Pathfinder D&D Puzzles #22 - Door of the Stone Hand

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  • เผยแพร่เมื่อ 29 ส.ค. 2024
  • One of our adventurers will have to become the key to the dungeon in this puzzle. Should we draw for shortest straws? Exclaim "Not it"? Who will be the brave soul to raise their left hand and volunteer?
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ความคิดเห็น • 125

  • @WallyDM
    @WallyDM  4 ปีที่แล้ว +5

    Want more puzzles? DOWNLOAD the PDF or Order the Hardback version of
    Wally DM's Journal of Puzzle Encounters - Available TODAY!
    www.drivethrurpg.com/product/317084/Wally-DMs-Journal-of-Puzzle-Encounters

  • @xapi0
    @xapi0 4 ปีที่แล้ว +19

    I used this puzzle with a twist: the fountain of blood, lacked the blood, instead the players had to administer their own blood for it to work (and the fountain had three dragon heads around it with their mouth open and really sharp teeth).
    Worked great, thanks a lot for this!
    Also, the warlock volunteered his hand. He asked about what consequences the stone hand would have, good and bad, and I said, look, it will be hard for you to use that hand for anything, and unless you're going to go around hitting people with your bare hand, you wont see any benefit. The party's monk didn't take the hint, even after I left two stone to flesh scrolls behind the door for them to undo the process!

    • @WallyDM
      @WallyDM  4 ปีที่แล้ว +3

      Oh wow! I love the twist you put on this. I would have loved to have heard this conversation as they discuss who will get the stone hand, lol. Thank you for the story!

  • @-aeondez
    @-aeondez 2 ปีที่แล้ว +5

    Great puzzle. Used this last week. Party was super confused since I put the pedestals in 2 different rooms.
    It was the entrance to a Yuan-Ti sewer dungeon, but the party were prepared for Medusas because some drunk guy was rambling about snakes and stone people in the nearby tavern.

    • @WallyDM
      @WallyDM  2 ปีที่แล้ว +2

      I always love it when the puzzle starts with confusion. It just makes it that much better when they get that "ah-ha!" moment. Glad your players enjoyed the puzzle!

  • @Axisbal
    @Axisbal 6 ปีที่แล้ว +40

    Love the simple design of the videos and page
    Clear cut D&D, pencils and paper, designing cool role playing game experiences
    Effort man

    • @WallyDM
      @WallyDM  6 ปีที่แล้ว +3

      This comment went above and beyond. One heck of a compliment, thank you very much! Welcome to the channel!

  • @nyxtingale2046
    @nyxtingale2046 2 ปีที่แล้ว +4

    This is SO COOL! Thank you so much for sharing, will definitely be using it for my oneshot.

    • @WallyDM
      @WallyDM  2 ปีที่แล้ว

      Hooray! Glad you like it. Be sure to stop back by and let me know how it goes. Cheers!

  • @steveclarkreborn
    @steveclarkreborn 4 ปีที่แล้ว +9

    You could also tailor this to campaign tyed to the Hand and Eye of Vecna, setting up the "doomed" player here to receive the Hand of Vecna as replacement later

  • @RussNo1
    @RussNo1 6 ปีที่แล้ว +50

    Let's mess with them a bit. After they complete this puzzle they find another platform with a foot print. Who ever puts their foot on it has their foot turned to stone but it doesn't activate anything.

    • @WallyDM
      @WallyDM  6 ปีที่แล้ว +8

      Haha! Awww yeah. I love it. The stone hand has a purpose, the stone foot... a hindrance. You are my kind of "evil DM", lol. Well done. :)

    • @gregorianallanheavans8095
      @gregorianallanheavans8095 2 ปีที่แล้ว +4

      Honestly i see redhearring as a big No in DND. It's not a videogam. There are already too many possibilities for whatever you wanna and could do with the right clues. Giving misdirections is just being jerk to me xD

  • @haydem0823
    @haydem0823 ปีที่แล้ว +2

    I am volunteering at a school later today for a dnd club. I am using this puzzle as their main encounter. I am very excited.

    • @WallyDM
      @WallyDM  ปีที่แล้ว +1

      It does my heart good when I find out that some of my ideas are used in schools and D&D clubs. Be sure to stop back by and let me know how it goes. Cheers and good luck Mr. Mike!

    • @haydem0823
      @haydem0823 ปีที่แล้ว +1

      @@WallyDM long story short, there was a lot of complaining, but then the student’s character started karate chopping his fellow students characters with his stone hand and there was much laughter. Unfortunately we ran out of time and the club cant meet for two weeks due to scheduling. But it was fun
      Edit: you might also like to know that this school has “clubs” (almost) every Thursday during school hours and my wife and i started the “dnd club”. So what i am saying is that dnd gets played at schools now. Take that, satanic panic!

    • @WallyDM
      @WallyDM  ปีที่แล้ว +1

      @@haydem0823 What a great story! Thank you for sharing this. I love that they had to warm up to the idea of the stone hand, lol.
      And, yes, what a HUGE difference. When I was in school, I had to hide my notebook in study hall because I was drawing dungeon maps. It is heart-warming to know that D&D is so widely accepted. Thank you again, looking foward to another future update.
      Also, if you would like, I can donate a copy of my book to the school. Lemme know and I'll send you one.

    • @haydem0823
      @haydem0823 ปีที่แล้ว +2

      @@WallyDM just saw this response, and thank you for the offer of book for the school. The school has started state testing and clubs are mostly done. There will be two more thursday meet ups of clubs but my wife and i have stepped back from clubs because we have a baby on the way and she is on maternity leave.
      I have a pdf copy of your book from drivethru and gave the club a print out of this puzzle, the pacifist door, and the sand hourglass puzzle. If i go back and volunteer next year or if the club sticks around from somebody else ill let you know because im sure they would love the book.

    • @WallyDM
      @WallyDM  ปีที่แล้ว +1

      @@haydem0823 Sounds good, no worries. Reach out at anytime. AND.... congratulations!!!

  • @tamb4909
    @tamb4909 4 ปีที่แล้ว +10

    This is a great puzzle, I love it and I'm looking forward to using it.

    • @WallyDM
      @WallyDM  4 ปีที่แล้ว +1

      Fantastic! This is definitely one of my favorites. Be sure to let me know how it goes. Also, don't forget to subscribe... I have some amazing new puzzles coming soooon! :)

  • @cadenceclearwater4340
    @cadenceclearwater4340 ปีที่แล้ว +1

    The hand could be enchanted to move, as your own hand would, and given an attack bonus.
    Whether it be a simple plus, bigger damage dice, or even The Medusa's Touch.

    • @WallyDM
      @WallyDM  ปีที่แล้ว +1

      Nice. Sounds like you have it figured out. Hope you have fun with the idea. Cheers!

  • @agitadora60
    @agitadora60 5 ปีที่แล้ว +6

    will def be using this one, living in a non-english speaking country these types of puzzles are of great value to me as a DM. Thank you!

    • @WallyDM
      @WallyDM  5 ปีที่แล้ว

      Hi Claudia! I am really glad that you are able to use the puzzles on this channel! Greeting from the USA... where are you from?

    • @agitadora60
      @agitadora60 5 ปีที่แล้ว +1

      @@WallyDM I live in Argentina, we are a small, but dedicated band of players and Im their DM.

    • @WallyDM
      @WallyDM  5 ปีที่แล้ว +1

      @@agitadora60 That is cool! Well, thank you again for being a subscriber and greetings from the U.S. Midwest!

  • @dragongaming4824
    @dragongaming4824 2 ปีที่แล้ว +1

    i had a very similar puzzle. there as a door marked with "only the stone fists of a true" and an indent of a fist. there was also a fountain of a pure white liquid(liquid magic marble basicly) which would turn anything into barble for a period of a few days

    • @WallyDM
      @WallyDM  2 ปีที่แล้ว

      Oh wild, that's cool. Definitely a fun puzzle to run, for sure. Cheers!

  • @carlwood846
    @carlwood846 6 ปีที่แล้ว +12

    Thank you! Gonna use this soon...hoping they have their monk complete this task, so she becomes the first Monk of the Stone Fist...thinking maybe give her -1 to hit, +4 to damage for unarmed strike when using that hand..?

    • @WallyDM
      @WallyDM  6 ปีที่แล้ว

      Awww yeah. I really dig this idea. Your Monk player is going to be super stoked about this new feature / ability. This is a fantastic way to use this puzzle, well done! I think you are right-on with her attack/damage stats. A little heavy to swing, but if she connects... Pow! Maybe even consider it "magical" for terms of attacking monsters with non-magical weapon resistance. Thank you for the comment, be sure to let me know how it goes if you do this in your game!

  • @cosmic-fortytwo
    @cosmic-fortytwo 4 ปีที่แล้ว +3

    I would put this at the beginning of a dungeon (or tomb) belonging to a religious order and have an inscription in the room that says "Having faith will open doors". The players need to choose someone to turn their hand to stone in order to enter the dungeon. Then they go through the dungeon as normal. The stone hand is the key to open the last room where the treasure is kept, and their hand turns back to normal when they open the final door. This is why they needed to have faith. Add some flavor by having glyphs in the room that say "Your faith shall be rewarded" that begin glowing when they get their hand back.

    • @WallyDM
      @WallyDM  4 ปีที่แล้ว

      I feel like you have applied some fun changes to the puzzle. I dig it! Be sure you are subscribed to the channel... a lot more puzzles coming sooooon!

  • @mmardh799
    @mmardh799 2 ปีที่แล้ว +2

    I like the idea that the unwilling creature who turns their hand into stone doesn't know when it's going to turn back to normal. I think I'd put other room for that, and they may have use it to unlock some doors or mechanism with it before

    • @WallyDM
      @WallyDM  2 ปีที่แล้ว

      Absolutely. This is definitely one of my favorite puzzles and I've had so much great feedback and stories from folks who have run it. Also... this is my most watched puzzle of all time! A classic for sure. Glad you like it. Cheers!

  • @StupidButCunning
    @StupidButCunning 3 ปีที่แล้ว +2

    I'd likely make the Medusa heads, statues and stonework indestructible, should my players try anything. I would also make the player that turned their hand to stone keep the stone hand for a portion of their adventure, thereby removing the ability to use a weapon, shield, or even operate basic tools or utensils, and eventually have them reach a town with a wizard that can undo the magic. I would leave it to my player to figure out that they could use that hand to block attacks on themselves or allies, presuming they're within range to reach out. They could also slap an enemy for bludgeoning damage. It'd take an action or reaction to attack or intercept an attack, and interceptions would require a Dexterity check with a DC relevant to the situation. Seeing as their hand is indestructible, they'd take no damage. If the player got particularly clever in its use to bypass a number of intended mechanics, I'd probably start spreading the stone up their arm, as the "curse" progresses. If they ask why it didn't happen before then, I'd just tell them I'd been rolling their saves in secret and they'd avoided its progression until now.

    • @WallyDM
      @WallyDM  3 ปีที่แล้ว +1

      Sounds like you have the perfect plan in place. A stone hand can definitely be a hinderance (somatic components of spells, holding a weapon) or a boon (bludgeoning damage). I've heard so many fantastic stories from this puzzle with regards to characters that turned their hands to stone... I hope it serves you well too! Good luck. Let me know how it goes!

  • @ChrisWEEZ
    @ChrisWEEZ 5 ปีที่แล้ว +2

    Very cool. I like things that might affect the player semi-permanently. That was how one of our party became a vampire!
    The thing I would want to add to this is to make the stone door an optional route-say, as opposed to going through a lot of enemies to get to the other point of the dungeon/castle/area. That way, if a player ends up with a stone hand, they'll feel it was a consequence of taking a "shortcut", rather than something they were railroaded into.

  • @granttrain3553
    @granttrain3553 5 ปีที่แล้ว +5

    I'd have a second area of 2 rooms just like this. but, in one room there is only one stone Madusa and she has a hand of jet blak flesh with glowing runes. The idea would be if two players put their hands on the two hand plates they swap hands! The fix would be to lift the statue to put its hand on the other one and give it the stone hand and the player gets the magic hand. Then the magic hand can open the door. Another fix would be they can just lift the statue to the door and leave a player stuck with a naf stone hand.

    • @WallyDM
      @WallyDM  5 ปีที่แล้ว +1

      Oooh... swapping hhands is both creepy and kinda cool. I'd be very interested to see this play out! Thank you for the great comment!

  • @c.v.emmans
    @c.v.emmans 4 ปีที่แล้ว +2

    I have personally decided to treat the stone hand like a less powerful Gauntlet of Ogre Power, granting Strength of 14 until Greater Restoration or Wish is cast to remove. It also eats an attunement slot, so they may be faced with a choice down the road. We'll see how it goes. Great puzzle, can't wait to their it at my players!

    • @WallyDM
      @WallyDM  4 ปีที่แล้ว

      Oooh, good idea with the attunement slot. Well done. Be sure to stop back by and let me know how it goes. Welcome to the channel, stay tuned for more D&D goodness!

    • @c.v.emmans
      @c.v.emmans 4 ปีที่แล้ว

      @@WallyDM I ended up adding (on the fly because my players were advancing through a little fast) a second room with four statues, each holding a bowl. The basin with the little statues where they eventually put in their hand was empty, but the little figures (ravens, because this whole dungeon is all about the Raven Queen) were crying blood into the basin. They were able to connect the two together and cut their palms, letting their blood flow into the four bowls. When they came back to the basin, they found the raven's mouths open, blood filling the basin like a fountain. After some trepidation, one of the party members stuck a hand in, and was given the choice of "accepting the gift and the burden" of the key. They accepted, and found their hand turned to bloodstone, then I gave them the item card. They can still move the hand, but can't feel anything from it. As far as the puzzle, they gave me great feedback, and they loved it. Went against their instinct by having to give their own blood, and they liked the creepy, macabre feel. Thanks again for this great puzzle!

  • @mr.breadobamagames5221
    @mr.breadobamagames5221 3 ปีที่แล้ว +3

    Just found my new favorite D&D channel! My players are going to love some of these awesome puzzles keep up the great work!

    • @WallyDM
      @WallyDM  3 ปีที่แล้ว +2

      Hooray! Thank you for this. And... welcome to the channel. I am glad to have you here and looking to chatting again more in the future. :)

  • @WallyDM
    @WallyDM  7 ปีที่แล้ว +11

    Can't wait to use this in my game. The players in my campaign killed a medua's pet basilisk. They are tasked with finding her a new "pet". This will be the entrance to the ruins to achieve their goal. :)

    • @ishmiel21
      @ishmiel21 6 ปีที่แล้ว

      Dude, so show did it go? I think it might be cool if you made follow up videos to your puzzles to let everyone know how our player's dealt with them. Just a thought.

  • @WallyDM
    @WallyDM  7 ปีที่แล้ว +27

    I just thought of two more scenarios that could happen, especially with clever players.
    1) PCs may try to shop off the hand of a nearby statue and fit it into the puzzle. While a clever idea, I will probably make sure the statues hands are holding something or clinched so that they will not fit into the mold of the puzzle's hand outline.
    2) PCs may find (and kill or capture) a humanoid creature and force their hand into the bubbling pit of blood. While I don't plan on having this being a possibility in my game (it is a medusa lair), it is something to be prepared for.
    Thank you everyone for the discussion! :)

    • @dustinmscott1
      @dustinmscott1 3 ปีที่แล้ว

      Maybe it is just the evil GM in me, but if they brought a monster in scenario 2, that monster would get some gorgon gifts and combat would restart at a much more intense level. Afterward probably a harrowing stone intense battle one of the victors who received the first damage would be infected with the a contagion making their hand stone (low intensity danger gets worse after a long rest, stone arm, shoulder, cured with remove curse) if they use it as intended it opens the door, but does not cure the curse. On the flip side, it would definitely be a quest powered item, +3 or so, behind the door.

  • @ChikkiSandy
    @ChikkiSandy 5 ปีที่แล้ว +1

    Thanks for the great puzzles! I ran this for my group when they were exploring the tomb of an undead necromancer. In the room with the medusa heads, I had a statue of a manticore 5 feet north of the pedestal and a statue of a griffon 5 feet south of the pedestal which the medusa heads were staring at. As one of the party members step up to the pedestal to investigate it, I had the medusa heads turn to face the pool of blood and the statues came to life. It was then initiative and a fight broke out. Pretty cool moment that was inspired by this idea!

    • @WallyDM
      @WallyDM  5 ปีที่แล้ว +1

      Awww yes. That sounds like an intense encounter! I am glad that this puzzle was able to provide you with some inspiration for it! Fantastic comment, thank you!

  • @fenelladruce1958
    @fenelladruce1958 3 ปีที่แล้ว +4

    I like the puzzle a bunch and it has a crazy amount of flavor potential! While I feel like you shouldn't punish players for doing what you want them to, you could maybe use this to temporarily punish greedy players who kind of push responsibility off to others. If the player is a good teammate, give them buffs! If they are kinda selfish punish them a bit. You could have the first pedistal dispence blood and coat the hand in iron and have the second pedistal dispence water that oxidizes the metal and make it rust and fall off. There is near infinate flavor and narrative possibilities for this!

    • @WallyDM
      @WallyDM  3 ปีที่แล้ว +1

      Hey there Fenella! Glad you liked the puzzle, it is definitely a fan favorite with so many fun implications. If you use it in your game, be sure to stop back by and let me know how it goes. Thank you for subscribing to the channel. Glad to have ya here. Cheers!

  • @rangerelfgamer2770
    @rangerelfgamer2770 7 ปีที่แล้ว +4

    you have given me great puzzles and great ideas for dnd thank you so much please keep them coming

    • @WallyDM
      @WallyDM  7 ปีที่แล้ว +1

      Thank you Joe, I appreciate the feedback and support! Stay tuned for more videos! :)

  • @Ciofey
    @Ciofey 3 ปีที่แล้ว +1

    I would have a dungeon complex with a door system that turns your left hand into solid stone to open a door, and then back to flesh to close it (same hand indentation on both sides of every door. That way the party must choose between closing the door and having two hands available, or leaving the door open (escape route etc) but having only one hand available.
    So it is not a system to prevent you from moving about, it just encourages you to keep the doors closed. If the group wants to keep a way out, more than one party member will have to "sacrifice" a left hand to the stone doors.

    • @WallyDM
      @WallyDM  3 ปีที่แล้ว

      Interesting... yeah, I can get behind that. Great idea on building out your dungeon. Well done!

  • @danharber8706
    @danharber8706 7 ปีที่แล้ว +2

    Another brilliant puzzle! My little spin I put on this one is that the stone hands are a debuff, like only being allowed to use 1-handed weapons (no-handed fighting if only one player freezes both hands) and having the party finish out the dungeon with the stone hands for the curse to return to normal. That way the PC's can strategize, maybe a spell caster that can cast by speech can take both stone hands. Or something like that

    • @WallyDM
      @WallyDM  7 ปีที่แล้ว +1

      Thanx Dan! I like your plan for the puzzle. I think my favorite part is when the players decide who has to give up a hand for the greater good of the party, lol. Unfortunately, my players are a long way from when I plan to use this puzzle so be sure to let me know how it works for you!

    • @danharber8706
      @danharber8706 7 ปีที่แล้ว +1

      Definitely! Thanks for all your hard work

  • @emilyanderson9559
    @emilyanderson9559 2 ปีที่แล้ว +1

    this is my new fav channel you are saving me hours of work thank you

    • @WallyDM
      @WallyDM  2 ปีที่แล้ว

      Glad I could help and welcome to the channel. Cheers!

  • @leguan278
    @leguan278 ปีที่แล้ว +2

    Want to be more cruel? The transformed hand turns normal after 5 min, but the the “lock” takes the hand after.
    You are now missing a hand

    • @WallyDM
      @WallyDM  ปีที่แล้ว

      Yikes! Cruel indeed! Thank you for watching, cheers!

  • @benjaminbrown4684
    @benjaminbrown4684 3 ปีที่แล้ว +1

    Something I will use

    • @WallyDM
      @WallyDM  3 ปีที่แล้ว

      Fantastic! Glad I could help. :)

  • @shroudedcuteness
    @shroudedcuteness 5 ปีที่แล้ว +1

    thank you

  • @ryansandwich1086
    @ryansandwich1086 3 ปีที่แล้ว +1

    Great puzzle! At first I thought they would need to put their hand into molten metal or something that would harden around them.

    • @WallyDM
      @WallyDM  3 ปีที่แล้ว

      Ah, thanks Ryan! Glad you liked it. Stay tuned and make sure you are subscribed. I have a lot more in the works. Cheers!

  • @MarvelX42
    @MarvelX42 6 ปีที่แล้ว +2

    Rewatching videos for puzzles to use. I have an artificer in my new group. Perfect chance for them to lose a hand to have them replace it.

    • @WallyDM
      @WallyDM  6 ปีที่แล้ว

      This would be amazing! I dig it! :)

  • @DragonRoams
    @DragonRoams 3 ปีที่แล้ว +1

    I love this idea. I'm going to be doing a Vecna story arc there are already idea forming. Thanks for sharing.

    • @WallyDM
      @WallyDM  3 ปีที่แล้ว

      You betcha! I'm glad its something you can use. Be sure to subscribe... NEW puzzle videos are coming soon !

  • @KarimJovianGames
    @KarimJovianGames 3 ปีที่แล้ว +1

    Dude you’re awesome. Please make more

    • @WallyDM
      @WallyDM  3 ปีที่แล้ว

      Thank you Karim! More on the way... tune in tomorrow!

  • @LunarFerns
    @LunarFerns 3 ปีที่แล้ว +1

    Another amazing puzzle! Was very easy for players, but add atmosphere of the horrible creepy dungeon 😈

    • @WallyDM
      @WallyDM  3 ปีที่แล้ว +1

      Hooray! I'm glad your table enjoyed the puzzle. Thanks Lunar. Cheers!

  • @alexandrebedard5754
    @alexandrebedard5754 4 ปีที่แล้ว +1

    Very nice puzzle! Thanks a lot!

    • @WallyDM
      @WallyDM  4 ปีที่แล้ว

      YOu are welcome! Glad you enjoyed it. :)

  • @Seth9809
    @Seth9809 ปีที่แล้ว +1

    Like the wool hat and mic look, very 90s operator.

    • @WallyDM
      @WallyDM  ปีที่แล้ว +1

      lol, that is hilarious. Funny thing... I used to be a telephone operator at a hospital from 1996 to 1999..

  • @josholine
    @josholine 6 ปีที่แล้ว +1

    I have a campaign going where one of the PCs just recovered the soul of his long dead wife, and has to find several key ingredients to make up a Life elixir, consisting of aura energies from Earth, Wind, Water, Fire, and Lightning. This would be a perfect trial for the Alter of Earth.

  • @MarvelX42
    @MarvelX42 7 ปีที่แล้ว +1

    Yes to "fix" the stone hand Meow would have the second tray filled with acid which burns away the hand. You could have it hurt or not. Then you could have the hand regrow slowly on its own, leave it gone or have yet another tray with healing water in it. The healing water could regrow the hand or heal a party member. Maybe put some sort of big fight right before the healing water one so that some of the party members will for sure be hurt. Then they will have to decide....do we let the handless member regrow that hand or heal up the worst hurt member?

    • @WallyDM
      @WallyDM  7 ปีที่แล้ว +1

      lol. As always... thank you! :)

    • @MarvelX42
      @MarvelX42 7 ปีที่แล้ว +1

      Does this mean that you likes Meows idea?

    • @WallyDM
      @WallyDM  7 ปีที่แล้ว +2

      lol. always like your ideas... A slowly regrowing hand? haha, I love the comical aspect of it... like Deadpool. :)

    • @MarvelX42
      @MarvelX42 7 ปีที่แล้ว

      ?

  • @nemeasium6346
    @nemeasium6346 4 ปีที่แล้ว +1

    3 groups I used this for, 3 drank it....
    also 2 used hands of nearby corpes, clever party

    • @WallyDM
      @WallyDM  4 ปีที่แล้ว

      You've ran this three times? Nice, that is so cool! And, I can't help but laugh-out-loud at those that drank it, haha. Thank you for sharing the story.

    • @nemeasium6346
      @nemeasium6346 4 ปีที่แล้ว

      @@WallyDM Yeah, one of my go to designs for a dungeon, just gotta make sure I've got an NPC they can go to to un stone there internals hahah

  • @stm7810
    @stm7810 3 ปีที่แล้ว +1

    What about mage hand, putting in a statue hand or using tools to make a fake hand? seems good, thanks.

    • @WallyDM
      @WallyDM  3 ปีที่แล้ว +1

      I would only have the pool of blood react to a living creature. It would have to be able to sense the living flesh/blood in order to react and ignite the flesh to stone ability. So, mage hand, a fake hand or even a severed hand would not work. But, of course that is how I would run it. Hope this helps. CHeers!

    • @stm7810
      @stm7810 3 ปีที่แล้ว

      @@WallyDM Thanks! I'll wait for a higher level to do this to the party, and see how they feel about this sort of stuff first since lines and vales are important.

  • @basvanbenthem9681
    @basvanbenthem9681 4 ปีที่แล้ว +2

    I might let the stone hand be there as a weapon, but when he/she throws a nat 20 the hand breaks on impact.

    • @WallyDM
      @WallyDM  4 ปีที่แล้ว

      Oooh... dismemberment with the destruction of the stone hand! That is cruel... and I love it!

  • @rossblackblood9554
    @rossblackblood9554 2 ปีที่แล้ว +1

    Using this in tomorrow's game

    • @WallyDM
      @WallyDM  2 ปีที่แล้ว

      Hoooooray! So... how did it go??

    • @rossblackblood9554
      @rossblackblood9554 2 ปีที่แล้ว

      @@WallyDM It went pretty well! It took them a good minute to figure out what was going on and now we have a tortal with a stone hand and no idea how to fix it yet, and the rest of the party has already gotten their tease on, so it's awesome

  • @stevejohnston4177
    @stevejohnston4177 5 ปีที่แล้ว +2

    just got to watching this, I would make it have knockback on melee or a damge mod to unarmed strike

    • @WallyDM
      @WallyDM  5 ปีที่แล้ว

      Awesome! Glad you found this puzzle. Have fun with it! :)

  • @eleanorbrushia
    @eleanorbrushia 7 ปีที่แล้ว +3

    I like the new thumbnails!

    • @WallyDM
      @WallyDM  7 ปีที่แล้ว +1

      Thanx! I do too. Makes them easier for me to find. :)

  • @ihalloway
    @ihalloway 6 ปีที่แล้ว

    instead of stone hand u could use same thing with blood "SAW MOVIE" style, if one uses pedestal he loses his hand and becomes extremely exhausted, but if heroes find secret second pedestal, they both end with penalty, there should also be possibility with human sacrifice and there should be hints mentioned

  • @patsutherland6853
    @patsutherland6853 6 ปีที่แล้ว +2

    the thing is fantastic four. Hellboy is closer to what you are suggesting.

    • @WallyDM
      @WallyDM  6 ปีที่แล้ว +1

      Ah yeah... Definitely had my superheroes mixed up in this one. Thank you for your help! :)

    • @patsutherland6853
      @patsutherland6853 6 ปีที่แล้ว +1

      No Prob Man

  • @jasonjernigan7117
    @jasonjernigan7117 6 ปีที่แล้ว +4

    My freaking fighter tried to take a bath in it so i made him lose moment. But gave him dr and he got to be a stone construct

    • @WallyDM
      @WallyDM  6 ปีที่แล้ว +1

      lol, dang. That fighter is crazy! Kudos to your DMing skills by allowing him to be a stone construct through the game... that will be a story probably be a story that player will remember and tell for many years to come. Well done! Thank you for sharing, this was awesome. :)

  • @ishmiel21
    @ishmiel21 6 ปีที่แล้ว +1

    Re-watching a bunch of these to find some puzzle of yours that I haven't used yet :) Have you read anything aobut Pathfinder 2E yet? it looks amazing.I am super stoked for it.

    • @WallyDM
      @WallyDM  6 ปีที่แล้ว

      Awww yeah. Puzzle reruns! Haha. Cool. Hope you find some good ones to use. I should have another one released about mid-May. Trying to squeeze one out every month.
      I haven't read anything on Pathfinder 2E yet. But, I do hope to do a few videos when it comes out... so I will probably buy the Core Rulebook when it comes out.

  • @Balthazar2242
    @Balthazar2242 3 ปีที่แล้ว

    2X speed comin' in hot

    • @WallyDM
      @WallyDM  3 ปีที่แล้ว +1

      Yeah, my old videos (this was 4 years ago)... I tended to ramble a bit. Be sure to watch my newer puzzle and trap videos... I get a little bit better at this "youtube" thing, lol. Cheers Steven!

  • @southernsasquatchseekers9639
    @southernsasquatchseekers9639 5 ปีที่แล้ว +2

    Cool as always, but Wally, Thing is with the FF, not X-Men. JS

    • @WallyDM
      @WallyDM  5 ปีที่แล้ว

      Thank you Chad! And yes, you are absolutely correct... Fantastic Four. Doh! What was I thinkin??? lol.

  • @Akinohotarubi
    @Akinohotarubi 4 ปีที่แล้ว +1

    Knowing my players they would just grab a pickaxe and try to make a hole in the door shaped wall.

    • @WallyDM
      @WallyDM  4 ปีที่แล้ว

      Haha! I love it... those darn players will mess it up every time. lol. Thank you for watching. Welcome to the channel!

  • @Nulono
    @Nulono 6 ปีที่แล้ว +2

    The Thing is Fantastic Four, not X-Men.

    • @WallyDM
      @WallyDM  6 ปีที่แล้ว +2

      Oh man... I know better than that. I love comics and have decent Marvel knowledge, so I don't know what I was thinkin' there. Thank you for settin' me straight! :) And thank you very much for watching my TH-cam video!

  • @fireblast950
    @fireblast950 7 ปีที่แล้ว +1

    What if one of the players wants to drink the blood. Then what would happen?

    • @MarvelX42
      @MarvelX42 7 ปีที่แล้ว +1

      Hmm, he said that the blood was coming out of the statues and pouring into the tray, so either there is some sort of endless supply of blood or it flows into the tray, down and back up to the heads, back down and so on in an endless cycle. Also there must be something in the blood to keep it from coagulating and or evaporating. That or it doesn't because of magic. If the magic is in the blood or in that area would be all GM deciding. Also there must not be any insects or other creatures in there that would naturally see the blood as a food source unless like I said it is ever renewing.

    • @WallyDM
      @WallyDM  7 ปีที่แล้ว +1

      My initial thought to answer your question is that the PC would turn to stone. I did get to thinking that Medusa blood has been known to do different things. In ancient mythology, I believe, drops of blood from the medusa head created snakes. I have also read that some medusa blood can actually cure petrification, although most of the time I see this, it would be the Basilisk who has the stone to flesh remedy with it's blood. The greater medusa's blood is poisonous, so there is that too.
      I have also considered instead of blood, the liquid could be anything else such as murky water, mud, or describe a "concrete" texture. Or maybe it is empty. We could then substitute this in and when a player places their hand in the tray, the Medusa heads light up, snakes come to life and the players hand is turned to stone.
      In my game, a player drinking the blood in the tray (or if I decide that it is going to be sludge or something else) will Turn to Stone, since that is what the purpose of the tray of blood is for anyways (turning a hand to stone). By including the other statues in the room... maybe that is what happened to them?
      Hope this helps a little bit! Thanx for letting me brainstorm a bit. :)

    • @WallyDM
      @WallyDM  7 ปีที่แล้ว +2

      MarvelX42 has brought up some great points. In my head, when recording, I was thinking that the blood was magical and continually renewing and flowing through the Medusa heads like a fountain. I really like the idea of maybe some flying insects swarming around the blood and if the players look closely enough, they could see little "stone" insects mixed in the blood (or somehow being filtered out) indicating they drank the blood and turned to stone.
      Everything, of course, is up to the DM or GM. This puzzle is simply an idea at it's base... we should all change it to meet the needs of our game. :)
      Thanx again MarvelX42... insightful feedback, as always!

    • @fireblast950
      @fireblast950 7 ปีที่แล้ว +2

      Thanks to the both of you I like the aspect of ingesting the blood to have a different effect such as growing snakes and becoming a Medusa or act as a stone to flesh potion. But for the simplicity of the puzzle I think the stone insects are a great way to imply that drinking it will just turn you to stone

    • @WallyDM
      @WallyDM  7 ปีที่แล้ว +2

      Awesome! Hope you can use the puzzle in your campaign! If you do, lemme know how it goes. It will be a while before my PCs get to this part in the campaign.