What Happened To Jun? - Why No One Plays Jun In TEKKEN 8
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#tekken #tekken8 #ranked - เกม
What do you guys think about Jun in this game? And which character do you want to see me cover next?
ps, join my discord (: discord.com/invite/XpGg82YRJD
Jun Kazama is one of my favourite female Tekken characters and I was so happy that she came back in Tekken 8 after 29 years. As a Jin Kazama main, I also play as Jun. She deserves to have more players, more popularity and be a legacy character.
I’d like to see Raven or Zafina covered next. Both are some of the most unpopular characters in the game.
Jun player since day 1 blue rank. I've never felt weak with her, honestly. I also never knew about the broken wall combo she had, only hearing about it after it got removed. Jun is still very safe on her moves, but the permanent health loss makes it a much bigger risk going for them. I find myself thinking a lot more on whether or not I should be throwing moves out without reason. She's actually made me a better player because of it.
Kaz
Jun is literally not bad in any capacity. She was just massively overrated and got her broken stuff taken away. She’s got weaknesses, but she’s amazing at everything that she’s good at. Especially at making people second guess whether or not they can actually attack her, and her punishment. She has crouching punishment for every frame from 10 to 14 and can launch at -14.
The video was a surprise to me. I was just playing her last night and she still feels great. Just because some broken tools were taken away doesn't automatically make her bad now. Maybe some help is needed in the lows department, but her mix feels good. I just noticed I get low parried going for more than one sweep, but that's on me. I need to mix better
Jun is not weak and underwhelming, she's just good in a variety of ways and has her weaknesses like most of the cast does. Amazing tracking options, good pressure, great pokes, insane punishment and whiff punishment probably amongt the best in the game. There's a strong tendency among players to see tierlists putting her in low tier and thinking she's bad or trash while in Tekken 8 most of the roster is actually really well balanced and she's just one of many interesting characters with clear weaknesses.
Just because a few top tiers are stupidly OP that doesn't mean she's bad
I still do not understand why people put her in low tiers. There is nothing to suggest that she is weak.
@@alondjeckto probably because the high tiers are just that much better than her. Jun has a decent amount of counterplay and holes, other top tiers do what jun does but better imo.
@@Derpydark1 top tiers do everything that other characters do but better.
Nah, shes bad. Not like unplayable bad but theres no reason to play her if you want to win. Even Asuka is better, especially after recent buffs.
@@iskaroth bro Jun IS better Asuka💀
She is my main and I still play her. And I actually see other Jun players online. I think there are other characters that are played way less than her.
Aye me too brother!
Like Lidia
Lars,Shaheen,Zafina,Leroy,Leo
@@yasha3916 us lars mains are endangered
Zafina for sure
Low key this makes me want to play her, her combos look so satisfying
How hard is this Jun one button combo? Try her, maybe you'll find her fun.
Jun is fun to play
I just dropped a high level compilation on my channel please take a look
Tekken 8 Jun Kazama Highlights Volume 1
And breaindead! Braindeads unite!
@@crazy911wmanlearn the matchup scrub instead of calling her "bReAinDeAd"
Been maining Jun since day one and still love her. I didn’t even know about the really broken stuff since I was still new to tekken but I really like the way she plays now.
That permanent health nerf was way too much but the option to heal herself was a good choice for buffs in 1.05. I think she is still very strong. I’ve noticed that most people who play Jun don’t even use half of her really good stuff. It’s weird. If I run into another Jun online (which is really rare) they play like zombies and sit still waiting to do a b3 or cancan. She has much more to offer than that.
A few corrections for the video.
1. Her heat smash can actually wall splat. Even the low one at the right distance.
2. She can still output huge damage. Easily 100+ off the right launcher
The trick with her is optimizing damage output vs healing. That’s a decision you have to make while playing her. I think the nerfs were fair. The heat smash tracking and healing were too much. She feels really good now.
I think she could use better frame data on her lows though. Her best lows only make her +2 which isn’t good for much. Her db2, for example, is 22 frames but only leaves her +2 in crouch. Even +3 would be good just slightly more frames.
Finally someone sensed here, and doesn't sleep on the good stuff and also sharing right info.
Her db2 leaves her +6 and it’s a low
@@jordanroberts8270 that is simply not true.
Her b1 does leave her at +6, but it’s so incredibly slow it’s easy to react to and get hop kicked or low parried. That just furthers my point that she needs help in the low department.Her db2 leaves you +2 in crouch state
I get them mixed up but as a Jun main her lows are nothing more than mixup tools especially the ones that leave her in full crouch as her crouch moveset is pretty good getting access to those moves at +2 or +6 helps you utilize them better and adds another layer for the opponent to be worried about not to mention on block her parries can be executed
@@jordanroberts8270 The low that puts her at +6 and FC is b1 but its 29f meaning is as slow as a snake edge. Almost useless.
Then she has db2 which is only +2 on hit and also pretty slow at 23f.
'No point in keepijg the projectile if it doesnt track' nah i gotta stop you there,a frame 13 half screen whiff punish tool that heals aint nothing to scoff at but considering she uses her own HP while paul,law, heihachi, and king dont, i think she can have some of her main combo tools buffed in dmg or make some of her strings more reliable
Plus if in multiple rounds and sets with someone if you can tell they are always on guard for the projectile, it set you up to do her alternate heat smash.
Yep exactly, I'm not saying it shouldn't have some adjustments made but this guy is really underestimating how good it is. Plus, it makes her unique unlike instead of just giving her yet another heat smash that goes into stance, that's why she has two heat smashes.
I still play my waifu Jun, regardless of buffs and nerfs since apparently all the fake players only play buff characters and "claim" to be a good or great player.
@tonykusanagi87 facts! Tier bandwagons annoy me. It's like people forgot to pick a character that they enjoy. Instead, everyone base everything around who's the strongest or who's not that strong to feel self-important. Just play the game. 😂
I know how you feel I really wanna play more dragonov ever since I played him in tekken 7 and after seeing his trailer it made me want to play him even more but when I look at how high dragonov is on the tier list now playing just makes me feel like I’m Cheating just by playing.
@@randothecrambo7842tier whoring is switching your main depending on tierlists. If you like a character, play with them and stick with it
@@randothecrambo7842Nah who cares man, just play him. It's not "cheating" to pick a character on the select screen who is availiable to ANYONE, so nobody really has a right to complain. If he's that broken, then the scrubs should just go and pick him up if all they really care about is winning. The new gen of FGC players is incredibly bitchmade, and this is coming from someone who started with GG Strive and a Smash background lol
Waifu? 😂😂😂
Jun main here.. She's my girl, and that's that.
Boast some more about being a corny dork
I still play Jun lol 😂 Jun main here we live 😂
Same! I love her string game, it’s like chess once you get your opponent keyed on 1 variation you hit ‘em with a different one then do it again and they counter and get em with the throw variation.
Just picked her up. i dont get what people are talking about her being weak. She's insane!! But then again, im a yoshi main. 🤷🏿♂️
@@brandontucker7460 so she’s not weak but the main thing is she doesn’t have strong tools like others. Her power crush isn’t the best, some of her strings can be pretty predictable vs higher ranks but she’s a very viable character. I’ve been able to have fun with her. Certain matchups can be frustrating.
@@brandontucker7460 I got some shorts on my page from recent matches I had nothing crazy but she gone get you some wins lol
@Nt3Gaming I can respect it. She does alot of the same strings kinda like reina, but the rest of her toolkit is pretty cool to me at least. And can cause problems if you're creative. A lot of people complain about her or don't even want to play her but I've been having a ton of fun, honestly.
"No character should have that damage" proceeds to heihachi having more than 100 damage without walls, and not only him almost every top tier has it too
heihachi isn't top tier and he is in the ballpark of 4x harder to play than jun. Heihachi earns his hard damage because he lacks a lot of fundamental tools that other characters have. Talk about a bad faith argument.
@@teroli2610 tmmswe get out of the fake
Sick of people ssying shit like this
That's the problem, they shouldn't, specially Hei, it's dumb af. But Mishima players are the biggest downplayers in the whole FGC 🤡
@@TheReaperRock do you understand that a character having high damage doesn't intrinsically automatically mean bad design? I agree with the sentiment that not every character should have high damage but you have PLENTLY of characters to easily support that argument (dragunov) (yoshimitsu) (nina) and the list goes on and on. Why do you just happen to go for the one character who actually incorporates high damage well into their design ? If you genuinely believe that heihachi is an op character it shows me you know next to nothing about the game.
@@teroli2610 learn to read bro. I'm saying his damage is dumb, and it is, plain and simple. Clipped by a random electric in neutral? Say bye to 60%. Clipped by a random ff2? 70%.
And don't get me started in WI, it's the dumbest thing they designed in T8. You're -12? 58 damage punish. You're -13? Launched with no recoverable health. He might be linear but his messed hitboxes clip you a lot of times even if you stepped or sidewalked correctly.
I don't know what's more obnoxious in T8, if Hei as a character or the whole army of downplayers behind him.
NOBODY should have as much damage, be Drag, Nina, whoever. But Hei is the biggest offender atm in that regard, be it for the amount of damage itself, how easily he can clip you by the slightest mistake, or the no recoverable health if he's in WI.
The thing I hate the most in fighting games recently, no one picks characters because they are fun or because they like the character's personality, fighting style, visual or gameplay, they play a character who are OP.
Tekken 8 made me dislike making part of this community a little bit.
I play for everything you said and not for OP usage
Real one@@supergiant92
I always main lili no matter what the charts say.
You guys are all based.
Its funny right when you posted this i was thinking of picking her up lol
If you're a passive player then I would recommend. I've just picked her up recently. Got to Fujin yesterday.
Just saw the title and had to come say I've mained Jun since Tekken Tag 1, liked her since her debut in Tekken 2.
basically asuka now, since Jun was revamped in Tag2
Just saw 2 Jun’s in the top 8 of the latest tournament loool
do you mean ECT cause that's not saying much.
i don’t give a fuck how many nerfs jun gets. i’m still playing her. if there’s one player that appears on the play rate for jun that’s gonna be me. i’ve waited way too long for jun to make it to another game lol
You should do why everybody plays Bryan Fury. Incredibly popular character online despite rarely seeing him in big tournaments.
Everyone plays Bryan because he used to be hard to play, but now his weaknesses are gone in tekken 8 and we’re left with Bryan, who can consistently get counter hits and take 3/4 his enemies HP if he gets a combo to the wall combo ender.
@@filmrecorder5717 tell me ur low elo without telling me ur low elo
@@teroli2610 I mean if bushin is low rank you’re right. But this is my first fighting game and that is just my observation.
@@filmrecorder5717 Compared to how you should be playing TEKKEN 8, he still retains his difficulty.
@@redemptolegaspi592 in what regard? As a baseline, I don’t consider “execution difficulty” something to consider about a character. Things like electric and taunt combos can be learned fine if you actually focus and spend 15-30 minutes on it. In my experience and what I’ve seen, people say Bryan is hard because he relies on counter hits. My argument is that many things he does either counter hits, launches you, or allows him to pick you up for full combo. However, even up to low blue ranks, people still press into Bryan, meaning the argument of him being hard because of relying on counter hits is null. If we’re talking pro, sure. He’s hard as fuck, because the pros know not to press. But for 90% of the ranked and casual player base, they still press.
She was never S tier people just didn’t know the matchup.
She desperately needs stronger low options in neutral, something comparable to Asuka’s db3. Our current db3 suffers from inconsistent tracking and is only +2 on hit. If they’re not planning to increase it to +3 or +4, then a new low is essential. Additionally, her sidestep game is lacking because there’s no low threat-there’s no reason for opponents to duck. To round things off, they should make her sidestep 4 chip on block, especially if they don’t plan to give her viable low attacks.
There’s plenty of quality of life changes we need but this is really what sets her back we have no hellsweep or quality low so we don’t have a 50/50 if our opponents are left on -7, -8, or -9.
Facts, and she needs a stronger power crush move too. I feel like hers is the worst in the game.
Damn sure why not just give a free win button while at it? Why not just automatically give the dub to Jun when match starts?
Lol, a Kazama original with a hell sweep, Jun players need to cut the bs for real. If the hellsweep is one of your concern, then devs shouldn't look at you at all because she would be beyond broken. Sidestep 4 chip dmg, are we playing ANGEL or Jun?! Please, she can regen both chip and total health, even if you don't use it on a regular , that's a point you need to give for her. Heihachi heals from just frames inputs, and Jun/Yoshi from STANCES. She can heal TWICE, with a regular heat engager recover PLUS at Heat smash 1 or 2(I thk it's 2). Why would you give a hellsweep for a stance/mix up char ?! +2 db3 on hit is fine because some of the many characters rely on jab reaching , thus an attempt of 50/50 restablishment, which can just be ignored because most of her mix up game implies a 13f heat engager or knockdown move, which usually beat jabs. You just don't give a hellsweep (even in counter hit) to someone that can duck punish or duck launch on a regular. Her most risky lows are fine enough, and all risky lows are staggering on block OR are floating combo punish (like Law slide, or even Shaheen one's, or Dragunov slide too that is block launch punishable, yet ain't a staggering one).
This Tekken even more aggressive than ever, is also a huge knowledge check to all characters, and fortunately enough, you need to understand how other characters work and what they rely on to achieve higher ranks and best of tournament to win with.
I also need to remember you that Jun has a punch/kick parry PLUS a throw parry , that's ofc as marginal as it is, is also a very good tool against grapplers and throw game characters that can pull out a 50 dmg in few inputs...
@@Dmoney_93 her power crush is soooo bad like it’s very hard to stop pressure sometimes
Unknown and Jun were always my favorites in the tag games, so I was over the moon when she was announced for T8. I understand the frustrations on both sides everyone’s had with this character, but I will always use her nonetheless :-)
But of course I’m hoping for some kind of buff soon lol
Edit: an unknown alt skin would also be acceptable
Any time there is a character situation like this, my mind goes to: what is this character's identity, and how can that be represented better in their playstyle? For Jun, she's been mysteriously missing for years, and has healing magic that appears to be based on her sharing her own energy. Her playstyle is based around sacrificing her health and healing it back. She is almost like a berserker archetype, using health as a renewable resource to be spent. She is also a character that people have been wondering about where she's been this whole time (it's weird to think that at one point there was a lot of hype behind this character), so we can assume she has been mastering these strange magic abilities somewhere secret, unlike Claudio and Zafina, who have been front and center.
All of which is to say, I'm not sure what they should do with her, but her identity seems very centered around the risk/reward health mechanics, so they should probably lean into that. Make her style all about knowing when and how to spend or recover health to maximum effect. Hopefully a Jun main that agrees can elaborate on this idea better than I can.
I honestly am seeing quite a few Juns in ranked. Admittedly I'm still grinding Red Ranks, but still. One of them was on something like 8-9 win streak as well.
I’m in fujin and face quite a few. The only GoD I’ve fought was also a Jun so yeah.
I hit Shinryu last weekend on a 9 win streak with Jun, can confirm she’s carrying my scrubby ass through the early ranks
nice that nowadays a balanced character is considered trash because she lost her bs cheese and damage.
It be like that
Exactly though, why play a balance character if people could just play the op cheese ones like king, dragunov or Jin, otherwise they be in disadvantage and possibly most likely to lose,,, that is why people play op stuff in all multiplayer games, to gain an advantage
She’s fun because now she’s a defensive character with fantastic panic tools (B3, can cans, even her hop kick crushes jabs) and great whiff punishers (d1+2, f2, df4 etc) the reason why she’s mid tier is 2 reasons:
First, is cuz her lows aren’t threatening enough to make someone duck. Second, she now does permanent damage to herself with moves when it used to be recoverable damage. Even in heat it still uses permanent health
Over nerfing Jun is a fucking crime when they don't want to do the same to Dragunov and King. The damage and heat smash nerf was already good enough but they decided to just make her trash because people don't know what to do against her.
Dragunov on the other hand is everywhere, but the reason for his sucess is because there is no solid counter for him.
It's the same thing in tag 2 people asked for jun and barely played her and when Tekken 7 came out and jun wasn't on the Base roster or dlc people had a fit like the old saying gose you don't miss something until it's gone
he’s only speaking in regards to competitive play slowness. She’s dead in the top 15 most used characters currently overall
I have said for months that Jun is nowhere near as powerful as people claim her to be. Her heat smash never should have tracked. That is not up for debate. But the community has had a hate boner for the character since release regardless of the facts. It felt like they just wanted to see the character dead and they more or less got their wish. Her wall damage got nerfed. What about the several other characters with high damage unscaled combo enders at the wall? The Bear booty is memed now but Kuma has literally the same wall damage and goes untouched. Leo and Law aren't much better. It just seems to me like an unwarranted witch hunt got a character nerfed into obscurity.
The same happened to devil jin
Yep Knee started it too. So many other characters get to mash their way through. Jun needs some buffs again I feel. Not too much, some small things.
So Jun is my favorite Tekken character, though over the years, I've been forced to main Nina (a very close second) due to unavailability. That said, I've enjoyed her in T8. In terms of improvements, maybe better movement? I think she's fine for the most part.
I picked up the game like about 4 or 5 months ago and immediately chose Jun as my main. I saw her being played in tournaments and immediately thought that all of her attacks look so cool, the light beams are so sick, her playstyle in general looked very interesting to me PLUS, I mean let's be honest Jun is also beautiful, so that's a plus as well lol (sorry to all Feng players). Right now, I'm pretty much stuck at Battle Ruler with a 46% winrate, so yeah it's not going so great. I got kind of stuck in Orange a few months ago, then breezed through Red, stagnated a bit in Purple, but made it to Fujin last week. I immediately dropped down again and am now stuck. Sometimes it feels like it's because of Jun and her having not that many crazy tools like other characters have, but sometimes it also feels like it's simply a lack of skill on my part, so I don't know. But no, I'll definitely stick with her, even if she may be worse than other characters, I just love her too much to drop her lol
I play as Jun. She's still very fun to play as. The lack of offline modes really sucks.
Gotta love how everyone complains about broken gimmicks and heat in Tekken 8 but drops characters that are lose their OP and “broken” moves.
Her main heat smash even pre nerf was only an option for me as anti pressure tool especially with really aggressive opponents. Once I found her alt heat smash that’s my go to. Out of gen stance it’s crazy, and it’s her stance that counters lows and throws, for awhile it even tracked pretty well (nerfed). My favorite is opponents love to lay on the ground since her combos can carry her pretty far, but when I see it in heat I hit them with it as a punish. Lol
one of those characters that are used just when they are broken otherwise no one will use them, see also dragunov as soon as it is nerfed no one will use it anymore.
(remains an underrated character)
I was so looking forward to main Jun again since she was my TTT2 main, nerf after nerf after nerf was just too much switched to Lili now and i'm having a blast.
Just buff Jun again dammit. She can use some more small buffa
Jun is my maybe. I feel so scene having a video on her right now. Don’t forget about us Jun mains. 😢😭
Jun isn't bad she still pretty good but not top tier.
No, just too many others are and she has a hard time fighting in a game with other characters and their aggression and the game’s meta
Jun kazama is an awesome character since Tekken 8 release i didn't let her go
Admittedly, I'm not a very strong player, but I think the issue with Jun boils down to her core concept. She sacrifices HP for damage, but her damage is too low to justify this sacrifice and her options are pretty limited due to how her stances work.
She poses the same balance problem that Akuma does in Street Fighter, and is further proof that balancing around health is a terrible idea.
To clarify this, her having less effective health doesn't matter if her damage is high enough, and it matters immensely if her damage is too low. It's a bad way to balance a character because low health doesn't matter if they never get hit.
Street fighter and tekken are not the same, in sf this gameplay design works
@@Evil-Fry you say that, but Akuma is way too strong in most of the games he's in and he's balanced around hp
@@ChicaneryBear im talking mostly around sfv and sf6, not the rest, because yes historically he's broken, but in sfv and 6 they make a good job with him
Yep, she has way too much damage scaling on her along with not enough base dmg output for how much she hurts herself. Her reward doesn’t counterbalance the risk enough in her current state, not when other characters can do what she does in mixup gameplan much better
It’s because u babies nerfed her to the ground don’t talk about her now 😂
If I had a nickel for everytime a returning, barely anticipated character to come back, to be made as strong in one patch then quickly dispatched by nerfs, I would've had two.
Which is weird since Krohnen and Jun have the same shit, yet I use them despite the nerfs.
I see all my people flocked in here! Hey there Kazama siblings! ❤❤❤
Jun is will always and forever be my fave Tekken character and im just so grateful we have her back.
To give my two cents, just to echo what everybody else here already said she lacks a good low to open opponents up. Her db 3 is just +2 on hit which isnt much and doesnt allow her to continue pressure. You kinda have to use throws more often to make them duck but if theyre consistent with throw breaks then youre doomed. Her Gen 1 is a nice low but comes from stance. Db 2 is slow and does neglectable damage so does d4. Fc 2 is good for CH fishing but was nerfed and hurt her gameplay imo. Her main pressure tools SS 4 and ff 1+2 are slow and very linear. Mix that up with an almost useless Heat ability and self inflicting damage moves and you got a trainwreck of a character lol
But she really have very nice whiff punishing with f2 and tracking moves df3, f4 though and does decent damage at the wall.
All in all i will take the self damage and trash heat ability for a low with decent frame on hit. Make her db 3 +3 or +4 or make it force crouch on hit kinda like Ninas db3, i dont mind if its -13 on block. Thats all im asking
Do cover her niece Asuka next….
Got to 12 shots in the he said "broken" count before I got too drunk to continue
I picked Jun because her kit reminded me of Seong Mina from Soul Calibur and i've enjoyed getting to learn her as my main over the past month, but I definitely get jealous of others' oppressive low options compared to Jun's pokes that don't really seem to get me much other than annoying the enemy. Her WR stuff seems good but I don't think people spend a majority of their time in WR for it to be all that useful. Giving her better/more lows and a f15 launcher would be awesome.
To be honest, there are 2 changes that would bring her back up.
Change 1. Jun's heat mode doesn't exist it does nothing since she still takes damage in heat mode. If she's still going to take self damage, then give her some new heat only moves/properties.
Change 2. Her grab out of stance can be done with either 2+3 or 1+4 but it's still a 1+2 break. I think it should be either a 1 or a 2 break, making her stance much more dangerous and forcing people to duck more.
I think giving her those 2 changes would make her more viable and more fun to play.
I don't think her original design was bad where heat smash was concerned nor her damage/healing. People were dropping her BEFORE the nerf. I feel like they need to restore those and return two iconic Tekken 2 moves of hers updated with the new soul/crow effects--her OG wheel kick of doom and the weird advancing dancing palms with various kick mix options. She is supposed to be powerful. If Dragonov, Feng, Jin, and Kazuya get to have all their stuff, then why not let Jun ...Jun. I feel like she also needs more parry stuff.
Jun is still the character that I have the highest rank (I'm learning Bryan now). I stated playing her after all the patches, and she could be weak but I think her fighting style and moves are soo cool and elegant that just these factors makes playing her worth the time. Besides pro play, tier list doesn't mean that much anyway for you to have a good time with the game and character.
its because even though shes super strong, shes primarily used as an insanely powerful knowledge checker which in proplay is really hard to do when they know the visual and sound queues or each string.
you have to instead opt out to try just ani cancels and mixes.
Funny how the lore of this character went from Jun is killed to Jun is only missing to June was alive the whole time. There is no consistency in Tekken's lore
Jun missing literally means she's alive this whole time 🤦🏻. She wasn't dead in the first place. It's just her whereabouts were unknown
As a Jun main myself and a character loyalist, I have been sticking with her and trying different things. I can say that you need to not back up and just stand your ground and block the moves that the opponent are throwing out bc the strings do NOT last forever and can be punished in some manner depending on the situation at hand. Just watch the opponents animations and punish them accordingly after their string ends bc most of the time(until you start fighting players who know their stuff like tekken gods and such) you will be able to get her offense going easily. I have been playing with her since launch and am still learning things that the devs want with her direction. It will take practice, but she does in fact have lots of plus buttons once you know which ones to press where.
Do NOT back up if you can help it bc that makes room for the opponent to start their offense first. Her df+1,2 is really good with the first hit being 13frames, it reaches well too and the follow up most times catches people as long as you don’t repeat it too much. It also leads to her double light launcher df+2>3,4 which can lead to some nasty damage as well.
Use her fastest pokes but DO NOT FINISH the strings to make sure you keep plus and csn go back to blocking. Essentially you want to poke/jab check with her until you get the confirm and then after that, the hit stun is usually enough to follow up with her more complex strings.
Keep practicing with her but she is not as bad as people make her seem at surface level. She requires some practice and timing with her execution. Most of the roster has been brought down in high execution level in Tekken 8 as Harada wanted to remove the barrier somewhat so that is why she seems like she’s bad. The truth is she’s not that bad, the other characters that were once locked behind execution are now easy to use and still have all of their high damage and good stuff which makes Jun look like she’s bad can’t contend. She can, just have to understand her dos and donts in the given situation at hand.
The only real thing I would say with her needing changes right now would be the dmg scaling they put on her. The dmg she deals scales super hard due to her having to manage self inflicted dmg and while I agree she should have risk involved bc high risk, high reward gameplan, as of right now she’s more like high risk, medium reward as her dmg scaling in her strings seem to stack hard and trying to kill somebody she needs to perform at least two or three launch combos compared to some characters like Law or Paul or Hei who get to shit damage with like half a combo and be done. They scaled her damage a bit too much imo, but other than that I feel everyone just needs to keep practicing with her to find her stuff bc she does have it, just got to know what you’re doing and when to use it more so than other characters who can mash something and it’s basically given to them by tracking moves or big damage.
This really depends on which part of the world you’re, I see allot of Jun online and I’m from West Europe. So I get more online people randomly from mine part region.
They need to give her back her stance transition options from ttt2 - 1,2 / 1+4 / f+3 / b2,1 all used to be able to freely transit into genjitsu, izumo and her sidestep stance. They nerfed her stance transition options very badly in t8, she became so one dimensional in gameplay.. compared to xiaoyu, xiaoyu not only kept all her stance transitions which were already more than jun., she was even given new ones to enter into hyp.
So that explains why she feels very one sides, only this route or nothing. I thought it was just me. And yeah Xiao doing too much, she has so many evasive maneuvers and weird MU options. Glad to know that Jun did in fact have those too, they just chose to not include them in t8 for whatever dumb reasons…
Getting recommended this video like 4 days after picking her up 😭 I just love those Kazama style animations, chose her over Asuka because of nostalgia. I think she's super fun to play, I main Xiaoyu and Jun feels a bit more... simple in comparison? It's fun to switch up my play style a bit. The only thing I dislike about her is that I feel like she's a little slow, but that could just be me having too much of a Xiaoyu-ish approach to her
Omg are we twins or something?
I main Jun since T2 and Xia since T3... and everything you said is actually what I say to my friends.
Jun is kinda slow, and seems most of the characters now are fast. I switch to Nina from time to time when I want to unleash the beast 😅.
I just started using her a week ago and I’m enjoying her so far
I recently got back into T8 and started learning Jun this week, I had no idea where she falls on tier lists but I really just like the range and effects on all of her light pillar attacks, they're neat
Started playing her recently, she's probably the most fun I've had in Tekken 8. Her combos are incredibly easy to pull off and has some amazing frame traps.
She plays like she did in tag 2 except she heals and her damage is very high and a broken can can she is simply too boring to be appreciated
Are you saying she's op?
@@Goobster56 no she’s mid tier at the highest but with potential
Played her in T2, mained her in Tag 1. Growing up as a kid and seeing every new tekken coming out without Jun in it was making me mad. Now that she is bacc in the game, doesn't matter how much they nerf her, I will still main her. I'm still made Asuka stole her moveset. I refused to main Asuka because of it.
I thought I was the only one who hates how Asuka is literally a copypaste in moves. Jun came first, go get your own stuff Asuka smh
On launch one of the main reasons she was so broken was because of her respike true combo that nearly did 160 dmg, it wasn't that hard to do and there was litteraly no counter play because of the face down feet towards you position the other player recovers from before the respike. It was truly hell and abused by most high lvl Jun to climb ranked quickly, it was patched soon after by making a quick stand up recovery possible and that being in the same patch as her wall combo dmg nerf she litteraly lost like 50% of her player base from either the nerfs or already being stuck high rank by abusing her broken respike. And when the heat smash and health damage changes came, she truly died for good...
I still main her to this day, and now you have to work so hard to get the same reward other characters would get without expending health or ressources, she is predictable, no good lows to justify crouching, at this point the only reason I still play her is because of her stylish combos and her design...
I've been playing against a super high level Jun for a while and maybe its a matchup issue on my end, but I've been thinking she's super underrated right now. She's like a hybrid of Kazumi and Asuka, with very simple but very effective poking, and very explosive panic buttons that can destroy an opponent for attacking her at the wrong time.
And while she lost the ild wall combo, he current uf4,3 Mirai2 combo still does a lot of damage. Like 28 when the average is 20. She can still wall splat and do 80+ damage from her uf1. Her tracking is amazing. Her ch game is scary cause of cancan. Ss4 is an amazing pressure tool. F2,1 is kinda stupid cause its a safe, launch range launcher in heat that the Jun can hut confirm.
I could go on but she still has plenty of really strong tools. I just think because she hasn't been in a Tekken game for so long and isn't super straightforward, players hadn't yet taken the time to dive deeper into what she can do. Her strengths aren't as blatantly obvious compared to characters like Dragunov, Nina, or Yoshimitsu. But I don't think she's as weak as some players think.
The projectile heat smash is absolutely necessary, as a Jun player I really like that. In terms of why it heals, she looses a lot of life with her big moves and that is a way to compensate. I love Jun and I am sticking with her, a good player will always find ways to use their chosen character's pros and cons to their advantage.
There is PRO player from Pakistan that mainly using Jun, name `Usama Abasi`, he was sponsored by Ashes team.
He come up as the winner in tournament of Pakistan recently, and also some of previous Tournaments get into TOP 8.
Miare stance after her heat smash would be a good buff for her, ofc if the self-healing on block will be removed as you said in this video.
I think Jun is seriously underrated and a lot of people just see "Jun nerfed" and drop the character coz they think she's weak now. I still rate her top tier
This is my firts tekken and jun is my only character,i was looking for a easy character to beging with and every youtuber says jun was easy so i pick her, i like the character but say she is easy to play is ridiculous, she is a “defensive” character in a over agresive game, the best tool she has are move that rewards you for knowing how to punish, how to dodge or how to interrupt and she has a heavy crouch gameplay, how the hell this would be easy for a beginner having character like victor or law or almost every other character with 6 powercrushes… i stick on her and i kinda like to be the underdog winning against jin or lili or feng or dragunov but she needs better tools, im kishin btw
No character is "easy" on tekken though. When people say easy they just mean the barrier for entry. Like to get started on a character you can learn some "easy" things and make it to red ranks and start learning the game. Jun has pretty straightforward combos and can pubstomp people that don't know her with strings alone. Easy for a new player to spam strings, hard for a new player to defend against it.
Kishin for your first tekken game is good so guessing you have plenty of fighting game experience on other titles. You are advanced enough that you pretty quickly got to the next phase of learning your character which is "omg this character has weaknesses like a lot of fake pressure" so now you realize at a higher level you have to play defensive and that isn't easy at all.
@@Sicknificant1 i agree with your comments but if every youtuber says kazuya is hard because he have to do electric and jun is easy because she have can can is not putting the characters in the same spot, no kazuya need to do a single electric to get garyu when he have a hellsweep, thats why i think people have to do their tier list thinking what ranks are we talking about, and ty only have 250h in mk1 and dropped it for tekken 8, just hit 300 h
She might not be easy in the highest ranks, but don't get it wrong. All her cheesy strings, yolo can cans and b3 can carry anyone to blues in a heartbeat.
@@TheReaperRock not me because i get blue ranks in like 150-200h gameplay jajajajaja
The main problem is that she is defensive gameplay in a game with meta being “overly strong aggression”. She doesn’t play like 80% of the rest of the roster, she has to play something different than Tekken8 if that makes sense. I think she still needs tweaks to help her against other characters or these other characters need to be brought down a peg or two. Right now her moves get eaten for free all the time. Her frames could be better, her damage could be slightly better for how much self damage she implies to herself, things like that. Other characters get away with spamming strong fast hitting moves and she cannot beat them with speed ad she is meant to play slow and patiently in a game that’s literally marketed as “aggressive and fast”. She cannot play the meta of Tekken8 to the best of her ability with how her current frames and toolkit operate. Even the best Jun players still have to play her extremely safe and just use pokes here and there without doing much of her gameplan at all with her heaven light bc it’s far too risky and unrewarding if even hit confirmed.
I still main her!!! I mained her in Tag2 and now in T8 and took part to competitions (still nowsadays when I feel like) and I can tell she's has never been THAT strong, mid tier ar best, the only broken thing was the heat smash at game release and was soon patched to not mention that the move doesn't give any plus frames and just leaves tons of pushback.
I do have a feeling it's hard to balance a character with healing mechanic already so situation it's already tricky. I do feel bad for her tbh, I hope they will find a solution for her in the balancing meta. She's not "weak" but in tournament playing defensive it's HARD especially dealing vs STRONG players using S+ characters. I wonder when they will give her justice for once balancement wise.
This woman used to kick my ass on Tekken 2. Now I play with here on Tekken 8 and her movement is so fluent. Insane combos too
I've mained her since release. First Tekken since 5 and got to Purple rank. I think her neutral options are great and her combos are still decent damage wise. I've seen high level players say the issue with her and others is there are at least 5 characters who are still broken and make the rest of the roster look bad by comparison to which I agree.
This video kinda focuses on the issues with the tekken community more so than the character.
Players dropped Jun because she got nerfed but if they stuck with her or just labbed the character they would know she not weak, like at all she’s just defensive.
But defence isn’t a thing in tekken 8 so it goes over a lot of heads.
The utility of
F1+2
F3+4
F2+3
B2+4
U1
FC df1
Hopkick at the wall.
even baiting f2 or b1 cancels
But yeah she weak..
What an empty dream 😂😂😂
She may be weak but her strings confuse my brain like no other character can. At low/mid level she can obliterate you and you don't even know what she has done to you.
Yeah low levels she cleans up high levels I’m getting my butt kicked she’s harder to play for sure lol
I guess they "moved on" from her.
tbh i think her heat smash is plenty useful as it currently is. safe on block, wall splats for a high damage combo, 13 frame startup, excellent for whiff punishing long range moves…idk
This flyff BGM is making me feel like playing flyff all over again
I just replayed because of the BGM haha
Nice breakdown. One thing that can be added is her f32~IZU 1+2 setup into guranted d 1+2. Challenging that would launch. That along with heat smash and wall combo made her strong. With thesw gone shes trash.
My two cents on how to buff her👇
- they introduce perm dmg but not perm recovery much. Likr u can in combos but not on whiff pr block punish. So better option would be to
1) adjust her 12f string 2141 all natural and make last hit recover 4 perm health. On downside, make it unsafe at -13~14 etc.
2) at 15f she cant launch and her db11 str only recovers 4. Well its -15 iself on block so just make it to 8 perm and 8 white health recovery to componsate -15s
- ss4 should do chip dmg imo. Drah qcf 4 hits grounded, +ob mid, gives heat etc etc. If he can keep it so can jun. Lets add chp dmg without costing health. No need to hit grounded tho jusr add dmg on block
- her df1 string only gives +10 on counter hit. Lets make it 13f so that she can enter heat at will or use aforementioned 2141 string to recover health
- asuka has b4 with same prop as jun df4 only diff is jun is -14. Too risky. Lets make it -9
- also nina db3 gives +4C and guranted counter, jun-s can be changed like that +2C on normal hit and guranted f2 on counter. (In current state, opp can just ss or jan interupts)
All of that make her strong but not broken and atleast viable cuz she can atleast do smth lol 😅
You can backroll the Izu 1+2 and that will block the d1+2 attempt
Finally a Jun vid😂. For me it's Jun ride or die 💯
Love the character from the beginning of the game and she's always my main regardless of nerfs but yes the heat smash and damage initially needed to be nerfed. But now they gone too far. Time for buffs please Harada🙏🏽. They nerfed her again by taking away the tracking on her 2nd heat smash. Please undo that and give her better neutral and low moves. Then we're good. 🫶🏽👊🏽
I'm pretty ride or die with my characters so Jun has always been a favourite, so she is still part of my ranked rotation.
I like mixing her legacy TT2 stuff with some of the new mechanics they gave her.
I just picked up Jun and got her to Tekken King, I loved her really. Great damage really even after nerfs.. But im mostly checking people with gimmicks and using her highly evasive D1+2 and getting counter hits off of frame traps people don't know.
Still love her though.
I have two people I play against often that demolish with Jun on Tekken god rank. Crazy strong, sad to not see her that often in tournaments 😢
Jun will always be my favorite t8 character (well least til julia eventually arrives) i loved playing as her the most even during the cbt. That said i've always felt like jun has such a high wall to climb and has to work much more harder than most to score wins even b4 the changes to her kit.
She's great at the wall but that's the issue trying to get ppl there i feel like her launchers are a bit lacking and too ez to predict. The self damage infliction she now does doesn't help matters either.
I've noticed that both Jun and Asuka have "new moves" that replace older, good strings/tools in their kits with fairly underwhelming ones and every iteration seems to peck them both downward in general. I was picking her up after Lili got nerfed to hell (at the same time Jun was) and after a popular channel posted a 20 minute tutorial on how to destroy HER.
KOF XV did the same shit to characters I picked up as I was using them, too. It would be great if balance were ever the goal, but hello Nina, Yoshi, Dragunov, and King! >.> This *really* makes me hate the patch era of games, if I'm being honest. Oh well, at least I can pocket a Heihachi once the coin drop hits, maybe? Seems like they made him... uhhh... "competitively viable" with no hangups.
Interesting...👀
Would you like to talk about her together?❤️
Didn't expect to see you here, hello.
That’s funny you made this because I just switched my main from hwo to Jun and I must say I have been enjoying playing this character, her gameplay is fun. I also feel like she helped me with my fundamentals overall helping me become a better tekken player as well as sharpened my defense.
You should make a video why everyone plays Jin lol 😎
He already did months ago.
@@TraumaCenter13 I know haha. I was being sarcastic
OMG THIS WAS EXACTLY THE QUESTION ON MY MIND!!!!!!!❤❤❤❤❤❤❤❤❤❤❤❤
Jun honestly feels good to me right now. I picked her up not too long ago for the first time and got tekken king day 2 of playing ranked. More frames on her lows would be nice tho ngl but coming off of Lidia, ill take any low with plus frames lol
She's been my main since day 1 and feel that she's in a good spot and honestly doesn't need any more tweaking. IF I had to give her a buff, it would be her special moves damage output. Moves that take her life should have a higher reward.
Tbh im thinking of picking her up still. I've strictly been playing xiaoyu but i like the look of jun. Im just worried i will forget ling because she has so much to learn to be okay for me. Im still a noob but i just got to the last red rank.
For a game that encourages players to be aggressive, the mechanism of permanent health deduction kills yourself being aggressive.
That's clever
Jun is literally my favourite atm ahahaha, picked her up recently and she’s so fun.
Jun is not forgotten, this is not true. Acording to haradas bar she is top 20. Lidia, Shaheen, Panda and Zafina are forgotten. Botton four precisely.
I literally started playing Tekken 8 with her haha. I came from fighterZ and I really like Jun and how cool her combos is
Her wall combo and healing abilities were an issue since the CNT and CBT version of Tekken 8 until the full version
CH FC df2 launching WITHOUT SCALING was absolutely insane. And was really annoyed at her, but now looking back, i wish she retained at least that.
obs: I still hate her.
I have played Jun since Tekken 2. They need to give her back her 3 Ring Circus infinite chain and all of its extensions, and tie it into her current stances.
Jun's problem is that she is way too predictable in T8, and a big part of that has to do with her exaggerated fighting style. She's very easy to comprehend, visually. Compare with Eddy, who you can fight 500 times and still not read sometimes.
So they need to add options to make Jun less predictable, and to let players express how they like, through navigating entry and exit points of a central infinite loop of 3 Ring Circus/Heron Dance, with 2 or 3 smaller loops like she had in TTT2.
Also give her cancels in her current mixups, because they are basically useless in blue ranks and up.
I'm actually maining Jun at the moment reaching Vanquisher with Asuka.
I remember seeing a tournament matchup of dnf duel where a guy was known as the god of low tier and won a top matchup. And I thought F tier lists. I’ve loved Jun since tekken tag 1. I will say her current light blasts to me makes her feel like a character I’m not too familiar with. I did fall in love with Asuka since I interpreted her as Jun’s replacement. So I would feel bad abandoning Asuka who has been my girl. Feels kind of like inuyasha kikyo…ish
Jun is really my fav character but I think people like we know have problem to be able to play with her considering others characters who are way stronger and difficult to keep up with them
"Why No One Plays Jun"
Me, a Jun main: *Perhaps I am...Nobody...*
[Though I'm not gonna lie, since Eddy came out I've been feeling so high and mighty 😂]
I LOVE playing Jun. She's been my main since T8 release. I quite often see Jun players to be honest.
to fix jun give her back her mechanics from tag 2 she could do transition to both stances and had side step on many moves like back 2 1 and herion dance she has 2 16 frame launchers but not a 15 frame launcher her homing move is gone from tag 2 that was down forward 2 2 the heroin dance was a safe move to use but launcher on low block hit
I just picked up Jun, honestly shes really fun, and personally, I think she is stronger than what we give her credit for. since people aren't playing her like that, people also might not know the match-up 😂 but overall, she's definitely not low tier,i can say that much.
She is liked the 3rd most used female character and my main. Always saw the problems with her and I am happy people are figuring out she is so low tier