Learn How to Choose A Cinematic Focal Length with Cinema 4D Cameras | Greyscalegorilla Tutorial

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 27

  • @jonjones4972
    @jonjones4972 2 ปีที่แล้ว

    On point, Nick. Coming from a 20+ yrs of photography background, I can't stress enough the importance of camera angles, f-stops and placings to convey one's intended message along with lights and everything else in a scene.

  • @kamolhakim4693
    @kamolhakim4693 2 ปีที่แล้ว

    One of the best tutorials

  • @endlesslovingmovement
    @endlesslovingmovement ปีที่แล้ว

    This is another very helpful video! Thank you, Nick!

  • @understandingcat
    @understandingcat 3 ปีที่แล้ว

    Glad to see an informative video on cinematic effects. Thanks! 🙏

  • @ItsJustMeStevie
    @ItsJustMeStevie 3 ปีที่แล้ว

    This is an awesome tutorial. New to C4D and must say this gave me a clear understanding on how to use cameras for my work not only here but in AE as well. Thank you!!!

  • @MrPada143
    @MrPada143 3 ปีที่แล้ว

    I dont know this Tut. Thank you so much

  • @Parybi
    @Parybi 3 ปีที่แล้ว +1

    Very helpful and informative, like always . Thanks 🙏

  • @adhinside3352
    @adhinside3352 3 ปีที่แล้ว

    Legendary 4:3 Camera

  • @kamolhakim4693
    @kamolhakim4693 2 ปีที่แล้ว

    Thanks a lot

  • @Querenciatv
    @Querenciatv 3 ปีที่แล้ว

    Incredible Work 👍

  • @Mr_Anderson_one
    @Mr_Anderson_one 3 ปีที่แล้ว +1

    What's the relationship between focal length and document size? I have noticed that it changes the perspective when I change the document dimensions and that makes me uneasy because I don't know what to do with that :D

    • @revocolor
      @revocolor 3 ปีที่แล้ว

      that is fixed in R23, for older versions there is a custom script for that, u keep your perspective same when change render size.

    • @Mr_Anderson_one
      @Mr_Anderson_one 3 ปีที่แล้ว +1

      @@revocolor wow, really? Gonna check

  • @aemofo
    @aemofo 3 ปีที่แล้ว

    Hey guys would you consider making tutorials of the intro animations you use for GSG videos? I'm referring to the one in this video with the spheres popping off the wooden board, or some of the others like the spheres moving along a wavy path carved into the wood. They really capture the beautiful of simple and minimal design, and use your material library so well! I've recently joined GSG Plus and I would love to see these added to the tutorial library for C4D learners.

  • @kraphik3d
    @kraphik3d 3 ปีที่แล้ว +1

    it does not matter if it´s old because c4d camera object have not changed

  • @bewild9576
    @bewild9576 3 ปีที่แล้ว +1

    old tutorial but still very useful!

    • @izaiahcaleb1212
      @izaiahcaleb1212 3 ปีที่แล้ว

      I guess I am kinda randomly asking but do anyone know a good website to watch newly released series online ?

    • @drewxzavier9220
      @drewxzavier9220 3 ปีที่แล้ว

      @Izaiah Caleb I watch on Flixzone. You can find it on google :)

    • @chadsamson1005
      @chadsamson1005 3 ปีที่แล้ว

      @Drew Xzavier Yup, I have been using FlixZone for since march myself =)

    • @izaiahcaleb1212
      @izaiahcaleb1212 3 ปีที่แล้ว

      @Drew Xzavier thank you, signed up and it seems like they got a lot of movies there =) Appreciate it!!

    • @drewxzavier9220
      @drewxzavier9220 3 ปีที่แล้ว

      @Izaiah Caleb You are welcome :D

  • @bosustreet4964
    @bosustreet4964 3 ปีที่แล้ว +1

    he looks so young.....

  • @leonardovilela1864
    @leonardovilela1864 2 ปีที่แล้ว

    What you are saying in your video is not entirely clear and may give rise to misunderstandings: the perspective between objects (the relationship between them) only changes if the camera moves. If you just change the focal lens without moving the camera, you will only have a larger or smaller area of the scene: in the case of changing the focal lens for a telephoto lens, you will be cropping the scene. On the contrary, if you switch to a wide angle, you will be giving more area to your scene. The result you are describing only happens if, in addition to changing the lens, you move the camera to reframe the subject. But if you don't move the camera, the "deformation" of the object will remain the same, regardless of the lens you use. If you want confirmation of what I'm saying, create a scene in your 3D software with a long bar and frame it diagonally with a normal lens ( 35mm ). Make a render. Now change the lens to a 18mm, without moving the camera: make another render. Now change the lens to a 70mm: make another render (if the 70mm cut your bar, make another render using Film offset on the X axis to reframe the part that was cut. Then mount it in Photoshop to have an image with the full bar ) ( Film offset only moves the film plane in the x and y directions, without moving the camera ). Now that you have the renders for each of the lenses, take the three images into photoshop, layer one on top of the other and scale them proportionately until the three bars are the same size and overlap. You'll see that all three bars have the same distortion, overlapping perfectly. In short, the perspective of your scene will only change if you move the camera. Changing the lens without moving the camera will only change the framing of your image.

  • @abdullahalbaz2564
    @abdullahalbaz2564 3 ปีที่แล้ว +1

    Why you republish old tutorial ?

  • @juicewon
    @juicewon 3 ปีที่แล้ว

    back 2 Mac? where is the beast PC?

    • @idollobi
      @idollobi 3 ปีที่แล้ว

      GSG Classics are old videos reposts.