It might be just me, but I feel hesitant to pay $20+ for a game that's multiplayer only with little to no single player content. It looks really fun, but I've been hurt before by spending money on a game and having it shut down, leaving me with software without a point. I've been burned before, and I don't want to get burned again. I'm pretty sure many people feel that way after the shutdown of Pac-Man 99 and a lot of people are hesitant to trust again. And obviously yeah, a price cut would help, maybe just putting it on sale more often would definitely increase player numbers. If there was some kind of offline content, I'd be enticed at least. (P.S: If there are actually any Namco employees watching, please make the pre-order costume in the Klonoa remake available to everyone else outside of Japan and localize the Retro Game Challenge remakes. Thank you in advance.)
I think a big part of it is it feels like they barely advertised it at all. I told my friend about this a while ago and he didn't even know it existed.
Honestly, I feel like what happened here is Bandai saw the original Mega Tunnel Battle, the Stadia players who were singing its praises, and those of us back in 2020 who wanted the game to go multiplat and just kinda... Hired whoever they could just to get it out of the way once Stadia itself bit the dust. Now like you mention, I think the devs did a good job with what resources they were given and I very much respect that there was an effort not just to try and preserve this streaming-only game, but to expand on it as well. Yet, it just doesn't feel like Bandai gave them enough time to make this as fleshed out an experience as it should've been. Again, for all I know Bandai probably saw this whole thing as little more than a quick and dirty port job, expecting good word-of-mouth from four years ago to carry it to success. Like I literally bought this game on day one and I barely even touched it since then. I unironically feel pretty bad about that, but it's also like, after a mere few hours of gameplay I feel like I'd already seen everything there was to see. Couple that with actual human players being so rare in this game and I just had no incentive to keep coming back to this one. Honestly, I doubt Bandai higher ups even care enough about Chomp Champs to have the devs go back in and do a *whole lot* of fundamental changes, but I sincerely hope they take notice of its' reception and do *something* to salvage the situation. Amber Studio, and the Pac-Man marketing team for that matter, deserved better than this. They did a whole-ass drone show to promote this game!
Also, shoutouts to you mentioning knockout city's private servers, too many people just think the game is gone when not only is it still playable, but now we've got a fan server for the private servers.
Also should be noted that something about player matching seems broken. Even when a few players are in fact online - i.e. when someone is streaming and inviting other players to join - players will end up in different lobbies even when trying to synchronize start times with a countdown of some sort. So players will end up in separate games with 60+ bots rather than together, just because they hit start by a couple seconds too soon or too late. There should be no reason for that!
I witnessed a similar situation with Arkanoid: Eternal Battle, another paid, online-focused battle royale interpretation of a classic franchise. It was dead. I was lucky to see even 1 other player in the room. About a year later they released a free-to-play version for PC only. I’ve only played a couple times since then and the situation seemingly hasn’t improved. Here’s the thing. The paid version has more going for it than Chomp Champs does: an entire single player mode, a classic mode, a unique and super fun local Vs. mode. Thus, free or not, if it doesn’t maintain a decent playerbase from the get-go, it’s never going to have one. Although releasing the f2p version on platforms other than PC might help…
@@atom15wavemusicmaybemore7 LMAO it took me a second to realize who you were! I remember you from uploading those Sega rally tracks! You have great taste in music!
Nice video Tay! I find it strange that the Google Stadia version that cool win screen. Now, there is no official was of seeing it, since Stadia is dead.
Pac-man should release a PvP game (like Splatoon) with a legitimate evolution of Maze or a World 4 with Miru as the second player. I think pac-man is the best way to play maze and platformer because it suits the young people of today.
I don't really play online only games often but I never like to hear when one is struggling to maintain a player base. I mean, what if I randomly want to play Chomp Champs in 2027 and log on only to find that the game is dead?! I won't be able to sleep at night! At least if Namco does give up on the game, there'll probably be a community to keep it alive one way or another. If Toontown Online is still a thing over a decade later, anything is possible.
For a "dead on arrival" game, it could have been so much more, but sadly, it looks rushed and very much lacking. There's always next time at least...right?
"We're playing with the goats now?"
Ermmm, lady, ProTayToe is a fox 🤓
LMAO
And then there's Chomp Champs!
It's dead.
It might be just me, but I feel hesitant to pay $20+ for a game that's multiplayer only with little to no single player content. It looks really fun, but I've been hurt before by spending money on a game and having it shut down, leaving me with software without a point. I've been burned before, and I don't want to get burned again. I'm pretty sure many people feel that way after the shutdown of Pac-Man 99 and a lot of people are hesitant to trust again.
And obviously yeah, a price cut would help, maybe just putting it on sale more often would definitely increase player numbers. If there was some kind of offline content, I'd be enticed at least.
(P.S: If there are actually any Namco employees watching, please make the pre-order costume in the Klonoa remake available to everyone else outside of Japan and localize the Retro Game Challenge remakes. Thank you in advance.)
Ive been burned myself so i hope they fix it soon!
(Yoooo i want that preorder costume too)
I think a big part of it is it feels like they barely advertised it at all. I told my friend about this a while ago and he didn't even know it existed.
Honestly, I feel like what happened here is Bandai saw the original Mega Tunnel Battle, the Stadia players who were singing its praises, and those of us back in 2020 who wanted the game to go multiplat and just kinda... Hired whoever they could just to get it out of the way once Stadia itself bit the dust.
Now like you mention, I think the devs did a good job with what resources they were given and I very much respect that there was an effort not just to try and preserve this streaming-only game, but to expand on it as well. Yet, it just doesn't feel like Bandai gave them enough time to make this as fleshed out an experience as it should've been. Again, for all I know Bandai probably saw this whole thing as little more than a quick and dirty port job, expecting good word-of-mouth from four years ago to carry it to success.
Like I literally bought this game on day one and I barely even touched it since then. I unironically feel pretty bad about that, but it's also like, after a mere few hours of gameplay I feel like I'd already seen everything there was to see. Couple that with actual human players being so rare in this game and I just had no incentive to keep coming back to this one.
Honestly, I doubt Bandai higher ups even care enough about Chomp Champs to have the devs go back in and do a *whole lot* of fundamental changes, but I sincerely hope they take notice of its' reception and do *something* to salvage the situation. Amber Studio, and the Pac-Man marketing team for that matter, deserved better than this.
They did a whole-ass drone show to promote this game!
Also, shoutouts to you mentioning knockout city's private servers, too many people just think the game is gone when not only is it still playable, but now we've got a fan server for the private servers.
Tay has officially been labeled as a g.o.a.t.
Also should be noted that something about player matching seems broken. Even when a few players are in fact online - i.e. when someone is streaming and inviting other players to join - players will end up in different lobbies even when trying to synchronize start times with a countdown of some sort. So players will end up in separate games with 60+ bots rather than together, just because they hit start by a couple seconds too soon or too late. There should be no reason for that!
It's always the games with the sick ass concepts that end up having a thousand other issues to go along with em
I witnessed a similar situation with Arkanoid: Eternal Battle, another paid, online-focused battle royale interpretation of a classic franchise.
It was dead. I was lucky to see even 1 other player in the room.
About a year later they released a free-to-play version for PC only.
I’ve only played a couple times since then and the situation seemingly hasn’t improved.
Here’s the thing. The paid version has more going for it than Chomp Champs does: an entire single player mode, a classic mode, a unique and super fun local Vs. mode.
Thus, free or not, if it doesn’t maintain a decent playerbase from the get-go, it’s never going to have one.
Although releasing the f2p version on platforms other than PC might help…
1:52 9:51 god these soundtrack selections make me wanna go on a murderous rage of traffic cones
@@atom15wavemusicmaybemore7 good or bad?
@@Part_Time_Fox Well the games score you for hitting the cones so I think good?
@@atom15wavemusicmaybemore7 LMAO it took me a second to realize who you were! I remember you from uploading those Sega rally tracks!
You have great taste in music!
@@Part_Time_Fox Thanks!
Honestly i thought we would get a ghostly adventures 3 atleast to end the cliffhanger but we got Pac-Man Chomp champs
Namco has abandoned the GA brand like how Sega has left the Boom one, but we can hope!
"Why is this game dead?"
Tay, because you just explained it. Need I say more?
Aw crud FOILED AGAIN!
Namco need to see this
Thank you white amogus
Nice video Tay! I find it strange that the Google Stadia version that cool win screen. Now, there is no official was of seeing it, since Stadia is dead.
Pac-man should release a PvP game (like Splatoon) with a legitimate evolution of Maze or a World 4 with Miru as the second player. I think pac-man is the best way to play maze and platformer because it suits the young people of today.
I don't really play online only games often but I never like to hear when one is struggling to maintain a player base. I mean, what if I randomly want to play Chomp Champs in 2027 and log on only to find that the game is dead?! I won't be able to sleep at night! At least if Namco does give up on the game, there'll probably be a community to keep it alive one way or another. If Toontown Online is still a thing over a decade later, anything is possible.
rlly hope this can be noticed, vry cool to see you got noticed by namco on that gameplay so i hope they can do the same here likewise
who up chomping they champs
me rn
For a "dead on arrival" game, it could have been so much more, but sadly, it looks rushed and very much lacking. There's always next time at least...right?
I can't believe Pac-Man died.😥
Pac-Man 99 should have been for PS and Xbox
the pac is back 😰
COOKED 🔥🔥🔥🔥
hey your discord link expired...
I have updated it!
@@Part_Time_Fox thanks!!
Waka waka
Honestly, yeah p much
tf is pacman