Hey guys, let me know if you have any other questions about texture positioning! No camera today because I need a haircut, and also don't feel like shaving today, lol. Lazy Sunday!
In addition to rotating textures, when modeling a cabinet or other showpiece I will reposition the texture on different doors and drawers to avoid a repetitive look.
Well done, Matt, as always. The second SketchUp "tutorial" video I watched was Jay Bates designing a bathroom vanity, almost five years ago. It was the video that convinced me to model all my projects in SketchUp. Eventually I found you, your channel and the rest of the SketchUp community.
I think the best way to deal with texture orientation is to set the axis properly inside the component, so the component can be rotate, strechted and moved and every time you wanna change the texture its gonna take the same orientation. You can paint some especific parts inside the component and let by default others, so you can personalized only that default material with one single click! I used to combine with dinamic component! With just one single component that contains all that specific colors of the original product.
I mean, if you rotate, stretch, or move a component that has textures oriented properly on its faces, they are going to keep their orientation too, so I'm not sure why you're making that distinction. I just feel like orienting the axes for the sole purpose of orienting textures on a handful of faces isn't really the point of the axes. There are some CNC export plugins that require the blue axis to point perpendicular to the largest face of the component, for instance. Or maybe you want blue always pointing "up", instead of horizontal. If you use the glue feature, the blue axis needs to point a certain way. Or maybe if you have components in a collection and you want the component to insert into the model in a certain orientation, (blue is always going to point up). So I think it is rather limiting if you always orient the axes in order to control your textures. Not to mention, once you get beyond simple extruded rectangles, controlling textures on each face becomes less straight-forward. But yeah, it's still possible to use the axes trick to orient textures on simple shapes.
Nice! I'm trying to use my wood countertop model in my cabinet software. It needs to be saved as a default texture, but the end grain is the wrong direction. Can I rotate the default end grain on my Sketchup model?
One year later and we are on SketchUp 2021, Does the Eneroth Tool work? the Warehouse says it's incompatible but it was created in 2013, your link is also broken.
the problem I encountered is when I try to render my model, the orientation of my material is different. Does anyone here know how to get rid of the misorientation of my materials?
Hey guys, let me know if you have any other questions about texture positioning! No camera today because I need a haircut, and also don't feel like shaving today, lol. Lazy Sunday!
In addition to rotating textures, when modeling a cabinet or other showpiece I will reposition the texture on different doors and drawers to avoid a repetitive look.
That's a great trick to use. Breaks up the pattern.
Well done, Matt, as always. The second SketchUp "tutorial" video I watched was Jay Bates designing a bathroom vanity, almost five years ago. It was the video that convinced me to model all my projects in SketchUp. Eventually I found you, your channel and the rest of the SketchUp community.
No Kidding! Yeah, I've been watching Jays videos for a long time now. He doesn't do as many SketchUp videos as he used to.
Thank you sir.. I was looking exactly for this information today and glad to have found your video.. perfect, you taught me more again.
This is what im looking for so long!!! Thanks alot
Great job, Matt!
Matt, good job. Well explained and demonstrated. A good learning video.
Thanks John!
Thank you for the explaining of how to texture T_T this helps. Really appreciate it.
I think the best way to deal with texture orientation is to set the axis properly inside the component, so the component can be rotate, strechted and moved and every time you wanna change the texture its gonna take the same orientation. You can paint some especific parts inside the component and let by default others, so you can personalized only that default material with one single click! I used to combine with dinamic component! With just one single component that contains all that specific colors of the original product.
I mean, if you rotate, stretch, or move a component that has textures oriented properly on its faces, they are going to keep their orientation too, so I'm not sure why you're making that distinction.
I just feel like orienting the axes for the sole purpose of orienting textures on a handful of faces isn't really the point of the axes. There are some CNC export plugins that require the blue axis to point perpendicular to the largest face of the component, for instance. Or maybe you want blue always pointing "up", instead of horizontal. If you use the glue feature, the blue axis needs to point a certain way. Or maybe if you have components in a collection and you want the component to insert into the model in a certain orientation, (blue is always going to point up). So I think it is rather limiting if you always orient the axes in order to control your textures.
Not to mention, once you get beyond simple extruded rectangles, controlling textures on each face becomes less straight-forward. But yeah, it's still possible to use the axes trick to orient textures on simple shapes.
Nice! I'm trying to use my wood countertop model in my cabinet software. It needs to be saved as a default texture, but the end grain is the wrong direction. Can I rotate the default end grain on my Sketchup model?
"Texture" selection doesn't show up for me
Thanks for your work👍
thankyou for video ! it helped
One year later and we are on SketchUp 2021, Does the Eneroth Tool work? the Warehouse says it's incompatible but it was created in 2013, your link is also broken.
Thank You, Thank You, Thank You!!!
I can't seem to ever rotate the textures with snapping of the rotation. ?
Thank you man!
4:22 🔄
Thanks bro
the problem I encountered is when I try to render my model, the orientation of my material is different. Does anyone here know how to get rid of the misorientation of my materials?
even i do have this question my model texture in rendering is misoriented
thx
thankyou for video ! it helped