MTG Top 10: WORST Multicolored Enchantments | Magic: the Gathering | Episode 645
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- เผยแพร่เมื่อ 7 ก.พ. 2025
- #mtg #magicthegathering #mtgtop10
• MTG Top 10s
• MTG Top 10: WORST Lists
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Direct Card Kingdom links for each card in this video (SPOILERS)
Note: Prices may have changed
Suleiman's Legacy - www.cardkingdo...
Dragon Appeasement - www.cardkingdo...
Earthlink - www.cardkingdo...
Primal Visitation - www.cardkingdo...
Martyrs' Tomb - www.cardkingdo...
Reckless Assault - www.cardkingdo...
Suicidal Charge - www.cardkingdo...
Spatial Binding - www.cardkingdo...
Ghostly Flame - www.cardkingdo...
Malignant Growth - www.cardkingdo...
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creativecommons...
If nothing else, Suleiman's Legacy is insane tech against changeling tribal.
This.
Also, a symmetrical maskwood nexus style effect would make it impossible to play creatures. Would make a pretty interesting deck.
I play it in Zedru giving away cards like Maskwood Nexus and Arcane Adaptation to make their creatures into Djinns/ Efreets.
Drop Suleiman's legacy to blow up everything up... and any creatures anyone attempts to play thereafter ALSO get blown up.^^
Efficient? No.
Funny? Yes.
*typal
Yet another thing that makes Teeka's Dragon OP - it's not affected by Suleiman's Legacy!
@@ceulgai2817no. Tribal.
Malignant Growth is like an Un-version of The One Ring. Instead you taking damage and drawing cards, the opponent gets the same effect. It's just...wrong.
To be fair, TOR is just wrong too.
If the #2 card does literally nothing, I just knew #1 was going to be actively counterproductive.
I kind of disagree. The card is bad, but not just because it lets you opponent draw. Back in the day, games were slow and draining your opponent out with black vise + underworld dreams + mana disruption was a pretty legit strategy. This could've fit right into those decks... if not for cumulative upkeep. If it didn't have that then this into armageddon could've been pretty legit. There's also the issue of you having to track two different types of counters. Honestly they could've just taken away cumulative upkeep and the card would've been decent and also played much better
nah TOR it's cool
It would have fringe uses in decks like Xyris, the Writhing Storm.
Malignant Growth was the win condition of a prison/fog deck I had many years ago. It essentially stopped all combat damage, prevented the opponent from casting more than one spell, and punished them for having too many cards in hand. The combination of drawing and damage ended the game in a few turns. It won a few local tournaments. Shows that even the "worst" cards can shine in the right deck, as well as how the state of the game as changed so dramatically over the years.
I'm genuinely surprised Malignant Growth doesn't turn up more often on other worst top 10's. It's hard to be worse than a card where you pay 5 and a cumulative upkeep for a one sided effect that gives your opponent massive card advantage.
I'm surprised I've never heard of this card at all. This card is so bad it should have meme-level recognition in the community. I mean, 1 life per card is a really good rate - the fact that you pay the casting cost AND cumulative upkeep for your opponent(s) to reap the benefits is hilarious.
Seleiman's legacy prevents the morophon player from playing the game, at least? That's about all I can think of
Maskwood Nexus shenanigans too
I wonder whether there's a specific enough worst list that some cards have points
@@louisgreen3071he specifically disallows cards with points from making the lists
How? Morophon doesn't force you to run Changelings
I played Malignant Growth in my first ever Standard tournament, in 1997. It was a mill deck. I was nine. I did not do well.
Great list that really hit me in the gut! Waaaay back in the day I spent SOOO much time and effort (and a little money) to try to make a Malignant Growth deck that worked. It was one of a few oddball cards I loved. I actually played with just over half the cards on this list! I guess my thing has always been making wacky cards that sound terrible into something viable (though it rarely worked). The only card I used to love and still love that fits this description AND is good would have to be Goblin Welder. All time fav, for sure. I still love Malignant Growth even though it sucks more than it ever has before. Masochistic nostalgia, I guess.
The fact that no enchantment grants Rampage is a travesty.
Let alone Rampage 4.
I miss Rathi Berzerker + lure against white weenie, good times.
Form of Tekka’s Dragon is too OP
Teeka's dragon is too powerful to imitate...
Martyr’s Tomb and Phyrexian Unlife - now that’s a combo.
Magic is such a fascinating game. The range of power between the Power Nine and the lowest of its cards is so incredibly vast.
Doesn't really work. In order to pay life you have to actually have the life to pay, even if it wouldn't matter with an effect like Phyrexian Unlife.
@@Red-Tower I know, the card is completely dysfunctional. Unfortunately sarcasm and comedic intent don’t translate well in text!
It's crazy how Malignant Growth is so bad, that it's even terrible at doing whatever the point of the card is.
You have to finish your turn, wait for every other player to finish their next turn, then pay the Cumulative Upkeep cost, and finally finish ANOTHER TURN, before your opponents even feel any effect from the card.
I could see Earthlink in something like Lord Windgrace where you're running tons of land recursion and getting value off the land being sacced.
Seeing junds sac enchantment and then the grill buff. Looking back at my first deck. It really was made with jank that we thought was cool :)
I love this game
Woah woah woah, Ghostly Flame might be bad now but it was a downright essential Red Black sideboard card when it was printed. Back in Ice Age and for a few years after, color hosing was significantly more common, and Black and Red got hosed far more than any other color. Being able to get past COPs and deal damage to creatures with protection from a color was very far from a useless effect.
I guess ghostly flame could also partly neuter the effects of Torbran or similar cards. Still very niche of course.
To be fair, Ghostly Flame was printed at a time when CoPs (and creatures with protection) were a lot more common and black and red had very few answers to enchantments. Obviously it's pretty lousy now, but in the mid-90's, it wasn't a bad sideboard card if you happened to be running black/red.
Torbran plus Manabarbs. Opponents get lightning bolted every time they tap a land. Ghostly Flame would essentially blank Torbran's +2 damage effect
Suleiman's Legacy goes phenomenally well in a Zedruu the Great-hearted deck where you give your opponent a Maskwood Nexus and then utterly shut down every creature in their deck, token or otherwise.
Earthlink is hilarious with Living Plane in play.
Malignant Growth is so bad that when you put it's "negative" effects on yourself, the extra draw and life loss; you get The One Ring, an insanely powerful COLORLESS artifact that even costs less mana to cast.
I have Dragon Appeasement in my Sek'kuar deck. It's basically an aristocrats deck. It draws me so many cards.
I could see Earthlink doing work in a Jund enchantress deck running only a few creatures, couple that with a few boardwipes and some spells that give your opponents more creatures and we have something to work with
Wow you really go all in on these niche categories. Might I suggest top 10 3-mana hybrid coloured creatures next?
Ya know, kitchen finks and company.
Suicidal Charge seems like it was meant to be in Alara Reborn with Cascade, honestly. Similar energy to stuff like Captured Sunlight and Bituminous Blast, especially when you could cascade it one turn and hold the effect to use on a future turn.
However, there is one thing I need to say about Spatial Binding: You can run it with Out of Time in a Zur deck and create a one-sided board wipe. I think this is sufficiently noteworthy purely because it's a powerful combo and 100% tutorable on both halves by the commander.
You really should say "100 card commander", since the commander counts as a card in the deck. This is mainly important because when you play partner commanders or a commander with a background, you only get a 98-card deck.
What? Since when is that how anybody anywhere refers to it?
@@thatguymatt5816 I’ve never heard anyone call it 99-card commander before. Ever.
Agree, this has bugged me
feel like he could also just say Commander because I don't think it would be that ambiguous. I don't think many people are playing Commander with different numbers of cards outside of limited
Top 10 worst means nostalgia which means I'm in for this vid
Malignant Growth was just... annoying. Other than everything you said, it also feels like a flavor fail. How are plants growing around the mage causing him to draw more cards?
I would agree that Suleiman's Legacy is just waiting for the right standard to come along. If there's a return to Rabiah somewhere along the line, it might get a new lease in relevance. At least Changelings and other creatures with all creature types will die against it
While Spatial Binding sucks, I will admit I had LOTS of fun with it in playground Magic. Play that on turn 2 and Taniwah on turn 3 - 4 and it's a VERY fast clock against your opponent. A 7/7 trample that deals 1 damage to you during your turn for 5 mana is pretty amazing! Of course... if DOES get out of hand pretty easily if you run multiple Phasing creatures
Btw how did Righteous War fare in this list? I believe it was a WB1 Enchantment that gives all Black Creatures prot from White and all White creatures prot from Black? And Aysen Highway (a WWW3 EN that gives all white creatures plainswalk) and Hidden Path (same as highway but for green and gives forest walk)... Those cards seems to be more detrimental against the user than the opponent
I remember Suleiman's Legacy being somewhat popular back in the day... must have been that awesome Foglio art.
In defense of Earthlink, you'd have a deck that would be least affected by it, for example by running indestructible creatures or a very small amount of them. If the card survives, Damnation would turn into Armageddon as well as the wrath.
i mean spactial binding seems kinda decent against tefaris protection that said all it really does is prevent your opponents from being able to play it
Malignant growth actually seems pretty fun in a group-hug commander deck. With some politics, you could convince people you're helping them and not be a target, while they're taking damage and taking eachother out. But... That's a *very* narrow use case
I put Primal Visitation in a Gatecrash limited deck *once*. It was a bad draft; I knew what I was doing. Sometimes you’re locked into a bad color pair and need to play a bad top end card. Thankfully, the nonblack removal in the format stunk
I might make a commander deck with sheoldred and malignat growth just to have a funny play.
I didn't even realize you actually play commander. What's your opinion on it?
Also in regards to Malignant Growth, I've done my best to try and use it for a group hug strategy in commander, but the reality is that there's so many better options for making folks draw cards
The card is so bad, it's even bad at group hug.
You have to wait an entire turn cycle, because the first time around, it doesn't have any counters, so it does nothing.
Ghostly Flame COULD be good against certain cards like Torbran, Thane of Redfell who is actually my mono red commander with the idea of the deck revolving around increasing damage from all sources. So in a fringe case like this, that card would work
Reckless assault!! I was sure it was in the list ^^). This card is in my heart, many many years ago I almost win a booster draft with this card.. The strategy was: kill every creature paying life, play Crosis with Armadillo cloack to recover some life and finish the opponent shooting in his face.. And yes, it was a five colors combo limited deck, so it was very hilarious see the pure astonishment on the opponents face when they lose :))))
its close to being a good card if they knocked the mana cost off the activated ability it would be an insanely strong card, or at least would be a limited bomb.
It probably still okay even in its current state in a slower/ weaker limited enviroment. The ability to ping off x/1's for 2 life and one mana is a powerful effect.
Reckless assault doesn't seem horrible in its intended limited, but there is still a problem; it's rare, which meant it took the place of where the draft bombs would of normally went into, while mother of runes, Fires of Yavimaya, and Fact or Fiction in the same block were uncommon. If it was reversed, reckless assault probably wouldn't have been as bad in its limited.
#10 instantly reminded me of MTGRemy's Hanoody Djinn.
I think n.3 is intended to keep your own stuff with phasing on the board. It's not an answer to the opponent.
For 1 life it could be reasonable (not good)
When Phasing first came out it was a downside that caused creatures to be overstated for the cost.
Was just thinking, if you are hitting your opponents things with it that is the opposite of what you want to be doing.
So you want to use it to prevent your own stuff from phasing out, such as from Out Of Time. However that is still bad as it requires you to be running a card that is more niche than a Circle Of Protection, or a strategy that has a high chance of failure.
@@mrgarneau4895 yes, this is the idea. Keep those overstated creatures on the table.
Man, the art on Primal Visitation is so dope though.
Martyrs' tomb does have lovely art :)
Got that right. They might have buggered up a lot in the older sets.... but damned if the art wasn't absolutely gorgeous.^^
Primal Visitation out there looking like Wizards forgot to add the cantrip clause to it
Seleimans legacy would be a cool card to se raise up but 2 mana board wipe can make it op to if djinn effrert ever got multiple strong cards
Would it be out of the question to go back to Jamuraa? I don’t know if it still exists in storyline but I’d be all for it. Modern take on mirage and Visions? Yes please
Zhalfir is back, but I don't know whether it's part of Jamuura again or not.
@@RibusPQRit’s not, it has its own demiplane
One can dream lol
Wasn't reckless assault decent in limited?
Malignant Growth might work with something like Consecrated Sphinx.
Dragon Appeasement saved me from mill. A ton of cards do the second effect, but skiping a draw step has some use. But for 6...
Malignant Growth could be fun in a Nekusar commander deck... if only it weren't green
Xyris maybe? At least you get some snakes out of it.
I use it in a Muldrotha commander deck built around various card draw/discard effects (Underworld Dreams and similar, Storm Seeker, Teferi's Puzzle Box, various wheel effects in Blue). People feel like they can benefit from this stuff (e.g. "card advantage" lol), even while it is killing them. Looks like a hug deck until it gets rolling. And if the upkeep gets too much, let it go and recast from the graveyard.
@@familykletch5156 I run Ominous Roost in Muldrotha. Near useless anywhere else but in Muldrotha it makes... so.... many... birds.^^
You end up with this horde of 1/1 birds that everyone just kind of forgets about.... until you're smashing them with 50 of the buggers. A conspiracy of ravens if you will.^^
To use Earthlink just don't use creatures
I'm tempted to put Suleiman's legacy in my commander decks just to wreck changelings.
Oh Sweatheart no, Martyr's Tomb is a banger for combat math. You never have to prevent '4 damage', you only need to prevent 1. While the rate is bad for 1v1, play it or circle of dispair in commander and you're going to become best friends with the combat deck. 0-mana activation is much more valuable than you give it credit for. I readily admit that Circle of Despair is the stronger card by a long shot.
Malignant Growth's true ceiling is to be sacrificed to the Bargain mechanic.
no overgrown estate? i thought that was making it for sure
It's actually a pretty neat card. People like it in EDH decks like The Gitrog Monster and Titania, and it has one Pro Tour top 8 and one Grand Prix top 8. So...no.
Arcane Adaptation, name Djinn, donate, then play Suleiman’s for the world’s jankiest creature lock
I'm not going to lie I compared to the worst of lists for other cards a lot of these have some Fringe cases or even potential even at number one there are several popular commanders that love when opponents janki sure but Commander is the land of jank
i think suicidal charge is too high on the list. It can significantly impact the board and allow you to win on the backswing, unlike cards like primal visitation which just isnt ever worth it.
If malignant growth was drawing the opponent huge numbers of cards (6 or more), it might be useful in a mill deck. XD
couldnt you use spatial binding with rotpriest to poison your opponent out rapidly in legacy? land, lotus petal, elvish spirit guide into spatial binding and rotpriest, target rot priest 10 times with binding and your opponent gets ten poison counters /profit
I find it hilarious whenever a tribal hate card is only considered bad because they don’t hate on a popular type as opposed to how inefficient their hate effect is. Just goes to show that they could really make a lot of forgotten cards good if they actually changed things up for a plane and gave the lesser loved types some love instead of the same, tired old batch that they do over and over again. I have a friend who has just grown to hate elves because of how often they pop up, literally making one of his biggest joys when there’s not one in a set. The multiverse is populated by all of this fantastical races, so why not occasionally show them off either as the main denizens of a plane or as a new Planeswalker? Just…enough of the humans and elves. Don’t drop them entirely, but swap them out every few sets for something that’s under 50 cards with that type.
Is earthlink in a deck without creatures that bad?
I guess this list doesn’t really seem to be as bad as other top 10 worst
Play seleiman's legacy
Play maskwood nexus
Donate maskwood nexus
Hope your enemy does play disenchant
Profit
Yes it is bad and likely to never happen but could you imagine somehow flashing in spatial binding after someone tries to teferi's protection in response to a board wipe and just spitefully say no, you lose your stuff too
I always thought reckless assault had potential.
Huh I have no idea on this one. Heroism is technically Boros? But there must be a worse one, Heroism actually does something.
Do top ten Djinns
Why haven't I seen Malignant Growth on any worst of list before? It's ridiculously bad.
The first one is also excellent changeling hate.
If dragon’s appeasement didn’t skip your draw step, I still think it would be overcosted, no complaints here for having it on the list
You could run Dark Prophecy for essentially the same effect.
Heck even Symbiotic Deployment would be better if you're going really heavy on making tokens.
Haste is a terrible keyword to be on an expensive aura.
Malignant Growth might be one of the worst cards period.
shooting fish in a barrel. enchantments are the worst
Personally, I don't think these enchantments are even that bad. Just throw them into the same Selesnya enchantress sludge deck (yes even the ones that aren't Selesnya) and proceed to make games way more boring than they should have been. Can you tell I don't care too much for enchantments right now? "Top 10 Vintage Cards (Minus Power 9)" on the other hand? Now *that* I care for.