CORRECTIONS: - Valerian's AP debuff only works in melee unfortunately. Sorry, forgot that was the case, should have double checked. For me that downgrades him to Tier 3 at best - definitely hand against melee armies but given you could be playing a gunline it's just too situational to bother with vs any of the other characters that have more 'take all comers' abilities. - Allarus may actually still be able to arrive T1 if they start on the board and disappear at the end of enemy T1, and you're going second. The Leviathan mission deck rules have an exemption for things that are placed into strategic reserves after the game starts (which I think is intending to refer to the 'can't come back after turn 3' bit, not the 'can't come in turn 1 bit' but as it's written I feel you could interpret it as both. I feel it's genuinely a bit unclear and could do with an FAQ but seems that there's strong argument that they still can!
another correction: aquillons dont get +1 to wound in shooting vs closest, its just reroll 1s to wound (still useful for flamers tho) also allarus dont get +1 to wound either, they get reroll wounds
constantine valdor has many titles, "The First of the Ten Thousand" is one of them. GW says "Since the first of the Ten Thousand were created, there have always been female Custodians.". Valdor is a woman.
27:37 Actually, if you check out page 2 of the Rules Commentary, "Arriving from Strategic Reserves in the First Battle Round: Abilities that allow units to be set up in the Reinforcements step of your first, second or third Movement phase using the Strategic Reserves rules treat the current battle round number as being one higher than it actually is in the first battle round only, unless explicitly stated otherwise." This means Allarus termies can still T1 warp in. =D
Hey, sorry second response, deleted my first one as it was partially wrong. As best I can tell that FAQ has no bearing on the allarus question, as 'Abilities that allow units to be set up in the Reinforcements step of your first, second or third Movement phase via strategic reserves'. There are plenty of other units that are worded that way exactly, but the Allarus aren't. They just say they 'return to strategic reserves', not that they have to reappear in any specific battle rounds, though I think you can read it both ways to some extent. From other discussion I've read it looks like the Leviathan mission deck rules have an exemption for things that are placed into strategic reserves after the game starts (which I think is intending to refer to the 'can't come back after turn 3' bit, not the 'can't come in turn 1 bit' but as it's written you could interpret it as both. Feel like with BOTH things being somewhat unclearly worded in my opinion it probably needs an FAQ, I'd not be against folks who want to use them either way really and might ask a TO if it mattered in a tournament. Found a bit of discussion on it here - www.reddit.com/r/AdeptusCustodes/comments/1ca84xn/allarus_custodians/
I really think that the Stodes should get the forge world dreads as plastic and in the book, I just think that dreads fit the Stodes feel more than tanks >.>
I agree. They are very much irreplacable, so different from Space Marines, it actually makes sense to put those that can still serve into dreadnoughts. Also those models are extremely cool different from the space marine coffins.
I'd imagine they'll get plastic equivalents eventually, but both FW and Citadel clearly have a bit of competition going on between them so we'd probably get something less cool in the process.
It baffles me that 40K design team didn't get the memo about new Contemptor kit being out for 2 years and how oppressively overpowered they are in HH (they can be taken in split SQUADRONS of 3, and there is even Rite of War that make them Troops) so community had to make soft ruling of "1 max dread per 1000 points", yet 40k is still stuck with same BoP kit that isn't even sold. But then I've read rest of the codex and it's not even in top 10 problems of this book. And there is all-around wonderful and flavorful Orks Codex launched at the same time, how the hell that happens? Do they not exchange notes? They probably work in same building.
Separate codex writing teams with no communication. Look at each pairing of codices (SM/Nids, Nec/AdM, Tau/DA, Ork/Cus). Notice how one of them is always trash? Meet the B team for writing codices.
@@BurnByMoonlight it's funny, GW started as 3 guys in garage selling board games and 40 years later it's still run in exactly same way despite being multi billion corporation! Fire B team, hire *second* A team. You can afford good team, but can't afford feels-bad game.
This might just be me, but I hope Henry Cavel hires Auspex to do a voice roll in his movie, Maby as an AI character or something…. Just like a random few lines in the show because of how iconic his voice is amusing the Warhammer 40k community, it seems like Auspex is the 1st thing I hear about when a veteran player says to help learn , or a newbie will be like “hey I found this TH-cam channel that’s awesome to help! lol I know it’s random but it’s one of those things I’d love to see from somone who loves the whole hobby like i really feel Cavel does
So basically the tier list is almost the same, except our HQ all suck now apart from the blade champion, and our rules are ten tims worse...I can't wait to see the WR in the upcoming competitive tournaments xD.
Calm down man ^^ not everything is doom and gloom. I think from a fun point of view all Detachment rules are better rhan the index because that was just a passive buff, no player decision to make, no playstyle encouraged. Competitive winrates dont say much about casual games, wich are how most people play. And even if Custodes should lose every game, just wait three months and they are fine. Balancing in 10th was quite good so far.
@@dr_buschy yea because telling someone to wait three months to have fun in a game they invested however much time and money just assembling their models together is really helpful.... while you do have a point that winrates aren't everything, you can't say all the detachment rules are better than the index because they're objectively not. if you mean that they're different and give a player "options" for making choices. Then obviously yes they definitely allow a custodes player to "make choices." but the choices aren't that fun or even flavorful. it's also very clear the book was written several months ago before the dev wounds/mortal wound change was made to the core gameplay. Overall my point is probably not best to excuse a book that asks people to pay 50-60 dollars for 9 pages of rules just because it's different than a blanket ability that fixed the army's weakness.
@@dr_buschy This is utterly and completely wrong : every serious analyst (goonhammer, statcheck) out there mentioned it's the worst codex in 5-10 years and that custodes are going to be in the worst state they're ever been...fun? You think the detachments are FUN? Jesus Christ...this 100% sounds like you don't play custodes at all and don't know what you're talking about xD. Btw, sorry if this sounds agressive (it really isn't and that wasn't the goal if you feel like it is) but your entire statement is so wrong from A to Z that there was nothing positive I could say, honestly.
@@dr_buschy You could make an argument for like fights first and stuff being obnoxious, especially to melee armies so they could have reduced the amount of fight first they had, you could maybe make an argument for some the of the characters rules being too good, not sure you can make an argument for nerfs to most datasheets, nerf to the faction rule, massive nerf to the index detachment and then 3 other useless detachments. Please remember when Custodes lost their protection against Dev wounds, literally just that rule, they dropped to one of the worst factions in the game. They have now lost every single defensive buff they had, got largely useless offensive melee buffs they just don't need, have worse strategems across the board, shield captains have been made useless because their ability to have multiple stances is now useless because there are only two stances anyway and there are basically no battle tactic strats in the book and the likes of Trajan, Blade Champion etc. all got datasheet nerfs for no real reason. And they basically got NOTHING to compensate for any of this, nothing was a sidegrade, even the axe change is pointless because the spears are still better. There are no player decisions to make in the new rules either, all they have done is made useless rules that you have to jump through multiple hoops to get. Giving Custodes, who already have great melee, a 'waagh' is pointless, even more so when you have to announce it on the battle round so if you go second your opponent can just prepare for it, so a whole detachment rule that is questionable anyway, is made useless on a roll of who goes first. The other detachment you to gain any benefit you have to have multiple sisters units within 6" of your custodes to actually do anything, is there any faction in the game that has to do that? Not to my knowledge, they just get always on buffs in most cases. Or does any of the new codexes have a detachment literally dedicated to just characters, where not even the unit gets a buff, just one model. +1 to wound for a character model is hilariously crap it feels like a joke, marines for example have multiple strats for +1 to wound, or have multiple characters that do that for a whole unit, but someone thought a whole detachment rule for like 5-6 models in your whole army was good, honestly it's like the person who wrote it had never played the game before. They will easily be the worst faction in the game, Custodes and Deathwatch will be fighting out for who can race to a 35% win rate IMO. Waiting 3 months for that to be fixed is a joke and it was completely avoidable, if they had left the index detachment basically the same then every Custodes would at least have a proven detachment to fall back on that has had 10 months of play testing, the nerfs to the datasheets would have brought the faction down a little but they probably would have still been above 45%. I mean seriously the codex and the released points are so bad they couldn't even be bothered to reduce the cost of the bikes, which no one has been using since the start of 10th, they are far too overcosted even under the old index rules, yet they have stayed the same points. The whole codex stinks IMO, it looks like it has been written by someone who hates the faction and was bitter they got their arses handed to them by a custodes player so they wrote a fuck you codex, the vast majority of rules are just crap, but even worse they are just boring, there is nothing interesting there at all, pointless buff or strats that do very little and are situational or require you to jump through hoops, and only 4 detachments in the whole book whilst other factions are getting 6-8, and one of them is dedicated to sisters who have like 5 datasheets, I mean come on it is so dumb. So yeh it obvious doom and gloom.
You'd think they'd have made the forgeworld units stronger than the plastic units. It's almost like they don't care about us because we only represent 5% or their sales for 40k. I have 6 venetari I'm currently painting up. They cost me 100 pounds... I could have gotten 15 wardens for that money from elemental games. They would make a lot more money if they made forgeworld units good. For example I'm still waiting on a release for plastic grav tanks. Just no need to spend 100 pounds on a resin model when I know I can get 2 for 80 quid if they become plastic kits. And if they don't become plastic kits, I'm sure they will eventually become retired. So no point spending money on them. Other than for the sake of collecting.
I remember all the controversies in 7th edition where people said forgeworld was pay to win. Its always hard to strike a balance with this kind of stuff.
What's crazy is forgeworld still selling most of my Imperial Guard artillery and transportes, and still selling them at outrageous pricing too, and them all being packed off to legends.
Devastating wounds are the biggest problem balance-wise. Four detachments for an armed with such few datasheets should bring more impactful rules, aktuall all detachments are too shallow to make a change, and increase the engagement of the player.
The thing about Custodes is that they still have amazing datasheets. Whilst people may be disappointed in some of the detachments rules, on datasheets alone they can stand toe-toe with the middling factions of the game right now. They will have a hard time against the god tier factions, but so will everyone else.
No. You are gutted open against anything that has a tiny bit of mortal wounds. I faced Ultramarines 2 days ago, I was tabled on turn 3 (with average dice rolls)
@@nicolaswohrer2272 When Custodes were nerfed with over 10% points increases and no Dev Wound protection, they still averaged out a win rate within the goldilocks zone. The last 5 weeks before the Jan data slate had custodes at 47-49% which is totally fine. The thing with Custodes now, is that you have to actually play the movement phase a lot more instead of just sitting on an objective and hoping to tank everything. You need to assess your threats and movement better, which requires more skill than previous Custodes play patterns. Too many Custodes players just want to be invincible and sit around on points. The Codex encourages a different and more interactive playstyle which is good for the game. It also makes Jet bikes better as you want to be doing early charges to stop the 1-2 units that can Dev wounds from getting free fire. The Wardens are also better for objective play due to Living Fortress. 40 point sisters units are now really good for the play patterns you want to use to make the most of the army. It's a case of having to adapt to a different (and healthier) play style.
I used a telemon in my tournament list using 2 blaze cannons and found some success with the list (tho this is index) i found having that many shots handy to clear chaff and other infantry units, i think its a little underrated tbh
I feel like to improve durability for the super elite army that is Custodes they should just give a 5+ FNP just as base for them. Of course I am very new to 40k so I don't know if that's enough, too much or just right.
The problem is at that point we speak about the best standart close combat unit with a 2+ save and a 5++ as well as access to fight first even when charged. They would auto shutdown armies like world eaters.
@@boredmagala5701 counterpoint if the overall strength of the army doesn’t bother you it’s the best time to start a custodes army, there’s gonna be a big wave of custodes being sold on eBay.
So, I've been a big 49k fan for about 20 years, and thus I remember many years when these golden warriors were purely fluff, while we wondered "how good would they be in a non-defensive role, on a field they arent intimately familiar with, and have even shaped to rheir advantage?" When the Grey Knights were first introduced, I saw them as rhe necessary middle gap stand in, since we were never goung to get Custodes. That was why they had bigger, more baroque, armor, and it was (second place) silver, to the gold the Custodes had once worn. They were fewer in number, and more expensive, but +2 S, instant death power spears, with arm-mounted storm bolters, very similar to the Custodes Guardian Spears. Then, we did finally get them, and they've followed the typical 40k vibe of dancing between extremes. At moments, they were a force unparalleled; making us question the need of Astartes? With mobs of Guardsmen, and their tanks, coupled with high-durability, teleporting, hard-hitting Custodes, the iconic Space Marines were totally superfluous, and then st other points, they've circled the drain, and made us wonder why they even left Holy Terra? It's kind of a shame the Astartes haven't been able to bounce like this, especially since they should be the army that every other army has to compare to. Many people's first army is Astartes, and GW almost always gives them extra stuff; more characters, more diverse choice, and all of it sooner in any given edition, but despite this, they've just sort of been meh. And sure, they have options that work. Black Templars, Space Wolves Thunderwolf Cav, and a few other chiicesxCAN drag their scores higher, but they're another great example of "we've already gotten everything we could hope for, this edition; their book, their detachments, point costs, new models, and this is a the better they could do?" In this vein, ot almost seems weird to also gimp Custodes, and then keep Guard "just Guard", and keep kneecapping their artillery. It almost feels like they just want to story-write the Imperium into a wrak point, and so they are writing their codices to reflect it? I don't mind Custodes being less than best. They're already cheap to collect, by comparison, and it might actually be worse for them to be stomping, when Astartes isn't, Guard and Sisters aren't complete, and AdMech can barely justify still being a fully realized faction, but it doesnt seem like it should be hard to write Custodes well, and build them to be good at what they should be good at.
Remember, a lot of these choices are just for the root of all evil. Trying to disencourage using tanks for guards so that more models are sold, making custodes weak so they drop the points. Annoying, really.
They won’t get changes to devastating wounds or strategems, GW will drop them by a few points so you can fit another squad in there so you buy more models.
Problem with that is, I am done buying Custodes now. My army is going on the shelf, probably not gonna play them again till a new edition. The nerf-storm of this codex has completely turned me off to the army.
@@Carpatheon. Oh same for me too, I lost my first Custodes army and I had bought in again to rebuild them (including conversions and Telemons) but they're just languishing on the sprues in a tub. This is why you can't balance codices for tournament win rates. They nerf the stuff spammed in tournament lists including army lynchpins that drastically affects the more balanced lists you see in stores and gaming clubs.
They’ll definitely change the dev wounds, it’d be a bit weird for GW to change the FNP to affect dev wounds a few months before the codex drops and not make the same change in the codex (especially when that’s what FAQs are for in the first place).
Would Kyria draxus with custodian guard be able to use that talons of the emperor stratagem where ranged weapons get plus 1 to strength and armor penetration?
That's the way Warhammer was always intended to be played in the beginning. I think it was in one of the first White Dwarfs one of the rules writers said they recommend making a list of things that seem fun and suit a theme you like, lock it in and play that without changing it for a while (LONG before things like competitive tournaments existed).
I totally agree, the focus on competitive winrates does not really translate to casual play and local meta. For example I dont see Mortal or Devastating wounds vety often, so my Golden Boys should be fine.
@@Mr_Waffle.See, the issue there is that the Codex is also boring for casual play and 10th being pretty much tailored towards competitive play (that's why this edition is so dull). If you really want to play 100% casual, I'd go for other editions.
But the new codex is really BORING. 3 out of 4 detachment are BORING nor strong.The most intersting one is probably the charactersone.However,give my character model +1 to wound is not a fascinating buff tbh.
I got into admech this edition. Then I got into World Eaters after their points were nerfed. Now that custodes were driven into the ground I’m interested in them. What is this sick pattern I’m in?
Been playing the custodes a few months now, and I've found that my axes have been considerably better than my spears. While there is less attacks and ap, the axe's strength and damage gives me a much bigger edge in melee
Heyy Auspex a) good video, keep up the great work b) Question, also for every one who might know the answer: With the new codex the teleportation of the allarus termis brings them to strategic reserves (aka Deep Strike right?) and returns them next round. My question: Do they count against the points i already have there? If I already have 50% in Deep Strike, will I be able to teleport them anyway away or cant I go over the point limit? Thx in advance👍👍
With the Castellan mark in the beginning and the termis later im planning on having 1920 pts at one point in a 2000pts game in deep strike😂only 80pts of prosecutors on the field. Might not be efficient but would be funny funny as hell
As far as I know you are only allowed to place 25% of your total points value into strategic reserves before the battle, not 50%. Nevertheless this is only the matter in the declare battle formations step BEFORE the game starts, so every placing of units into strategic reserve/ deep strike afterwards shouldn't be affected by those 25%.
Quick note if you don't see my comment elsewhere in this vid: If you check out page 2 of the Rules Commentary, "Arriving from Strategic Reserves in the First Battle Round: Abilities that allow units to be set up in the Reinforcements step of your first, second or third Movement phase using the Strategic Reserves rules treat the current battle round number as being one higher than it actually is in the first battle round only, unless explicitly stated otherwise." This means Allarus termies can still T1 warp in, if you've gotten 2nd turn. =D
The restrictions surrounding putting models into reserves only applies to units going into reserves before turn 1… as soon as the first turn starts there is no restrictions on how many models can be in deep strike
Good timing, painting up some custom SoS themed models I got off CuIts3D while watching this so I can try running an all SoS list without having to sell my house and catching up on Poorhammer. 👍
I'm new to Custodes please let me know: You can build a sjlhield captain with near every unit - so why wouldn't you? Let's say I have 2 units of Praetors, am I allowed to have 2 shield captains? Is it worth it, or should I build 5 bikes and only captain?
@@ShadeSlayer-2200 That doesn't really answer my question, but do you mean in terms of game Points? Each kit comes with a ahield captain, so it wouldn't affect the monitary side of it
@@ShadeSlayer-2200 The Battleforce with the new Shield Captain would be absurd to buy multiple.copies for sure. But I'm not suggesting that, each smaller kit aloows you to build shield captains too
To me sisters of silence will be tier 9. Unplayable good cost, but just lack models to cover the cost. Like 5 units for boltgun that are meh, yet they can have a huge range like sisters with bikes etc. Come on GW give sisters of silence more models.
ME, a casual newcomer: "oh boy Custodes look sick, i'm sure they are great to get into" **most of the units are hard to buy forge world ones who suck and no one sells codex contemptor dreadnaught** "oh..."
@@theodoreroosevelt3143 Game stores pay for the models first too, but it doesnt matter what inventory they get through, its the end of quarter revenue which very much can exist from supplies (such as model tools to supplement prints, files, primer, paint, etc).
It really makes me sad that they decided to not give the Kharon pattern Aquisitor rules for 40k. It would probably be somewhere around the cost of a land raider, and it fills a similar role but is less durable and faster (M16 and slightly better than predator durability) while still having a respectable amount of shooting power (2 missile launchers and a large autocannon array) and having the all important rule that would make vigilators a lot more useful. Assault ramp.
I would have liked to see the 1 CP from Golden light that allowed for the Dreadnoughts to Deepstrike in one of the detachments. i think this would make the Achillus and Galatus at least fun to play in casual games, their movement and durability makes stomping up the board unreliable.
Basically yes- FW is internally a different "company" to the main studio (40k/AoS), so any model sales made to FW are lost dollars not going to the main studio. Check The Honest Wargamer's "The truth about banned gaming models" video for an ex-GW staff member's explanation on how GW is basically competing with itself with the main studio vs the specialist games studio (Old World, Horus Heresy etc), it's the reason so much 40k and AoS stuff is going to Legends now, those models don't make them any money because they are sold by a different team.
@@sir_dreadlord_on_blitz7042they are still there, but they are largely just doing Horus heresy stuff now (and as GW hate cross over we prob won’t see anything they make for 40k anymore)
I thought the Telemon and Contemptors would be T3. I think that GW might regain the brownie points they lost from the Female Custodes backlash if they drop the points costs for Telemon Dreads, Contemptors, and Vertus Praetors, or buff them to justify the price.
"everyone is focusing too much on the fact we shoehorned women into custodes" "What if we make their codex dogshit and torch all the forgeworld models?"
Shield captain is way overrated, should be down in tier 4. The allerus shield captain does have a use with his new ability though and belongs where he is. Bikes should also be tier 4 with their shield captain staying in tier 3. The Sagittarum are always underrated and belong in tier 3. Have always had really good use of their 15 attacks with sustained hits and the one round of dev wounds can take down some big stuff, especially with some of the new strategems. The Çaladius tank is way overrated though. They are too easy to take down and the 4 shots are not worth the 215 points. Belongs in tier 2 as it can be very good against some armies. Generally though 2 groups of guard or wardens will serve you better.Aleya is also underrated, her profile is really good, but she has no units to support her. Also prosecutors and witchseekers should be in tier two. They are garbage and although they have a function in blocking charges and doing secondaries, they are removed the moment someone looks at them which can easily be done in the shooting phase. Better to have a callidus Assassin to do the smaller tasks.
Translation, with new rules basically everything is now overpriced. So Suffer less than others because of that, like Wardens and Guard who are really strong in their own right.
No but they are boring as hell to play. Does make it easier to remember the rules though because the detachment rules don't exist, the enhancements are easy to remember as it's just a simple stat buff or shit, and there's only one or two good stragatems out of the whole codex. No one has a problem with the strength, the problem is it's a boring codex that leads to boring cagy play that you wish you were doing anything else
People are overlooking vigilators a lot (was impatient, haven't seen him talking about it yet in the video) You take 10 of them for 125 points, keep them hanging around a squad of wardens which is being lead by a blade champion while using the talons of the emperor detatchment Vigilators in melee are brutal, 3+ to hit (2+ if you have them around custode units), their strength weapon wise is 5 so wounding on 3+ (Unless if you spend 2 cp to add 1 to the wound roll for one sister unit and one custode unit, could be good if you want to wipe out a squad/tank asap They have ap-2 and do 2 damage. Idk bout you guys but this seems like the perfect space marine killer
@@demiliomason1565 we can spend 1 cp to force the shooter to shoot the wardens instead of the sisters, but usually one should try and keep them in cover or out of line of sight. Plus, if you have 3 squads of 10 sisters then who cares if you lose one or two squads? You won't be losing more than 250 points if 2 squads go down
@@aliengoat9418 the line of sight trick is obvious and i'll give you that, it is a good idea. but that's very dependent on the map, mission, etc. so overall it's a case by case kindof thing. and yea losing sisters isn't losing a lot of points. but those two squads are what enable your custodes and is important to the detachments abilities. Also ignoring the fact that having a squard of just 10 sisters, no characters attached, is 80 dollars each as a box only gives you 5 models for $40. so for the three units of 10 like you hypothesized is asking someone to pay $240 for less than 400 points of models that are comparable to imp guard infantry. I don't know many custodes players that even own more than one or two SoS units, let alone any at all, but sure go off.
@@demiliomason1565 right lol, forgot the retarded pricing on the sisters, however I just printed 30 since I'm one of those nerds who resin prints teehee. Imma try em since I can against templars, then we will know if they are good or not (honestly I'm just grasping at straws to make the custodes playable)
@@aliengoat9418 i was debating just seeing how much I could go in on jetbikes, maybe some allarus, and see what happens. mostly because i have access to TTS and sometimes play on it. but in terms of playing at my local Game store I'm prob just gunna play necrons for the next three months. prob same on TTS too sometimes since reading these codex rules is not engaging or really fun.
I think you forgot the most important issue. The Codex is boring as fuk. The playstyle was already stale, this isn't rocking the boat by any means. Which is a huge issue, with an army where the acknowledge range is essentially 3 kinds of unit (3 flavours of terminator, 1 bike, sisters) + 2 transports with a few characters, who are also not gamechangers. For it to be a proper army with different playstyles, it would have needed either the expansion of models it did not get, or ACTUALLY gamechanging rules per detachment. Like Auric Champions only allowing character models to be played/only giving bonuses to lone characters, but giving them extra shit to make up for it/having them "when leading..." abilities work etc. Actual rules which change the way the faction functions, if you do not want to give them unit depth to do it. So regardless of ultimate strength (because I played this faction competetively when it was bottom 3), this is an insanely big letdown for me. I was already highly burnt out of it for my last tournament, at least good motivation to start another project.
I waited for this video.. I tested Auric champions detachment in a 1500pts game against drukhari and ran Trajan solo and turn two advanced to the center of the board BY HIMSELF most my army was on the right side and some allarus and a captain in reserves (useless information) WELL so Trajan was just on the middle no man's land objective and buddy has a venom with a Archon and X5Incubi JUICED TO THE GILLS LOL.. well he got out and charged Trajan we both were like welp this is it. Lol so I popped the 2++sv and 1cp for the 4+FNP and we'll survived EVERYTHING! THEN KILLED THE X5Incubi and left Archon on 1 wound.. my turn killed the archon and was like it's all up to Trajan again on my opponents turn.. he shot every dark lance he had x6 to be exact and x3 splinter cannons well popped the 2++ for 2CP Trajan was alive full wounds.. it was ridiculous so personally Tier 1 EASILY!
@SchalaZeal1 basically Trajan survived 20 ap-3 D-2 Attacks full hit and wound rerolls with +1 to wound. And he wounded Trajan 17 times on a 4+Inv. Trajan would of been as good as dead but because of the 2+Inv. Trajan tanked all of it. And with Auric champions you can do the 2+Inv. twice. So the second time I tanked all the dark lances he had with the 2+inv. Thats it really.
@@Antox717 oh it is! good to know! Well the biggest effect was the Archon Incubi charge out a transport. But you can do it twice just during the fight phase so I made a booboo. Still useful and powerful.
Their detachment abilities and strategies got replaced with suckier ones. Custodes before this were broken but now it’s a swing in the opposite direction.
CORRECTIONS:
- Valerian's AP debuff only works in melee unfortunately. Sorry, forgot that was the case, should have double checked. For me that downgrades him to Tier 3 at best - definitely hand against melee armies but given you could be playing a gunline it's just too situational to bother with vs any of the other characters that have more 'take all comers' abilities.
- Allarus may actually still be able to arrive T1 if they start on the board and disappear at the end of enemy T1, and you're going second. The Leviathan mission deck rules have an exemption for things that are placed into strategic reserves after the game starts (which I think is intending to refer to the 'can't come back after turn 3' bit, not the 'can't come in turn 1 bit' but as it's written I feel you could interpret it as both. I feel it's genuinely a bit unclear and could do with an FAQ but seems that there's strong argument that they still can!
another correction: aquillons dont get +1 to wound in shooting vs closest, its just reroll 1s to wound (still useful for flamers tho)
also allarus dont get +1 to wound either, they get reroll wounds
Ever since the first ten thousands were created there have always been terrible Custodes datasheets.
constantine valdor has many titles, "The First of the Ten Thousand" is one of them. GW says "Since the first of the Ten Thousand were created, there have always been female Custodians.".
Valdor is a woman.
@@rorygrice5758Inb4 GW has Valdor return as the first genderfluid Cuckstodian
@@rorygrice5758just wait till star child is reborn into a women. Tbh it's hilarious for me
@@rorygrice5758no wonder he became the yellow kings probably
When the best Custodes unit is a Non-Custodes unit. Sounds great hahahahah
27:37 Actually, if you check out page 2 of the Rules Commentary, "Arriving from Strategic Reserves in the First Battle Round: Abilities that allow units to be set up in the Reinforcements step of your first, second or third Movement phase using the Strategic Reserves rules treat the current battle round number as being one higher than it actually is in the first battle round only, unless explicitly stated otherwise."
This means Allarus termies can still T1 warp in. =D
I dont think so.
@@ares5273 wasn’t up for debate, read it for yourself
Hmm... can we get a consensus on this I just wana be super sure on it before I implement and have my opponent try to "um actually!" Me
Hey, sorry second response, deleted my first one as it was partially wrong. As best I can tell that FAQ has no bearing on the allarus question, as 'Abilities that allow units to be set up in the Reinforcements step of your first, second or third Movement phase via strategic reserves'. There are plenty of other units that are worded that way exactly, but the Allarus aren't. They just say they 'return to strategic reserves', not that they have to reappear in any specific battle rounds, though I think you can read it both ways to some extent.
From other discussion I've read it looks like the Leviathan mission deck rules have an exemption for things that are placed into strategic reserves after the game starts (which I think is intending to refer to the 'can't come back after turn 3' bit, not the 'can't come in turn 1 bit' but as it's written you could interpret it as both.
Feel like with BOTH things being somewhat unclearly worded in my opinion it probably needs an FAQ, I'd not be against folks who want to use them either way really and might ask a TO if it mattered in a tournament.
Found a bit of discussion on it here - www.reddit.com/r/AdeptusCustodes/comments/1ca84xn/allarus_custodians/
This was asked in the Art of War discord. If you don’t start on the board and you have this ability, you are allowed to come back on the first turn.
You know we’re cooked when units that aren’t even in the codex are making it to tier 1 😭
Wdym?
@@boredmagala5701 i think what he mean is kyria draxus, which i think is not in the codex?
@@boredmagala5701 kyria draxus... pretty sure she is an agent,. not a golden boy :P
@@boredmagala5701kyria, the hover tanks, Canis Rex etc. Custodes armies are starting to look like early/mid 8th ed space marine lists.
Nurglings are still Tier 1 for all chaos armies that can take them and they are doing pretty well.
Praying for Auspex Tactics in dark mode
damn, that would be awesome!
I really think that the Stodes should get the forge world dreads as plastic and in the book, I just think that dreads fit the Stodes feel more than tanks >.>
I agree. They are very much irreplacable, so different from Space Marines, it actually makes sense to put those that can still serve into dreadnoughts. Also those models are extremely cool different from the space marine coffins.
All Custodes dreads need at least 2 more inches of movement to even be usable. At 6 inch move, they will never get the target you want them too.
I'd imagine they'll get plastic equivalents eventually, but both FW and Citadel clearly have a bit of competition going on between them so we'd probably get something less cool in the process.
It baffles me that 40K design team didn't get the memo about new Contemptor kit being out for 2 years and how oppressively overpowered they are in HH (they can be taken in split SQUADRONS of 3, and there is even Rite of War that make them Troops) so community had to make soft ruling of "1 max dread per 1000 points", yet 40k is still stuck with same BoP kit that isn't even sold.
But then I've read rest of the codex and it's not even in top 10 problems of this book.
And there is all-around wonderful and flavorful Orks Codex launched at the same time, how the hell that happens? Do they not exchange notes? They probably work in same building.
Separate codex writing teams with no communication. Look at each pairing of codices (SM/Nids, Nec/AdM, Tau/DA, Ork/Cus). Notice how one of them is always trash? Meet the B team for writing codices.
@@BurnByMoonlight it's funny, GW started as 3 guys in garage selling board games and 40 years later it's still run in exactly same way despite being multi billion corporation!
Fire B team, hire *second* A team. You can afford good team, but can't afford feels-bad game.
This might just be me, but I hope Henry Cavel hires Auspex to do a voice roll in his movie, Maby as an AI character or something…. Just like a random few lines in the show because of how iconic his voice is amusing the Warhammer 40k community, it seems like Auspex is the 1st thing I hear about when a veteran player says to help learn , or a newbie will be like “hey I found this TH-cam channel that’s awesome to help! lol I know it’s random but it’s one of those things I’d love to see from somone who loves the whole hobby like i really feel Cavel does
Auspex as the standard cogitator text to speech 😂
You have my vote. Is there a petition or something we can sign? A Kickstarter?
So basically the tier list is almost the same, except our HQ all suck now apart from the blade champion, and our rules are ten tims worse...I can't wait to see the WR in the upcoming competitive tournaments xD.
Calm down man ^^ not everything is doom and gloom. I think from a fun point of view all Detachment rules are better rhan the index because that was just a passive buff, no player decision to make, no playstyle encouraged. Competitive winrates dont say much about casual games, wich are how most people play. And even if Custodes should lose every game, just wait three months and they are fine. Balancing in 10th was quite good so far.
@@dr_buschy yea because telling someone to wait three months to have fun in a game they invested however much time and money just assembling their models together is really helpful....
while you do have a point that winrates aren't everything, you can't say all the detachment rules are better than the index because they're objectively not. if you mean that they're different and give a player "options" for making choices. Then obviously yes they definitely allow a custodes player to "make choices." but the choices aren't that fun or even flavorful. it's also very clear the book was written several months ago before the dev wounds/mortal wound change was made to the core gameplay.
Overall my point is probably not best to excuse a book that asks people to pay 50-60 dollars for 9 pages of rules just because it's different than a blanket ability that fixed the army's weakness.
@@dr_buschy have you played the new codex? It is really really bad. No synergy at all.
@@dr_buschy This is utterly and completely wrong : every serious analyst (goonhammer, statcheck) out there mentioned it's the worst codex in 5-10 years and that custodes are going to be in the worst state they're ever been...fun? You think the detachments are FUN? Jesus Christ...this 100% sounds like you don't play custodes at all and don't know what you're talking about xD. Btw, sorry if this sounds agressive (it really isn't and that wasn't the goal if you feel like it is) but your entire statement is so wrong from A to Z that there was nothing positive I could say, honestly.
@@dr_buschy You could make an argument for like fights first and stuff being obnoxious, especially to melee armies so they could have reduced the amount of fight first they had, you could maybe make an argument for some the of the characters rules being too good, not sure you can make an argument for nerfs to most datasheets, nerf to the faction rule, massive nerf to the index detachment and then 3 other useless detachments. Please remember when Custodes lost their protection against Dev wounds, literally just that rule, they dropped to one of the worst factions in the game. They have now lost every single defensive buff they had, got largely useless offensive melee buffs they just don't need, have worse strategems across the board, shield captains have been made useless because their ability to have multiple stances is now useless because there are only two stances anyway and there are basically no battle tactic strats in the book and the likes of Trajan, Blade Champion etc. all got datasheet nerfs for no real reason. And they basically got NOTHING to compensate for any of this, nothing was a sidegrade, even the axe change is pointless because the spears are still better.
There are no player decisions to make in the new rules either, all they have done is made useless rules that you have to jump through multiple hoops to get. Giving Custodes, who already have great melee, a 'waagh' is pointless, even more so when you have to announce it on the battle round so if you go second your opponent can just prepare for it, so a whole detachment rule that is questionable anyway, is made useless on a roll of who goes first. The other detachment you to gain any benefit you have to have multiple sisters units within 6" of your custodes to actually do anything, is there any faction in the game that has to do that? Not to my knowledge, they just get always on buffs in most cases. Or does any of the new codexes have a detachment literally dedicated to just characters, where not even the unit gets a buff, just one model. +1 to wound for a character model is hilariously crap it feels like a joke, marines for example have multiple strats for +1 to wound, or have multiple characters that do that for a whole unit, but someone thought a whole detachment rule for like 5-6 models in your whole army was good, honestly it's like the person who wrote it had never played the game before.
They will easily be the worst faction in the game, Custodes and Deathwatch will be fighting out for who can race to a 35% win rate IMO. Waiting 3 months for that to be fixed is a joke and it was completely avoidable, if they had left the index detachment basically the same then every Custodes would at least have a proven detachment to fall back on that has had 10 months of play testing, the nerfs to the datasheets would have brought the faction down a little but they probably would have still been above 45%.
I mean seriously the codex and the released points are so bad they couldn't even be bothered to reduce the cost of the bikes, which no one has been using since the start of 10th, they are far too overcosted even under the old index rules, yet they have stayed the same points.
The whole codex stinks IMO, it looks like it has been written by someone who hates the faction and was bitter they got their arses handed to them by a custodes player so they wrote a fuck you codex, the vast majority of rules are just crap, but even worse they are just boring, there is nothing interesting there at all, pointless buff or strats that do very little and are situational or require you to jump through hoops, and only 4 detachments in the whole book whilst other factions are getting 6-8, and one of them is dedicated to sisters who have like 5 datasheets, I mean come on it is so dumb. So yeh it obvious doom and gloom.
It's crazy how bad they made forgeworld units this edition.
You'd think they'd have made the forgeworld units stronger than the plastic units. It's almost like they don't care about us because we only represent 5% or their sales for 40k.
I have 6 venetari I'm currently painting up. They cost me 100 pounds... I could have gotten 15 wardens for that money from elemental games.
They would make a lot more money if they made forgeworld units good.
For example I'm still waiting on a release for plastic grav tanks. Just no need to spend 100 pounds on a resin model when I know I can get 2 for 80 quid if they become plastic kits. And if they don't become plastic kits, I'm sure they will eventually become retired. So no point spending money on them. Other than for the sake of collecting.
I remember all the controversies in 7th edition where people said forgeworld was pay to win. Its always hard to strike a balance with this kind of stuff.
personally I think they will end up removing all of them from 10th at some point
What's crazy is forgeworld still selling most of my Imperial Guard artillery and transportes, and still selling them at outrageous pricing too, and them all being packed off to legends.
Glad I sat this edition out. Free wargear ruined it for me and it doesn't look like I'm missing much with my dread-heavy Custodes army.
Finally: an Auspex Tactics Banana tier list
Just started a Custodes Army. Thanks for the information.
The forge world tank is good(bit expensive though at £107.50, you will want two). So just use everything in tier 1.
Devastating wounds are the biggest problem balance-wise. Four detachments for an armed with such few datasheets should bring more impactful rules, aktuall all detachments are too shallow to make a change, and increase the engagement of the player.
its maddening to me that Saggs and the special spear guys can't be taken in 4s like the regular guard and wardens
because GW does not want anyone to buy forgeworld. that has been transparent for a long time now.
Are you able to make a Shield Captain from one of those models? If not, I think we found our answer as unfortunate as it is.
The thing about Custodes is that they still have amazing datasheets. Whilst people may be disappointed in some of the detachments rules, on datasheets alone they can stand toe-toe with the middling factions of the game right now. They will have a hard time against the god tier factions, but so will everyone else.
No. You are gutted open against anything that has a tiny bit of mortal wounds. I faced Ultramarines 2 days ago, I was tabled on turn 3 (with average dice rolls)
@@nicolaswohrer2272 When Custodes were nerfed with over 10% points increases and no Dev Wound protection, they still averaged out a win rate within the goldilocks zone. The last 5 weeks before the Jan data slate had custodes at 47-49% which is totally fine.
The thing with Custodes now, is that you have to actually play the movement phase a lot more instead of just sitting on an objective and hoping to tank everything. You need to assess your threats and movement better, which requires more skill than previous Custodes play patterns. Too many Custodes players just want to be invincible and sit around on points. The Codex encourages a different and more interactive playstyle which is good for the game. It also makes Jet bikes better as you want to be doing early charges to stop the 1-2 units that can Dev wounds from getting free fire. The Wardens are also better for objective play due to Living Fortress.
40 point sisters units are now really good for the play patterns you want to use to make the most of the army.
It's a case of having to adapt to a different (and healthier) play style.
I used a telemon in my tournament list using 2 blaze cannons and found some success with the list (tho this is index) i found having that many shots handy to clear chaff and other infantry units, i think its a little underrated tbh
Would it be possible to get an updated Tier List after the latest balance patch? With some important point changes I think this may have changed?
I feel like to improve durability for the super elite army that is Custodes they should just give a 5+ FNP just as base for them.
Of course I am very new to 40k so I don't know if that's enough, too much or just right.
It's à little bit too much, but I like it... I play custodes 😂
The problem is at that point we speak about the best standart close combat unit with a 2+ save and a 5++ as well as access to fight first even when charged. They would auto shutdown armies like world eaters.
They do not have access to any Fights First.
Okay, we've covered almost every single Forgeworld model and we're not even out of Tier 4. Awesome.
Look how they massacred my golden boys...
I mean, girls...
I wonder if the points cut that has brought the Pallas down to 105 is enough to justify it as an objective grabber/screening unit/skirmisher?
The praetor need their shooting to be good again and and extra wound imho
I was thinking of making a custodes army after I finish my Salamanders army and what do you know Auspex posts this
I would wait a bit with how pessimistic Custodes players have been towards the new codex. If it is as bad as people fear you might have a rough time
@@boredmagala5701 counterpoint if the overall strength of the army doesn’t bother you it’s the best time to start a custodes army, there’s gonna be a big wave of custodes being sold on eBay.
So, I've been a big 49k fan for about 20 years, and thus I remember many years when these golden warriors were purely fluff, while we wondered "how good would they be in a non-defensive role, on a field they arent intimately familiar with, and have even shaped to rheir advantage?" When the Grey Knights were first introduced, I saw them as rhe necessary middle gap stand in, since we were never goung to get Custodes. That was why they had bigger, more baroque, armor, and it was (second place) silver, to the gold the Custodes had once worn. They were fewer in number, and more expensive, but +2 S, instant death power spears, with arm-mounted storm bolters, very similar to the Custodes Guardian Spears. Then, we did finally get them, and they've followed the typical 40k vibe of dancing between extremes. At moments, they were a force unparalleled; making us question the need of Astartes? With mobs of Guardsmen, and their tanks, coupled with high-durability, teleporting, hard-hitting Custodes, the iconic Space Marines were totally superfluous, and then st other points, they've circled the drain, and made us wonder why they even left Holy Terra? It's kind of a shame the Astartes haven't been able to bounce like this, especially since they should be the army that every other army has to compare to. Many people's first army is Astartes, and GW almost always gives them extra stuff; more characters, more diverse choice, and all of it sooner in any given edition, but despite this, they've just sort of been meh. And sure, they have options that work. Black Templars, Space Wolves Thunderwolf Cav, and a few other chiicesxCAN drag their scores higher, but they're another great example of "we've already gotten everything we could hope for, this edition; their book, their detachments, point costs, new models, and this is a the better they could do?" In this vein, ot almost seems weird to also gimp Custodes, and then keep Guard "just Guard", and keep kneecapping their artillery. It almost feels like they just want to story-write the Imperium into a wrak point, and so they are writing their codices to reflect it? I don't mind Custodes being less than best. They're already cheap to collect, by comparison, and it might actually be worse for them to be stomping, when Astartes isn't, Guard and Sisters aren't complete, and AdMech can barely justify still being a fully realized faction, but it doesnt seem like it should be hard to write Custodes well, and build them to be good at what they should be good at.
Remember, a lot of these choices are just for the root of all evil. Trying to disencourage using tanks for guards so that more models are sold, making custodes weak so they drop the points. Annoying, really.
Every army needs to be a horde army!😂@@cyrusmann5443
I hope GW will do something about the bikes with their weapons or rules.
Valerian + wardens is my go to unit. Unbelievable damage mitigation to hold a central objective
Interesting that tier vice buying 2 combat patrols seems to be a great start for the army. It covers all the really good models.
I will still play telemons, can't get over the model and never have, love them and I own 6 hehe
They won’t get changes to devastating wounds or strategems, GW will drop them by a few points so you can fit another squad in there so you buy more models.
Problem with that is, I am done buying Custodes now. My army is going on the shelf, probably not gonna play them again till a new edition. The nerf-storm of this codex has completely turned me off to the army.
@@Carpatheon. Oh same for me too, I lost my first Custodes army and I had bought in again to rebuild them (including conversions and Telemons) but they're just languishing on the sprues in a tub.
This is why you can't balance codices for tournament win rates. They nerf the stuff spammed in tournament lists including army lynchpins that drastically affects the more balanced lists you see in stores and gaming clubs.
They’ll definitely change the dev wounds, it’d be a bit weird for GW to change the FNP to affect dev wounds a few months before the codex drops and not make the same change in the codex (especially when that’s what FAQs are for in the first place).
Thanks
Would Kyria draxus with custodian guard be able to use that talons of the emperor stratagem where ranged weapons get plus 1 to strength and armor penetration?
Draxus won't get the benefit
What of the Honorary Knight Crusader, painted in gold/red and trimmed with black?
Well I play casual so I just mess with what looks cool and what’s fun
That's the way Warhammer was always intended to be played in the beginning. I think it was in one of the first White Dwarfs one of the rules writers said they recommend making a list of things that seem fun and suit a theme you like, lock it in and play that without changing it for a while (LONG before things like competitive tournaments existed).
I totally agree, the focus on competitive winrates does not really translate to casual play and local meta. For example I dont see Mortal or Devastating wounds vety often, so my Golden Boys should be fine.
@@Mr_Waffle.See, the issue there is that the Codex is also boring for casual play and 10th being pretty much tailored towards competitive play (that's why this edition is so dull). If you really want to play 100% casual, I'd go for other editions.
But the new codex is really BORING. 3 out of 4 detachment are BORING nor strong.The most intersting one is probably the charactersone.However,give my character model +1 to wound is not a fascinating buff tbh.
best way if you play casual I am sure custodes will still stat check many peoples casual armies anyway. with a 2+/4++ and wounds
Someome correct me if I'm wrong, but doesn't Valerian give minus one AP to melee only? So you can't get benefit of cover and the minus one?
Cover doesn't apply in melee anyway so the two would never overlap
I got into admech this edition. Then I got into World Eaters after their points were nerfed. Now that custodes were driven into the ground I’m interested in them.
What is this sick pattern I’m in?
Don't worry, they only seem to be bullying the imperial armies, csm are getting 8 detachments, you should be fine with world eaters.
Stop paying GW to bully you. Are you really this fickle with your money?
Been playing the custodes a few months now, and I've found that my axes have been considerably better than my spears. While there is less attacks and ap, the axe's strength and damage gives me a much bigger edge in melee
Heyy Auspex
a) good video, keep up the great work
b) Question, also for every one who might know the answer: With the new codex the teleportation of the allarus termis brings them to strategic reserves (aka Deep Strike right?) and returns them next round. My question: Do they count against the points i already have there? If I already have 50% in Deep Strike, will I be able to teleport them anyway away or cant I go over the point limit? Thx in advance👍👍
With the Castellan mark in the beginning and the termis later im planning on having 1920 pts at one point in a 2000pts game in deep strike😂only 80pts of prosecutors on the field. Might not be efficient but would be funny funny as hell
As far as I know you are only allowed to place 25% of your total points value into strategic reserves before the battle, not 50%. Nevertheless this is only the matter in the declare battle formations step BEFORE the game starts, so every placing of units into strategic reserve/ deep strike afterwards shouldn't be affected by those 25%.
Quick note if you don't see my comment elsewhere in this vid:
If you check out page 2 of the Rules Commentary, "Arriving from Strategic Reserves in the First Battle Round: Abilities that allow units to be set up in the Reinforcements step of your first, second or third Movement phase using the Strategic Reserves rules treat the current battle round number as being one higher than it actually is in the first battle round only, unless explicitly stated otherwise."
This means Allarus termies can still T1 warp in, if you've gotten 2nd turn. =D
@@MrAlex2704deep strike not the same as strategic reserves … unless they changed it again…
The restrictions surrounding putting models into reserves only applies to units going into reserves before turn 1… as soon as the first turn starts there is no restrictions on how many models can be in deep strike
Good timing, painting up some custom SoS themed models I got off CuIts3D while watching this so I can try running an all SoS list without having to sell my house and catching up on Poorhammer. 👍
Look at HH, they have more sisters of silence units that you can't use in 40k for some reason.
Not me waiting to be a practice player for other people to feel good about obliterating me
I'm new to Custodes please let me know:
You can build a sjlhield captain with near every unit - so why wouldn't you?
Let's say I have 2 units of Praetors, am I allowed to have 2 shield captains? Is it worth it, or should I build 5 bikes and only captain?
Price is still a concern for the average player, that would be extremely expensive, not everyone can afford it
@@ShadeSlayer-2200 That doesn't really answer my question, but do you mean in terms of game Points?
Each kit comes with a ahield captain, so it wouldn't affect the monitary side of it
@@adamscott5307 each kit is 160 and comes with 1 if I am not mistaken, so how many would you need to buy to collect enough for a playable set
@@ShadeSlayer-2200 The Battleforce with the new Shield Captain would be absurd to buy multiple.copies for sure.
But I'm not suggesting that, each smaller kit aloows you to build shield captains too
Would be amis to not mention that the twin bolt canon on the caladius needs to be addressed as it doesn’t have twin linked when it’s a twin weapon
To me sisters of silence will be tier 9. Unplayable good cost, but just lack models to cover the cost. Like 5 units for boltgun that are meh, yet they can have a huge range like sisters with bikes etc. Come on GW give sisters of silence more models.
nah bro they are much more likely to make a femstodes model lmfao
ME, a casual newcomer: "oh boy Custodes look sick, i'm sure they are great to get into"
**most of the units are hard to buy forge world ones who suck and no one sells codex contemptor dreadnaught**
"oh..."
3d printing ahoy!
@@ANDELE3025 no no no, i'm a "support my LGS where i can play minatures in the first place" kind of guy
@@theodoreroosevelt3143 Game stores pay for the models first too, but it doesnt matter what inventory they get through, its the end of quarter revenue which very much can exist from supplies (such as model tools to supplement prints, files, primer, paint, etc).
I thought the FAQ settled termies golden light, even with strat reserves, that we can still use the ability turn 1?
It really makes me sad that they decided to not give the Kharon pattern Aquisitor rules for 40k. It would probably be somewhere around the cost of a land raider, and it fills a similar role but is less durable and faster (M16 and slightly better than predator durability) while still having a respectable amount of shooting power (2 missile launchers and a large autocannon array) and having the all important rule that would make vigilators a lot more useful. Assault ramp.
I would have liked to see the 1 CP from Golden light that allowed for the Dreadnoughts to Deepstrike in one of the detachments. i think this would make the Achillus and Galatus at least fun to play in casual games, their movement and durability makes stomping up the board unreliable.
Venerable Land Raider losing its 5+ Invulnerable save is another reason to pass on it
The weakest is quite clearly the Codex itself.
You can still move alarus in turn 1. They talked about it
GW really, really hates Forge World, I see
Basically yes- FW is internally a different "company" to the main studio (40k/AoS), so any model sales made to FW are lost dollars not going to the main studio. Check The Honest Wargamer's "The truth about banned gaming models" video for an ex-GW staff member's explanation on how GW is basically competing with itself with the main studio vs the specialist games studio (Old World, Horus Heresy etc), it's the reason so much 40k and AoS stuff is going to Legends now, those models don't make them any money because they are sold by a different team.
@@Mr_Waffle.I thought forgeworld was gone now, the models and rules are just legacy
@@sir_dreadlord_on_blitz7042they are still there, but they are largely just doing Horus heresy stuff now (and as GW hate cross over we prob won’t see anything they make for 40k anymore)
Wait, the Agents of Imperium is already souped into custodes codex?
the only way not to die D::::
If it wasn't for draxus, you would struggle to see anyone use the guard aka only custodes troop option.
It's that some agents units work so well with the banana boys and mute gals work so well and are so necessary you can find em in most custodes armies
Our codex is crap but your coverage is always aces.
I thought the Telemon and Contemptors would be T3.
I think that GW might regain the brownie points they lost from the Female Custodes backlash if they drop the points costs for Telemon Dreads, Contemptors, and Vertus Praetors, or buff them to justify the price.
"everyone is focusing too much on the fact we shoehorned women into custodes"
"What if we make their codex dogshit and torch all the forgeworld models?"
I'm pretty sure they did that to drag the people away from the awful codex
Shield captain is way overrated, should be down in tier 4. The allerus shield captain does have a use with his new ability though and belongs where he is. Bikes should also be tier 4 with their shield captain staying in tier 3. The Sagittarum are always underrated and belong in tier 3. Have always had really good use of their 15 attacks with sustained hits and the one round of dev wounds can take down some big stuff, especially with some of the new strategems. The Çaladius tank is way overrated though. They are too easy to take down and the 4 shots are not worth the 215 points. Belongs in tier 2 as it can be very good against some armies. Generally though 2 groups of guard or wardens will serve you better.Aleya is also underrated, her profile is really good, but she has no units to support her. Also prosecutors and witchseekers should be in tier two. They are garbage and although they have a function in blocking charges and doing secondaries, they are removed the moment someone looks at them which can easily be done in the shooting phase. Better to have a callidus Assassin to do the smaller tasks.
Never understood why anyone would build a shield captain without a shield.
Translation, with new rules basically everything is now overpriced. So Suffer less than others because of that, like Wardens and Guard who are really strong in their own right.
I don't understand why Praetors cost so much for what they are. I wanted them to get a reduction of points so bad.
Lucky to pick up a codex today but I’ll wait 6 months for a grav tank 😀
I'll be playing against the new custodes today. With my ork goff Bully boys. I'll let you guys know how it goes. But I'll admit I'm feeling confident.
lol
Orks have been tabling Custodes in most videos
@Andarath69 ermm think might of let the team down 🤣🤣🤣🤣🤣🤣
No spoilers tho 🤫🤫🤫🤫
Valerians AOC only works in melee, so does not stack with cover.
Look at how they slaughtered my boy... I just started painting my custodes. Guess imma sell them and stay a necron player
Where are Aquilon Custodians?
What teir are the girl boss custodes that have been hiding in plain sight for 10000 years?
Still mad? Get over it, its fictional canon for a plastic soldier game and the lore changes all the time.
@@dr_buschy Shut up, gaslighting tourist!
"Get over it" lmao yeah because pandering to the people who arent your fanbase had been ao effective lately @dr_buschy
Selling most of my forgeworld list as it's just dreadfully. I think it'll be released in plastic soon enough
cant wait to see what there removing for the custs an making plastic
I'll never get why custodes have mohawks.
Gotta love that Ork Battleline is better than anything in the Custodes codex, GW = clown world.
its really frustrating and boring to play againt them. If i have a choise, i would never play vs Custodes. I choose ANY other faction. Even knights
All of the Shield-Captain's and Trajann are far worse than that. The Land Raider is dogshit tier too.
with the now points, the battle reports i see is with Custodes winning.
they are not weak as many think
Im more upset about lack of variety, flavour or interesting rules than overall strength. I think winrate wise custodes will still be okay.
No but they are boring as hell to play.
Does make it easier to remember the rules though because the detachment rules don't exist, the enhancements are easy to remember as it's just a simple stat buff or shit, and there's only one or two good stragatems out of the whole codex.
No one has a problem with the strength, the problem is it's a boring codex that leads to boring cagy play that you wish you were doing anything else
Agamatus are better than vertus, better shooting, move shoot move, lances, absolute death squad
People are overlooking vigilators a lot (was impatient, haven't seen him talking about it yet in the video)
You take 10 of them for 125 points, keep them hanging around a squad of wardens which is being lead by a blade champion while using the talons of the emperor detatchment
Vigilators in melee are brutal, 3+ to hit (2+ if you have them around custode units), their strength weapon wise is 5 so wounding on 3+ (Unless if you spend 2 cp to add 1 to the wound roll for one sister unit and one custode unit, could be good if you want to wipe out a squad/tank asap
They have ap-2 and do 2 damage. Idk bout you guys but this seems like the perfect space marine killer
assuming you can even get this toughness 3 1 wound per model unit within melee range of space marines. (spoiler you wont.)
@@demiliomason1565 we can spend 1 cp to force the shooter to shoot the wardens instead of the sisters, but usually one should try and keep them in cover or out of line of sight. Plus, if you have 3 squads of 10 sisters then who cares if you lose one or two squads? You won't be losing more than 250 points if 2 squads go down
@@aliengoat9418 the line of sight trick is obvious and i'll give you that, it is a good idea. but that's very dependent on the map, mission, etc. so overall it's a case by case kindof thing.
and yea losing sisters isn't losing a lot of points. but those two squads are what enable your custodes and is important to the detachments abilities. Also ignoring the fact that having a squard of just 10 sisters, no characters attached, is 80 dollars each as a box only gives you 5 models for $40. so for the three units of 10 like you hypothesized is asking someone to pay $240 for less than 400 points of models that are comparable to imp guard infantry. I don't know many custodes players that even own more than one or two SoS units, let alone any at all, but sure go off.
@@demiliomason1565 right lol, forgot the retarded pricing on the sisters, however I just printed 30 since I'm one of those nerds who resin prints teehee. Imma try em since I can against templars, then we will know if they are good or not (honestly I'm just grasping at straws to make the custodes playable)
@@aliengoat9418 i was debating just seeing how much I could go in on jetbikes, maybe some allarus, and see what happens. mostly because i have access to TTS and sometimes play on it. but in terms of playing at my local Game store I'm prob just gunna play necrons for the next three months. prob same on TTS too sometimes since reading these codex rules is not engaging or really fun.
This army should've never been introduced to 40K lol
I think you forgot the most important issue.
The Codex is boring as fuk. The playstyle was already stale, this isn't rocking the boat by any means. Which is a huge issue, with an army where the acknowledge range is essentially 3 kinds of unit (3 flavours of terminator, 1 bike, sisters) + 2 transports with a few characters, who are also not gamechangers. For it to be a proper army with different playstyles, it would have needed either the expansion of models it did not get, or ACTUALLY gamechanging rules per detachment.
Like Auric Champions only allowing character models to be played/only giving bonuses to lone characters, but giving them extra shit to make up for it/having them "when leading..." abilities work etc. Actual rules which change the way the faction functions, if you do not want to give them unit depth to do it.
So regardless of ultimate strength (because I played this faction competetively when it was bottom 3), this is an insanely big letdown for me. I was already highly burnt out of it for my last tournament, at least good motivation to start another project.
I waited for this video.. I tested Auric champions detachment in a 1500pts game against drukhari and ran Trajan solo and turn two advanced to the center of the board BY HIMSELF most my army was on the right side and some allarus and a captain in reserves (useless information) WELL so Trajan was just on the middle no man's land objective and buddy has a venom with a Archon and X5Incubi JUICED TO THE GILLS LOL.. well he got out and charged Trajan we both were like welp this is it. Lol so I popped the 2++sv and 1cp for the 4+FNP and we'll survived EVERYTHING! THEN KILLED THE X5Incubi and left Archon on 1 wound.. my turn killed the archon and was like it's all up to Trajan again on my opponents turn.. he shot every dark lance he had x6 to be exact and x3 splinter cannons well popped the 2++ for 2CP Trajan was alive full wounds.. it was ridiculous so personally Tier 1 EASILY!
@SchalaZeal1 basically Trajan survived 20 ap-3 D-2 Attacks full hit and wound rerolls with +1 to wound. And he wounded Trajan 17 times on a 4+Inv. Trajan would of been as good as dead but because of the 2+Inv. Trajan tanked all of it. And with Auric champions you can do the 2+Inv. twice. So the second time I tanked all the dark lances he had with the 2+inv. Thats it really.
Was wondering. Isn't moment shackle fight phase only?
@@Antox717 oh it is! good to know! Well the biggest effect was the Archon Incubi charge out a transport. But you can do it twice just during the fight phase so I made a booboo. Still useful and powerful.
why
GW adds women to Custodes and now the faction is bad? What did they mean by this?
Their detachment abilities and strategies got replaced with suckier ones. Custodes before this were broken but now it’s a swing in the opposite direction.
Stratagems*
Fem custodes ewwww
Get the fuck over it already
The age of strife has returned Bruvva. The agents of woke bring too much soy with them, they even rival the agents of chaos with their shit fuckery
please help custodes !
Fuck GW they butchered this one.
Adding strong independent girl bosses who are the key to everything then making em rubbish, is really gonna upset hollyweird and disney
They are the key to the inperium! They have been for 10 000 years. Did you know the first (and bestest) custodian was a WOMAN named Karen?
First!
Real custodes have curves.
wtf???
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LET THEM DIE 😩 we are so cooked james workshop is NOT a fan of custodes
wtf do you mean are you drunk ?
Lets see if people dislike again for no reason
Custodes got worse when they decided to add psycho women to it. What did they mean by this mhm?
Female Custodes are SS+ tier.
The Orion is actually so much better than people think. In actual games it does a lot of damage. Its anti infantry is really nasty