว +3

    HBG is much improved if you ask me. I dig the charge shot

  • @mrcorner1216
    @mrcorner1216 3 ปีที่แล้ว

    Regarding the 4 players and Palamute + Palico
    I think a solution could be to either have the Pals be absent when in combat - Like, you engage with the Arzuros and the Pals back off, then once combat ends the Palicos come in to help heal you up or the Palamutes come in and you can ride them to chase down the monster. That way they'll be in the hunt (and you can show off your cool Pal armor!), but they won't clutter the screen in combat.
    A second option would be to have the Pals cycle during combat - Like the previous example, but one Pal at a time gets to "tag in", for say about 2 minutes, and then they tag out and another one enters for 2 minutes or so.

  • @UrbanBeatz9
    @UrbanBeatz9 3 ปีที่แล้ว

    The perfect length. Thanks guys 👌🏾

  • @Squallcloud95
    @Squallcloud95 3 ปีที่แล้ว

    Extra long episodes are always welcome!!

  • @Solfonix
    @Solfonix 3 ปีที่แล้ว

    Man I love these so much can’t wait for the next one
    Thanks rurikhan for all the work you do
    Happy hunting!

  • @hanakowolf578
    @hanakowolf578 3 ปีที่แล้ว +2

    I can't WAIT to see Deviljho's Wyvern Ride attacks! I got SLAMMED by Deviljho's attacks in World and Iceborne, WITH MASTER RANK ARMOR! Now, we can use his ferocious appetite against other monsters!!! 😂🤣
    That is, if Deviljho's gets announced.

  • @haruhidaso
    @haruhidaso 3 ปีที่แล้ว +1

    I’m coming from P3 to Rise. There’s so much changed that everything is so difficult. So far the Gunlance is feeling good for me.

  • @davidhaley7647
    @davidhaley7647 3 ปีที่แล้ว +3

    "I can swear in this podcast, right?" Savage Gaijin was born.

  • @Robodob0
    @Robodob0 3 ปีที่แล้ว

    Only 2 hours in, but really enjoying this while at work. I do want to point out another thing for Hunting Horns that make it very good and is almost never given attention to: The Heal.
    Other weapons may opt to move away to drink a potion, Hunting Horn can still just go on offensive and adjust the type of moves to pull off. And for those who love doing the zR+X a lot, wont even notice some damage they took. It's insanely good.

  • @iamrathercool12121
    @iamrathercool12121 3 ปีที่แล้ว +3

    Oh shit! My kinsect guy missing comment got a shout out 😂

  • @Kamikraze
    @Kamikraze 3 ปีที่แล้ว

    Combining 2 passions for me while I work. Monster Hunter and podcasts!

  • @justsomejojo
    @justsomejojo 3 ปีที่แล้ว

    I listen to Ruri rant about World Switch Axe and I wonder why I never felt that. And then it hit me - because I barely used Discharge or Zero Sum. My favorite attack of modern SA is by far the wide swing after wild swinge, so I used that for most of world into sword and switch back as needed. Felt like using Valor SA constantly and I loved it. And it staggered monsters like crazy.
    Now, in Rise, I'm kinda overwhelmed by the extra speed, but man, I'm SO certain I'll play tons of SA and love it again. My first weapon, I'm coming back.

  • @ayasolaris4971
    @ayasolaris4971 3 ปีที่แล้ว +4

    I really feel like timestamps would help here if you wanna jump to your main wep

  • @stevehkng6560
    @stevehkng6560 3 ปีที่แล้ว +1

    Can't get over how cute gaijin's avatar looks

  • @solcam8249
    @solcam8249 3 ปีที่แล้ว +14

    The one time I forgot to bring my earbuds to work today...

    • @GsusCrust
      @GsusCrust 3 ปีที่แล้ว +8

      Just blast it, your coworkers will like the conversation

    • @vivid8979
      @vivid8979 3 ปีที่แล้ว

      F

    • @BergsArt
      @BergsArt 3 ปีที่แล้ว

      Forgot to charge mine for work today dammit

    • @AysarAburrub
      @AysarAburrub 3 ปีที่แล้ว

      you dont work from home?

    • @BergsArt
      @BergsArt 3 ปีที่แล้ว +2

      @@AysarAburrub You can't expect Healthcare, Food Service, Delivery, Maintenance jobs to be done at home can you? They have to physically be at work dum dum.

  • @andr0zzsenpai
    @andr0zzsenpai 3 ปีที่แล้ว

    Now this is a good podcast where they talk about the game!

  • @abysschef5078
    @abysschef5078 3 ปีที่แล้ว

    Good stuff, I like the longer podcasts

  • @moomanchu608
    @moomanchu608 3 ปีที่แล้ว +1

    Shepard did the math on the hammer combos btw :)
    I believe the input buffer is shorter this game.

  • @insertcleverpunhere718
    @insertcleverpunhere718 3 ปีที่แล้ว

    At 3:06:04 when Ruri mentions Magnamalo having acid reflux I laughed my ass off because I have acid reflux too and "hellfire" is the best term I can use to describe it.

  • @kaninhunter50
    @kaninhunter50 3 ปีที่แล้ว

    I love how Rurikhan smiles when Gaijin does the intro

  • @vsrobojoe892
    @vsrobojoe892 3 ปีที่แล้ว +1

    So hammer is exactly that, the biggest change is that the Power hammer is now a permanent stance. The normal hammer does less damage and KO but is faster than the slower and stronger Power stance

    • @vsrobojoe892
      @vsrobojoe892 3 ปีที่แล้ว +1

      the changes to hammer is really cool, it adds way more complexity to the hammer with being able to switch stances with tradeoffs. Before hammer in World was just basically always be in Hammer charge and hit the face and that was it.

  • @nimbusws5946
    @nimbusws5946 3 ปีที่แล้ว +2

    As a longsword main, the fact that you can chain iai spirit slashes together even has me wondering if ls does need a nerf xD
    At the same time though... crit draw builds gonna look even funner xD
    Also for gunlance... what if the silkbind move that’s not in the demo follows up with a Wyvern’s Fire? It could mean each silkbind move can be followed up with a particular “big move” on the gunlance.
    The guardpoint for wyrmstake, the slam for full burst, the forward sweep for wyvern’s fire? Idk, just spitballing ideas.

    • @Gatchu137
      @Gatchu137 3 ปีที่แล้ว

      I'm pretty sure they're just doing the thing they did in Generations, where you have a selection of silkbind moves to choose from before a quest.

  • @jonathansalazar6921
    @jonathansalazar6921 3 ปีที่แล้ว

    Always awesome when both of you come together, makes the long day of work pass a little faster. Thanks for this guys! \[T]/

  • @tessamarci
    @tessamarci 3 ปีที่แล้ว

    I’ve always wanted to like HBG, but never liked the feel of it. But something about Rise’s iteration makes me love it! It feels so good

  • @BlueNip
    @BlueNip 3 ปีที่แล้ว +1

    Edit: possible spoilers for Rise below so read at your own discretion
    As far as HH goes apparently you can switch styles. You can determine whether you want to play a more classic HH vs rise HH. Data miner on mh Reddit showed a bunch of stuff which I think would help people not liking the new HH. Also seemed like silk binds can be changed like hunting arts.

    • @BlueNip
      @BlueNip 3 ปีที่แล้ว

      @The Great Cosmic Axolotl sorry I’ll fix it

  • @gleipnirrr
    @gleipnirrr 3 ปีที่แล้ว

    2:09:00 It's not the only discrepancy between the hunter notes and gameplay. The longsword also mentions that Iai Spirit Slash will go down a level if you don't time it, but it doesn't. it just doesn't deal bonus damage.

  • @imcel8953
    @imcel8953 3 ปีที่แล้ว +1

    Rurikhan and Gaijin were like "man LS is soooo good it's almost too good" then moved to SnS which is just as strong to me lol. The weapons in this game are nuts

  • @kaelbeuk1
    @kaelbeuk1 3 ปีที่แล้ว

    Barioth is exactly where monsters should be going. Fast, highly learnable, challenging your own mobility, buy still fair. Also goddamn violent-looking.

  • @professorcrabcakes6582
    @professorcrabcakes6582 3 ปีที่แล้ว

    As an HH main who played it in both world and 4U I think that the HH changes are fine for Rise with its focus on wire bug combos and usability on a portable system. With that said I wouldn't want the Rise HH mechanics to return in the 6th Gen as we currently understand its mechanics.

  • @amexicancelt8002
    @amexicancelt8002 3 ปีที่แล้ว

    For Lbg, focus reduces cool down on moves, and special ammo boost increases their damage

  • @xHideousFoxx
    @xHideousFoxx 3 ปีที่แล้ว +4

    love the demo solo, but disappointed with multiplayer since its still kind of a monster mugging rather than playing off your teams strengths and the monsters weaknesses.
    I want it to be a dance between my teammates and the monster :(

    • @TheRedScizor
      @TheRedScizor 3 ปีที่แล้ว +2

      how would they accomplish this, curious to hear your ideas

    • @The_Babe
      @The_Babe 3 ปีที่แล้ว

      Really depends on your team's weapon composition and determing what role you'll fill with said weapons. Unfortunately with the Switch, you can't just join a match and coherently play as a unit due to a lack of voice chat either. Bow, Hunting Horn, and Lance definitely showcase as truly supportive weapons especially with the Bow's Arc Shots and coating, Hunting Horn's buffs and debilitating effects, and then the Lance's ability to tank. Other weapons can fulfill more supportive roles too but those three in particular definitely speak to that position.
      Anyway! tl;dr basically play what weapons can fill each niche out of four hunters. A support, a tank, and two DPS for the most effective teams.

  • @nicholasware446
    @nicholasware446 3 ปีที่แล้ว

    I think you're right about the internal mount cooldown. I mounted Rathian at the beginning of the hunt just to soften up Izuchi. After I killed Izuchi I picked up some buffs and then I went after Rathian and very quickly got a second mount, it caught me way off guard lol

  • @Mujii360
    @Mujii360 3 ปีที่แล้ว

    Three and a half hours!
    I'm buckled in and ready to go!!
    Shields up!

  • @ashenphoenix6869
    @ashenphoenix6869 3 ปีที่แล้ว

    I love the new swaxe. Buuut daaaang im running straight for either focus or power prolonger and then im sure it will feel much better

  • @Carnidrome
    @Carnidrome 3 ปีที่แล้ว

    2:47:30 to be fair, Kushala Daora is that one monster where it not being able to move makes the fight a lot better. Cheesing Kushala is the only good thing stickies allowed for. The less time we spend actually fighting Kushala, especially new world Kushala, the better.

  • @SaintAdjacent
    @SaintAdjacent 3 ปีที่แล้ว

    Real fire changes color depending on the chemical that initiates the burn. My chemistry professor introduced us to Purple fire, Green fire and even hot pink fire, my memory of the chemical names are gone but you can look it up.

  • @maxlilico5375
    @maxlilico5375 3 ปีที่แล้ว

    one thing i loved to do in iceborne with dual blades was to see how long i could keep my combos and damage up, staying in demon mode with 0 stamina. I can still do that in Rise as long as i be careful with wirebug usage. try it

  • @Stratelier
    @Stratelier 3 ปีที่แล้ว

    I have actually only played the MH RIse demo maybe 4 times, and only hunted Mizutsune once. I farmed it a bit in Generations, and there'll be plenty of time to farm it in Rise when it comes out.
    I have mixed opinions on the redesign of the Hunting Horn. The songs we have access to in the demo feel too simple (single note for Self-Improvement, _really?)_ but the automatic performances when you attack was absolutely needed (compare that in Stories, your songs played "for free" after assembling the correct notes), and the new attack animations make it look like a completely new weapon.
    I used the Lance against Mizu in the demo and played it old-world style (no power guard or Silkbind moves). I sometimes miss the power poke finisher from Generations -- though I also like the rhythm of the traditional triple-poke-dodge combo. Personally, I would have loved an option to charge the final poke (like charging the sweep attack, or the counter-thrust when a monster isn't attacking you).
    And yes, it's easy to forget about the "Guildmaster" in each hub. They're the ones that typically assign your Urgent Quests between ranks (and give you VE Tickets) -- for example:
    MH3U: Port Tanzia's Guildmaster sits on the counter between the Quest Gal and Arena Gal, and seems to always be a bit tipsy.
    MH4U: Val Habar's Guildmaster sits to the left of the High-Rank Questatrix. Dundorma's guildmaster is His Immenseness up in the Elder Hall.
    MHGU: Bherna's Guildmaster is the elderly Wyverian lady sitting in the center of the Hunter's Hub. Then there's the Pub Manager lady onboard the Pub airship.
    Cha-Cha and Kayamba ... those two have a lot of personality on a hunt with their quirky (and mask-dependent) quips, but they have several practical annoyances in the actual hunt, such as being difficult to identify when they're about to do a dance buff (or more importantly, which dance specifically). How many times have I started quaffing a Mega Potion only for the pair to beat me to it with the healing dance? MH4U and Generations did it better with the Healing Horns that you can hear across the entire zone, so you immediately recognize them as "don't use a potion just yet".

  • @clockwork204
    @clockwork204 3 ปีที่แล้ว

    Recall Kinsect's not bad IMHO. It's a bit situational, maybe can be called a novelty. But I think it's a much faster way to go aerial, especially when you're up close and personal with the monster. Normal Vault puts you too high up and can waste a lot of time. Silkbind Vault's much better, but I usually overshoot when I'm too close to the monster. For Recall Kinsect, it's like activating aerial attacks at (almost) ground level. And you get s too, so you can make it into something like an "evade-counter into aerial" type of thing. The healing is just icing.

  • @markos50100
    @markos50100 3 ปีที่แล้ว

    I'm pretty sure that the kinsect in the demo is literally the basic bug that evolves into the other kinsects. Plus the kinsect when you use the recall has to be on the other side of the monster so it hits it on the way back in order to heal you. I was always able to heal myself with it if you throw the kinsect then recall toward the monster jumping over it. Or throwing it out leaving it alone then recalling when the monster starts attacking you.

  • @Cap_The_Captain
    @Cap_The_Captain 3 ปีที่แล้ว

    With Insect glaive they removed the Iceborne descending strike and replaced it with a similar silkbind attack so in regards to charge blade I'm imagining theyve done a similar thing where savage axe mode will either be available via silkbind or some other mechanic. Perhaps more weapons are gonma get different playstyles depending upon the type of that weapon you've crafted too, similar to gunlance & HBG with its special ammo types.

  • @trebla925
    @trebla925 3 ปีที่แล้ว +2

    I think the sharpening on the palamute won't be to overpowered. While playing solo my palamute disappeared a few times after taking enough damage so it's not always around.

    • @mhk6943
      @mhk6943 3 ปีที่แล้ว +1

      Doesn't actually disappear, they just get stunned at times during fights so you can't call them. You can however manually go to them and ride them when they're stunned.

  • @realnamesnotgiven6193
    @realnamesnotgiven6193 3 ปีที่แล้ว

    I'm playing GU , will get Rise later but I love the hype for Rise. Something to work towards.

  • @fabiolg6719
    @fabiolg6719 3 ปีที่แล้ว

    Hey dude I love your videos! Can`t wait to watch your gameplay videos when the game releases!

  • @zcurridor_q_r_td680
    @zcurridor_q_r_td680 3 ปีที่แล้ว +1

    I will be happy if they sneak in the "to kill a monster, you need a monster" line into the game.

  • @SirChubblesSteen
    @SirChubblesSteen 3 ปีที่แล้ว +1

    Longsword was OP in base World, made more-so in Iceborne and sounds like that trend is continuing. Capcom seems biased.

  • @SaintAdjacent
    @SaintAdjacent 3 ปีที่แล้ว

    If that's the case with Gunlance I would love it they did something similar for charge blade and give it the same access to phial types like Switchaxe does. I just want a blue flame Exhaust CB or or purple Lightning poison CB.

  • @banedeath
    @banedeath 3 ปีที่แล้ว

    Woot! I'm gonna listen while I do some village quests in mhfu.
    At 2:37:07 no siege mode in demo. The x+a combo does a melee attack. Loading the special ammo and firing mini gun style seems to be what siege mode used to be only mobile now. Purely supposition on that last bit. Think I've decided on HBG as my main for this game.

  • @benturtl9076
    @benturtl9076 3 ปีที่แล้ว

    Do an instant slingshot after the kunai with the dual blades and hit it. Doesnt even have to be blade dance. The regular x combo is hella strong too or you do your 2 uprising spins.
    Most I've hit for with the kunai was 229 so far (with a hh in party) and 201 solo

  • @SynysterProjects
    @SynysterProjects 3 ปีที่แล้ว

    Okay, got both agreements and disagreements (or rather corrections) inbound.
    Firstly, as a LS main for over 600 hours between GU and World, I gotta say the criticism that its "too good" is a very founded claim. At least from a non-LS main's perspective. From a LS main perspective, it's perfection. It's a sublime feeling. It makes me so beyond happy I dont have the words to express.
    And for the correction, you said that S&S Perfect Rush was different in previous games? Maybe prior to World, but it functions exactly how it did in World.

    • @rurikhan
      @rurikhan  3 ปีที่แล้ว

      Perfect rush was introduced in iceborne. And it is different in Rise because it no longer throws you away, it now finishes with a jump up that can be followed up with more attacks.

    • @SynysterProjects
      @SynysterProjects 3 ปีที่แล้ว

      @@rurikhan so, yeah. After a ton of toxic ass patronizing elitists telling me how stupid I am and how I should invest more time into learning every single minor detail of the series, I've learned you were right and the specific attack you were talking about, while very similar to the one I WAS referring to (turns out its charge slash/scale slash). So, sorry for the misunderstanding. I wasnt saying you're wrong, I simply didn't understand the difference and it took far too long to get a response I could actually comprehend.

  • @DashXero
    @DashXero 3 ปีที่แล้ว

    I'm so glad I never stopped manually inputting the backhop. I knew they'd take away the auto-combo-backhop at some point.

  • @cls357
    @cls357 3 ปีที่แล้ว +1

    The Great Sword in the demo is actually Gos Harag's arm.

  • @seileen1234
    @seileen1234 3 ปีที่แล้ว

    I can't wait to listen to this while hunting on the demo.

  • @dujeanhickling61
    @dujeanhickling61 3 ปีที่แล้ว

    Yea the tech they said about hammer is so true i just tried it against great izuchi. The I frames is for the beginning to i believe when the lvl 3 charge glow starts.

  • @GarliccDread
    @GarliccDread 3 ปีที่แล้ว +2

    I didn't like the way they pronounced Goss Harag in the trailer lol. Sometimes I wonder what makes them decide when to change the name to something else in English because there's lots of monsters that keep Japanese sounding names. Just interesting 🤷🏻‍♀️

  • @Vulcanfaux
    @Vulcanfaux 3 ปีที่แล้ว

    I like the palico. The only thing keeping me from using it in the demo is just getting to the monster, but im sure once we get the other fast travel points in sure I'll just use palico no matter what, while only using a palimute in solo play.

  • @cls357
    @cls357 3 ปีที่แล้ว

    I think that the hp and strength of the monsters will be turned up in the actual game. The demo is probably a level for everyone to learn and enjoy; but the monsters in the final game itself and especially online, will be much faster and stronger.

  • @michaelmeissen844
    @michaelmeissen844 3 ปีที่แล้ว

    @gaijinhunter focus decreased the refresh time for wyvern blast, heart, and snipe for the bowguns but it wasn’t cost efficient (except for in the case of the horizon zero dawn lbg).

  • @senorraht6738
    @senorraht6738 3 ปีที่แล้ว

    For the palamute and palicos i believe they are going to be fine since with the armors you can get and they can bring back those skills to increase your companions skills and such i think it will be fine and that they won't be KOed that quick