[This message is being written with the help of a translation tool.] I am one of the many fans in Korea who enjoy your videos, Prod. I always watch your videos with great admiration. The VFX you create are all so captivating that they always catch my eye. Though I’ve tried to replicate your VFX myself, I constantly fail and feel discouraged. But when I think about how many more trials and errors you must have gone through to achieve such amazing results, I can't help but respect you even more. I will continue to look forward to your future work and videos. Thank you!
May I ask, what are the fundamentals of learning FX in UE5? How to material UV animation, How to use Alpha, How to billboard the FX to camera, How to use flipbook, How to use Niagara and other stuff?
Hi Gab! this is a problem that I faced previously and I would love to know more about it. how do I know if my FX is optimized, any pointers on that? drawcalls, mesh density, texture resolution. how can I keep my FX optimized while making them still look Nice. would love to know!
can you make an intro video for it, like absolute beginner for newbies? because a lot of videos seem outdated and therefore hard to follow. I always stuck in that situation, where the effect doesnt look as transparent as yours or as powerful... mine look always thinned out etc. In addition to that, it is very hard to find an explanation like what each node does and why is it needed etc... but overall tysm... or on some tutorials there is a very large node, with size, particle life time etc, but idk how to find it on unity... and is all ur tutorials possible in urp only?
My question: I have been watching you from Uzbekistan for a long time. I'm having trouble publishing to the Unity store. Make a video about releasing a product to the Unity store. I will tell you the most common problems
@@Moonz97 It doesn't work in WEB and on most phones. It also has some weird rendering problems, like you have to manually specify bounds to x100, or else it might not render if only part of it is visible. Also if you allow instancing (which is enabled by default) and will have multiple instances of the same effect - it might or might not render (depends on the phase of the Moon I guess). And all that weird stuff you have to figure out by yourself because that thing is new and official forums are empty. Also graph UI itself is VERY laggy. I recommend using default particle system it is capable of everything you can think of.
📚Gathered a few of the most common questions I receive, maybe you got one too?
👉Drop your questions below, I might use them on a part 2 video!
[This message is being written with the help of a translation tool.]
I am one of the many fans in Korea who enjoy your videos, Prod.
I always watch your videos with great admiration. The VFX you create are all so captivating that they always catch my eye.
Though I’ve tried to replicate your VFX myself, I constantly fail and feel discouraged. But when I think about how many more trials and errors you must have gone through to achieve such amazing results, I can't help but respect you even more.
I will continue to look forward to your future work and videos. Thank you!
Thank you so much for this kind message, really appreciate it and it warms my heart!
Thx for all the tutorials mate. You‘re my N1 source for vfx in unity. 🎉
Great video man! Thanks for always providing so much value to the community🎉
Wow!
Thank You for these Pearls of Wisdom. 💯👍🏻
I recommend Gabriel's tutorials on Udemy, too. I've learnt a lot of the anatomy/components of vfx from them.
I wish he did one for Godot 😭🙏
love your videos and cant wait for more vdx actions, can you do UI for jrpg turn based games?
How to scale effects ( particles) in unity without having to modify the values inside one by one?😢
Scale the parent gameobject xd
@Imperia96 if you would had tried that you will know it does not change anything
May I ask, what are the fundamentals of learning FX in UE5? How to material UV animation, How to use Alpha, How to billboard the FX to camera, How to use flipbook, How to use Niagara and other stuff?
Hi Gab!
this is a problem that I faced previously and I would love to know more about it.
how do I know if my FX is optimized, any pointers on that?
drawcalls, mesh density, texture resolution.
how can I keep my FX optimized while making them still look Nice.
would love to know!
Good video ty
can you make an intro video for it, like absolute beginner for newbies? because a lot of videos seem outdated and therefore hard to follow.
I always stuck in that situation, where the effect doesnt look as transparent as yours or as powerful... mine look always thinned out etc.
In addition to that, it is very hard to find an explanation like what each node does and why is it needed etc...
but overall tysm...
or on some tutorials there is a very large node, with size, particle life time etc, but idk how to find it on unity... and is all ur tutorials possible in urp only?
can u use vfxgraph and shadergraph to make the effect in Elden Ring ,plz,i really need these
❤
You are the king
My question is : how can i make a particle glow on a bright background
He said it in this video: bloom post effect.some people spawn a dark soft background with the fx in front
My question: I have been watching you from Uzbekistan for a long time. I'm having trouble publishing to the Unity store. Make a video about releasing a product to the Unity store. I will tell you the most common problems
VFX Graph was such a trap for my project. I regret wasting time on it ;_;
How was it a trap? I'm thinking of adding it to my project and learn it to build my VFX.
@@Moonz97 It doesn't work in WEB and on most phones.
It also has some weird rendering problems, like you have to manually specify bounds to x100, or else it might not render if only part of it is visible.
Also if you allow instancing (which is enabled by default) and will have multiple instances of the same effect - it might or might not render (depends on the phase of the Moon I guess).
And all that weird stuff you have to figure out by yourself because that thing is new and official forums are empty.
Also graph UI itself is VERY laggy.
I recommend using default particle system it is capable of everything you can think of.
@@gladiko2364 Appreciate the insights, thanks!