The Romani Battleship Mobius held the line against a never ending hoard of traitor cruisers, buying time for the heavy cruiser Sevastopol to flee to Ur to assist Tarkhan Mark Sayadi capture Khiva. After sinking dozens upon dozens of capital ships, her less-protected sensors stripped away and her armor belt cratered and shrapnel riven, the Mobius stood triumphant over the burning corpses of her enemies. The last we see of Battleship Mobius, is her massive silhouette from the Sevastopol, quickly blotted out by the distinct double-flash of nuclear hellfire...
I want to believe the Mobius IS the reason they had to nuke, and that it took the rebel military like 20 fleets to realize that "you know guys, this isn't working too well"
Nice piece of LOR. Nevertheless, based on my game experience, this thing can actually survive a couple of A-100 nuclear blasts and still stay operational.
As a new player I'm over here thinking "Oh he picked "Large" fight so probably the whole box will be full of enemy ships." In reality the game has to downscale the ships to 1/16 size so it can fit fucking 40 of them in the box, lol. 45 to be exact.
“Time to duck and cover! Keep low to the ground! It’s time to duck and cover, The bombs are coming down! *Kaboosh* Duck and cover! Duck and cover!” - The Civil Defense Administration (USA)
This game has the kind of particle effects system I'm been waiting to see used in a triple A game. It's got a permanence with smoke and dust effects that I always notice missing in these games where a fire has smoke that disappears 1 meter from the fire.
Hard agree. Some of the best visuals out there. To add to your point, have you *seen* the night time battles? Freaking epic! Every missile, explosion and bullet flash lights up the smoke and the sky. Its beautiful,
Well Problem being that most AAA are in 3D. That makes particles and effects a lot more straining on a system hence why devs reduce smoke and particle render distance or time. Remember highfleet only needs to present a 2d layer of effects. A 3d layer is a far harder job hence why so many indie titles are 2d or top down 2d.
@@PuddingXXL yeah lol, adding that much detail in a 3d game can be taxing on a fuck ton of computers, and we can't just assume "yeah, they can take this". Though it wouldn't be that bad to add it in as part of ultra graphics tbh.
The poor escape pods launching from their doomed, terminally descending flaming hulks only to be propelled upward back through the interlocking solid streams of high velocity projectiles... having to run the gauntlet a second time. You can see a lot of them not making it.
They could if they knew they needed to but the game is balanced around the idea that it's the AI who has the luxury of just chilling and being able to hit the player at any range whereas it's the player who has to actually get in close in order to land consistent hits with equal or near-equal weapon setups. Armor is cheap, readily available, highly effective, and easy to add to a ship mid-campaign because you just slap it on the outside. Weapons are expensive, harder to find, and adding them to an existing ship typically requires extensive redesign. But if you design a ship from scratch in the editor you avoid most of the drawbacks and can make a ship that can both armor tank and unleash hailstorms of shells. Frankly, while a swarm would have been more effective, this ship would probably still have easily won. Nothing wrong with that though, I'm here because I'm trying to build some more efficient designs for my next campaign.
You know that this time the game AI is hearing 'Tanc a Lelek' track and sweating balls cus the enemy line up they threw at you is literally a rope made out of Big Chungus Battlecruisers. Also, under ~400k budget? This deserves an achievement.
The Decisive Battle Doctrine (艦隊決戦, Kantai Kessen, "naval fleet decisive battle") was a naval strategy adopted by the Imperial Japanese Navy prior to the Second World War. The theory was derived from the writings of American naval historian Alfred Thayer Mahan. In the Decisive Battle Doctrine the Japanese navy would win a war by fighting and winning a single, decisive naval action. The idea gained broad acceptance following the Russo-Japanese War, where a well-trained, smaller Japanese naval force gained a decisive victory in the Sea of Japan at the Battle of Tsushima, defeating the Imperial Russian Navy of their rival the Russian Empire, a western naval power. Operational plans thereafter were influenced by the effective naval gunnery Japan demonstrated at Tsushima.[1] From the turn of the century up through the start of the Second World War Japanese planners believed achieving victory in such a battle would be dependent upon the effective use of a strong battleship force.[2] The Japanese triumph at Tsushima led to the naval doctrine of Taikan Kyohō Shugi (大艦巨砲主義), the principle of big ships and gigantic guns.
drive.google.com/file/d/1wb71DAz7vJNy4rUD0dPdHZplCdYCKe6t/view?usp=sharing and drive.google.com/file/d/14KMweEvfaGZeCmZfsStU1Wv0k1JrT2Md/view?usp=sharing
I think the issue with this ship would be fuel consumption. I mean, just at how many motors it has, its crazy. I think its much better to stock cruise missiles and aircraft and just bombard everyone to death or near death then finish them off with some 130mm/180mm canons. Big ships are gas guzzlers and thats a huge issue later on when you accumulate ships. Also, im a huge fan of inteligence and manipulation, one thing i would do was to send a fast tanker like the Skylark just to trigger the alarm and draw the enemy strike fleets, then i would pass through another side of the map, evading the enemy fleets, and returning the tanker to my fleet. Cool ship, though.
Nope! Meat to stay in the skies, think of it like an arsenal bird from ace combat, you’ll need fuel barges (that can land) in your fleet to keep it fueled
All these cool ships. Bu they don't work anymore given the elevation update. I just got the game and everytime I find a new ship I test it and nope...they don't work. Shame.
I really can't say it's that impressive to build a custom gun brick and break the game. Once you've seen one dumbass artillery elevator, you've seen them all.
"Its morbin time" - Jahar al Leto. Admiral of Mobius Battleship
He morbed the entire the rebel fleet
@@gigachin4181 i find it weird that fictional navy games always have rebel navymen as the antagonists
@@noobplaye1218 easy enemy to rally against
"Any kind of artillery can be CIWS, if you have enough of it"
- Sun Tsu
"every tank battery is AA gun"
-war thunder guy
"Have AAA batteries target the missiles heading for the fleet only. We can take the hits, they cant!"
A certain bespectacled commander
@@syedmujtabaali1072
wasn't that from battlestar galactica?
@@Napoleonic_S Yep it is
The Romani Battleship Mobius held the line against a never ending hoard of traitor cruisers, buying time for the heavy cruiser Sevastopol to flee to Ur to assist Tarkhan Mark Sayadi capture Khiva. After sinking dozens upon dozens of capital ships, her less-protected sensors stripped away and her armor belt cratered and shrapnel riven, the Mobius stood triumphant over the burning corpses of her enemies.
The last we see of Battleship Mobius, is her massive silhouette from the Sevastopol, quickly blotted out by the distinct double-flash of nuclear hellfire...
I want to believe the Mobius IS the reason they had to nuke, and that it took the rebel military like 20 fleets to realize that "you know guys, this isn't working too well"
even 3 direct hit nukes wont be enough to kill that thing
@@froschreiniger2639 atleast that's what we'll put in the propaganda papers
Nice piece of LOR. Nevertheless, based on my game experience, this thing can actually survive a couple of A-100 nuclear blasts and still stay operational.
Assist muslim?
You know that you've gone way too far on the Dakka when your 180mm barrage covers the same area as the AA fire
Never enough DAKKA
Oi, watcha sayin' you git. Ter iz never enuff dakka!
the inaccuracy in Your claim shows when You combine the words "dakka", and "gone too far";)
Too far on the dakka…what kind of humie nonsense is that
Yous know you need moar DAKKA when youz shells not gettin though da enemy salvos
“Shipmaster, they have us outnumbered three to one!”
“Good. *Then it is an even fight.”*
"the game"
"Mobius, surrender! You are surrounded!"
"ALL I AM SURROUNDED BY IS FEAR. AND DEAD SHIPS."
As a new player I'm over here thinking "Oh he picked "Large" fight so probably the whole box will be full of enemy ships." In reality the game has to downscale the ships to 1/16 size so it can fit fucking 40 of them in the box, lol.
45 to be exact.
Minimum 10 to 1 if you want to call yourself worthy.
"We don't have to care about efficiency if there is no enemy fleet to fight" - Grand Duke
where did you study tactics, boy?
Imagine being a dude in the ground watching this above your head.
You kinda can do that in Planetside 2. You can google their gameplay with Titan ships.
imagine trying to dodge the falling debris lmao
@@pigmentpeddler5811 The shells alone would be a threat
They will probably go blind, deaf and concussed the second this thing opens fire or fires up it's engines in the turbo mode
“Time to duck and cover!
Keep low to the ground!
It’s time to duck and cover,
The bombs are coming down!
*Kaboosh*
Duck and cover!
Duck and cover!”
- The Civil Defense Administration (USA)
This game has the kind of particle effects system I'm been waiting to see used in a triple A game. It's got a permanence with smoke and dust effects that I always notice missing in these games where a fire has smoke that disappears 1 meter from the fire.
Yes, this.
Hard agree. Some of the best visuals out there.
To add to your point, have you *seen* the night time battles? Freaking epic! Every missile, explosion and bullet flash lights up the smoke and the sky. Its beautiful,
Well Problem being that most AAA are in 3D.
That makes particles and effects a lot more straining on a system hence why devs reduce smoke and particle render distance or time.
Remember highfleet only needs to present a 2d layer of effects. A 3d layer is a far harder job hence why so many indie titles are 2d or top down 2d.
@@PuddingXXL yeah lol, adding that much detail in a 3d game can be taxing on a fuck ton of computers, and we can't just assume "yeah, they can take this". Though it wouldn't be that bad to add it in as part of ultra graphics tbh.
I see a critical weakness in your design:
The Fuel bill.
That’s what the fuel ships are for :)
The real weakness is its cost
This is some final boss shit right here, not even the Sevastopol can compare lmao
Sevastopol can't be compared to any combat ships
@@qwerty86381yes I used it against the varyag and it only lost some armor and part of a gear
Sevastopol is like a hawk.. in a sky full of rocs
You could build a new ship out of the spent shell casings
Imagine the poor dude who is just getting hammered by all that missed 180mm.
@@tennosred2 it's also a easy opportunity to get some money selling all of that metal
@@marsdriver2501 Free Lead!
The poor escape pods launching from their doomed, terminally descending flaming hulks only to be propelled upward back through the interlocking solid streams of high velocity projectiles... having to run the gauntlet a second time. You can see a lot of them not making it.
A few war crimes never hurt anybody....
@@spectreautomatus1194 technically no war crime since they were not targeted
they were simply unfortunate to bail in the middle of the crossfire
It pleases me that the CIWS is so thick it can shoot down cannon rounds.
180 mm ciws
This definitely reminds me a lot about Sabaton's "Dreadnought" song. It fits so well with the context of this battle.
Half of the ship's interior must be for storing ammo.
There is no interior, there is only ammo storage
@@albertsuseintsus7355 It's 10% interior, the rest is fuel, ammo, guns and engine.
And the other half holds the fuel
@@Tarik360imagine the firework show if any of that were to ignite ;)
Have you made a ship similar to this costing around 150k?
Uninstaling the 6barrel guns would probably drop the cost significantly
@@spectreautomatus1194 but why would you?
@@DiehardMechWarrior exactly
play Tanc a Lelek while watching this, it's great
*MOBIUS* - LAST LOYALIST DREADNOUGHT
WO1 : "What is our ammo count?"
Gunner : "Yes"
"My enemies are many, my equals are none"
-big funny hat short french guy
That's some bad ass ship
9:56 that ship trying to escape from falling debris))
Yooo, I guess it cost like 2 morbillions or something like that
morbius battleship
morbius battleship
almost read it as Morbius
personally i prefer the 36mm cheese grater method to the 180 cheese grater method but, it appears i cannot compete
I wonder if AI can push. It seems like they would give you more harder fight in melee range and from different angles.
They could if they knew they needed to but the game is balanced around the idea that it's the AI who has the luxury of just chilling and being able to hit the player at any range whereas it's the player who has to actually get in close in order to land consistent hits with equal or near-equal weapon setups. Armor is cheap, readily available, highly effective, and easy to add to a ship mid-campaign because you just slap it on the outside. Weapons are expensive, harder to find, and adding them to an existing ship typically requires extensive redesign. But if you design a ship from scratch in the editor you avoid most of the drawbacks and can make a ship that can both armor tank and unleash hailstorms of shells. Frankly, while a swarm would have been more effective, this ship would probably still have easily won. Nothing wrong with that though, I'm here because I'm trying to build some more efficient designs for my next campaign.
Sounds like that quote from Jake Soloman comes to mind.
Can it even land?
No i did not add landing gear to it
@@spectreautomatus1194 so it CAN, it's just EXPENSIVE to land.
@@jonsimpson6240 It can land ONCE.
@@aRandomFox00 Well that's true for anything :p
Title innacurate. That is not a battleship.
That's a flying artillery battalion.
My favorite moment was when he morbed all of them
You know that this time the game AI is hearing 'Tanc a Lelek' track and sweating balls cus the enemy line up they threw at you is literally a rope made out of Big Chungus Battlecruisers.
Also, under ~400k budget? This deserves an achievement.
It's Morbin time.
HE GOT THE MORBS
It's like watching someone swat flies with a sledgehammer.
it’s that mobius sweep
It’s mobin time
Morbius battleship
Good luck landing this beast.))
No need, let it fly and have a bunch of fuel ships land instead
BEAUTIFUL
How did you get the throttle overlay in the top left at 4:10?
The Decisive Battle Doctrine (艦隊決戦, Kantai Kessen, "naval fleet decisive battle") was a naval strategy adopted by the Imperial Japanese Navy prior to the Second World War. The theory was derived from the writings of American naval historian Alfred Thayer Mahan. In the Decisive Battle Doctrine the Japanese navy would win a war by fighting and winning a single, decisive naval action. The idea gained broad acceptance following the Russo-Japanese War, where a well-trained, smaller Japanese naval force gained a decisive victory in the Sea of Japan at the Battle of Tsushima, defeating the Imperial Russian Navy of their rival the Russian Empire, a western naval power. Operational plans thereafter were influenced by the effective naval gunnery Japan demonstrated at Tsushima.[1]
From the turn of the century up through the start of the Second World War Japanese planners believed achieving victory in such a battle would be dependent upon the effective use of a strong battleship force.[2] The Japanese triumph at Tsushima led to the naval doctrine of Taikan Kyohō Shugi (大艦巨砲主義), the principle of big ships and gigantic guns.
Why build a fleet of ships when you can have one to eliminate fleets.
considering you can only deploy one ship at a time and the enemy three I think there is some wisdom to this strat.
give download please
drive.google.com/file/d/1wb71DAz7vJNy4rUD0dPdHZplCdYCKe6t/view?usp=sharing and drive.google.com/file/d/14KMweEvfaGZeCmZfsStU1Wv0k1JrT2Md/view?usp=sharing
Precision through volume
i want landing video with this!
Мощный корабль, мне понравилось
I think the issue with this ship would be fuel consumption. I mean, just at how many motors it has, its crazy. I think its much better to stock cruise missiles and aircraft and just bombard everyone to death or near death then finish them off with some 130mm/180mm canons. Big ships are gas guzzlers and thats a huge issue later on when you accumulate ships.
Also, im a huge fan of inteligence and manipulation, one thing i would do was to send a fast tanker like the Skylark just to trigger the alarm and draw the enemy strike fleets, then i would pass through another side of the map, evading the enemy fleets, and returning the tanker to my fleet.
Cool ship, though.
This is Highfleet equivalent of Landkreuzer P. 1000 Ratte
has anyone else seen high fleet show up in their recommended more than usual recently
There is no kill like overkill.
its mobin time
i misread Mobius as Morbius
I morbed
I Wonder how far could that thing travel, i am guessing like 200-400km
That’s why you need support ships that are only fuel barges.
@@spectreautomatus1194 umm sorry at the time of posting that comment i didn't know that :P
@@thenotbestplayer1432 all good no worries
Wow, so unefficiant usage of space and founds. 😌
Correct
the most eficient ships in this game are fucking cubes lmao, wich look, well, very bad.
@@cseijifja The Borg were doing it right all along.
Me wondering where are the enemy ships.
*Looks closer*
Oh.
Its on 1.14?
It is on whatever version of the game it was when I made this video
"shoot more bullets then the enemy" Sun Tzu probably
Can I get that ship file?
morbius
The grim realization that some of the falling "debris" were men and women manning those destroyed ships.
Not to mention the amount of escape pods that got shredded by wayward shots
See what happened to the hms hood when it encountered the bismark. Out of 1400 only 3 survived
there were atleast more than 100 missiles fired at that thing and only like one hit
(yes i counted)
@04:10 when those throttle controls come in, i'm like...........WTF is that :[
Very cool, but can you land it?
Nope! Meat to stay in the skies, think of it like an arsenal bird from ace combat, you’ll need fuel barges (that can land) in your fleet to keep it fueled
when the ciws actually sounds like one
Rebellion happened because people were concerned about all taxes being spent on constructing, arming and fueling this beast.
Ship designed to traumatize at least two generations.
Insane barage!
Shes…. beautiful
Download link would be cool
Now do the same thing but with 1000 planes. A flurry is that called I think.
What in the heck... I just get out of fuel three jumps from Ur... Clearly I'm doing something wrong. ;)
you made this video to early to call it the Morbius battleship
Essentially what the Hydra helicarriers almost were in Captain American Winter Soldier
Heil Hydra!
Where's the save file?
In another comment that asked for it
Spicy
All these cool ships.
Bu they don't work anymore given the elevation update.
I just got the game and everytime I find a new ship I test it and nope...they don't work. Shame.
NOT ENUF DAKKA
"С"?
"F"?
never seen this game before
Highfleet. It's special ^^
@@ImperativeGames honestly now I want to get it since it looks so good
Me neither.... But I love it ❤️
ого.. осталые и в такое играют?
Do i shooting sounds from supreme commander? *-*
Nice
Пж дайте ссылку 6а корабль
It’s in another comment
Morbius
Download
drive.google.com/file/d/1wb71DAz7vJNy4rUD0dPdHZplCdYCKe6t/view and drive.google.com/file/d/14KMweEvfaGZeCmZfsStU1Wv0k1JrT2Md/view
Bruh
i get it, you just cant aim thats why you need so many guns :D
I really can't say it's that impressive to build a custom gun brick and break the game. Once you've seen one dumbass artillery elevator, you've seen them all.
And what about a fleet carrier that can suport 100+ T-7's but only cost about 25K (not counting aircraft)?
@@jamesharding3459 What about it?
The Lightning remains king, if only in our hearts.
Artillery elevator 😂🤣
Tf is going on in Ohio☠️☠️
Morbius battleship