@@TerraKnight27 Anyways as a linux user I agree, forge sucks and neoforge breaking compatibility from forge just makes them irrelevant most of the time I use Android btw (you do too 🙃)
i use both of them when i want to try someone mod on forge iplay on it and some time fabric but from my experience fabric is a lot smoother when losing alot of mods
Forge is like the iPhone or windows of modding, it’s easy to use and doesn’t take any knowledge to add mods, but isn’t as customizable or good as fabric
fabric has a bunch of vanilla+ mods, forge is still the absolute best for big mods its hard to say which is more popular because asking the subscribers of one channel will give you very biased results, but they seem to have specified into their own things at this stage that theres no point comparing them
Yeah, I still use Forge for modpacks, as not all the mods I want to use are ported to Fabric, but most of the mods I'd want that were originally developed for Fabric *are* on Forge. If this switches to the other way around, I'll be using Fabric for Modpacks, but this change has been taking quite a while. If you could, with stability, run forge mods on fabric and even vice versa, I'd probably choose and stick with Fabric.
These are still ports, and ports takes longer to adapt. Also ports are not as stable as their native counterparts. Especially when they come from outside of initial dev team.
@@L0um15 Embeddium is more stable with mods than Sodium, see All of Fabric switching to Embeddium fabric when it released due to the better mod support.
Not me constantly crashing with Embeddium vs Rubidium then Sodium casually coming in and beating both out of the ballpark Also I've heard the Embeddium devs were quite the aholes, wouldn't support them like this if I were you
@@tomikun8057 Embeddium devs arent assholes, sorry to hear that you were fed propaganda that is being spread by sodium devs. It's funny to read you saying "wouldn't support them like this if I were you", even if they were asshole (which again, they aren't, and you clearly don't have anything close to the full context of the entire situation), I'd support them purely on the basis of not being whiney babies that cry and switch away from FOSS by changing the license to a non-foss one the moment someone makes something better with their code. And I've never had Embeddium crash on me, it's rock solid for me and countless other users, otherwise modpack makers wouldn't have exclusively switched to it.
@@Korr_o It's actually very understandable that they'd make such a switch. Embeddium was heavily criticising them for being "too slow" then forked and forked out of spite (Vintagium, Embeddium, etc.) which set an expectation for the sodium devs that was impossible to attain as they were already deep into the process of massively changing the mod to use the modern OpenGL 4.6 standard from their 3.1 implementation, Embeddium was not in fact more optimized, at all. That's propaganda. Sodium devs are still doing immensely heavy lifting. Then a bunch of the ignorant part of PojavLauncher users constantly harrassed them for PojavLauncher support, something that's nearly impossible, then someone forked Sodium to delete 90% of it and called it "Patched Sodium" for PojavLauncher making an even bigger mess of expectations since there's literally no Sodium left in it. Then you're right, I don't have the full picture, this is nowhere near the extent of how much crap the Sodium developers got for something they're making FOR FREE. If these forks didn't pressure the hell out of the Sodium developers then there wouldn't be a swap, Polyform Shield is also still fairly free, it's completely understandable. I can see how users would see it as a crybaby move but what you don't understand is the amount of death threats devs get for this crap while they're doing this FOR A HOBBY, NONE OF US EVEN DESERVE THIS, IT'S A PASSION PROJECT, you have NO PLACE TO CRITICISE THEM FOR CHANGING A LICENCE WHEN YOU DON'T PAY CRAP AND THEY STILL LET YOU USE IT FOR FREE.
I think the introduction of Sodium for Fabric was the nail in the coffin. Forge is frankly, annoying, bad performance, doesn't have as polished mods released and I think it's really only good when you want to mod version 1.12 and prior. Otherwise, most of the mods made for 1.13 and onward are compatible with both mod loaders and often times I've experienced far better performance possibilities with it. That's not to say Forge is useless, Optifine certainly is still a really cool performance mod that works very well for how old it is and it only runs on Forge and it works really well for old versions of MC.
@@scephal6464 Yeah I know but there are mod incompatabilities and Oculus has been abandoned which means shader support isn't going to pass through to newer versions. Frankly running Fabric is far better but if Forge is what you want for modding old versions then Optifine is still the better choice.
Whether a mod loader is better than another depends on what area we're talking about. Fabric is far better in terms of performance than forge is, while forge has far more content to explore.
Nobody was upset that mojang added too much things in their update. An I have never heard somebody call 1.13 unbalanced. Most "plateau"-versions that server/mods stay on are usually due to massive code changes or poor performance. when 1.13 was released it was far more demanding than 1.12. It was one of the major reason 2b2t took so many years to finally update. Performance get worse by the year.
I swapped from Forge to Fabric in 1.14 and only use forge when a modpack requires it. Fabric boots faster, errors are easier to read, doesn't require me to give Minecraft +4G of ram than what I usually give it, and it just works™.
forge is a main modloader, your polls on youtube are going to be biased because even if they pick the modloader, they usually use forge anyways, as most popular packs are forge-based and not fabric-based, and quilt is just a no-go, and neoforge is still just a forge-impostor where all it is is filenames and associations switched around to break compatibility, nothing more... they have yet to actually provide their own code and forked loader, to the point where i heard they may be working from the ground up to actually get it working the way they want to
I kinda dissagree. Majority of people still make mods either for Forge or for both. You can clearly see the ratio of almost 2 to 1 if you compare mods on curseforge (version 1.18.2) which says a lot. In my opinion Fabric became more popular due to sheer availability of optimisation mods like Sodium or Nvidium, which is kinda the fault of Mojang for not optimising the game properly, but that's another talk. I will be honest, I'm biased in this discussion. Not because I grew up using Forge, rather because of the divide Fabric brought with it. I'm not against using Fabric or Forge, I just want others to not exist. In the sense I want a monopoly and other mod loaders don't help this case. So yeah that was my TED talk
A monopoly is great for users until it isn't basically, which is exactly what happened I'm more for a world where all mods work on all loaders, so no monopoly, but all the mods. This is why I think Quilt is very promising as it works with 99% of Fabric's mods, no idea about how neoforge works though
Even if a monopoly in modloaders would benefit players, these platforms can make money from us using them, and we should have the option to choose which ones we support. I certainly do not feel comfortable loading ads for overwolf.
Forge is already the monopoly. Fabric broke that monopoly and guess what, it actually forced Forge to actually optimize their shit 1.12.2 loading times can literally be 100x slower than 1.18.2 Competition is GOOD for users
nobody is moving to fabric out of utility or for any other reason than personal differences or views we literally have shade thrown between the modloader devs to the point where its now just desperation to get people off of the most popular modloader, because not only has there been no actual proof provided, some of it has been outright proven false its all a personal issue, its all the linux fanboy issue forge is about compatibility and stability fabric is about performance at any cost quilt is about inter-operability of fabric mods (which is now its own non-compatible system, which is one of the reasons why they are even digging up dirt on forge, because they are desperate for popularity) neoforge is PURELY a personal issue, there is NOTHING that has been changed from the base forge modloader so far, and the reasoning is again, because they thought he was "abrasive" when lexmanos was trying to basically vet additions to the loader (for context, the neoforge people have been plagued with unvetted and buggy code being shoved in by people without any oversight, to the point where its impossible to run as-is, and on top of that, lex listened to mod devs, but neoforge devs have been secretive when they have claimed to be open)
I still use Forge as my primary, but only because I mostly play packs on 1.12.2, 1.10.2, or even 1.7.10 (My first version). If I'm playing newcraft (Which I increasingly do) then I usually go Fabric.
Ill make a broad correction rq: Forge is not in decline, it has updated faster then fabric even on 1.20.2. FML was already a thing before RML. Neither forge or fabric is the most used. Both are popular, but with forge not having real metrics its hard to say, and your poll still gives it a 51% lead. Forge is alive and kicking, i wouldnt say its dead
The modloader i use only reall have FTB and forge as options. I mean, iguessi cud try Prism if I wanted modrinth but there are hardly any modpacks there
The fact that Sodium and Iris being both exclusive to Fabric (because of their authors' grievances with Lex) certainly helped its popularity. I know there are unofficial forks, but their continued stability is by definition volatile. Though I don't know enough to comment on the state of affairs, I certainly hope that the neoforge team without Lex could mend their relationship with other mod authors, so that all players could be benefited.
i still am using forge but only for a maximum of 2-3 years till fabric gets time to develop and get its own mods transfered from forge to fabric and then i will abandon forge
As someone that was heavily on Risugami's side back in the whole FML drama, I am just loving watching Lexmanos finally seeing some level of consequence for 13 years of cunty attitude.
Im a 1.8 player, and i did not notice these things at all. I did not know that OptiFine is being "hated" on and is like the worst fps boost mod nowdays, also i did not know about the forge thing, lmao.
I really think any modloader can work depending on version and modlist. 1.12.2 still goes hard, 1.19.2 is great with fabric and i've modded it like crazy, and 1.20.1 is the version I was able to fit the most mods into to get the craziest experience. Perhaps it'll truly decline by 1.21, but who knows. Modding 1.20 is still an option and one of the funnest in my experience! Fabric is a good contender but hasn't done enough to dethrone forge, since it still has crazier mods and 1.20.1 is more abundant with forge mods than fabric mods, with fabric only defeating forge in 1.19 (in my opinion)
[Forge are not related with curseforge] Old comment: U forgot about forge is soulless business... kinda, because site curseforge had a controversy (as i remeber about MoNeYYYYYY) and also that modpacks are ONLY available on forge client.
@@waifuri Big content mods still stick with forge. Anyone who says its on the decline are like those salty mod devs that put "fuck forge" signatures on the bottom their mod pages.
Even for shaders I've switched to Iris loaded with Fabric lol. Add Sodium mod using fabric and that runs better than Forge mods ever will. Idk why. I quit with Optifine. It's not giving me an fps boost like it used to with 1.16 and higher. My opinion ofc
I use forge as my main mod loader I make a lot of mod packs and there in 1.16.5 so as long as the mods dont get deleted im going to use forge how ever I use Fabric for joing server and small light weight FPS boosts in my vanilla worlds
Dont make me laugh, forge doesnt have a decline, nor will it ever, just because other mod sites become popular and more used doesnt mean forge is declining
i dont understand why people want mods on the new versions. 1.7.10 and 1.12.2 are both really good and fast. Also, aren't you unable to update modded worlds between Minecraft updates?
For me 1.12 takes a couple minutes to start, and 1.7.10 is just too old for me, I like the new PvP better and 1.12 has arguably better mods and modpacks.
The lead dev of forge rejected the vision of every other dev I believe it was also said that that guy was the reason forge is such a lagfest today and was an awful person apparently Mod loaders are a hobby for the devs, they're not exactly getting paid big bucks for it Just like how you don't have to download every github project made, you don't have to use NeoForge if it's not needed/wanted
let's be honest forge + optifine = perfection, no sodium or fabric (or 50+ stupid modpacks just to get the same features of optifine) will replace this combination
@@sagirem nah, this is the reality, too bad 1.20 forge stopped supporting optifine, i would use it for the pvp modpack on modern minecraft for those... once in a decade moments where i wanna try modern pvp
@@EaglexEyeGaming faboulously optimized or whatever name it has is just an example of stupidly large modpack just to get the same features of optifine + similar fps
Fabric is the best sodium is way better than optifine and there are in General better mods for fabric forge and neo forge are Just Shit in the past i used forge Myself but since a while now i only use fabric
I don't like Forge mainly because of my experience with it. It was slow, ugly, not friendly, and had that corporation and ads vibe. Overwolf thing was annoying, and using loader was pain. I remember when I found out about Fabric, and I was shocked that it said which mods were missing, conflicting, or on the wrong version. I always hated Forge's website. There were ads everywhere, and it looked ugly. Modrinth was a perfect solution when it came out and was more focused on Fabric. Sure, the website used to download mods is other thing than modloader, but it is just linked to modloader by its design. I also prefer most fabric mods. They look better and more professional compared to Forge ones. I also don't like Forge's loading screen. Just compare it to Neoforge's one. Fabric and Quilt don't have one, but I like it because it gives me a vanilla feeling, and I can install mods to customize it. Btw, Neoforge and Quilt are probably my favorite mod loaders right now.
Corporation and ads vibe..? Overwolf..? Mate, that's curseforge. Curseforge and forge are separate entities. Forge works fantastically if you use a decent launcher like prism launcher, instead of that curseforge crapshow.
fabric also doesnt force u to run ads on the background when ur playing ur modpacks from their launcher that (at least used to) require another app to even work.
I swear to God modloader fanboys have the same personality as Linux distribution fanboys, like instead of "I use Arch btw," it's "I use neoforge btw"
I see what you did here
linux fans would probably use something like fabric or quilt instead tbh
(totally not just saying this from personal experience)
@@TerraKnight27
Anyways as a linux user I agree, forge sucks and neoforge breaking compatibility from forge just makes them irrelevant most of the time
I use Android btw (you do too 🙃)
@@tomikun8057neoforge is goated wdym
i use both of them when i want to try someone mod on forge iplay on it and some time fabric but from my experience fabric is a lot smoother when losing alot of mods
I love forge still up until this day
Yes i like it sense i can easily find mods for mod packs and other things
Forge is like the iPhone or windows of modding, it’s easy to use and doesn’t take any knowledge to add mods, but isn’t as customizable or good as fabric
Me too and neo forge and fabric sucks
@@dondurmalibaklava695 yup
@@dondurmalibaklava695glazer 😂
fabric has a bunch of vanilla+ mods, forge is still the absolute best for big mods
its hard to say which is more popular because asking the subscribers of one channel will give you very biased results, but they seem to have specified into their own things at this stage that theres no point comparing them
Yeah, I still use Forge for modpacks, as not all the mods I want to use are ported to Fabric, but most of the mods I'd want that were originally developed for Fabric *are* on Forge.
If this switches to the other way around, I'll be using Fabric for Modpacks, but this change has been taking quite a while.
If you could, with stability, run forge mods on fabric and even vice versa, I'd probably choose and stick with Fabric.
Modpacks are starting to switch over to fabric as well. It’s only a matter of time
i still just cant believe you only have 2.5k subs, ur vids are so high quality it feels like you should have at least 200k+ subs
Forge has a Sodium ports nowdays, Embeddium and Rubidium.
These are still ports, and ports takes longer to adapt. Also ports are not as stable as their native counterparts. Especially when they come from outside of initial dev team.
@@L0um15 Embeddium is more stable with mods than Sodium, see All of Fabric switching to Embeddium fabric when it released due to the better mod support.
Not me constantly crashing with Embeddium vs Rubidium then Sodium casually coming in and beating both out of the ballpark
Also I've heard the Embeddium devs were quite the aholes, wouldn't support them like this if I were you
@@tomikun8057 Embeddium devs arent assholes, sorry to hear that you were fed propaganda that is being spread by sodium devs. It's funny to read you saying "wouldn't support them like this if I were you", even if they were asshole (which again, they aren't, and you clearly don't have anything close to the full context of the entire situation), I'd support them purely on the basis of not being whiney babies that cry and switch away from FOSS by changing the license to a non-foss one the moment someone makes something better with their code. And I've never had Embeddium crash on me, it's rock solid for me and countless other users, otherwise modpack makers wouldn't have exclusively switched to it.
@@Korr_o It's actually very understandable that they'd make such a switch.
Embeddium was heavily criticising them for being "too slow" then forked and forked out of spite (Vintagium, Embeddium, etc.) which set an expectation for the sodium devs that was impossible to attain as they were already deep into the process of massively changing the mod to use the modern OpenGL 4.6 standard from their 3.1 implementation, Embeddium was not in fact more optimized, at all. That's propaganda. Sodium devs are still doing immensely heavy lifting.
Then a bunch of the ignorant part of PojavLauncher users constantly harrassed them for PojavLauncher support, something that's nearly impossible, then someone forked Sodium to delete 90% of it and called it "Patched Sodium" for PojavLauncher making an even bigger mess of expectations since there's literally no Sodium left in it.
Then you're right, I don't have the full picture, this is nowhere near the extent of how much crap the Sodium developers got for something they're making FOR FREE.
If these forks didn't pressure the hell out of the Sodium developers then there wouldn't be a swap, Polyform Shield is also still fairly free, it's completely understandable.
I can see how users would see it as a crybaby move but what you don't understand is the amount of death threats devs get for this crap while they're doing this FOR A HOBBY, NONE OF US EVEN DESERVE THIS, IT'S A PASSION PROJECT, you have NO PLACE TO CRITICISE THEM FOR CHANGING A LICENCE WHEN YOU DON'T PAY CRAP AND THEY STILL LET YOU USE IT FOR FREE.
I think the introduction of Sodium for Fabric was the nail in the coffin. Forge is frankly, annoying, bad performance, doesn't have as polished mods released and I think it's really only good when you want to mod version 1.12 and prior. Otherwise, most of the mods made for 1.13 and onward are compatible with both mod loaders and often times I've experienced far better performance possibilities with it.
That's not to say Forge is useless, Optifine certainly is still a really cool performance mod that works very well for how old it is and it only runs on Forge and it works really well for old versions of MC.
Forge has a sodium port nowdays, Embeddium and Rubidium
@@scephal6464 Yeah I know but there are mod incompatabilities and Oculus has been abandoned which means shader support isn't going to pass through to newer versions.
Frankly running Fabric is far better but if Forge is what you want for modding old versions then Optifine is still the better choice.
um Optifine works alone
Optifabric + Fabric perf mods also works better than both Forge Optifine and Optifine
@@tomikun8057 Yeah it does however it's the choice optimization mod for forge modpacks in general is what I mean.
@@PiotrBarcz No they aren't, starting like 1.13 Optifine has nearly no mod compatibility.
The choice is now Rubidium (or Embeddium)
No modloader is better, they are just diffrent.
diffrent
@@snekcube107 me when i see a typo
@@tezzla6358 i
Whether a mod loader is better than another depends on what area we're talking about. Fabric is far better in terms of performance than forge is, while forge has far more content to explore.
@@tezzla6358cursed emojis
Nobody was upset that mojang added too much things in their update. An I have never heard somebody call 1.13 unbalanced. Most "plateau"-versions that server/mods stay on are usually due to massive code changes or poor performance. when 1.13 was released it was far more demanding than 1.12. It was one of the major reason 2b2t took so many years to finally update. Performance get worse by the year.
I swapped from Forge to Fabric in 1.14 and only use forge when a modpack requires it. Fabric boots faster, errors are easier to read, doesn't require me to give Minecraft +4G of ram than what I usually give it, and it just works™.
Trademark
If you are making a modpack with more than 50 mods it is almost impossible that there will be no incompatibilities with fabric, in forge it works well
forge is a main modloader, your polls on youtube are going to be biased
because even if they pick the modloader, they usually use forge anyways, as most popular packs are forge-based and not fabric-based, and quilt is just a no-go, and neoforge is still just a forge-impostor where all it is is filenames and associations switched around to break compatibility, nothing more... they have yet to actually provide their own code and forked loader, to the point where i heard they may be working from the ground up to actually get it working the way they want to
Forge glazer 😂
NeoForge is way faster and better
I kinda dissagree. Majority of people still make mods either for Forge or for both. You can clearly see the ratio of almost 2 to 1 if you compare mods on curseforge (version 1.18.2) which says a lot.
In my opinion Fabric became more popular due to sheer availability of optimisation mods like Sodium or Nvidium, which is kinda the fault of Mojang for not optimising the game properly, but that's another talk. I will be honest, I'm biased in this discussion. Not because I grew up using Forge, rather because of the divide Fabric brought with it. I'm not against using Fabric or Forge, I just want others to not exist. In the sense I want a monopoly and other mod loaders don't help this case. So yeah that was my TED talk
A monopoly is great for users until it isn't basically, which is exactly what happened
I'm more for a world where all mods work on all loaders, so no monopoly, but all the mods. This is why I think Quilt is very promising as it works with 99% of Fabric's mods, no idea about how neoforge works though
Even if a monopoly in modloaders would benefit players, these platforms can make money from us using them, and we should have the option to choose which ones we support. I certainly do not feel comfortable loading ads for overwolf.
@@candybluebird you're talking about curseforge. Curseforge has nothing to do with forge.
@@mindstyler You're right, that was a dumb mistake on my part, Thanks for correcting me
Forge is already the monopoly. Fabric broke that monopoly and guess what, it actually forced Forge to actually optimize their shit
1.12.2 loading times can literally be 100x slower than 1.18.2
Competition is GOOD for users
Neoforge actually updated faster to 1.20.5 then fabric
Forge updated faster to 1.20.2 than Fabric. NeoForge took over a month to update to 1.20.2
the thing is: do modders update their mods that fast? the answer is no.
nobody is moving to fabric out of utility or for any other reason than personal differences or views
we literally have shade thrown between the modloader devs to the point where its now just desperation to get people off of the most popular modloader, because not only has there been no actual proof provided, some of it has been outright proven false
its all a personal issue, its all the linux fanboy issue
forge is about compatibility and stability
fabric is about performance at any cost
quilt is about inter-operability of fabric mods (which is now its own non-compatible system, which is one of the reasons why they are even digging up dirt on forge, because they are desperate for popularity)
neoforge is PURELY a personal issue, there is NOTHING that has been changed from the base forge modloader so far, and the reasoning is again, because they thought he was "abrasive" when lexmanos was trying to basically vet additions to the loader (for context, the neoforge people have been plagued with unvetted and buggy code being shoved in by people without any oversight, to the point where its impossible to run as-is, and on top of that, lex listened to mod devs, but neoforge devs have been secretive when they have claimed to be open)
I still use Forge as my primary, but only because I mostly play packs on 1.12.2, 1.10.2, or even 1.7.10 (My first version). If I'm playing newcraft (Which I increasingly do) then I usually go Fabric.
Ill make a broad correction rq:
Forge is not in decline, it has updated faster then fabric even on 1.20.2. FML was already a thing before RML. Neither forge or fabric is the most used. Both are popular, but with forge not having real metrics its hard to say, and your poll still gives it a 51% lead.
Forge is alive and kicking, i wouldnt say its dead
- 1 Forge, + 1 NeoForge.
I only use the neon forge now B)
The modloader i use only reall have FTB and forge as options. I mean, iguessi cud try Prism if I wanted modrinth but there are hardly any modpacks there
Is he acoustic
i love ur content. i subscribe to basically everyone on my other account but you are one of the few i have subbed to on this account
The fact that Sodium and Iris being both exclusive to Fabric (because of their authors' grievances with Lex) certainly helped its popularity. I know there are unofficial forks, but their continued stability is by definition volatile. Though I don't know enough to comment on the state of affairs, I certainly hope that the neoforge team without Lex could mend their relationship with other mod authors, so that all players could be benefited.
If I'm ever gonna make a mod, i will choose neo forge.
You asking why?
They have foxxo.
I still use forge cause I like tech mods. Fabric sadly just never got as many tech mods as Forge has gotten.
i still am using forge but only for a maximum of 2-3 years till fabric gets time to develop and get its own mods transfered from forge to fabric and then i will abandon forge
It went from one monopoly to another, we love it
As someone who's made my first mod last year, fabric is a hellhole to code mods for, and I really hope players stick to forge in the future
Glazing
There are major mods that are still on forge alone so I have to use Forge. Thought Fabric has a lot of cute mods I want to use but they update slow.
1.13 permanently ruined modern minecraft
Up for debate
As someone that was heavily on Risugami's side back in the whole FML drama, I am just loving watching Lexmanos finally seeing some level of consequence for 13 years of cunty attitude.
Im a 1.8 player, and i did not notice these things at all. I did not know that OptiFine is being "hated" on and is like the worst fps boost mod nowdays, also i did not know about the forge thing, lmao.
I’m only a forge user basically. Fabric runs like shit on my build for some mysterious reason… so I stick with what I know.
It's best mod loader for playing with mods.(just look at modpacks) and u will see.
And fabric for vanilla+
And neoforge doesn't support 1.20.2+
I would say neoforge is better
@@acat-em6rx not that much mods
@@Niepokonany0 Neoforge is backwards compatible with forge mods so you're wrong. Also fabric has many content mods
@@chonkydog6262 fabric doesn't have mods like forge for example more items.
@@chonkydog6262 and i didn't know that neoforge is compatible with forge mods
keep it up mate. 2.5k subs, this video has less than 600 views!
I really think any modloader can work depending on version and modlist. 1.12.2 still goes hard, 1.19.2 is great with fabric and i've modded it like crazy, and 1.20.1 is the version I was able to fit the most mods into to get the craziest experience. Perhaps it'll truly decline by 1.21, but who knows. Modding 1.20 is still an option and one of the funnest in my experience! Fabric is a good contender but hasn't done enough to dethrone forge, since it still has crazier mods and 1.20.1 is more abundant with forge mods than fabric mods, with fabric only defeating forge in 1.19 (in my opinion)
my mod stats shows otherwise
Don’t plan on not using it anytime soon.
[Forge are not related with curseforge]
Old comment:
U forgot about forge is soulless business... kinda, because site curseforge had a controversy (as i remeber about MoNeYYYYYY) and also that modpacks are ONLY available on forge client.
Forge and curseforge are not related
@@Cygnus_MC oh i thinked that was a forge website for mods
@@nasz_komputer nope, not related at all.
@@Cygnus_MC I mean its literally have in name forge, but thanks anyway.
Minecraft needs something like tmodloader
forg has more mods wich change the game complitli and it is easyer to fin the prfekt mod
Decline?
i use forge every day
It's clickbait, there is no decline
@@LUX0RIOUSS Forge is not nearly as popular as it was once
@@waifuri Big content mods still stick with forge. Anyone who says its on the decline are like those salty mod devs that put "fuck forge" signatures on the bottom their mod pages.
@@something4922 Give an example
@@something4922 It's just because they got used to it, most big mods are adapted to both modloaders anyway
I still use forge just because im used to it and our mod pack has too many mods to switch to fabric
Why is curse forge called so similarly to forge
I've always just used and preferred Fabric.
I play with my friends and we switched to fabric due to performance.
Even for shaders I've switched to Iris loaded with Fabric lol. Add Sodium mod using fabric and that runs better than Forge mods ever will. Idk why. I quit with Optifine. It's not giving me an fps boost like it used to with 1.16 and higher. My opinion ofc
I use forge as my main mod loader
I make a lot of mod packs and there in 1.16.5 so as long as the mods dont get deleted im going to use forge
how ever I use Fabric for joing server and small light weight FPS boosts in my vanilla worlds
ok
Maybe also make a video about curseforge (iris or sodium made a statement why we all should go to modrinth instead)
Fabric is just faster and mods update super quick. It’s just a better platform
amazing video!
i normally use forge
and i thought forge was more popular
As soon as the create mod and a few others get ported in their entirety I'm leaving forge. I was never a big fan to begin with it feels slow
"very big updates to the game"
1.15: 2:30
0:30 Rickroll lmao
*TL;DR: 1.13 killed both perfomance and modding.*
And numeric ids
@@something4922 that isn't something I care about that much. Also worldedit supports old ids.
Dont make me laugh, forge doesnt have a decline, nor will it ever, just because other mod sites become popular and more used doesnt mean forge is declining
There is no competion, forge just makes better roleplay worlds and fabric makes better survival worlds, there should be no debate
roleplay worlds????
@@jmooroof1769rpg like in witcher or baldurs gate (skills)
Forge is og i still use forge
I like tekkit
i dont understand why people want mods on the new versions. 1.7.10 and 1.12.2 are both really good and fast. Also, aren't you unable to update modded worlds between Minecraft updates?
For me 1.12 takes a couple minutes to start, and 1.7.10 is just too old for me, I like the new PvP better and 1.12 has arguably better mods and modpacks.
Fabric is Dogshit! Forge is better and can theoreticly run Fabric Mods anyways.
This forge is bad mods but farbic is better (play forge)
I honestly do see why in the fuck we need 2 forge loaders. Other than imports, Neoforge don’t got shit that Forge already has
mod developers can choose however way they want to make their mods, its all free at the end of the day :P
@@hhjpegg
But still, why can’t we just have one mod loader instead of 4?
The lead dev of forge rejected the vision of every other dev
I believe it was also said that that guy was the reason forge is such a lagfest today and was an awful person apparently
Mod loaders are a hobby for the devs, they're not exactly getting paid big bucks for it
Just like how you don't have to download every github project made, you don't have to use NeoForge if it's not needed/wanted
As a mod developer: forge sucks
let's be honest
forge + optifine = perfection, no sodium or fabric (or 50+ stupid modpacks just to get the same features of optifine) will replace this combination
Bro couldn't make it out of 2017 hope he makes it one day 🙏
@@sagirem nah, this is the reality, too bad 1.20 forge stopped supporting optifine, i would use it for the pvp modpack on modern minecraft for those... once in a decade moments where i wanna try modern pvp
@@sagirem Let's hope together 🙏
Bro really said 50+ modpacks!
@@EaglexEyeGaming faboulously optimized or whatever name it has is just an example of stupidly large modpack just to get the same features of optifine + similar fps
Forge would go in a better direction if people like lex wasn't involved in it
Which is why neoforge exists
Fabric is the best sodium is way better than optifine and there are in General better mods for fabric forge and neo forge are Just Shit in the past i used forge Myself but since a while now i only use fabric
I don't like Forge mainly because of my experience with it. It was slow, ugly, not friendly, and had that corporation and ads vibe. Overwolf thing was annoying, and using loader was pain. I remember when I found out about Fabric, and I was shocked that it said which mods were missing, conflicting, or on the wrong version. I always hated Forge's website. There were ads everywhere, and it looked ugly. Modrinth was a perfect solution when it came out and was more focused on Fabric. Sure, the website used to download mods is other thing than modloader, but it is just linked to modloader by its design. I also prefer most fabric mods. They look better and more professional compared to Forge ones. I also don't like Forge's loading screen. Just compare it to Neoforge's one. Fabric and Quilt don't have one, but I like it because it gives me a vanilla feeling, and I can install mods to customize it. Btw, Neoforge and Quilt are probably my favorite mod loaders right now.
Corporation and ads vibe..? Overwolf..? Mate, that's curseforge. Curseforge and forge are separate entities. Forge works fantastically if you use a decent launcher like prism launcher, instead of that curseforge crapshow.
😂 that's curseforge you're talking about. Curseforge has nothing to do with forge.
is that why curse forge is a thing now
Curseforge has nothing todo with that also i recommend modrinth because of curseforge controversities many fabric mods like sodium moved to modrinth
curseforge is just curse 2
fabric also doesnt force u to run ads on the background when ur playing ur modpacks from their launcher that (at least used to) require another app to even work.
Curseforge and Forge are separate things
first