DANTE: Inferno | Confrontation phase preview playthrough and impressions

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  • เผยแพร่เมื่อ 15 ก.ค. 2024
  • Mike follows up last week's chronicle video with a boss battle in this upcoming campaign game.
    Gamefound link - gamefound.com/en/projects/wea...
    Note - So in the actual game the boss WILL throw you around and such. Because I used the new mechanic (only resolving one counterattack) with the old cards, I prevented these more cinematic moments from occurring. The new counterattack cards will have them do things like pick you up and throw you immediately.
    - - - - - -
    Patreon - / onestop
    Podcast - / onestopcoopshop
    Discord - / discord
    - - - - - -
    0:00 - Introduction
    0:41 - Opening Narrative
    4:16 - Overview of Play
    12:57 - Round 1
    33:34 - Round 2
    47:37 - Round 3
    1:01:39 - Round 4 and Resolution
    1:08:00 - Impressions
    - - - - - -
    "Music from Epidemic Sound (www.epidemicsound.com)"
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ความคิดเห็น • 41

  • @OneStopCoopShop
    @OneStopCoopShop  5 หลายเดือนก่อน +4

    Gamefound link - gamefound.com/en/projects/wearecgs/dante
    *Note - So in the actual game the boss WILL throw you around and such. Because I used the new mechanic (only resolving one counterattack) with the old cards, I prevented these more cinematic moments from occurring. The new counterattack cards will have them do things like pick you up and throw you immediately.*
    0:00 - Introduction
    0:41 - Opening Narrative
    4:16 - Overview of Play
    12:57 - Round 1
    33:34 - Round 2
    47:37 - Round 3
    1:01:39 - Round 4 and Resolution
    1:08:00 - Impressions

  • @luisecmf
    @luisecmf 5 หลายเดือนก่อน +8

    Excited about the game, but do have a wishlist after watching this video:
    - Player boards need dual-layer, otherwise these cubes will probably be slipping around
    - I know its WIP, but I strongly hope the cards have varied art. The player skill cards looked a bit boring, which is probably a combination of faded colors and repeat art.
    - The board itself deserves more art - Take a look at Oathsworn board and how every single hex is unique. They should do something similar here - add broken vases, cracked floor, a few bones here and there. In other words, make the board more interesting so I can feel my heroes are in a real place instead of an excel spreadsheet.
    - Would love if the minis were slightly bigger, both on heroes and boss.

  • @barryc6785
    @barryc6785 4 หลายเดือนก่อน +3

    That's a great idea about companions with 6powers!

  • @derekgarcia3069
    @derekgarcia3069 5 หลายเดือนก่อน +6

    Great playthrough Mike! I was already hyped for this (basically an instant back) but you've added to that in a more concrete way. Especially the update that they will be adding an arena mode during the campaign for one-shot/boss rush modes.
    For my taste, I hope we see more games take inspiration for Oathsworn (and now Dante), vs KDM or ATO. Tighter campaign, with less faff, and the ability to easily do one-shots or "quick story".

    • @OneStopCoopShop
      @OneStopCoopShop  5 หลายเดือนก่อน +1

      I love things about ATO and KDM, but I agree these kind of things are easier to table and more focused in some ways

    • @derekgarcia3069
      @derekgarcia3069 5 หลายเดือนก่อน

      @@OneStopCoopShop For sure. I don't think they are bad games and there is definitely room for both "styles" in the hobby.
      While I'm not really pulled in by some of the other elements (civ-building in KDM or exploration in ATO), it's really the scope that keeps me away.
      I also really like the clear "start and stop" points of Oathsworn and Dante. Even if they were longer campaigns, it still makes them more manageable (imo, of course! :D)

    • @thebrothersslim6056
      @thebrothersslim6056 5 หลายเดือนก่อน +1

      Totally agree on the scope piece, but honestly because I'm very much enthralled by both KDM and ATO and cannot justify any more such titles haha. Also thoroughly enjoy Oathsworne and would be picking up Dante had I the budget and room on the shelf. Thanks for the fab video Mike!

    • @OneStopCoopShop
      @OneStopCoopShop  5 หลายเดือนก่อน +1

      @@thebrothersslim6056 yes, it sounds like maybe you have enough giant boss battler campaign games for the current moment. I'm in a similar spot, lol

    • @JamesElbro
      @JamesElbro 5 หลายเดือนก่อน

      ​@@OneStopCoopShopopioid knows 122 W1❤1

  • @Gutock
    @Gutock 5 หลายเดือนก่อน +2

    YOU SIT ON A THRONE OF LIES!
    Commentary was next level, game looks great too. Thanks Mike!

  • @elikurtz729
    @elikurtz729 5 หลายเดือนก่อน +1

    Very enjoyable play through! Thank you so much ^^ It really looks fun as far as it has come :) Not sure if I have the right game group though but I really like the style, presentation and I want the cinematic boss fights with my own painted minis :D

  • @arcubal
    @arcubal 5 หลายเดือนก่อน +3

    Solid voice acting, Mike! Love it!
    Can't say I love boss battlers to be honest. You know me, I find combat often not the most interesting aspect in games, preferring the worldbuilding and exploration more. Fighting the same bosses over and over just seems senseless to me and not fun. Besides, the locations of these battles are always in these abstract arenas devoid of style or specificity. Still, I love a solid story campaign I can keep progressing in and discover new content from and Dante promises just that and I'm so happy to have won a pledge so I can try it out!

    • @OneStopCoopShop
      @OneStopCoopShop  5 หลายเดือนก่อน

      Devoid of style!? There was a throne!! And… nondescript blocks!!!!

  • @BRS_F51
    @BRS_F51 5 หลายเดือนก่อน +2

    I like the look of the player boards and card art. I hope the tracks on the board become recessed so the cubes are easily moved around. The vigor could be a 12 sided die instead of the track, but I like tracks as long as the values stay put and it's not crowding the board.

  • @DocHogan
    @DocHogan 5 หลายเดือนก่อน +1

    The big cinematic feel of the full character card play reminds me a lot of Street Masters (in a good way).

  • @michaeledmonds4849
    @michaeledmonds4849 5 หลายเดือนก่อน +2

    Companions could have archetype cards like Oathsworn where you can select from pre-defined sets of abilities. Maybe they have a core ability, and the other 2 come from a cards with pair abilities. But I already like this (and other recent games like Oathsworn) better than KDM which got fairly repetitive with the Hunt/Boss phases usually against the same Boss over and over. (I only have the core KDM 1.6 game)

  • @tiredguy2753
    @tiredguy2753 5 หลายเดือนก่อน +2

    Heh finally, I think this is the part of the game everyone is looking forward to.

    • @OneStopCoopShop
      @OneStopCoopShop  5 หลายเดือนก่อน +1

      Yeah, if the combat isn’t good then there’s not much point in doing the story bits in between 😅

    • @DocHogan
      @DocHogan 5 หลายเดือนก่อน +1

      I’m the opposite…I prefer the camp phase over the battle phase. Same for KDM, Settlements Phase is my favorite part of the game.
      If anything kills this game for me, it will be battle phase outstaying its welcome.

    • @tiredguy2753
      @tiredguy2753 5 หลายเดือนก่อน +1

      @@OneStopCoopShop yeah I don’t mind the upkeep stuff , the rp stuff but if the combat isn’t interesting then all the upkeep and rp isn’t going to save the game for me. That being said from what I’ve seen thus far the combat looks good and I am looking forward to the ks launch in feb.

  • @drhandellige6910
    @drhandellige6910 5 หลายเดือนก่อน +1

    The music is so awesome

    • @OneStopCoopShop
      @OneStopCoopShop  5 หลายเดือนก่อน +1

      The opening? I liked it :)

    • @drhandellige6910
      @drhandellige6910 5 หลายเดือนก่อน +1

      @@OneStopCoopShop yeah your opening are usually on point

  • @michaeledmonds4849
    @michaeledmonds4849 5 หลายเดือนก่อน +2

    Does this game have a Fail Forward progress where even if the battle goes bad, the story continues? Or do you just keep repeating the battle until you "win"?

    • @OneStopCoopShop
      @OneStopCoopShop  5 หลายเดือนก่อน +1

      Dang it, I honestly can’t remember. I think you play the boss fight again? Hopefully the crowdfunding page will clarify

  • @moo2k4
    @moo2k4 5 หลายเดือนก่อน +6

    Game looks real cool, but 3D terrain is... off-putting to me. Generally means more boxes for storage and at least some form of obstacle with getting the game set up.

    • @OneStopCoopShop
      @OneStopCoopShop  5 หลายเดือนก่อน +3

      What they did in the prototype (maybe this will also be in the final version) was they used the big level blocks, which are hollow, as storage for tokens and minis and such. But yes, still a lot to manage 😅

    • @haxan6663
      @haxan6663 5 หลายเดือนก่อน +2

      Arkeis has 3D terrain and that all fits in the core box.

    • @michaeledmonds4849
      @michaeledmonds4849 5 หลายเดือนก่อน +1

      From the campaign page, it looks like (for the standee version) it will all fit in the Core Box.

  • @jawsvvvvv
    @jawsvvvvv 5 หลายเดือนก่อน +1

    Does it have any Truvang Legends vibes with some areas needing more work? I just have a couple games I backed which I didn't think were needing as much work. Dungeons of Infinity: Kingdom Cost has drug on when I backed thought they were just updating some art and components. Still hasn't delivered...

    • @OneStopCoopShop
      @OneStopCoopShop  5 หลายเดือนก่อน

      Oh this isn’t ANYTHING like trudvang. They are still actively developing and balancing the game, but the core system is already a lot of fun. Trudvang had to be basically redesigned from the ground up, if I remember correctly, and even then the final product is, in my opinion, deeply flawed

    • @jhowd78
      @jhowd78 5 หลายเดือนก่อน +1

      ZERO like Trudvang. Played this demo several times

  • @JRxlol
    @JRxlol 5 หลายเดือนก่อน

    How's the queue of taking actions determined? Is there some iniciative system or it just randomed whoever want takes the 1st turn ?

    • @OneStopCoopShop
      @OneStopCoopShop  5 หลายเดือนก่อน +1

      Currently it’s an open system. Player A might take an action, then C jumps in, then it’s back to Player A for another action or two, but then B wants to do something. It could be chaotic, but it also gives fun combo possibilities

  • @andre3691
    @andre3691 5 หลายเดือนก่อน +1

    Maybe a Cover Card could fix the Problem with the prediction about the enemy Turn?

    • @OneStopCoopShop
      @OneStopCoopShop  5 หลายเดือนก่อน +2

      I’m not seeing it as a “problem”. I like being able to cleverly adapt to what the boss is going to do and mitigate the damage. I just think they need to balance cards that are too easy to work to your advantage when you see them coming.
      But sure, a cover card would work if you wanted fully surprising activation 😅

    • @derekgarcia3069
      @derekgarcia3069 5 หลายเดือนก่อน +2

      @@OneStopCoopShop This. I think the card being open is a big plus. The game seems difficult enough as it is. Given how hard they can hit you, that level of randomness will probably lead to many feel bad moments.

  • @barryc6785
    @barryc6785 4 หลายเดือนก่อน

    Ignoring the story sections, how would this compare with townsfolk tussle?

    • @OneStopCoopShop
      @OneStopCoopShop  4 หลายเดือนก่อน +1

      Hard to judge fully, without playing more scenarios. I like the variety of cards for players here more than the more basic actions in TT, but TT might have more variety in terrain effects