@@Nathaniel328 as a hypixel skyblock main i'd say fuck it. It won't be good until admins move hypixel to 1.21+ and redesign like half of the game at least
I'd disagree on wording it as "playing minecraft wrong" since by definition of being a sandbox, there is no correct way, if someone enjoys speedrunning to diamonds or the end, it's their right. But that is only some percentage of the fanbase, which is why most video essays that try to "fix" minecraft's progression or exploration also are very wrong by assuming that's the only important thing. Both approaches are valid, though these particular people should indeed probably go play terraria instead lol
Agreed! I have said somewhere, I think it was in reponse to another comment, that I should've reworded my claims But yes, I agree that those people should play Terraria instead :)
@@someonehavinganidentitycrisisit could be true for games that require you to play them correctly, some games are so open that they dont require you to understand the game cycle, because there is not game cycle to begin with... like minecraft.
some constructive critiscism: the main thing is that there are a few too many tangents, going for too long. Half the terraria section was about if youre good at it or not, and half the grounded section was about its popularity. then the video ends 60% way through and the rest is a ramble about yourself. Thats the kind of ramble befitting a 1hr+ video. It's not necessarily the tangents themselves, its how much % of the video they take up. the main way to alleviate that issue is to go over your script, and really ask "is this part necessary?", authors have this general, vague rule, that once your book is done, cut at least 25% of its wordcount out. Rewording things, cutting things, and so on. the png fursona moments are mostly fine, though id recommend making it a bit smaller, and not have a background. Its a cute design but its very simple, which is fine as long as its not the only thing we get to look at for too long. Other than that, good video! I wish you went a little deeper, but youre off to a good start, and I hope you keep working on your channel and grow. Also, I feel like Vintage Story is sorely missing from the discussion of minecraft alternatives. Even some of the people you mentioned (in particular geekfactor) has actually done videos saying "this is the game I was looking for." Most of the critiscisms in those "minecraft just dont work no more :(" videos, are directly adressed in VS. Its also really fun! As someone who loves minecraft but has started getting into that "2 week minecraft phase" mode, VS has more or less overtaken my desire for minecraft. No way would I say its better than Minecraft. If you love the lack of challenge and ease with which you can complete your goals in minecraft (which is NOT a hidden insult, this is an element of minecraft I really enjoy and one of the only things I miss sometimes when playing VS) then VS might not be for you, its not "super hardcore difficult youre gonna cry" like some seem to imply, but it does make you work for your goals, not to the point where it feels grindy, but in a way that makes you respect the world in a way you dont in minecraft. I feel like itd be interesting to see a take on VS from someone who does enjoy minecraft as it is, So if you want ideas for future videos, there ya go :) (the VS community is also hungry for more videos, especially ones that arent just more lets-plays)
@@bjorn0411582 Thanks for the advice! The criticism I hear you say is simply because I suck at video making and it’s only me who looks at everything and makes it Multiple times throughout editing I have asked myself if parts were necessary, but I didn’t want any work to go to waste And the rambling at the end is mostly because I feel like I got the points across poorly (and even then I think I still didn’t) TL;DR, I suck at making videos, thank you for commenting, and thank you for the kind words :) Also I had never heard of Vintage Story, so I’ll check that out!
@@luna_pinky removing stuff from your script isnt "wasted work", its part of the process for a complete work. I'm an artist (3D generalist specifically, but I do 2D aswell) and when I would make a sketch, or a mockup, at the end of the process none of that work will remain, but it was still a fundamental, important part of the process. a writer does the same, they'll write a first draft, which will get their thoughts on paper and let them begin properly structuring their arguments, from there they will refine it. When youre writing out the ramblings it will help you determine what is and isnt a ramble. plus, even if it is wasted work, its better to let that work be wasted than to have a worse video :P
@@bjorn0411582 I agree and understand.. I guess I didn't learn much from English classes, ey? :P But I got a friend who is also willing to help with scripts, so hopefully next time it'll be good! Thanks again for all the feedback!
Well, Minecraft CAN be an RPG. With the right mods, servers or adventure maps from the community you can make this happen. But the main game isn't an RPG, you're right! :D
Well in that way it's like dnd. DnD isn't, say, a horror ttrpg but many dms try (and usually fail) to homebrew it into horror. Except unlike dnd, vanilla minecraft is all but fully functional and is only improved by mods, not fixed. Now in case you're curious for horror in dnd and how to do it right, read on. Otherwise, I've finished my point. Thing with horror in dnd is that many dms try to run it like a survival horror kinda deal, or like a creepypasta. Problem is, neither of those are that long-running by the standards of their medium (re 1's remake has about 4 hours of content if you don't need to constantly touch and go like by dying) and the things fought there either actively deprive you of carefully paced resources or don't have a health bar. It doesn't work with dnd's system balanced around not taking hits, and even then being able to withstand quite a few. It's why when bringing up running a horror game, especially one that doesn' take place in medieval times, people tend to urge dms to look into running something like call of cthulhu. So how do I suggest you run horror for dnd if you really don't wanna have to learn a new system? Well, for one: presentation. Go for unsettling rather than horrifying For two:blur the lines between starting combat and avoiding it. For three: use the medium to instill horror. Know what scares players? Rolling saves. I had this one monster who stalked them, invisible to all but one until it attacked and even then the one character could only see a pair of perfectly round, unblinking golden eyes looking from the dark. And when eye contact was had, the player would have to roll a wisdom save for reasons they would only learn once combat started (they would get disadvantage on initiative). I can elaborate more and disect the design of this creature and how I tried to make it so playing the game instilled anxiety and they had to play their characters as afraid (including a flight or freeze mechanic) but I've already taken up enough of your time.
The problem is that mojang added all these progession features to begin with. They added a fare bit of it, while still leaving unfinished. No wonder people want more from the system. Players shouldnt be blamed for wantinng to play the game how it was partially intended. A dev shouldnt add a survival feauture, and then be surprise people want to enjoy that feature to the fullest. Thats on the dev. In this case the devs added a core element, and then refuse to expand on it. Which is why people believe minecraft is now boring. Tl:dr the players shouldnt be blamed for wanting to play a system built by the devs.
I know Minecraft ITSELF isn't designed for deep progression, but I think it is a blatantly false and gate-keepy outlook to have on the game to say that people who play it FOR that purpose are "playing it wrong". Yes, Minecraft is about building, but you know what people can and have DONE with that building? Constructed massive adventure RPG maps with skill trees, custom weapons, boss fights, storylines, and so much more. Just look at the RageCraft series, it's practically a SoulsBorne game BUILT in Minecraft. Then of course there's the Wynncraft server. I think rather than telling people they're playing the game wrong and giving them complete alternatives to it, we should look at the WHOLE picture of what Minecraft is and realize that it truly IS made for everyone, so show them some maps and servers that give them what they want to play instead. Minecraft is a box of legos, with premade sets and plenty of instruction booklets, and a massive community of people who have constructed much more than the creators could have ever envisioned. Don't tell people they're playing with it wrong because they'd rather admire the creations of others than make ones of their own.
Those two things have nothing to do with Minecraft itself. they're user generated content completely outside the base game, and therefore do not count. ''Made for everyone'' doesn't mean that the game is going to be the best at everything. If you want to play MC for the progression and bosses and monster hunting, sure, but it's just not the best for that. The point is that people blame mc for being boring because it doesn't fit *their* favourite playstyle. It's however a them problem, not a problem of mc.
@@ZTRCTGuy Except it DOES count because Minecraft is INTENTIONALLY DESIGNED with user-generated content in mind, what do you think the entire marketplace is? It's not like Super Mario Odyssey which is explicitly NOT designed with people creating their own adventure in mind- Mojang has ACTIVELY put development time into the tools and resources that make Minecraft not the same as what they ship out to us every update, meaning the game IS more than what they ship out to us, it's ALSO the tools that mapmakers use to create OTHER experiences. Don't disregard those parts of the game just because you refuse to accept that the game is more than a lego simulator and that's all there is to it.
@@ZTRCTGuy I never said anything about mods, I'm talking about the VANILLA features that Mojang INTENTIONALLY put effort into implementing. Datapacks are minimally even different from Vanilla, especially function files which are practically chained command blocks with a couple extra benefits, but EVEN IF you aren't willing to accept datapacks as vanilla, plenty of maps were made YEARS before datapacks existed, again consider Herobrine's Mansion or the first 3 RageCraft maps. All made using tools Mojang DELIBERATELY put in the game, no extra crafting table recipes, loot tables, dimensions, biomes, none of it- Minecraft was MADE to allow this with features that you can access ENTIRELY from within the game without having to click on any window aside from Minecraft itself. You CANNOT argue to me that isn't part of the vanilla experience, and so your entire argument of "but mods don't count" are completely irrelevant.
@@GameJam230 Data packs are mods. They're just world based instead of client based. just because Mojang has implemented the possibility for user created contect to easily be added to the game doesn't mean it should be a factor in critiqueing the BASE game. If you're going to include mods there's no argument because you can practically do anything with mods, that's why they don't count.
One of the ways to fix that problem is to play with ''Reskillable'' to limit yourself and dont go full on the skills. I think its a good way to push yourself to build a base and go slowly and it makes it like a bit of Terraria.
After actually getting more into the game I realized my initial view of the game was wrong. Exactly what you explained. All my life, I have only played pvp, and never learned to love survival, but now it changed! (Ive quit after 2 weeks of playing on an SMP) (I was the only one on the SMP)
In my opinion in the end it is all that we miss the ability that we used to have of building something and being proud of it, nowadays all we do (especially when it comes to minecraft) is watch videos of better players with better builds playing faster that all we want to do is match that speed which is just unsustainable Personally I dont mind Minecraft's building system and its expectation for creativity but but that doesnt mean i dont get bored because i am just not the target audience for a lot of these things unless your revolve your life around it, like an art building or redstone or pvp is something that takes so much time with such little payoff its just not worth it like it used to be when you couldnt so easily look up a build or farm tutorial and get something 10 times better than what you could do whereas terraria and grounded dont have that, there is no expectation to reach a certain standard and you can allow yourself to do whatever you want Sorry that was a bit scattered and confusing but that was just my thoughts but overall great video, keep up the work and ur channel will become something great someday (I subscribed)
yeah, that is a valid point. Minecraft has such a large presence across all social media that it's hard to avoid seeing what others have done and not end up comparing yourself to that. Like, Minecraft TH-camrs are a Thingᵗᵐ, a social phenomenon with memes about it, and I'm not sure any other sandbox game quite has that kind of presence.
In Minecraft you can make your own progression if you like grinding. I‘m not gonna stop grinding after the last automatic farm. I will still come up with stupid shit to do until I get burnt out of the hundreds of hours I put into the game. The only limitation is your own imagination. Flattening an entire Mushroom island? Building an iron golem that reaches from one build limit to another? Helping someone else build their mega project on a server? I’ll probably come up with so much shit that I’ll never run out of it. And besides. I still haven’t built half the automatic farms this game has. So I’ll be busy for a while. The game isn’t about building. It’s about you. The player. Do what you want to do. Anything that comes to your mind. Do it. Use the world you’re surrounded by to do whatever you want.
randomly stumbled upon this video and channel, your voice and frequency range of mic + the way you formulate your thoughts + absence of those typical american sarcastic gen z jokes + you're a little bit weird like me - I really liked all of this. Like I'm listening to lost brother from other part of the world ( I'm almost on the opposite part of the globe from where you are probably)
ngl, saying that minecraft isnt a rpg game is a bold statement, due to the fact that notch had as a main interest to focus on the player progression tweaking with stats and levels. The EXP lvls in fact are a product of something notch was planning early on. That was a nice video, and nice sugestions, though i must say that the factor that people complain about minecraft progression is not really about "I want the game to be super complex and difficult" but instead about "it's been close to a month that i've been playing in thihs world and i feel like nothing in this world is even capable of challenging me... and that's kinda boring" i made actually an interesting video already about it, but it's in portuguese, so i can't really recommend for you to watch but yeah, nice video. don't really think you nailed on the first part but i liked the rest of it
Another option is modding; Minecrafts' barebones progression and unintrusive gameplay leaves a lot of room for mods to treat it like a game engine and utterly flood the game with large, overcomplicated progression, especially if you go all out and start datapacking recipes for items from the other mods together in a custom modpack. Takes some work and research, and trial and error, and I know that can easily be too much for others just looking to pop open a game and relax, but it's probably my favorite way of expanding on the games progression. Great video, nice to see a more nuanced take on your kind of perspective. Maybe I should wishlist that grounded game x3
I really don't like this point, yes minecraft is a building game, but it's survival mode IS a progression based game, and the progression is ass, the only reason people like it is because they like challenging themselves or gathering resources, I actually think it's a problem that minecraft's early game is just the entire progression system, I think it's a problem that minecraft content all speeds through the entire game so they can start building, especially since you can just hop into creative and have WAYYY more options for building, I mean with things like commands, world-edit, etc you can make WILD shit that you could never make in survival, which makes survival feel like "wtf is the point then?" you "grind" to get diamonds, beat the dragon, then get netherite and then what? Build? But couldn't you do that better in creative? I find that soooo dumb and if minecraft's survival mode had more to it, then minecraft as a whole would be better for it, and the "2 week minecraft phase" meme wouldn't be a thing, you wouldn't play for 2 weeks and forget about it if it had more GAME to play especially in survival
i have this exact same problem and honestly playing with create modpacks makes it a lot more fun! since the focus is shifted towards creating machinery, building and patience is so much more worthwhile because building helps you progress, and you don't get bored when you get diamonds or kill the ender dragon because you can still create and automate more and more the way that create gives players a good push is so incredibly helpful, especially combined with other challenges such as skyblock play minecraft your way, and if you get bored, find another way to play and play some more!
The problem with Minecraft's progression is it used to all weave together like a web, where everything tied together nicely. Like how obsidian gets you both the nether and enchanting which are two very important elements of the game that really help the main goal of killing the dragon. If they added more content after the dragon they could tie all of the new things they added together into some big post game goal so EVERYTHING they add can be both useless, or very useful to the goal
@@hhff8534 the original branches all worked together and felt well implemented. The reason why new updates feel like mods is because they just add something and don't build much on it. Obviously there's some exceptions, netherite is amazing, armor trims needed to happen for so long, and trial chambers (while still being too isolated from everything) work great
@@p2c331 you can solo the dragon without any armor. What's your point? Any normal run of the game will have you getting full enchanted diamond for the dragon fight
I think players get bored of making fast progression because I think that they have like an unconscious mindset of "making houses and playing chill is for kids, fast progression is for adults" so they change their playing style and enjoy at first, but because that wasn't their real motive they started to play minecraft, they end up getting bored and saying its the game and not them.
Good opinions from a slugcat? It's more likely than you think. You came across p clearly and while I don't 100% agree, you are very articulate and I understand the folks like you better now.
for the opposite, an underplayed game that can be only sandbox focused? HOUSE FLIPPER 2. i really thought this game would blow up more with it's new Sandbox Mode since it's predecessor. the possibilities are literally as endless as in Minecraft but you can make things so much more detailed. been really sad to see so little videos of people's creations in it, since half of my building inspiration in Minecraft comes from seeing other people's creations. i'd also like more people to start playing it so that some people with more knowledge can figure out how to mod it to add custom items or even add animals or other creatures to it. that would literally make it THE SANDBOX GAME where you can make ANYTHING. upon this, House Flipper 2 also has it's default mode, where you can progress and learn new skills, for people who like that part. i would also STRONGLY recommend it as a tool for artists to build and figure out buildings connected to their OC's. the building mechanics are very easy and fast to learn and use. you can also trace screenshots of rooms from any angle to learn perspective or use them as reference for backgrounds for comics. but yeah, strongly recommend that game for sandbox lovers especially. i absolutely love it and wish people would stop sleeping on it. especially artists. like you literally have the perfect tool to use here. and go watch Jerma's House Flipper and House Flipper 2 tournaments and streams because they're fucking funny and he's the biggest creator i've seen advocate for this game and enjoying it for a long time.
@@ch4lk250 I think I’ve heard of that game before, although I’m not sure! :P Thank you for taking the time to write a long, informative comment like that, though!
But I still think, adding more adventure things, will make it more interesting, more blocks, more mobs, more motivation to create a base or idk, customizable NPCs, or you can create towns etc.
Making TH-cam videos takes a lot of time and effort, so kudos for producing one with a solid idea behind it! I agree that progression is the main issue behind why "Minecraft isn't fun" people can't enjoy the game. From personal experience, I can highly recommend Terraria, and I will have to try out Grounded. My main critique about this video stems from it feeling a bit underprepared. Going scriptless works great in some scenarios, like let's plays and gameplay commentaries, but more persuasive videos require a lot more time spent on scripting to produce a digestible end product. Best of luck out there!
The thing is, Minecraft has some progression and combat features, and the fact that they keep adding onto them without expanding the actual gameplay makes the game outside of just building worse.
well, i personally use minecraft as a base to do more crazy stuff i just decide to spend 20 hours on writing some code and suddenly i get some cursed remake with some mods and datapacks, for example i made a modpack where you pretty much have to "un-beat" the game then people also make maps, minigames and whole separate mmos, most popular ones being hypixel skyblock and wynncraft, but there's a bunch of other just as crazy servers
I mean, I would really like Mojang to overhaul the inventory system. For loot goblins like myself having to manually sort and shift click every item into a chest is tedious path to carpal tunnel. The limited inventory, even with bundles is a massive issue for me that affects every aspect of the game. Wanna mine? Gotta bring tools, wood and crafting components which take up 14-18 of your 33 slots for when everything eventually breaks or you run outta torches! Have fun with the 8 different kinds of stone! Exploring? Single stack items gonna bloat the inventory fast and might corrupt your world so don't venture too far! Archeology? Enjoy getting a buncha random crap that without bundles means ya gotta constantly stop to offload everything! Building? Time to run back to your chests to offload/replenish your building blocks! Whenever I start a world, I gotta spend hours building a villager trading hall for OP silk touch tools for a mobile ender chest, pain in the butt things to craft like golden carrots, arrows, lanterns glass, explorer maps and beds, nether for redstone components that need quartz, build iron and gold farms curing zombie villagers and protecting my village when i'm away, cure zombie villagers cuz my luck is usually terrible when finding villages with living villagers, save all the coordinates for explorable things on my walk to any of these locations, bum rush a stronghold at least 1000 blocks away on foot cuz non-elytras are near useless due to bugs and horse breeding being pokemon breeding with a cooldown without garanteed natures or IVs where the max stats are marginably better than minimum stats and at least 2 random IVs change each offspring, bed kill the ender dragon with as minimal equipment as possible, find end cities for shulker boxes, make a shulker box farm to with materials previously listed cuz the amount of shulkers is finite, find an end ship with an elytra, use the boxes and toold to get end blocks cuz end stone and rods are great decoration hopefully not dying anytime I have important things in my inventory cuz i'm gonna need to return to base to store and sort things in my always full inventory in this process due to something stupid like falling through unrendered terrain or human stupidity/error to finally start the building or adventuring objective I wanted to do at the start without needing to constantly stop and return home! Minecraft is an amazing sandbox with a surprising amount of depth to it. I'd like to actually play in that sandbox instead of only occasionally entering the sandbox inbetween homework sessions.
If you need progression in minecraft install mods and mod-packs like ATM series, FTB Infinity Evolved, Enigmatica 2 Expert and Divine Journey 2 (the best one).
I've watched this entire video while building a cool tower in minecraft. I think you're so right and I am super annoyed by all the videos I get recommended that suggest all these changes to the game to make it more like an mmo rpg that would completely destroy the whole point of it. The game is certainly not for everyone, but I like it as it is.
if ur lookin for a Grounded playthrough i recommend watchin Smii7ys playthrough he did w Flom, Eli, and Tucker. it was rly funny and they play it til end game
I literally said in the video that I built the entirety of FNaTI :P So yes, I have built before Ironically, I feel like Building in Minecraft is limiting Might be because everything is a block and it feels like it takes up so much space I dunno, it's just not my thing!
I agree and i feel the same about the games, accept I Build extreamly much in Minecraft. But I cant play with my firends because they are progression beople...
"minecraft isn´t about progression and killing monsters" doesn´t make sence, because there is progression, and there is killing monsters and the fact that you don´t think that is the focus of the game doesn´t mean the cristicism of those aspects of minecraft are not valid and can´t be improved. Building and player expression is a big part of minecraft however it si not everything about it, and since the creation of minecraft, notch wanted to add rpg aspects to the game. So again the fact that you dont think the other aspects of minecraft aren´t the focus don´t mean other players want a better experience on the "rpg" aspects of the game
While yes, improving the RPG elememts is a valid point, Linear Progression and RPG are different things. Adding such progression contradicts the sandbox nature of the game. Minecraft can and does have rpg elements without linear progression. Trial chambers are the best example, they are made for players that like the combat part of the game and give you rewards for that gameplay style(mace, wind charges). While some existing parts of progression can be improved (like enchanting or early game), Minecraft's general progression should stay simple and additional content should be optional experiences, where you can choose exactly which ones you want to do without any kind of order or restriction
If they add progression, it should be with a new dimension with harder mobs.That way the main over world doesn't get affected. Minecraft is about building not getting maxed out gear, the maxed gear should just make building faster and safer.
Why detailing in Terraria feels pointless is the camera. It's so zoomed out that furniture is just little specks inside the little boxes. More zoomed in it would be more satisfying to detail
You can quite easily see everything in terraria and it does contribute to the aesthetic value even at minimum zoom. Even tiny things like torch placement can impact builds quite a lot. You could easily distinguish if something did or did not have added detail so I don't get this point. It's like saying that "you can't really see the difference so stairs are useless as decorations, just use full blocks"
I like the admission that you aren't creative enough to repurpose blocks to be furniture in minecraft. Obviously you can mod in furniture but the whole philosophy of minecraft is providing a space for extrinsic motivation. That means a game where the player makes their purpose rather than the game giving the player purpose. Minecraft has a little when it comes to intrinsic gameplay but what keep people playing is the extrinsic motivation. An example of extrinsic would be you built five nights at treasure island, you did not have to do that you just wanted to so you did! I say minecraft is a sandbox with RPG elements where those other games are RPGs with sandbox elements.
I feel like the correct way to view Minecraft vs Terraria is this: Terraria is a really good Survival Sandbox game. Minecraft is THE Ultimate Sandbox game, with some Survival elements.
Started playing terraria 1 year ago, it overwhelmed me, like why tf are there over 50 types of swords, and grounded is 30 dollars, the only 2 games i enjoyed up until now is raft and sons of the forest other than minecraft
The main thing I think would improve Minecraft, is if NPCs had more personality, perhaps a form of dialogue. (No shade to villagers but they are booorrinnnggg!!)
There is no "wrong way* to play, id say. Most players are a mix of Builders, Farmers, and Miners/Adventurers. Nowadays they have mods for every type of player. Find what you like and play that!
If you were an omnipotent god who has all the time in the world to create and find deeper meaning in the universe, playing Minecraft as intended is for you. For you to build and understand. For THE REST of us, we find satisfaction in progression. Getting stronger, faster, more efficient, more prosperous. You can’t do that if your only goal is to paint a portrait with blocks. We all play it wrong. That explains why the combat is so lackcluster. It sucks. The AI sucks, the mechanics suck. Because it’s not a fighting game. It’s a building game.
Having played both Minecraft for an uncountable amount of time, and Terraria for over 1,000 hours, I can say that yeah, the "Minecraft is bad" videos completely miss the point. The whole point of Minecraft, with the infinite worlds, isn't to have a massive progression tree, its to unleash creativity. I do think that something more to do after killing the ender dragon would be nice, but after beating the game you should be thinking what do you want to do, not what the game wants you to do. but after getting the Zenith in Terraria, I felt "Okay, what now?" because Terraria is a very progression based game, and when you run out of progression, it losses a lot of that spark. but after getting the Elytra, "I was like cool, now I can ignore the progression and do whatever I want." because Minecraft isn't about progression, its about creativity. This leads to much higher re-playability, than Terraria.
Good take but really if your enjoying playing minecraft the Way that you are then you should keep doing that. Play minecraft the Way you want to play minecraft.
1:55 like why?? man. you ve got game in which you can build literally anything you want. whats even better you can do it with friends, which even more of fun . i Wish you will like building in mc one day ❤❤
Not entirely related, but I've always thought Minecraft worlds being infinite is a MASSIVE detriment to it in terms of being a supposed survival/exploration game. Let's be honest, the game has very little to do exploration-wise. A handful of structures (most of which are really not even worth going to past the first time and are fairly boring and empty) scattered throughout an essentially infinite world. You can go THOUSANDS of blocks/full irl days or weeks without EVER finding anything interesting. 1.18+ ridiculously enormous biomes makes this even worse imo. Tbh, unless you're completely new to the game, Minecraft can mostly only be enjoyed if you treat it as a building game. For anyone looking for an actual adventure: yeah, play Terraria. It's a fantastic game. I'll have to check out Grounded. thanks for the recommendation. also, subbed.
I disagree. Going a few thousand blocks isn't really a lot, and you usually find a lot of different biomes and structures. I think the real problem is render distance. You need to have your render distance on at least 32(vanilla max) to find things at a reasonable rate. People with less powerful devices will be at a disadvantage
really nice video but i really really didnt like grounded i had such high hopes with the concept and i didnt really like it but what i really did like was this video
What does it say about me that this video perfectly describes my feelings, and you repeatedly said that you might be stupid. PS : I heard another comment say this but I found personally that stardew valley fits my preferences better than either Minecraft or terraria (I have not played grounded, mostly because it is as expensive as 2/3 of the others mentioned combined)
@@MilesK1308 Any mean things I say to myself do not apply to others!! And yes, Stardew Valley is a popular thing in the comments but I’ve never actually played it :P
man minecraft existed since 2009 it makes sense people will get board after 25 years the new updates sucks mods are a pain to install so most just leave
I don't have much to say about this video, but i got to say that i kinda agree and disagree with it. I agree that, indeed game progression in RPG like is not something for minecraft, but at the same time disagree. Cause i believe minecraft is one of those games who tries to be alot at the same time, and fails, i think the game tried to be game progression, block progression and etc at the same time but only nailed with block progression the most, i don't think minecrafts POINT is about blocks, building and stuff, i just think thats what they could do better.
@@luna_pinky I already noticed that i like simple RPG like progression also, i do not like to grind for hours to feel like im progressing almost anything, it's something else i felt like with 90% of the RPG's, ironically Minecraft made it feel more like im progressing despite not beeing good at the RPG progression thing itself.
I'm glad that people are starting to GET IT. MC is not an RPG, not an MMO, it's just different. Don't like it - fine, but don't try to "fix" it by turning into a different game. It's like calling Doom a bad game because it's not stealth and trying to fix it by adding Dishonored-style stuff.
Minecraft CAN be that type of game just change how you the player plays the game it's not unheard of how is it any different from playing a nuzlocke self enforced challenges are always extra ways to play evenin it's unofficial
Examples of progression challenges in minecraft SKYBLOCK is a huge one There was one about a heart tree where you have to physically grow the roots of your tree to move Malking every block count There's superflat survival similar to sky block but harder obviously You could play the game as if it were a rpg game make lists of things you can and cannot do create prerequisites and follow them Start outside the overworld As for the opposite challenges that almost requires speed running the game like a mc youtuber there's the big one HARDCORE and the no regen hardcore and there's parkour survival where you must create the path by parkour falling jumps results in punishment whatever you choose it to be, be it dropping something from your hotbar (not inventory) and letting it respawn to self termination or perm loss of inventory slots There's also other challenges too There's also even yes playing minecraft like terraria but the games still 3d making it much harder
There's mods for a reason - Don't get me wrong, I love mods. I actually prefer playing mods over vanilla - if you don't like Minecraft and only the progression, THEN PLAY MODS!!
major W my friend hope you make it
Thanks gamer :)
Hope you make it what?
balls
Minecraft players realizing that the game is not an MMO RPG:
If you want Minecraft to be an mmo rpg go play hypixel skyblock
@@Nathaniel328or Wynncraft
@@Nathaniel328 as a hypixel skyblock main i'd say fuck it. It won't be good until admins move hypixel to 1.21+ and redesign like half of the game at least
Still why would they add features like that to begin with. Lol
The "minecraft isnt fun anymore" players yearn for terraria
Meanwhile players like me see videos like that and go: "what do you mean? I've been building stuff for 10 years, and I still love it"
i switch between the two depending on how i feel that day ❤
@@the_nameless21 same
I'd disagree on wording it as "playing minecraft wrong" since by definition of being a sandbox, there is no correct way, if someone enjoys speedrunning to diamonds or the end, it's their right. But that is only some percentage of the fanbase, which is why most video essays that try to "fix" minecraft's progression or exploration also are very wrong by assuming that's the only important thing. Both approaches are valid, though these particular people should indeed probably go play terraria instead lol
Agreed!
I have said somewhere, I think it was in reponse to another comment, that I should've reworded my claims
But yes, I agree that those people should play Terraria instead :)
I think no matter what game it is, if you're not enjoying it, you might be playing wrong
@@someonehavinganidentitycrisisit could be true for games that require you to play them correctly, some games are so open that they dont require you to understand the game cycle, because there is not game cycle to begin with... like minecraft.
I think the problem is that extending progression can step on the toes of people who enjoy that building playstyle.
I mean if your playstyle is making you not have fun...
Well I think you're playing Minecraft wrong if you're not having fun.
cute character talking silly stuff i like
He looks like he'd kiss boys
Wait until you realize there's some random normal guy behind that cute character
@@Kutomi1 cute normal guy
some constructive critiscism:
the main thing is that there are a few too many tangents, going for too long. Half the terraria section was about if youre good at it or not, and half the grounded section was about its popularity. then the video ends 60% way through and the rest is a ramble about yourself. Thats the kind of ramble befitting a 1hr+ video. It's not necessarily the tangents themselves, its how much % of the video they take up.
the main way to alleviate that issue is to go over your script, and really ask "is this part necessary?", authors have this general, vague rule, that once your book is done, cut at least 25% of its wordcount out. Rewording things, cutting things, and so on.
the png fursona moments are mostly fine, though id recommend making it a bit smaller, and not have a background. Its a cute design but its very simple, which is fine as long as its not the only thing we get to look at for too long.
Other than that, good video! I wish you went a little deeper, but youre off to a good start, and I hope you keep working on your channel and grow.
Also, I feel like Vintage Story is sorely missing from the discussion of minecraft alternatives. Even some of the people you mentioned (in particular geekfactor) has actually done videos saying "this is the game I was looking for." Most of the critiscisms in those "minecraft just dont work no more :(" videos, are directly adressed in VS.
Its also really fun! As someone who loves minecraft but has started getting into that "2 week minecraft phase" mode, VS has more or less overtaken my desire for minecraft.
No way would I say its better than Minecraft. If you love the lack of challenge and ease with which you can complete your goals in minecraft (which is NOT a hidden insult, this is an element of minecraft I really enjoy and one of the only things I miss sometimes when playing VS) then VS might not be for you, its not "super hardcore difficult youre gonna cry" like some seem to imply, but it does make you work for your goals, not to the point where it feels grindy, but in a way that makes you respect the world in a way you dont in minecraft.
I feel like itd be interesting to see a take on VS from someone who does enjoy minecraft as it is, So if you want ideas for future videos, there ya go :) (the VS community is also hungry for more videos, especially ones that arent just more lets-plays)
@@bjorn0411582 Thanks for the advice!
The criticism I hear you say is simply because I suck at video making and it’s only me who looks at everything and makes it
Multiple times throughout editing I have asked myself if parts were necessary, but I didn’t want any work to go to waste
And the rambling at the end is mostly because I feel like I got the points across poorly (and even then I think I still didn’t)
TL;DR, I suck at making videos, thank you for commenting, and thank you for the kind words :)
Also I had never heard of Vintage Story, so I’ll check that out!
@@luna_pinky removing stuff from your script isnt "wasted work", its part of the process for a complete work. I'm an artist (3D generalist specifically, but I do 2D aswell) and when I would make a sketch, or a mockup, at the end of the process none of that work will remain, but it was still a fundamental, important part of the process.
a writer does the same, they'll write a first draft, which will get their thoughts on paper and let them begin properly structuring their arguments, from there they will refine it. When youre writing out the ramblings it will help you determine what is and isnt a ramble.
plus, even if it is wasted work, its better to let that work be wasted than to have a worse video :P
@@bjorn0411582 I agree and understand..
I guess I didn't learn much from English classes, ey? :P
But I got a friend who is also willing to help with scripts, so hopefully next time it'll be good!
Thanks again for all the feedback!
In a nutshell: Minecraft is a survival sandbox but could be anything you would want it to be
Well, Minecraft CAN be an RPG. With the right mods, servers or adventure maps from the community you can make this happen. But the main game isn't an RPG, you're right! :D
Well in that way it's like dnd. DnD isn't, say, a horror ttrpg but many dms try (and usually fail) to homebrew it into horror. Except unlike dnd, vanilla minecraft is all but fully functional and is only improved by mods, not fixed.
Now in case you're curious for horror in dnd and how to do it right, read on. Otherwise, I've finished my point.
Thing with horror in dnd is that many dms try to run it like a survival horror kinda deal, or like a creepypasta. Problem is, neither of those are that long-running by the standards of their medium (re 1's remake has about 4 hours of content if you don't need to constantly touch and go like by dying) and the things fought there either actively deprive you of carefully paced resources or don't have a health bar. It doesn't work with dnd's system balanced around not taking hits, and even then being able to withstand quite a few. It's why when bringing up running a horror game, especially one that doesn' take place in medieval times, people tend to urge dms to look into running something like call of cthulhu.
So how do I suggest you run horror for dnd if you really don't wanna have to learn a new system? Well, for one: presentation. Go for unsettling rather than horrifying
For two:blur the lines between starting combat and avoiding it.
For three: use the medium to instill horror. Know what scares players? Rolling saves. I had this one monster who stalked them, invisible to all but one until it attacked and even then the one character could only see a pair of perfectly round, unblinking golden eyes looking from the dark. And when eye contact was had, the player would have to roll a wisdom save for reasons they would only learn once combat started (they would get disadvantage on initiative). I can elaborate more and disect the design of this creature and how I tried to make it so playing the game instilled anxiety and they had to play their characters as afraid (including a flight or freeze mechanic) but I've already taken up enough of your time.
Absolute madlad using BDcraft texture pack.
0:40 i usually stop at this point and go exploring,
iron tools are good enough to start looking for a base to build
The problem is that mojang added all these progession features to begin with. They added a fare bit of it, while still leaving unfinished. No wonder people want more from the system. Players shouldnt be blamed for wantinng to play the game how it was partially intended. A dev shouldnt add a survival feauture, and then be surprise people want to enjoy that feature to the fullest. Thats on the dev. In this case the devs added a core element, and then refuse to expand on it. Which is why people believe minecraft is now boring.
Tl:dr the players shouldnt be blamed for wanting to play a system built by the devs.
I know Minecraft ITSELF isn't designed for deep progression, but I think it is a blatantly false and gate-keepy outlook to have on the game to say that people who play it FOR that purpose are "playing it wrong". Yes, Minecraft is about building, but you know what people can and have DONE with that building? Constructed massive adventure RPG maps with skill trees, custom weapons, boss fights, storylines, and so much more. Just look at the RageCraft series, it's practically a SoulsBorne game BUILT in Minecraft. Then of course there's the Wynncraft server.
I think rather than telling people they're playing the game wrong and giving them complete alternatives to it, we should look at the WHOLE picture of what Minecraft is and realize that it truly IS made for everyone, so show them some maps and servers that give them what they want to play instead. Minecraft is a box of legos, with premade sets and plenty of instruction booklets, and a massive community of people who have constructed much more than the creators could have ever envisioned. Don't tell people they're playing with it wrong because they'd rather admire the creations of others than make ones of their own.
Those two things have nothing to do with Minecraft itself. they're user generated content completely outside the base game, and therefore do not count.
''Made for everyone'' doesn't mean that the game is going to be the best at everything. If you want to play MC for the progression and bosses and monster hunting, sure, but it's just not the best for that.
The point is that people blame mc for being boring because it doesn't fit *their* favourite playstyle. It's however a them problem, not a problem of mc.
@@ZTRCTGuy Except it DOES count because Minecraft is INTENTIONALLY DESIGNED with user-generated content in mind, what do you think the entire marketplace is? It's not like Super Mario Odyssey which is explicitly NOT designed with people creating their own adventure in mind- Mojang has ACTIVELY put development time into the tools and resources that make Minecraft not the same as what they ship out to us every update, meaning the game IS more than what they ship out to us, it's ALSO the tools that mapmakers use to create OTHER experiences.
Don't disregard those parts of the game just because you refuse to accept that the game is more than a lego simulator and that's all there is to it.
@@GameJam230 No, because if you critique the base game, which what those critiques are aimed at, mods don't count.
@@ZTRCTGuy I never said anything about mods, I'm talking about the VANILLA features that Mojang INTENTIONALLY put effort into implementing. Datapacks are minimally even different from Vanilla, especially function files which are practically chained command blocks with a couple extra benefits, but EVEN IF you aren't willing to accept datapacks as vanilla, plenty of maps were made YEARS before datapacks existed, again consider Herobrine's Mansion or the first 3 RageCraft maps. All made using tools Mojang DELIBERATELY put in the game, no extra crafting table recipes, loot tables, dimensions, biomes, none of it- Minecraft was MADE to allow this with features that you can access ENTIRELY from within the game without having to click on any window aside from Minecraft itself.
You CANNOT argue to me that isn't part of the vanilla experience, and so your entire argument of "but mods don't count" are completely irrelevant.
@@GameJam230 Data packs are mods. They're just world based instead of client based.
just because Mojang has implemented the possibility for user created contect to easily be added to the game doesn't mean it should be a factor in critiqueing the BASE game.
If you're going to include mods there's no argument because you can practically do anything with mods, that's why they don't count.
One of the ways to fix that problem is to play with ''Reskillable'' to limit yourself and dont go full on the skills. I think its a good way to push yourself to build a base and go slowly and it makes it like a bit of Terraria.
After actually getting more into the game I realized my initial view of the game was wrong. Exactly what you explained. All my life, I have only played pvp, and never learned to love survival, but now it changed!
(Ive quit after 2 weeks of playing on an SMP)
(I was the only one on the SMP)
In my opinion in the end it is all that we miss the ability that we used to have of building something and being proud of it, nowadays all we do (especially when it comes to minecraft) is watch videos of better players with better builds playing faster that all we want to do is match that speed which is just unsustainable
Personally I dont mind Minecraft's building system and its expectation for creativity but but that doesnt mean i dont get bored because i am just not the target audience for a lot of these things unless your revolve your life around it, like an art building or redstone or pvp is something that takes so much time with such little payoff its just not worth it like it used to be when you couldnt so easily look up a build or farm tutorial and get something 10 times better than what you could do whereas terraria and grounded dont have that, there is no expectation to reach a certain standard and you can allow yourself to do whatever you want
Sorry that was a bit scattered and confusing but that was just my thoughts but overall great video, keep up the work and ur channel will become something great someday (I subscribed)
yeah, that is a valid point. Minecraft has such a large presence across all social media that it's hard to avoid seeing what others have done and not end up comparing yourself to that. Like, Minecraft TH-camrs are a Thingᵗᵐ, a social phenomenon with memes about it, and I'm not sure any other sandbox game quite has that kind of presence.
In Minecraft you can make your own progression if you like grinding. I‘m not gonna stop grinding after the last automatic farm. I will still come up with stupid shit to do until I get burnt out of the hundreds of hours I put into the game. The only limitation is your own imagination. Flattening an entire Mushroom island? Building an iron golem that reaches from one build limit to another? Helping someone else build their mega project on a server? I’ll probably come up with so much shit that I’ll never run out of it. And besides. I still haven’t built half the automatic farms this game has. So I’ll be busy for a while. The game isn’t about building. It’s about you. The player. Do what you want to do. Anything that comes to your mind. Do it. Use the world you’re surrounded by to do whatever you want.
randomly stumbled upon this video and channel, your voice and frequency range of mic + the way you formulate your thoughts + absence of those typical american sarcastic gen z jokes + you're a little bit weird like me - I really liked all of this. Like I'm listening to lost brother from other part of the world ( I'm almost on the opposite part of the globe from where you are probably)
ngl, saying that minecraft isnt a rpg game is a bold statement, due to the fact that notch had as a main interest to focus on the player progression tweaking with stats and levels. The EXP lvls in fact are a product of something notch was planning early on.
That was a nice video, and nice sugestions, though i must say that the factor that people complain about minecraft progression is not really about "I want the game to be super complex and difficult" but instead about "it's been close to a month that i've been playing in thihs world and i feel like nothing in this world is even capable of challenging me... and that's kinda boring"
i made actually an interesting video already about it, but it's in portuguese, so i can't really recommend for you to watch
but yeah, nice video. don't really think you nailed on the first part but i liked the rest of it
Another option is modding; Minecrafts' barebones progression and unintrusive gameplay leaves a lot of room for mods to treat it like a game engine and utterly flood the game with large, overcomplicated progression, especially if you go all out and start datapacking recipes for items from the other mods together in a custom modpack. Takes some work and research, and trial and error, and I know that can easily be too much for others just looking to pop open a game and relax, but it's probably my favorite way of expanding on the games progression. Great video, nice to see a more nuanced take on your kind of perspective. Maybe I should wishlist that grounded game x3
I really don't like this point, yes minecraft is a building game, but it's survival mode IS a progression based game, and the progression is ass, the only reason people like it is because they like challenging themselves or gathering resources, I actually think it's a problem that minecraft's early game is just the entire progression system, I think it's a problem that minecraft content all speeds through the entire game so they can start building, especially since you can just hop into creative and have WAYYY more options for building, I mean with things like commands, world-edit, etc you can make WILD shit that you could never make in survival, which makes survival feel like "wtf is the point then?"
you "grind" to get diamonds, beat the dragon, then get netherite and then what? Build? But couldn't you do that better in creative?
I find that soooo dumb and if minecraft's survival mode had more to it, then minecraft as a whole would be better for it, and the "2 week minecraft phase" meme wouldn't be a thing, you wouldn't play for 2 weeks and forget about it if it had more GAME to play especially in survival
idk personally i feel like its both, with the new trial chambers it seems like a mixture is what is encouraged
Actually a good commentary I think it would’ve done better if you committed to the video. Keep it up bro
i have this exact same problem and honestly playing with create modpacks makes it a lot more fun!
since the focus is shifted towards creating machinery, building and patience is so much more worthwhile because building helps you progress, and you don't get bored when you get diamonds or kill the ender dragon because you can still create and automate more and more
the way that create gives players a good push is so incredibly helpful, especially combined with other challenges such as skyblock
play minecraft your way, and if you get bored, find another way to play and play some more!
The problem with Minecraft's progression is it used to all weave together like a web, where everything tied together nicely. Like how obsidian gets you both the nether and enchanting which are two very important elements of the game that really help the main goal of killing the dragon. If they added more content after the dragon they could tie all of the new things they added together into some big post game goal so EVERYTHING they add can be both useless, or very useful to the goal
nah
And now it doesn't? The existing parts still work they way they used to, while new content is optional
@@hhff8534 the original branches all worked together and felt well implemented. The reason why new updates feel like mods is because they just add something and don't build much on it. Obviously there's some exceptions, netherite is amazing, armor trims needed to happen for so long, and trial chambers (while still being too isolated from everything) work great
You can solo the dragon with iron armor. No need for enchantments
@@p2c331 you can solo the dragon without any armor. What's your point? Any normal run of the game will have you getting full enchanted diamond for the dragon fight
Lovely video! All too relatable to me as a person who can't play Minecraft right. :P Keep up the good work!
I always play Terraria like Minecraft, I always quit playing Terraria very early on because it feels limiting and not like a sandbox.
I keep telling people from my SMP that the game isnt an MMORPG, yet they dont seem to listen. I can show this to them now, hopefully it works
I think players get bored of making fast progression because I think that they have like an unconscious mindset of "making houses and playing chill is for kids, fast progression is for adults" so they change their playing style and enjoy at first, but because that wasn't their real motive they started to play minecraft, they end up getting bored and saying its the game and not them.
Good opinions from a slugcat? It's more likely than you think. You came across p clearly and while I don't 100% agree, you are very articulate and I understand the folks like you better now.
for the opposite, an underplayed game that can be only sandbox focused? HOUSE FLIPPER 2.
i really thought this game would blow up more with it's new Sandbox Mode since it's predecessor. the possibilities are literally as endless as in Minecraft but you can make things so much more detailed.
been really sad to see so little videos of people's creations in it, since half of my building inspiration in Minecraft comes from seeing other people's creations. i'd also like more people to start playing it so that some people with more knowledge can figure out how to mod it to add custom items or even add animals or other creatures to it. that would literally make it THE SANDBOX GAME where you can make ANYTHING.
upon this, House Flipper 2 also has it's default mode, where you can progress and learn new skills, for people who like that part.
i would also STRONGLY recommend it as a tool for artists to build and figure out buildings connected to their OC's. the building mechanics are very easy and fast to learn and use. you can also trace screenshots of rooms from any angle to learn perspective or use them as reference for backgrounds for comics.
but yeah, strongly recommend that game for sandbox lovers especially. i absolutely love it and wish people would stop sleeping on it. especially artists. like you literally have the perfect tool to use here.
and go watch Jerma's House Flipper and House Flipper 2 tournaments and streams because they're fucking funny and he's the biggest creator i've seen advocate for this game and enjoying it for a long time.
@@ch4lk250 I think I’ve heard of that game before, although I’m not sure! :P
Thank you for taking the time to write a long, informative comment like that, though!
But I still think, adding more adventure things, will make it more interesting, more blocks, more mobs, more motivation to create a base or idk, customizable NPCs, or you can create towns etc.
Making TH-cam videos takes a lot of time and effort, so kudos for producing one with a solid idea behind it! I agree that progression is the main issue behind why "Minecraft isn't fun" people can't enjoy the game. From personal experience, I can highly recommend Terraria, and I will have to try out Grounded. My main critique about this video stems from it feeling a bit underprepared. Going scriptless works great in some scenarios, like let's plays and gameplay commentaries, but more persuasive videos require a lot more time spent on scripting to produce a digestible end product. Best of luck out there!
i'd absolutely love to see a video going deep into talking about grounded, i don't play it but i have wanted to see more videos about it
The thing is, Minecraft has some progression and combat features, and the fact that they keep adding onto them without expanding the actual gameplay makes the game outside of just building worse.
What do you mean they keep adding onto them without expanding the actual gameplay?
@@hhff8534 Trident
@@hhff8534mob votes
Amazing video! Ive always wanted to find a video like this!
Keep up man, you have great potential.
well, i personally use minecraft as a base to do more crazy stuff
i just decide to spend 20 hours on writing some code and suddenly i get some cursed remake with some mods and datapacks, for example i made a modpack where you pretty much have to "un-beat" the game
then people also make maps, minigames and whole separate mmos, most popular ones being hypixel skyblock and wynncraft, but there's a bunch of other just as crazy servers
"Minecraft isn't fun anymore" videos are the biggest Terraria ads ever
I have been playing since the PS3 days and yesterday i got my first full diamond armor
I mean, I would really like Mojang to overhaul the inventory system.
For loot goblins like myself having to manually sort and shift click every item into a chest is tedious path to carpal tunnel.
The limited inventory, even with bundles is a massive issue for me that affects every aspect of the game.
Wanna mine? Gotta bring tools, wood and crafting components which take up 14-18 of your 33 slots for when everything eventually breaks or you run outta torches! Have fun with the 8 different kinds of stone!
Exploring? Single stack items gonna bloat the inventory fast and might corrupt your world so don't venture too far!
Archeology? Enjoy getting a buncha random crap that without bundles means ya gotta constantly stop to offload everything!
Building? Time to run back to your chests to offload/replenish your building blocks!
Whenever I start a world, I gotta spend hours building a villager trading hall for OP silk touch tools for a mobile ender chest, pain in the butt things to craft like golden carrots, arrows, lanterns glass, explorer maps and beds, nether for redstone components that need quartz, build iron and gold farms curing zombie villagers and protecting my village when i'm away, cure zombie villagers cuz my luck is usually terrible when finding villages with living villagers, save all the coordinates for explorable things on my walk to any of these locations, bum rush a stronghold at least 1000 blocks away on foot cuz non-elytras are near useless due to bugs and horse breeding being pokemon breeding with a cooldown without garanteed natures or IVs where the max stats are marginably better than minimum stats and at least 2 random IVs change each offspring, bed kill the ender dragon with as minimal equipment as possible, find end cities for shulker boxes, make a shulker box farm to with materials previously listed cuz the amount of shulkers is finite, find an end ship with an elytra, use the boxes and toold to get end blocks cuz end stone and rods are great decoration hopefully not dying anytime I have important things in my inventory cuz i'm gonna need to return to base to store and sort things in my always full inventory in this process due to something stupid like falling through unrendered terrain or human stupidity/error to finally start the building or adventuring objective I wanted to do at the start without needing to constantly stop and return home! Minecraft is an amazing sandbox with a surprising amount of depth to it.
I'd like to actually play in that sandbox instead of only occasionally entering the sandbox inbetween homework sessions.
underrated so much
Subscribed, keep doing what you're doing! :)
the camera is so far i can bearly see anything in terraria so much so i cant bring myself to play it
W clipchamp twins, congrats on algorithm
If you need progression in minecraft install mods and mod-packs like ATM series, FTB Infinity Evolved, Enigmatica 2 Expert and Divine Journey 2 (the best one).
YOU PLAY GROUNDED!?!! THAT GAME IS CRITICAL ALLY UNDERRATED MAN THIS IS A MASSIVE W FOR THE GROUNDED COMMUNITY
@@ursulaoases8592 Haha!
Yes!!!
You make good videos pls keep going
A very good way to have put it would have been "terraria and grounded are everything these people want minecraft to be"
I've watched this entire video while building a cool tower in minecraft. I think you're so right and I am super annoyed by all the videos I get recommended that suggest all these changes to the game to make it more like an mmo rpg that would completely destroy the whole point of it. The game is certainly not for everyone, but I like it as it is.
Video is a banger
if ur lookin for a Grounded playthrough i recommend watchin Smii7ys playthrough he did w Flom, Eli, and Tucker. it was rly funny and they play it til end game
Why do you not like building in Minecraft? Have you even tried it?
I literally said in the video that I built the entirety of FNaTI :P
So yes, I have built before
Ironically, I feel like Building in Minecraft is limiting
Might be because everything is a block and it feels like it takes up so much space
I dunno, it's just not my thing!
agree with pretty much everything you said. well written and straight to the point. great job!! subscribed :)
Bro ur underrated I thought u had more then 10k subs
I agree and i feel the same about the games, accept I Build extreamly much in Minecraft.
But I cant play with my firends because they are progression beople...
Yes, they are missing the point of MC. Btw if you're bored just try to get the ATM star on skyblock, it is very fun!
"minecraft isn´t about progression and killing monsters" doesn´t make sence, because there is progression, and there is killing monsters and the fact that you don´t think that is the focus of the game doesn´t mean the cristicism of those aspects of minecraft are not valid and can´t be improved. Building and player expression is a big part of minecraft however it si not everything about it, and since the creation of minecraft, notch wanted to add rpg aspects to the game. So again the fact that you dont think the other aspects of minecraft aren´t the focus don´t mean other players want a better experience on the "rpg" aspects of the game
While yes, improving the RPG elememts is a valid point, Linear Progression and RPG are different things. Adding such progression contradicts the sandbox nature of the game. Minecraft can and does have rpg elements without linear progression. Trial chambers are the best example, they are made for players that like the combat part of the game and give you rewards for that gameplay style(mace, wind charges).
While some existing parts of progression can be improved (like enchanting or early game), Minecraft's general progression should stay simple and additional content should be optional experiences, where you can choose exactly which ones you want to do without any kind of order or restriction
If they add progression, it should be with a new dimension with harder mobs.That way the main over world doesn't get affected. Minecraft is about building not getting maxed out gear, the maxed gear should just make building faster and safer.
Yes. This is a Yes video.
Why detailing in Terraria feels pointless is the camera. It's so zoomed out that furniture is just little specks inside the little boxes. More zoomed in it would be more satisfying to detail
Just use a mod in tmodloader called better zoom, installing a mod in Terraria I really easy
Even then, you can still change how zoomed in or out the screen is
You can quite easily see everything in terraria and it does contribute to the aesthetic value even at minimum zoom. Even tiny things like torch placement can impact builds quite a lot. You could easily distinguish if something did or did not have added detail so I don't get this point. It's like saying that "you can't really see the difference so stairs are useless as decorations, just use full blocks"
I think you might need glasses. Or your screen is just extremely small.
I think the progression is fine however it would be awesome to see some more added to difficulty’s but nothing too much
I like the admission that you aren't creative enough to repurpose blocks to be furniture in minecraft. Obviously you can mod in furniture but the whole philosophy of minecraft is providing a space for extrinsic motivation. That means a game where the player makes their purpose rather than the game giving the player purpose. Minecraft has a little when it comes to intrinsic gameplay but what keep people playing is the extrinsic motivation. An example of extrinsic would be you built five nights at treasure island, you did not have to do that you just wanted to so you did! I say minecraft is a sandbox with RPG elements where those other games are RPGs with sandbox elements.
I feel like the correct way to view Minecraft vs Terraria is this:
Terraria is a really good Survival Sandbox game.
Minecraft is THE Ultimate Sandbox game, with some Survival elements.
earned u new sub you are underrated
I'd also add stardew
and btw terraria and stardew are available on linux
and yes, linux compat is important for me because it is better than windows
Honestly underrated. Btw what's the name of the resource pack
@@xsatoshix9615 PureBDCraft; a CLASSIC texture pack :)
And thanks!
@@luna_pinkyliterally one of the best texture packs of all time, besides the Legacy console packs
Started playing terraria 1 year ago, it overwhelmed me, like why tf are there over 50 types of swords, and grounded is 30 dollars, the only 2 games i enjoyed up until now is raft and sons of the forest other than minecraft
minecraft players when I tell em it's a game about expressing your creativity and giving your imagination a voice with building and redstone:
😮😮
HOW TF DO YOU NOT HAVE 10K SUBS TF WHAT THE
Good video! But please don't be mean to yourself saying that you suck at stuff, focus in having fun c:
The likes here are abysmal. Let me add more
The main thing I think would improve Minecraft, is if NPCs had more personality, perhaps a form of dialogue.
(No shade to villagers but they are booorrinnnggg!!)
There is no "wrong way* to play, id say. Most players are a mix of Builders, Farmers, and Miners/Adventurers. Nowadays they have mods for every type of player. Find what you like and play that!
If you were an omnipotent god who has all the time in the world to create and find deeper meaning in the universe, playing Minecraft as intended is for you. For you to build and understand.
For THE REST of us, we find satisfaction in progression. Getting stronger, faster, more efficient, more prosperous. You can’t do that if your only goal is to paint a portrait with blocks. We all play it wrong.
That explains why the combat is so lackcluster. It sucks. The AI sucks, the mechanics suck. Because it’s not a fighting game. It’s a building game.
Having played both Minecraft for an uncountable amount of time, and Terraria for over 1,000 hours, I can say that yeah, the "Minecraft is bad" videos completely miss the point. The whole point of Minecraft, with the infinite worlds, isn't to have a massive progression tree, its to unleash creativity. I do think that something more to do after killing the ender dragon would be nice, but after beating the game you should be thinking what do you want to do, not what the game wants you to do. but after getting the Zenith in Terraria, I felt "Okay, what now?" because Terraria is a very progression based game, and when you run out of progression, it losses a lot of that spark. but after getting the Elytra, "I was like cool, now I can ignore the progression and do whatever I want." because Minecraft isn't about progression, its about creativity. This leads to much higher re-playability, than Terraria.
please what texturepack do you have?
PureBDCraft!
Good take but really if your enjoying playing minecraft the Way that you are then you should keep doing that. Play minecraft the Way you want to play minecraft.
1:55 like why?? man. you ve got game in which you can build literally anything you want. whats even better you can do it with friends, which even more of fun . i Wish you will like building in mc one day ❤❤
Not entirely related, but I've always thought Minecraft worlds being infinite is a MASSIVE detriment to it in terms of being a supposed survival/exploration game.
Let's be honest, the game has very little to do exploration-wise. A handful of structures (most of which are really not even worth going to past the first time and are fairly boring and empty) scattered throughout an essentially infinite world. You can go THOUSANDS of blocks/full irl days or weeks without EVER finding anything interesting.
1.18+ ridiculously enormous biomes makes this even worse imo.
Tbh, unless you're completely new to the game, Minecraft can mostly only be enjoyed if you treat it as a building game. For anyone looking for an actual adventure: yeah, play Terraria. It's a fantastic game.
I'll have to check out Grounded. thanks for the recommendation. also, subbed.
I disagree. Going a few thousand blocks isn't really a lot, and you usually find a lot of different biomes and structures.
I think the real problem is render distance. You need to have your render distance on at least 32(vanilla max) to find things at a reasonable rate. People with less powerful devices will be at a disadvantage
Underrated fr
really nice video but i really really didnt like grounded i had such high hopes with the concept and i didnt really like it but what i really did like was this video
What does it say about me that this video perfectly describes my feelings, and you repeatedly said that you might be stupid.
PS : I heard another comment say this but I found personally that stardew valley fits my preferences better than either Minecraft or terraria (I have not played grounded, mostly because it is as expensive as 2/3 of the others mentioned combined)
@@MilesK1308 Any mean things I say to myself do not apply to others!!
And yes, Stardew Valley is a popular thing in the comments but I’ve never actually played it :P
man minecraft existed since 2009 it makes sense people will get board after 25 years the new updates sucks mods are a pain to install so most just leave
I don't have much to say about this video, but i got to say that i kinda agree and disagree with it. I agree that, indeed game progression in RPG like is not something for minecraft, but at the same time disagree. Cause i believe minecraft is one of those games who tries to be alot at the same time, and fails, i think the game tried to be game progression, block progression and etc at the same time but only nailed with block progression the most, i don't think minecrafts POINT is about blocks, building and stuff, i just think thats what they could do better.
@@rogueplayer8192 Jack of all trades, master of none?
I can see that!
@@luna_pinky I already noticed that i like simple RPG like progression also, i do not like to grind for hours to feel like im progressing almost anything, it's something else i felt like with 90% of the RPG's, ironically Minecraft made it feel more like im progressing despite not beeing good at the RPG progression thing itself.
I'm glad that people are starting to GET IT. MC is not an RPG, not an MMO, it's just different. Don't like it - fine, but don't try to "fix" it by turning into a different game.
It's like calling Doom a bad game because it's not stealth and trying to fix it by adding Dishonored-style stuff.
Good video.
I'll watch a grounded video
girly am i being a lil silly or is your avatar a scuggie from rainworld
Ermmmm
I may have had some “inspiration” :))))
skug cakt.
@@luna_pinky you go girl!!!! :3
Why porn pfp
Scugs Slat
do u have a discord server
@@NovaCraftRealest I figured this question would come up sometime..
For now, no I do not..
And I don’t plan to have one :P
Sorry!
@@luna_pinky oh k
Minecraft CAN be that type of game just change how you the player plays the game it's not unheard of how is it any different from playing a nuzlocke self enforced challenges are always extra ways to play evenin it's unofficial
Also a more progression focused game mode could always be added there's no wrong way to play there's no 1 experience and never will be
Examples of progression challenges in minecraft
SKYBLOCK is a huge one
There was one about a heart tree where you have to physically grow the roots of your tree to move Malking every block count
There's superflat survival similar to sky block but harder obviously
You could play the game as if it were a rpg game make lists of things you can and cannot do create prerequisites and follow them
Start outside the overworld
As for the opposite challenges that almost requires speed running the game like a mc youtuber there's the big one HARDCORE and the no regen hardcore and there's parkour survival where you must create the path by parkour falling jumps results in punishment whatever you choose it to be, be it dropping something from your hotbar (not inventory) and letting it respawn to self termination or perm loss of inventory slots
There's also other challenges too
There's also even yes playing minecraft like terraria but the games still 3d making it much harder
bro be like: 🌸:3
There's mods for a reason - Don't get me wrong, I love mods. I actually prefer playing mods over vanilla - if you don't like Minecraft and only the progression, THEN PLAY MODS!!
peoples wrong idea about girlhood, and other personality traits that describe it.
Is your avatar a slugcat?
Try Valheim if you haven't yet.
its 2009 for minecraft java bedrock was made in 2011
You're kinda cool dude
I heard "the wrong way" and just rolled my eyes why would you even lead with that 💀
nah
Crazy
I love you