I hate gemini spark in this game. Because as you know in mmsf1, you just need to kill the black one ,the white one will died too.But in this game you need to kill both of them to win. It gives me a lot of trouble
But for me, in SF2 he is easier. In the first game white one was a real troublemaker because some Mega-cards can attack white Gemini instead of black (such as Cancer Bubble). Since white one don't have HP meter (thus meaning that he can absorb infinite amount of damage), some attacks can just inflict no damage or lower the damage to black one (if I remember correctly, GreenBurst sometimes may hit the white one, inflicting no damage to black one).
Me Too!I Beat Le Mu Xa 3 times Without taking Damage!I Used The Tribe King Ability Wave With Action replay,5 giga cards With The WCC Codes And Giga+1,And An OP Folder!Tribe King Is The Real EM GOD!
Can you create a video of all the Star Force 3 Bosses without taking damage and other restrictions, please? Here are the restrictions: 1. Take No Damage 2. Get S Rank 3. Fight Every Boss on the highest difficulty 4. Defensive Cards for the hardest bosses 5. No WC Boosts, but Blank Cards are allowed
is it too late to connect with each other in this game? I was just curious because I would like to have the tribe king form. I have the ninja/zerker I just need he Siran. another question.. how do you get the Dragon and Leo cards?
What do you think about the Megaman Starforce(Ds series in general). I am a hardcore Battle Network kind of guy and the DS series, while they are beautiful, has one of the most (imo) lazy, boring battle schemes I've ever seen.
+Isaac Lee I personally like it a lot more than the system in Battle Network, the movement doesn't bother me at all since I've played games like Punch Out!! where you only movement directions are left and right, plus the Mega Attack has you covered when you want to get close anyway but you still have to be smart about using it because you can easily be damaged while performing it. I like Battle Cards better than Battle chips because they feel far less limited since they don't have code letters, and there is no Mem limit, meaning you're basically allowed to put together whatever you can dream of in the Star Force series and I've always loved that aspect, what's even better though is that they managed to make the game feel controlled anyway with how they handle the selection system, you can't just throw together anything you want, cards have to be in specific places or match in some way, this helps the series get a great mix of freedom and balance. The Mega Attack, Battle Card system, and Battlefield layout all make the games feel faster paced than BN did and it's a lot more combo heavy, not only do these things speed up the gameplay, but they also make it a lot easier to get into for newcomers along with the brotherband system which was ahead of it's time, brotherband offered something for everyone, it helped support, strengthen and add even more customization and variation to an experienced player's game, while it helped lesser players who aren't the best get through the game if they're having a hard time, it even contained info about another player's progress throughout the game and top deletion times which not only kept each player up to date about each other but also gave them more things to compete over besides PvP, the best combo system was great despite the fact that you won't use it much if you're a more dedicated play like me, it was again a good way to help players who weren't quite as good as others and also a great way for players to show off creative combos to each other for fun. Brotherband even let you message each other e-mails and even send gift cards, and battle invitations, there was a lot of personalization to it and it was just a lot of fun, it made you feel like you were never alone, yet at the same time it didn't feel like you needed it to have fun with the series, this is why I find it so brilliant. I think Star Force also handled the Mega Buster better than it's predecessor, for starters it fires like a machine gun as long as you're holding the b button, and it charges automatically whenever you aren't firing. I liked this so much better because in BN I'd never really bother with standard shots they always came out too slow for me and it seemed like the charge shot was really all I wanted to do with the buster, also using a chip gets rid of your charge shot anyway so there was never any way you could use it to add to a combo, I know chips are the main focus of the game anyway but still I just think the Mega Buster could have been better. Thankfully Star Force handles the buster gracefully rapid firing makes standard shots useful, but SF 1 and 2 it made you move a bit slower when you were firing, to balance this whenever you weren't firing you moved a bit faster and had a powerful charge shot incoming, which is great for situations when you really need to watch the field and dodge attacks, and adds thought to when you should and when you shouldn't be firing, something I can really appreciate. Not only that but there are many different busters in Star Force and thats one of my favorite parts, rather than upgrading the buster like in BN, throughout the games you can find different Mega weapons which are essentially Mega busters with different stats and abilities, this allowed players to pick a buster that suited them and made each player's Mega Man even more varied because they all wouldn't be using the same thing. If you wanted to get more zenny for winning battles you could use a buster for that, if you wanted a buster that confused enemies with a charge shot you could have it, if you wanted a buster that could cause an enemy to flinch with a charge shot and sometimes even pierce super armor, you could have it. All of them came with strengths and weaknesses to keep things balanced of course but my point is the variation of busters was just really awesome. There's also the counter system which unlike BN, allows you to draw another random card from your folder upon success, when you are in normal form which kept the pace going, and even cooler if you got a counter in a transformed state you would get a powerful and badass super move called a "Big Bang" that let you put mass damage on your enemies, Big Bangs are mostly different depending on the form you're using which again adds to the variation factor in this series and is yet another fun new idea it introduced. There are other things I like to mention that I love about Star Force for example, How the Mega Attack makes close combat cards useful at all times, how there are less mandatory style cards than chips, (which is a good thing.) the storytelling in the series and character depth found within a lot of the cast, but i'll save that for some other time. If I had any gripes with Star Force it'd be that the single player could be a bit more challenging in some areas and I wish it could be a bit less exploitable, but other than that I find it highly enjoyable. I definitely believe Star Force is the most underrated Mega Man series and anyways this was just me putting my opinion out there, It's not often people really speak up about what makes the SF battle system stand out and what makes it enjoyable so I felt like I'd go ahead and do so, as you can see if you ask me it's far from lazy and boring and I appreciate it for doing new things with the Battle Network formula rather than being the same game over again. Well I'm just about finished, sorry for the long response dude.
@@TurtleTitan03 this was the most indepth comment I have literally ever read 0,0. I love the points you made. For me I personally like BN more because I just happen to play it first. But I do own a copy of star force 1, 2, and 3. I love both of them so much. It's like picking your favorite child XD
This brings back memories
I hate gemini spark in this game. Because as you know in mmsf1, you just need to kill the black one ,the white one will died too.But in this game you need to kill both of them to win. It gives me a lot of trouble
But for me, in SF2 he is easier. In the first game white one was a real troublemaker because some Mega-cards can attack white Gemini instead of black (such as Cancer Bubble). Since white one don't have HP meter (thus meaning that he can absorb infinite amount of damage), some attacks can just inflict no damage or lower the damage to black one (if I remember correctly, GreenBurst sometimes may hit the white one, inflicting no damage to black one).
THE SONG IS SOOO GOOD
I love this game still today
Wonder if TherockmanExenetwork will ever make a return
No they won't sadly, battle network 6 there last one
Is there a video of you clearing MMSF3 R bosses without taking damage?? XD
Good moves megaman catboy stsr force ★★★★★
Nice
2022 watching this, wish they make a remake for steam/switch or megaman starforce 4
Me Too!I Beat Le Mu Xa 3 times Without taking Damage!I Used The Tribe King Ability Wave With Action replay,5 giga cards With The WCC Codes And Giga+1,And An OP Folder!Tribe King Is The Real EM GOD!
Shenron dose alot of damage
You didnt say using tribeking
Can you create a video of all the Star Force 3 Bosses without taking damage and other restrictions, please?
Here are the restrictions:
1. Take No Damage
2. Get S Rank
3. Fight Every Boss on the highest difficulty
4. Defensive Cards for the hardest bosses
5. No WC Boosts, but Blank Cards are allowed
@g.a Wave Command Boosts.
@@claywright2324 There are no WCCs In SF3, maybe no White card and noise kaizou gear stuff?
is it too late to connect with each other in this game? I was just curious because I would like to have the tribe king form. I have the ninja/zerker I just need he Siran. another question.. how do you get the Dragon and Leo cards?
Guilty_SlayerJin Cheats is the best way now. And there is a Wave Command code to get auto Tribe King lel
21:45
too late
What emulator did you use?
Very late my guy
What's your folder? Mine looks a bit like yours and i wanna do something like this
stunlock
are u going to make DX?
I'll update the video's description soon. The DX boss run is on my another channel.
It is a NDS game or a 3DS game?
DS
NDS game..
R2D
What do you think about the Megaman Starforce(Ds series in general). I am a hardcore Battle Network kind of guy and the DS series, while they are beautiful, has one of the most (imo) lazy, boring battle schemes I've ever seen.
+Isaac Lee I personally like it a lot more than the system in Battle Network, the movement doesn't bother me at all since I've played games like Punch Out!! where you only movement directions are left and right, plus the Mega Attack has you covered when you want to get close anyway but you still have to be smart about using it because you can easily be damaged while performing it.
I like Battle Cards better than Battle chips because they feel far less limited since they don't have code letters, and there is no Mem limit, meaning you're basically allowed to put together whatever you can dream of in the Star Force series and I've always loved that aspect, what's even better though is that they managed to make the game feel controlled anyway with how they handle the selection system, you can't just throw together anything you want, cards have to be in specific places or match in some way, this helps the series get a great mix of freedom and balance.
The Mega Attack, Battle Card system, and Battlefield layout all make the games feel faster paced than BN did and it's a lot more combo heavy, not only do these things speed up the gameplay, but they also make it a lot easier to get into for newcomers along with the brotherband system which was ahead of it's time, brotherband offered something for everyone, it helped support, strengthen and add even more customization and variation to an experienced player's game, while it helped lesser players who aren't the best get through the game if they're having a hard time, it even contained info about another player's progress throughout the game and top deletion times which not only kept each player up to date about each other but also gave them more things to compete over besides PvP, the best combo system was great despite the fact that you won't use it much if you're a more dedicated play like me, it was again a good way to help players who weren't quite as good as others and also a great way for players to show off creative combos to each other for fun. Brotherband even let you message each other e-mails and even send gift cards, and battle invitations, there was a lot of personalization to it and it was just a lot of fun, it made you feel like you were never alone, yet at the same time it didn't feel like you needed it to have fun with the series, this is why I find it so brilliant.
I think Star Force also handled the Mega Buster better than it's predecessor, for starters it fires like a machine gun as long as you're holding the b button, and it charges automatically whenever you aren't firing.
I liked this so much better because in BN I'd never really bother with standard shots they always came out too slow for me and it seemed like the charge shot was really all I wanted to do with the buster, also using a chip gets rid of your charge shot anyway so there was never any way you could use it to add to a combo, I know chips are the main focus of the game anyway but still I just think the Mega Buster could have been better.
Thankfully Star Force handles the buster gracefully rapid firing makes standard shots useful, but SF 1 and 2 it made you move a bit slower when you were firing, to balance this whenever you weren't firing you moved a bit faster and had a powerful charge shot incoming, which is great for situations when you really need to watch the field and dodge attacks, and adds thought to when you should and when you shouldn't be firing, something I can really appreciate.
Not only that but there are many different busters in Star Force and thats one of my favorite parts, rather than upgrading the buster like in BN, throughout the games you can find different Mega weapons which are essentially Mega busters with different stats and abilities, this allowed players to pick a buster that suited them and made each player's Mega Man even more varied because they all wouldn't be using the same thing.
If you wanted to get more zenny for winning battles you could use a buster for that, if you wanted a buster that confused enemies with a charge shot you could have it, if you wanted a buster that could cause an enemy to flinch with a charge shot and sometimes even pierce super armor, you could have it. All of them came with strengths and weaknesses to keep things balanced of course but my point is the variation of busters was just really awesome.
There's also the counter system which unlike BN, allows you to draw another random card from your folder upon success, when you are in normal form which kept the pace going, and even cooler if you got a counter in a transformed state you would get a powerful and badass super move called a "Big Bang" that let you put mass damage on your enemies, Big Bangs are mostly different depending on the form you're using which again adds to the variation factor in this series and is yet another fun new idea it introduced.
There are other things I like to mention that I love about Star Force for example, How the Mega Attack makes close combat cards useful at all times, how there are less mandatory style cards than chips, (which is a good thing.) the storytelling in the series and character depth found within a lot of the cast, but i'll save that for some other time.
If I had any gripes with Star Force it'd be that the single player could be a bit more challenging in some areas and I wish it could be a bit less exploitable, but other than that I find it highly enjoyable.
I definitely believe Star Force is the most underrated Mega Man series and anyways this was just me putting my opinion out there, It's not often people really speak up about what makes the SF battle system stand out and what makes it enjoyable so I felt like I'd go ahead and do so, as you can see if you ask me it's far from lazy and boring and I appreciate it for doing new things with the Battle Network formula rather than being the same game over again. Well I'm just about finished, sorry for the long response dude.
+Shaolin Turtle
No, you brought up some good points I failed to even recognize. Although I may not agree with all of them, valid points were made.
@@TurtleTitan03 this was the most indepth comment I have literally ever read 0,0. I love the points you made. For me I personally like BN more because I just happen to play it first. But I do own a copy of star force 1, 2, and 3. I love both of them so much. It's like picking your favorite child XD