This is a really good video that almost perfectly explains how each of the classes work and feel aswell as their different play styles. I hope everyone shares this video around so people can get the exact information needed to pick your desired class. I want to congratulate you on making such an amazing class showcase video and I hope you continue working for this amazing community. Thank you and every other pso2ber on this platform!
Should you start playing this if you havent tried it yet...short answer: Yes it is a nice cup of tea and niche gameplay that will leave a lasting impression. You dont even have to be that much of a weeb but it has a charm to it that you can just casually mess around with. It is instance based combat you queue up with people to do missions in open world so not your traditional style mmo. Every class is fun lol
What I love about ngs is how the affixing system will basically speed up my ability to gear weapons. So I'm intending on getting multiple multiweapons for my main and sub classes so I can just use all the weapons
Ty Kero! I wanted to play something as close to Ph that i could get my hands on since we dont have access to braver yet, (although im sure we both had the same reaction when they announced braver will be the next class we get access to in NGS ;D) and BECAUSE of your vid, im ganna go with gunner in the mean time. You ROCK!
I just started PSO2 a week ago and didnt even know New Genesis was coming out. 😣😣I've been hooked on it for the last week so im pretty hype to already be getting a new game so i can start at base with everyone else! :D
During beta my opinion on the class are as following 1) Hunter - No flaw because it can even attack in distant too. Work as a sub too 2) Fighter - The only flaw is the damage is still not what a fighter should be. It still lacks the amount of damage despite what it should be. Plus, it sucks as the subclass. Maybe in the future, it will have more damage? 3) Ranger - The flaw of it pretty much depends on the player. If the player sucks this class may be hard... As a subclass, this only gives you an extra gimmick of mine bomb and grenade. Which isn't THAT needed for other class. -Oh yeah bright round should be used carefully just as a normal PSO2 game. 4) Gunner - Yep still meta... But suck as subclass which is fair. 5) Force - Oh boy... This class has a nuke buff for 30 sec and 200-sec cooldown... WTF! Sure, this class can easily stun people yes... But come on game the cooldown is a bit crazy... Plus, the buff is weaker than Techter. However, it works really well as a subclass. 6) Techter/Force - This here has a playstyle of when you fuse everything techter related and still be able to use Rod. Imagine the same skill as Techter and still be able to use Force passive. Yes, they stack if you do a multi-weapon system! OH GOD! -Heal increase and AOE -Buff atk/def 10% aoe every 30 sec. -Tech charge save -Tech charge pp regens -Wand elemental change -Wand PA PS; Warning it's slow yes... But it is very powerful like a holy paladin mage. It's mind-blowing knowing my "experiment" works...
it's funny in PSO2, there were only a handful of classes that interested me enough to play them. However in NGS, I want to play everything Really liking the looks of Ranger with the Launcher and Techer with the Wand, especially
@@preemptivefaceplant5277 i ended up settling on hunter/force at the beginning after myself reading the skills and trying them out.. but tbh now that they're both high levels I can't stop using them and change classes if i wanna maximize my damage and keep doing missions/farming enemies for rewards or loot I hear the best class rn for high damage is techer/hunter, and i regret not waiting to see whats a really good class combo
@@travesreese1448 so did you do it for damage reduction/ pp recovery passive and sword mobbing skills? I thought about techer/hunter... but I suck at remember to swap between weapons during a fight to place buffs
@@preemptivefaceplant5277 yea i wanted more PP recovery so I can keep using my PAs And also iron will and the hunter physique always keep me alive Oh and my main wepon is a multi weapon sword, i got it mixed with a rod and some techniques in my sub pallet.. i only got its normal attack in my attack buttons as a shift art, because u cant always get close and hit enemies with swords to recover PP, so having a long range normal attack to recover PP is amazing
Hello. Thank you for video. Just got back into the game on xbox x with my friend in PC. I love your videos. I will try the techter class now that I know what the class does.
I have been bouncing between two main class sets (sub/main) so far. Primarily I am doing Ranger/Gunner. And of course the other I am working on Force/Techter. I do not see many Force users on the field, but I def like it. Outside of that, Ranger is my go-to. Briefly I have experimented finally with hunter/fighter. Those knuckles, has a speed close to what I like to the base PSO2 Scion Luster Class. So once I have maxed out the others, I will work on Fighter next.
Haven't played since PSO Dreamcast. I'm thinking techter/fighter or vice versa. Does anyone know the advantage of choosing one as a main over the other? Also, are there more than two classes per char available?
Twin machine guns looks like it was taken from how acrobatic and cool hero tmgs was. i needed something to tie me over till bouncer and soaring blades and this really sold me lol.
So for melee what class/weapon do you reccomend for a casual noob who doesn't have time/will to be an expert for max dps :D Like I tryed hunter/sword but I don't like its guard/mid enemy attack counters thats too demanding for me :D
I really hope the game is live for a few weeks before everything devolves into Main/Sub optimal synergy. Like if you play X class you should only pick Y as your subclass. Play with the class combos until you find the one you have the most fun with, instead of trying to simply go for the biggest/fastest numbers.
Curious about this game since solo cbt just ended. Does it have gunslash too like og pso2? Did the the old beam sabers from old phantasy star games return yet?
And I ended with that I cant decide between main Fighter or Gunner... Anyone can say something about daggers and if they are fun to play? Or keep gunner main... (I know kinda stupid question under video like this)
Depends what you prefer! Both weapons perform best when hitting enemy weak spots since they attack so quickly and hit many times. So at the end of the day do you like to position yourself from range? or do you prefer to be up close and personal!
We don't have much data on twin daggers, but I'm not sure how much it will work with TMG on your gunner/fighter. Specifically TMG and twin daggers are almost the same weapon in how they're airborne melee weapons (of the ~9 things a TMG did in the beta, 4 only worked in melee or put you into melee range). That said, if they keep the beta damage numbers the same, any fighter weapon would outdamage TMG while chain trigger is in cooldown (since TMG is balanced around you always using chain trigger).
Can anybode reccomend a subclass for techter? I want to play mainly support but also dish out decent dmg for when I play solo. I can't decide whether to play the close range tank/support hunter sub, or the play safe long range ranger/force sub
Hi, could you make a video about best sub-classes? Currently I run main Techter class but I have no idea what is a good sub-class for me. According to a quick googling I got Hunter/Fighter but I don't feel like it is good at least thus far.
Is techter viable with tails? I like the support idea/game style but I have always play at range, so I don't feel really comfortable with the idea of going melee.
Try Force/Techer ... U can use ur rod for range and mage feeling, u can use wand if things gets personal. So both classes have an tech focus which allows u good healing or support technics. If ur like the wand after som hours more u can also use Techer/Force... Just check both skilltrees of these classes, that should help u choose which one gonna the main and sub class in the end.
I love my tech. Of course, I wish I could try out different builds for her, but that's behind a paywall. BUT, they are a blast. I hit hard AND support my team. Everyone loves a techter!
Q: If u have first class in hunter and secondary as a fighter you can choose only 2 weapons (exemple: the sword from the hunter and the double saber form the fighter) or u can change in one fight all the 6 weapons??
You can at least use 3 but I'm pretty sure you could have 6: My Gunner/Hunter had twin machine gun, rifle, and sword during the closed beta. I honestly didn't check if you could go to 6, but you can see in creators' videos if beta footage showed weapon slots 4,5, and 6. In base PSO2, you started with 3 weapon palette slots and did a quest to unlock another 3, to have 6. If the control scheme is the same as base PSO2 I'd actually want more, because if I do techniques, I'd like one or two weapon palettes for each element type (same weapon but different techniques).
First will be hunter, as I will be a complete punching bag while getting started. The second will be a ranger, the third and fourth will be newer classes hopefully.
I'm playing Hunter and turning it in to Dragoon like from Final Fantasy 14 trailers. And my combining with Fighter's Dual Daggers PA I should be able to pull off some crazy stuff.
I was a blademaster in BnS with those parry instances so rewarding but I also played forcemaster. Is Hunter/force good? I wanted to play gunner/force cuz of safety from distance and I don't have to dodge AoE channeled attacks from monsters much but the gameplay is a bit dull compared to other pso2 ngs classes.
Gunner main in CBT, Gunner main on launch. I used Hunter as a sub in CBT and it was pretty underwhelming with the limited skills and points. I doubt I'll use it as a sub for release; I'll go with either Force for Elemental Weakness exploiting, or Techter for SHIFTABAND! Can't decide if one or the other would be better. I didn't have any issues with enemies getting to me, so.. more damage is always good.
normally i got fighters cause of punchin feels good but thanks to u im gonna try the crusader techer SMASHIN paladdin! thanks an for that i subscribe xD
Man I think you sold me on Techter. Etoile is my main in PSO2 and I was considering Hunter + Ranger or Fighter + Hunter. Something that can go melee, range and be tanky. I am quite surprised at how the 'wand' is more like a mace/hammer. lol
"Techter is a support"
He supports the entire squad by eliminating the enemy first
Techter supports itself first. Allies just happen to get a little bit of our support at the same time.
*monster tries to blindside the gunner*
Not happening *Smack*
*Flaming monster goes careening into a nearby rockface*
Gunner:Thanks
Techter:no prob
if i play with my sub class, will I get exp for my main class too?
@@rcwuc3127 yeah
@@yaboi6537 100%?
This is a really good video that almost perfectly explains how each of the classes work and feel aswell as their different play styles. I hope everyone shares this video around so people can get the exact information needed to pick your desired class. I want to congratulate you on making such an amazing class showcase video and I hope you continue working for this amazing community. Thank you and every other pso2ber on this platform!
NGS is going to be amazing I can't wait until the 9th
Tomorrow !!!!!!!!
It’s todayyy
@@luckystar813 yeeesss!
Oh snap its out!!!????
@@jersonh64 I know I've been playing for 8 hours or so
Man my decision isn't being made easier.
Fighter, Gunner, Force & Techter all seem really cool to me.
Fighter/Gunner Knuckles+TMG go brrrrr
Tried Teacher, it suck because I can't abuse heal
Tetcher I meant, stupid typo
Other media: Noo! You can't melee with the wand!
NGS: Haha. Wand go bonk.
underrated comment
Imagine someone using a traditional wand like a rapier, fencing around.
I thought of FF14 RDM.
Everlasting Comment 😂😂😂
Should you start playing this if you havent tried it yet...short answer: Yes it is a nice cup of tea and niche gameplay that will leave a lasting impression. You dont even have to be that much of a weeb but it has a charm to it that you can just casually mess around with. It is instance based combat you queue up with people to do missions in open world so not your traditional style mmo. Every class is fun lol
I see, Techter is calling me since I play the support role in almost every game but also wanted to have the carry potential.
After playing the global CBT I realized that I was more of a fighter/hunter instead of a fighter/gunner cause of the amount of dmg.
What I love about ngs is how the affixing system will basically speed up my ability to gear weapons. So I'm intending on getting multiple multiweapons for my main and sub classes so I can just use all the weapons
The release of new content is also slower so we can take time to upgrade our gear instead of grinding like no tomorrow 24/7
Ty Kero! I wanted to play something as close to Ph that i could get my hands on since we dont have access to braver yet, (although im sure we both had the same reaction when they announced braver will be the next class we get access to in NGS ;D) and BECAUSE of your vid, im ganna go with gunner in the mean time. You ROCK!
Going Ranger/Force for the main stuff, with fighter/gunner for stupid fun.
I just started PSO2 a week ago and didnt even know New Genesis was coming out. 😣😣I've been hooked on it for the last week so im pretty hype to already be getting a new game so i can start at base with everyone else! :D
This just happened to me!! wtf lol xd
Bruh same!!
Games actually really good if your a casual nostalgia Sega dude
During beta my opinion on the class are as following
1) Hunter - No flaw because it can even attack in distant too. Work as a sub too
2) Fighter - The only flaw is the damage is still not what a fighter should be. It still lacks the amount of damage despite what it should be. Plus, it sucks as the subclass. Maybe in the future, it will have more damage?
3) Ranger - The flaw of it pretty much depends on the player. If the player sucks this class may be hard... As a subclass, this only gives you an extra gimmick of mine bomb and grenade. Which isn't THAT needed for other class.
-Oh yeah bright round should be used carefully just as a normal PSO2 game.
4) Gunner - Yep still meta... But suck as subclass which is fair.
5) Force - Oh boy... This class has a nuke buff for 30 sec and 200-sec cooldown... WTF! Sure, this class can easily stun people yes... But come on game the cooldown is a bit crazy... Plus, the buff is weaker than Techter. However, it works really well as a subclass.
6) Techter/Force - This here has a playstyle of when you fuse everything techter related and still be able to use Rod. Imagine the same skill as Techter and still be able to use Force passive. Yes, they stack if you do a multi-weapon system! OH GOD!
-Heal increase and AOE
-Buff atk/def 10% aoe every 30 sec.
-Tech charge save
-Tech charge pp regens
-Wand elemental change
-Wand PA
PS; Warning it's slow yes... But it is very powerful like a holy paladin mage.
It's mind-blowing knowing my "experiment" works...
Wand: „This weapon is a mace thing!“
GOOD MORNING KEROPPI
Good Morning Arcy~
"What Class Should You Play?"
Every class!
12:50 best part in the whole video lmao
I heard fighter and force were the hardest classes so naturally I went with those
This is a very well constructed and explained video! Thank you very much for all the info
So it isn’t open world where you find mob and kill like most MMO?
I already know the class I'll be playing, I just wanted to give the vied and the like. You're awesome guy! See you in NGS.
it's funny in PSO2, there were only a handful of classes that interested me enough to play them. However in NGS, I want to play everything
Really liking the looks of Ranger with the Launcher and Techer with the Wand, especially
Same, I thing it's all about good character and skills animations
@@BrotherFox2 that's probably it, they all look so flashy and cool lol.
man finding a main is gonna be tough
@@IkarosTypeAlpha They all look flashy in ngs, yes, but we shall wait until Katana releases im insta maining that class lol
I prefer the kind of class that heals everyone, buffs, etc.. I love to Support my allies
I like to shoot people from far away
Is there a class that has a skill to eliminate lag spikes?
yeah its called getting a better PC
@@BlackQuest575 lol please dont stupid
@@BlackQuest575 hahaha nice
the "good morning everyone" never gets old
Techer is more of a cleric than a paladin but it is still tanky.
Very true, Clerics have that mace on lock.
I hope we also get guides on what to subclass or class combinations. I have general idea on what I want to main class but no idea what to sub class.
Im leaning towards hunter techer or ranger techer
But honestly from what ive seen i feel hunter is way better now than PSO2
Yeah idk why but in pso2 the movement felt clunky and slow. pso2ngs they feel smooth and relatively quick
@@preemptivefaceplant5277 i ended up settling on hunter/force at the beginning after myself reading the skills and trying them out.. but tbh now that they're both high levels I can't stop using them and change classes if i wanna maximize my damage and keep doing missions/farming enemies for rewards or loot
I hear the best class rn for high damage is techer/hunter, and i regret not waiting to see whats a really good class combo
@@travesreese1448 so did you do it for damage reduction/ pp recovery passive and sword mobbing skills?
I thought about techer/hunter... but I suck at remember to swap between weapons during a fight to place buffs
@@preemptivefaceplant5277 yea i wanted more PP recovery so I can keep using my PAs
And also iron will and the hunter physique always keep me alive
Oh and my main wepon is a multi weapon sword, i got it mixed with a rod and some techniques in my sub pallet.. i only got its normal attack in my attack buttons as a shift art, because u cant always get close and hit enemies with swords to recover PP, so having a long range normal attack to recover PP is amazing
thanks for the guide. it's very helpful
Can’t wait for ngs
I'm leaning for techer, but I want to try Partisan in ngs where I dont need to cast volk raptor for every few seconds
Hello. Thank you for video. Just got back into the game on xbox x with my friend in PC. I love your videos. I will try the techter class now that I know what the class does.
This is very helpful for me especially I am new to this game , thank you
I didn't get to try every class but I absolutely fell in love (again) with Ranger in CBT3 so that's where I'm starting!
2 more days, and 6 more days until i finish my final exam. :')
im going RA/HU or RA/FI ranger launcher is my poison and im so hyped for the improvements NGS will give :D
Thank you for this Video. :D
I have been bouncing between two main class sets (sub/main) so far. Primarily I am doing Ranger/Gunner. And of course the other I am working on Force/Techter. I do not see many Force users on the field, but I def like it. Outside of that, Ranger is my go-to. Briefly I have experimented finally with hunter/fighter. Those knuckles, has a speed close to what I like to the base PSO2 Scion Luster Class. So once I have maxed out the others, I will work on Fighter next.
Techer/hunter Maining the hunter weapon for me. Been VERY fun just being in the thick of it all.
been waiting for this video, thank you!
Getting a Xbox one this Friday. Form ps4.
.saw this game and can't not wait ..this game looks simple amazing
Haven't played since PSO Dreamcast. I'm thinking techter/fighter or vice versa. Does anyone know the advantage of choosing one as a main over the other? Also, are there more than two classes per char available?
you deserve so many more subscribers man i love ur videos
Only been playing ps02 for a month so this is a good time to learn about affixing. No one in the alliance I was in was willing to teach lol.
Twin machine guns looks like it was taken from how acrobatic and cool hero tmgs was. i needed something to tie me over till bouncer and soaring blades and this really sold me lol.
Gu/Hunter. But i really love how double saber and launcher looks. Trying out everything.
So for melee what class/weapon do you reccomend for a casual noob who doesn't have time/will to be an expert for max dps :D Like I tryed hunter/sword but I don't like its guard/mid enemy attack counters thats too demanding for me :D
I really hope the game is live for a few weeks before everything devolves into Main/Sub optimal synergy. Like if you play X class you should only pick Y as your subclass. Play with the class combos until you find the one you have the most fun with, instead of trying to simply go for the biggest/fastest numbers.
I'm gonna just play what comfortable the most for me. Which mean one melee one range class in main and sub
@@shutup1037 that’s a great way to do it
Yep, can't wait for weird class combos now that we don't have split attack/def stats like the standard pso2.
I really needed this video ! Blessed be. :D
Curious about this game since solo cbt just ended. Does it have gunslash too like og pso2? Did the the old beam sabers from old phantasy star games return yet?
I love how you talk about techer
And I ended with that I cant decide between main Fighter or Gunner... Anyone can say something about daggers and if they are fun to play? Or keep gunner main... (I know kinda stupid question under video like this)
Depends what you prefer! Both weapons perform best when hitting enemy weak spots since they attack so quickly and hit many times. So at the end of the day do you like to position yourself from range? or do you prefer to be up close and personal!
Calls Wand a mace, and amazing.
Doesn't call it aMACEing.
I may never recover from this disappointment. :)
Awesome vid Kero!
how about gunner/fighter TMG+Twin Daggers ? pls tell me if its good ? i like fast class who can speed combo/hit fast to enemy
It works! As long as your positioning is good and you can always hit the weak spots you will blow up enemies!
We don't have much data on twin daggers, but I'm not sure how much it will work with TMG on your gunner/fighter.
Specifically TMG and twin daggers are almost the same weapon in how they're airborne melee weapons (of the ~9 things a TMG did in the beta, 4 only worked in melee or put you into melee range). That said, if they keep the beta damage numbers the same, any fighter weapon would outdamage TMG while chain trigger is in cooldown (since TMG is balanced around you always using chain trigger).
I was also thinking of gunner and fighter, with both close range and high mobility on ground and in air as long as u hit ur chain should be all sweet
Can anybode reccomend a subclass for techter? I want to play mainly support but also dish out decent dmg for when I play solo. I can't decide whether to play the close range tank/support hunter sub, or the play safe long range ranger/force sub
u changed my mind about the techer
Which class do you consider the mosz Action one,thinking about twin daggers
Yeah, twin daggers is a good choice!
I'm about to install PSO2 and new to this game, is there a heal/buff skill in the game? also which class has it?
Techer has a party heal and buff!
Hi, could you make a video about best sub-classes?
Currently I run main Techter class but I have no idea what is a good sub-class for me. According to a quick googling I got Hunter/Fighter but I don't feel like it is good at least thus far.
perfect Video you totally deserved my sub
i saw that one Techer with kirito cloth and sword camo using Te/Fi at NG's a yes a support indeed
Bro I choosed Ranger because I wanna use the launcher, but i'm lvl 7 and still not have any launcher, help! Tell me where to get one
Is techter viable with tails? I like the support idea/game style but I have always play at range, so I don't feel really comfortable with the idea of going melee.
I was wondering do they have something like a healing bullet like the one sakuya is shooting on Gods eater burst
any recommendations for a more support/healer focused set up? particularly one that involves force cos i like that its a mage :p
Try Force/Techer ...
U can use ur rod for range and mage feeling, u can use wand if things gets personal.
So both classes have an tech focus which allows u good healing or support technics.
If ur like the wand after som hours more u can also use Techer/Force...
Just check both skilltrees of these classes, that should help u choose which one gonna the main and sub class in the end.
I love my tech. Of course, I wish I could try out different builds for her, but that's behind a paywall. BUT, they are a blast. I hit hard AND support my team. Everyone loves a techter!
When you choose gunner are you forced into that mech thingie? I usually play mages but was wanting to try something different
the mech is just one of the races... means absolutely nothing but appearance.
@@arcanumelite4853 ah ty!
Techter is definitely the best class right now you sub anything with it.
how did you get your kimono and katana. i want those also
So if I pick Techer/Ranger, can I swap between wand and launcher mid-combat or is that not how this works?? I want to blow stuff up and crack skulls
How do u imbued your weapon with element as a techter? newbie here
Can you buy twin daggers from the shop because I’m level 4 and there aren’t any in the shop
Sadly you can not buy twin daggers from the NPC. You can however buy them from the player shop!
Techter looks more fun now but i can make a multi weapon from wand+talis?
As long as they are from the same series they can be combined together with the multi weapon system! (So, YES you can!)
@@keroppi Cool, thanks a lot!
Ommggg I can’t wait 🥴
is it worth playing ? coz its90gb xddd it will take like week for me is there crafting ? or just pve and some pvp ?
is there a class where you can play this game wihtout lagging? or crashing?
Just get better hardware
Techter/Hunter is so much fun
Q: If u have first class in hunter and secondary as a fighter you can choose only 2 weapons (exemple: the sword from the hunter and the double saber form the fighter) or u can change in one fight all the 6 weapons??
You can at least use 3 but I'm pretty sure you could have 6: My Gunner/Hunter had twin machine gun, rifle, and sword during the closed beta. I honestly didn't check if you could go to 6, but you can see in creators' videos if beta footage showed weapon slots 4,5, and 6.
In base PSO2, you started with 3 weapon palette slots and did a quest to unlock another 3, to have 6.
If the control scheme is the same as base PSO2 I'd actually want more, because if I do techniques, I'd like one or two weapon palettes for each element type (same weapon but different techniques).
First will be hunter, as I will be a complete punching bag while getting started. The second will be a ranger, the third and fourth will be newer classes hopefully.
Might go with techer
I'm playing Hunter and turning it in to Dragoon like from Final Fantasy 14 trailers. And my combining with Fighter's Dual Daggers PA I should be able to pull off some crazy stuff.
hey, this video is amazing!!!
will u talk about the sup class later? i really want to know how to combine different main class and sup class
I was a blademaster in BnS with those parry instances so rewarding but I also played forcemaster.
Is Hunter/force good?
I wanted to play gunner/force cuz of safety from distance and I don't have to dodge AoE channeled attacks from monsters much but the gameplay is a bit dull compared to other pso2 ngs classes.
I personally enjoyed Hunter/Force a ton during the global closed beta! It’s definitely viable!
@@keroppi thank you for the tip.
Gunner main in CBT, Gunner main on launch.
I used Hunter as a sub in CBT and it was pretty underwhelming with the limited skills and points.
I doubt I'll use it as a sub for release; I'll go with either Force for Elemental Weakness exploiting, or Techter for SHIFTABAND!
Can't decide if one or the other would be better. I didn't have any issues with enemies getting to me, so.. more damage is always good.
i have bad finger dexterity (move slow and stiff) what class would you recommend or slower place class?
I personally enjoy the Force quite a lot as it is more timing based and less 'reaction' dependent!
Wait, do you still need to stay midair with TD? I mean NGS lost the gear system, right? Did you test the DPS midair and on the ground??
can techters use swords when they get higher lvl? or is it only the clubs lol. i want to be a techer but not really diggin the club look
Dawn of the 7th day 48 hours remaining!!!!!
btw does it have lock-on target setting? i'm kinda use it. i dont think i can survive a raid without it
Yes! It is on by default but you can change it to manual mode by pressing Z on the keyboard!
@@keroppi oh nice hehe
I love ranger. Can you use Techter as a subclass and heal?
i really want to get pso2 and i want to pick the force class, but like,, is it good?
so now i am going between the twin machine gunner, and the talis force......those two stand out to me.
I usually don't play healer/paladin in mmo but I would like to play so I chose techer
Take a shot every time he says "damage"
Thanks. Now I’m dead
I went with Gunnar/Hu and are lvl 10 atm. Very fun class and always wanted to be a baeblade of death.
Cool video, thanks for the info. I bought an Xbox just for this game. Only 2 more days..
normally i got fighters cause of punchin feels good but thanks to u im gonna try the crusader techer SMASHIN paladdin! thanks an for that i subscribe xD
I forgot this came out I need to jump on. Did our old stuff carry over? I had a dope little GuFi that dumpstered stuff.
Yup~ you can bring over your old stuff. Just make sure you put it into storage in Base PSO2 and then take it out in NGS.
@@keroppi I haven't seen any content on it aside from this video, did they finally add Phantom?
Man I think you sold me on Techter. Etoile is my main in PSO2 and I was considering Hunter + Ranger or Fighter + Hunter. Something that can go melee, range and be tanky. I am quite surprised at how the 'wand' is more like a mace/hammer. lol