This EPIC Stormgate set went down to the wire • CLEM vs. KIWIAN
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- เผยแพร่เมื่อ 10 ก.ย. 2024
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#stormgate #gaming #rts #games #twitch #esports
Also Been watching for ig a decade now and I think my new Favorite Tastosis quote is now, "Is Justice going to prevail? Or will Evil Win?!" "Well Evil moves to the right and keeps attacking the Bobs."
unfortunately and respectfully I will have to disagree, "a lot of smoke in that scene" was silly and epic
What a Casting Crew! OMG! I've Never Wanted Anything More Then This.
@TastelessTV for Artosis' peace of mind and my own. I made a spreadsheet last night and optimized some functions. It is in fact not more efficient to make workers till you have 4 Arrays(3.67 or something its all letters now xd). Tho from my unit calculator I made off it, you'd need something like 4-5 workers on therium for constant production of a more diverse army any way. The math for a build order I've been working on is something around the lines of 2 arrays 3-5 prisms -> 3rd array; all prisms to therium.
I've been trying to make a quick 3 expo but its hard to find resources to make units too. The changes to the overwatch laser might make it more viable to go with less units not sure how that math works out tho just assumed with longer kill times its worse but seems pretty similar. Also creeping being easier and much more valuable is also something to look at for speeding up the builds.
Edit: I can't believe I keep forgetting the most important thing. The Overwatch upgrade; between 2nd array and prisms get a theirum extractor and mine 100/200 depending on when you want to tech. Still playing with whether or not its better to leave it on there after. I'm usually taking the initial prism off lum to help gather the 100 then sending both to lum.
I just wanna say im impressed with how the devs took everything that was unsatisfactory about the game in feb and truly worked on it. Then explained it in detail when theymade a patch. Truly truly impressive I take back anything I've said about them I'm excited and reboarding my hypetrain. Something all publishers can learn from: actions gain trust.
Loved seeing these two play, and the cast was great!
I love how that one caster can't say a single word without laughing. o_o
Honestly, I feel like I have not yet seen a proper macro game from Celestials. They designed celestials in such a way that they always have a cheesy advantage and then went on to not really give them a disadvantage and made their units cost the same as regular units.
The celestial algorithm seems to be:
1) Early cheese
2) If it does not work, make too many kree and wait for the opponent to lose patience and move out.
Also kree are such a busted unit, they have way too many things going on with them. The rollout form that only they can disable, where they get extra movement speed, extra armor and one hit once they finish it. Then they get the explosion that does not do friendly fire, but it also only happens after 3 seconds of invulnerability. I think the developers missed out on giving them another ability that makes them teleport and be invisible.
Can they just nerf the shit out of this race so that we see how the game actually plays out? All I have been seeing is 100 different ways Celestials kill other races without any resistance.
A patch came out several days ago that nerfed several Celestial things including the Kri and rushes. Try to at least keep up with the info.
@@Leonhart_93 You cannot just nerf the race to fix the design. If they designed it bad, then it either becomes OP or not used. Same thing is with Kree.
The counterplay to mass zealots, is to clump up your ranged units. The counterplay to banelings is to split your units. Kree are a zealot and baneling combined, so there is no counterplay.
They are melee tanky units that will beat ranged units 1 by 1. They are also AoE damage units that home in fast, so if you clump your units, they will massacre them.
This is not a nerf issue, this is a decide issue. You cannot have both in a unit. It leaves no counterplay.
Right now the way people deal with this is by sitting behind their walls. That gives the entire map control to Celestials when they start making Kree. There has to be a way for other races to get out on to the field.
@@oguzcanoguz5977 No, numbers can be adjusted just fine. If things are under or overused you buff or nerf the numbers, that's literally the only things you can do. What else do you want, to completely remove then?
And it seemed to have worked just fine. Now there are more units that can counter them.
"They see me rollin' They hatin'" .... those roller blades darn good
I loved the show, and Tasteless talking was more exciting and entertaining than the games.
Anyone know what keyboards these guys are using? Especially Clem
I thought the Tasteless Cup was the best advertising Stormgate has done since the Simu Liu thing. I sure hope they were paying you.
Is it possible to wall off in this game?
Stormgate's units don't feel impactful enough compared to other RTS (even more so compared to SC2). This make the fights kinda boring honestly. I hope they'll adress this issue, or at least reduce the ttk between units counters. RTS need proper rock/scissor/paper mechanics, or else they aren't pleasant to play on the long term, much less to watch.
Reducing TTK will make it better to watch, but worse to play. So pick your poison. I think most people would prefer it to be better and less "unfair" to play. SC2 is so fun to watch as shit just evaporates, but when you're the one playing it's painful.
@@finrodfel06 Not at all. That's the whole point of having units with different defense & damage types. Reducing their ttk against the units weak vs their dmg type will force players to build the appropriate units to counter whatever their opponent is building.
Right now units are just boring and don't feel impactful at all, even when you're using those that are supposed to deal bonus dmg against x type. I don't see the game having nearly as much success as a second rate RTS if they don't change this. And that's not even talking about the plethora of other issues the game has btw.
Higher TTK was a specific design point to not make it another SC2 where your bigger army can get obliterated by 2 seconds of worse positioning.
This moves power from sheer reflexes and reaction speed to strategy and planning. No longer losing games for absolute flukes.
@@Leonhart_93 yet it still fails at that. If you want a good example of RTS that focuses macro before micro management, you can look at Total Annihilation and all the games descending from it. (BA, Supreme Commander, or even the most recent BAR)
TTK is those games is longer, yet all units still feel impactful because they fulfill their role well:
- Scouts are very fast, but also very fragile.
- Artillery units have high range, dmg and aoe, but are very slow and weak.
- Light, medium and heavy Tanks are well rounded, but don't specialize in anything.
- Fighters aircrafts have the best AA, but are useless against all non flying units.
- Bombers can flatten your base, but they're slow and easy to kill if not escorted by other aircrafts.
- etc.
You see my point ? Even on these games with higher ttk that focus more on the size of your army than how you control it, units still feel very impactful and satisfying to use. They fill their role perfectly, which isn't the case in Stormgate imo.
That's only my opinion, but everything feels 'weak' in Stormgate. And even when you use units supposed to counter whatever you're attacking, it doesn't feel that good. If anything, you got a bit more dps, but that's it.
And that's not even talking about the design issues of some units. Not the graphic design, but their role.
@@EliteCustodes It's not about macro over micro, you didn't understood at all. The one with superior micro will still win. It's about not feeling that you lost over complete flukes since you can't pay equal attention in every second. It's not rare that the worse player with the smaller army won because of that. Hate it when units are made out of paper.
But when the pace is slower and you still lose, it doesn't feel as crappy as you know you did the best you could. It's much more approachable for new players that don't have 1k games and automatic responses to things.
Why do you think AoE2 has more players and is even slower than Stormgate? Because people don't just watch that game, they also want to play it.
is theory from sc2?
I love to see the maybe next big rts but damn these lol-grafics and the hardcopy of starcraft mechanicsvrly hurt and looks not new or cool
nice!! been loving @stormgatereplays
Cant wait forfree to play
Is this stormgate thing over yet? They barely have 1000 concurrent players on a weekend, and that's meant to be their biggest supporters
Just a feel content creators and pro players who got paid to overhype this ugly game 😂
1000 players? This whole thing is so sad. You COULD make a great RTS, but you need truly inspired factions, WILD stuff like cowboy robots with revolvers that blast each others heads off and throw grenades that detonate tanks and vehicles in realistic ways, huge realistic maps. Making a 30 year old game just doesnt work.
@@Sinekyre14 well, concurrent players. And these are paid access to early access (lol what a terrible model). It's making all time low on concurrent players too. What a disaster, can't wait till content creators realise there's no money here
@@Yayadays111 It's kind of a tragedy, though. They thought this anime-looking RTS with "strong female" characters and cute robot dogs was really going to appeal to people. People who like RTS games are in their 30's now.
An ignorant comment, there weren't many players because the game didn't even come out F2P until today. It actually starts now.
great game but that background music is just horrible :D that voice going ooooooooo aaaaaaaaaa over and over is like why.... XD
The background music sounds like it should be in some jungle film lol. It's not memorable and that's kinda the way game music is headed these days, sadly. It's not catchy and just kinda sits in the background.
How much are you guys getting paid to promote this Starcraft 2 knock off?
how is your denial so strong that you cant just accept that people enjoy playing and watching the game, even if you dont. Imagine being so angry that others enjoy it, that you have to come to the video just to leave a negative comment hahaha
@@JustinK0 That's nice. So how much do you think they are getting paid to promote this game?
@@damn671 5-10 grand or something probably. Has to be something like that for Tosis to fly to Korea. Man this game SUCKS. I'll play it but It's no Starcraft 3
Pro players play what you see right now. Aren't you going to ask them as well?
Couches are always so awkward get a desk and suit jackets folks gimme some neckties