Unless SC gets a sim as deep as elites I cant find myself going too deep with it. Yea the engine tech is basically pushing the boundary, but elite is alive... and if this update rocks im not gonna be able to pull myself away.
The promise of Powerplay 2.0 brought me back to the game. Also, as a game dev myself, I do think it makes sense that the New Mistery Feature to be player owned stations or some sort of player presence, but I guess we'll see. Btw, love your content, you're my new favorite Elite channel
Thanks! On the note of player presence, player owned Stations, Settlements, and general territory is already in the game. Perhaps not in the way you would think initially however. You don’t walk into the stations office and call shots on prices of the market, that’s what fleet carriers do mostly, but the government influencing the star system is player owned and through gameplay actions operated (missions and other influence-altering actions). There’s actually a decent chance the station in the thumbnail is a player owned station. From what I remember it was a federal port that had a familiar player group government on it- I think. The idea is that Powerplay 2 to me would be giving everyone an easier time understand those systems which are already in place.
The "thread activity" would be really something great for ED, I remember when I started I asked my friend who got me into ED the question "OK, what should I do?" he answered with "whatever you want", this repeated about 3 times and ended with "I WILL UNINSTALL THE GAME RIGHT NOW UNLESS YOU TELL ME EXAMPLE WHAT TO DO" to which he finally got me a list of activities I can do in ED. ED is a game that really needs some better incentives "to do stuff" that you find ingame, not in the internet guide on your own when researching what you need for your goal.
I want my own dock with a hanger not ridiculously big medium and small landing pads for other players, Mail slot with open hanger for my ships. And the ability to walk around in my hanger looking at my ships. Also, it needs to have a biodome for deep space travel.
Bigger jump capability is a tiny consideration to the dedicated exploration oriented CMDR. It's more akin to 'fast travelling'. Exploration means visiting everything and scanning everything. You never know what is hiding where. So jump range has litle to do with it other than hard to reach spots, where there's a very small niché of exploreres making efforts in that arena. Within that small niché, the FC is more useful than any individual ship. Is there a place for a new explorer ship. Yes and the landing footprint and SCO drive stability are the important factors I will likely enjoy about the Mandalay. Another factor currently not considered is the time needed for on-foot bio-scanning. A scan capable SRV and SLF would be great additions on top of this ship. But if we have that and the Mandalay can't support Ship launced fighters, it'll take a seat behind the conda again.
I think if they're considering moving powerplay to open only, they need to (re)rework the modules again. I haven't played for awhile, but try to keep up with some on the news (particularly for any news saying that the engineer/material grind doesn't need to be a second job along with all the other second jobs), and the only reason I cared about PP at all was because I wanted the modules, mainly the fun Macross missiles from... Li Yui Rong? Or similar to that. I did the bare minimum, and never looked back. If I ever come back, I don't want to have to be forced to brave gankers and people who actually care about the faction stuff just so I can get a cool green shield for a ship. Whether it's selling at a discount from faction stores, or buying them at a markup from black markets inside faction space, whatever it is I think it should be separate from the open PP stuff.
For mine, open only would be a mistake. One point of PP 2.0 is to attract players to it. Open only will drive many (?) away so would be counterproductive imo.
I am currently pledged to Arissa Duval due to her doubling any combat bonds I have. If there will be no diminishing returns, is she just constantly going to offer 100% higher bounties? Or are they removing that all together with pp2? I am going to cash out all bonds before pp2 launches just to be safe.
I managed to overcharge my Anaconda's jump drive to get a 248Ly jump, was during one of the big exploration groups to Sag A. That was probably my best moment in ED, keen to see what kind of engineering the new ship can be put into.
8:07 Yeah so basically they fxcked up a long time ago when they made Kumo Council a feudal faction(since Delaine calls himself the pirate king) but feudal factions weakens kumo crew control powerplay-wise. The official KC squadron viewed Kumo Council as an enemy and has been super uncooperative with every Kumo CGs that fdev tried to run because they are ran by kumo council. With this change of Kumo Crew no longer favoring confederacy/cooperative factions, Kumo Squadron accepted Kumo Council as their official backing faction, which was razor whips previously, and will engage more in future CGs to help write the storyline.
I think the biggest reason most space sims don't attempt it is because of water physics. Can't have a "realistic" Earth-like world without bodies of water, and then you have to determine and implement all the ways in which water can be interacted with. Can ships land on it? "Fly" through it like a submarine? Or maybe it's just completely off-limits, ships are damaged/destroyed by contact with it and players run into an invisible barrier if trying to enter the water on-foot? The last option would undoubtedly disappoint a lot of people, but I wouldn't be at all surprised if it's the only one the game engine could support without a complete overhaul.
11:08 plus there are major alliances and peace treaties between independent powers. Kumo and has joint defense treaties with Federation and Sirius. Sirius has peace treaty with Utopia and both tbd federation and empire. It would be interesting how these ties go for pp 2.0
If I start the game now and don't want to join Discord-exclusive/super hardcore guilds, can I still progress with mining, combat, etc, mostly solo? Is the 'solo' player experience good? I wanted to play narrative-related content.
Question #12 Can an unpledged player affect power play.? If the program is not able to identify your origin the program can not assign additional influence. That would be like pouring water into a cylinder rather than a cup. 🤪
My only issue with that is if you wipe out imperial presence from a system, Powerplay I feel would have to react to that. Maybe I’m wrong. We’ll see in October.
@@indigointoblackThe influence per system is divided between those factions present. If an (unregistered) player is actively removing influence, (A) faction should gain through aggressive removal but there would be no one available to receive the percentage of influence taken or lost.
So the reason players not pledged in powerplay don't exert control over it is because it operates on a different scale. For example; California is a US state, but if California elects a Governor that hates the US, that doesn't actually matter, it is still a US state, it's citizens still pay federal taxes etc. The tiers of government in elite are station/settlement, then system, then powerplay, then superpowers above that.
I believe the „you need to be pledged“ part is specifically about gaining ranks within a PP faction. You‘d have influence on the power play as a whole, but wouldn‘t gain any rewards from it. If they actually meant that you cannot influence it at all, then yeah, I don’t understand it either.
The ethos to government type thing means that the systems government type will no longer affect your power’s ability to control that system. For example, Aisling Duval’s primary concerns are banning slavery and helping the less fortunate. Systems with authoritarian government types are more difficult for her to control. This is my understanding of the problem.
The current Ethos system is sort of like Pokémon types. There are four Ethos that powerplay factions can have: Combat, Covert, Financial, and Social. Each different Ethos has governmental systems it is strong and weak against - being strong against a government type means that the amount of effort required to expand or fortify in a system is halved, and being weak against a type means the amount of effort will be increased by half. For example, the Combat ethos is strong against Feudal and Patronage governments (meaning it will take half as much effort to expand into or fortify systems with these government types) and it will be weak against Dictatorship governments (meaning it will take 1.5x as much effort to expand into or fortify Dictatorship-governed systems).
I THINK ......... the PP 2.0 should change it's way ..... i mean , just like the old school mmorpg , each week or month , there will be some castles ( systems ) opened for PVP , each POWER gathering lots of player to PVP each other in order to take control the system !!!! then i think lots of commanders will join the battle !
@@indigointoblack i bought ed long time ago but never play it. I bought the deluxe pack from steam. Last night i played for first time and i had a blast. The sound the graphic the music was on point.
@@HighDiver5555 its been okay. but the gameplay is quite slow for me, manage to get few mils to buy bigger ship. But at the moment im playing Star Citizen.
First days seeing this game and wow, an entire galaxy, cool spaceships, real form stars(i played no man sky) and online pvp, well thats my dream game but im probably never playing it because im on Xbox, can you guys spare me some tips?
Returned to the game just for this ship... only to find out they charge real money for it. I MIGHT'VE been ok with that, but devs made a "genius" decision of removing game and all DLCs from Steam in my region completely, so I can't even buy those stupid in-game coins or whatever it's called.
I never touched powerplay because it was too intimidating, I might pledge to a superpower now if the system is easier to interact with. ...unless I buy the new Mandalay and go on a 3k light year exploration trip hahaha
Only 3k light years? Rookie numbers for that ship! Look up the great Annihilator system or a cool nebula. It'll be farther away but worth it, especially if you haven't made the 5k ly trip necessary to unlock professor Palin, the grade 5 thruster engineer
@@cyleleghorn246 Well I've unlocked everything I need for exploration but I don't really want to do a huge trip now. I think the journey to Sag A* and Colonia kinda burned me out lol. Also with exobiology it takes a bit more time to explore. But as you said it would be an opportunity to see some cool systems !
@@ZeugmaP ahh you went way farther than that already, I didn't realize! I've been playing the game since 2014 but never did any big trips. I just got a fleet carrier and used that to bring myself and 3 friends to the Soul Nebula to get the 5000ly requirement for Palin out of the way. I'm definitely interested in heading out to colonia but the math just doesn't check out with the fleet carrier, I think I'd need to mine quite a bit of tritium to make it back. If the Mandalay has 80-100ly jump range, I'll throw a booster in there and learn neutron boosting and fsd injections so I can (hopefully) hit a 250ly jump range and "easily" make it out to sag a* and colonia
I never got involved much with the first powerplay. Combat is not my thing anymore. I am likely to grab a Mandalay and take off out into the black with my carrier.
9:33 That is not true. It wouldn't affect powerplay since an imperial power can still exploit the space even if the system itself is controlled by an independent anarchist faction. Eurybia is the prime example of this. Eurybia is controlled by Eurybia blue mafia and exploited by Denton Patreus. It works perfectly fine as long as the system is near a control system where imperial reinforcement can be sent in fast. Furthermore, if they remove favourable and unfavourable factions from powerplay, this wouldn't affect the power.
Well I’m sorry if it did come off that way. the truth is there are player group stations in the game already, they can fight and take them from each other and it makes their influence more or less powerful. Powerplay 2 will hopefully give more people the opportunity to try this system out. That’s the idea with the thumbnail.
Who cares? It's a "gee whiz" feature that people will think is cool for the first 5 minutes, then will stop paying attention to. I'd much rather Frontier put their effort into fixing all the more serious problems the game has.
@@Garryck-1 I CARE , especially i am using ED content to re-create fan-made story ...... AND , I wish I can build my own base on a planet !!! just like STARFIELD and NO MAN SKY !!!!
we got about a month so get in while you can, i should have mentioned that the new system doesnt dock your progression like it currently does weekly with merits, as well as all the modules being handed out by all the powers, itll be way better next time around.
You're right about one part; BGS has a lot of untapped potential and simply broken gameloops :\ I was really disappointed that they did Powerplay 2.0 instead of BGS 2.0. Also whatsup with the dumb clickbait in the thumbnail, you didn't even talk about anything significant changing about stations in the update.
*Station Owning? finally, we can make our own safe and ensured paths! and direct colony construction* edit: oh. it doesnt say anything about owning a station.
well the truth is players have owned stations for the entire games history. BGS allows Player groups to literally fight and take territory on the map. You don’t even need a PMF to do it. People just don’t know.
@@Master_K14 Background simulation. Everything you do in the game affects the bgs. Traded? You've affected the bgs. Handed in bounties to a station? You've affected the BGS.
Why hate console if console hard to update why not push for elite dangerous console version idc about ps5 has failed us im on xbox x pc master race attitude just not good for us console players willing to support elite dangerous you wont allow us now. Maybe its for the best.
Not only that. They have BS to force you to keep playing. You buy a frighter? GOOD LUCK! MIGHT HAVE DRIANED YOUR ACC WHEN YOU ARE BACK. Games like X4 has been a blessing... Experiencing that game was the final nail in the coffin for elite to me...
I don't understand what you said about the example of the imperial system and the anarchy faction. And you need to be more specific. "Unpledged commander goes into imperial system." Imperial in what sense? Is the minor faction that controls the system imperial? Or is the system exploited/controlled by one of the imperial powers in powerplay? < Because unless you don't know, these are two completely different and unrelated things that have absolutely nothing to do with each other whatsoever. They are completely separated as it is right now, there is literally zero link, nothing, nada. Fucking hell, imperial minor factions are currently BAD for a power like Aisling. This is why the big aisling player factions are independent cooperatives. "Find a little independent anarchy faction and blow up their ships to knock out the imperial presence in the system" ?!???????????????? How do you knock out imperial presence in the system by killing pirates belonging to a local anarchy? That's literally nonsensical. I don't know, it's like if you said "Well what if you flew to a federal system, and started shooting at the sun and the moon exploded because of that, how is powerplay going to react?" I feel like I'm in a sort of twilight zone here.
Ok, so that first paragraph was great info, thank you. I was unaware that Power control is totally separate from the controlling government. As I was aware, the PMF with the most influence was the designated owner of the star system. How is this decided? That second paragraph we seem to have a disconnect in meaning here. Perhaps I misspoke. My confusion arises from what happens to Powerplay if said Imperial PMF with highest influence gets dethroned. So if an unpledged commander comes in, and "blows up" (raises rapidly) the influence of a small independent anarchy faction and knocks the Imperial P/MF off of the throne, would that not affect powerplay since the Empires influnce on that system would be lessened, or in the worst case completely lost if a retreat is triggered?
@@indigointoblack a power (such as Arissa) controls systems no matter the local factions so you can boost or harm them all you like, they dont affect the system. Empire is a superpower (separate thing) to which minor factions can be aligned. So you boosting anarchy factions will not affect powerplay, it might affect superpowerplay.
@@indigointoblack You need to think of powerplay and individual system factions as two completely separate things. Minor factions and powerplay powers are just completely different, unrelated but overlapping things. A system can belong to a federal faction and be exploited by Edmund Mahon. A system can be an independent Communist system and be exploited by Aisling Duval, or be a Hudson powerplay system and be owned by an imperial patronage faction. The way it works as it is right now, powerplay powers have 'control' systems, and there's a sphere/bubble of 'exploited' systems around it, which is basically the territory (the little bubbles you see in the powerplay map mode in the galaxy map). The governments in these systems can be *anything.* ANY government, with ANY allegiance. And the powerplay power will still exploit it regardless. The only thing that affects powerplay today (before the rework) is that every power has a list of 'favorable', 'unfavorable' and 'neutral' government types regardless of allegiance, and this affects fortification bonuses in a particular bubble. So for example, Aisling Duval right now is favored by Cooperative, Confederacy and Communist governments. Every other government is either neutral or unfavorable. If you have a majority favorable governments, you get a fortification bonus (you have to haul less to fortify the sphere). If you don't, then you don't get any bonus. If you have a majority unfavorable, then you get a penalty (you have to haul more). This is why, right now, and I know it's counterintuitive, having an Imperial Corporate faction control a system in Aisling Duval territory is WORSE than having an Independent Communist faction, or a Federal Confederacy faction. Aisling Duval powerplay players will actively fight for the communist faction against the Imperial one, to favor Aisling. Mahon favors only Corporate governments. And this means Mahon space is riddled with Federal Corporate factions. He prefers a corporate faction regardless of allegiance, so if you replace a Federal Corporate faction in a system with an Alliance Democracy, you're actually hurting Mahon, even though your gut tells you "But the democracy is an alliance faciton, and the corporate is a federal faction!" and it only makes sense once you realize Mahon just wants corporates and nothing else, and doesnt care about allegiance. And every other power has a different list. Hudson favors Patronage and Feudal, which are government types that cannot be aligned with the federation (federal patronage factions do not exist) so go figure. Now, all of this is BEFORE the rework. During their Q&A, Frontier said that this system would be completely scrapped, so now, powerplay will not even care about the government type at ALL. If you kick out an Imperial Faction out of control in an Aisling or Patreus powerplay system, it will not affect powerplay whatsoever. Powerplay territory just kind of overlaps the factions, but it is not affected by what kind of faction is there, at least that's what Frontier said.
I mean, look at the Aisling's Angels and Celestial Light Brigade player factions on Inara, some of the biggest Aisling aligned powerplay groups have those minor factions. You'll probably notice that the factions are Independent Cooperatives, and not Imperial factions at all... and that is on purpose and for a reason.
I guess if the patch gets delayed, we can call the ship "Mandelayed"
VERY FUNNY! 😀
You're mandalayght !
it was already delayed a month
the new ship really fill an importance spot, an ASP-ish low tonnage ship. i hope we can get a Viper IV to ASP Scout size heavy fighter next time
Elite opened it all up. Have been playing SC and it looks fantastic but zero story. Elite has a story.
Unless SC gets a sim as deep as elites I cant find myself going too deep with it. Yea the engine tech is basically pushing the boundary, but elite is alive... and if this update rocks im not gonna be able to pull myself away.
What is the story of Elite? I love the game but it has no story as well let's be honest.
Elite dangerous also runs. SC is unplayable in my experience.
@@Skylingale Elite has a LIVE story. Look into the Galnet articles ingame or with galnet news digest
@@Skylingale He has a stoty.
The promise of Powerplay 2.0 brought me back to the game.
Also, as a game dev myself, I do think it makes sense that the New Mistery Feature to be player owned stations or some sort of player presence, but I guess we'll see.
Btw, love your content, you're my new favorite Elite channel
Thanks! On the note of player presence, player owned Stations, Settlements, and general territory is already in the game. Perhaps not in the way you would think initially however. You don’t walk into the stations office and call shots on prices of the market, that’s what fleet carriers do mostly, but the government influencing the star system is player owned and through gameplay actions operated (missions and other influence-altering actions). There’s actually a decent chance the station in the thumbnail is a player owned station. From what I remember it was a federal port that had a familiar player group government on it- I think. The idea is that Powerplay 2 to me would be giving everyone an easier time understand those systems which are already in place.
The new feature will be fast travel it was just announced =D
@@jl3114 Oh, where was it announced?
@@irzanu I was joking
Freakin called it!
Player made space stations have been announced!
ED slowly turning into hi-sec EVE Online xD
Not even close...
Elite will never be "Spreadsheets in space."
@@OrderOfOmphalos i mean sure but i have seen many spread sheets in my time lol
Want it want it want it
So true
The "thread activity" would be really something great for ED, I remember when I started I asked my friend who got me into ED the question "OK, what should I do?" he answered with "whatever you want", this repeated about 3 times and ended with "I WILL UNINSTALL THE GAME RIGHT NOW UNLESS YOU TELL ME EXAMPLE WHAT TO DO" to which he finally got me a list of activities I can do in ED. ED is a game that really needs some better incentives "to do stuff" that you find ingame, not in the internet guide on your own when researching what you need for your goal.
I want my own dock with a hanger not ridiculously big medium and small landing pads for other players, Mail slot with open hanger for my ships. And the ability to walk around in my hanger looking at my ships. Also, it needs to have a biodome for deep space travel.
im 500+H in ED and i have no idea what power play is lol
Ya I'm around a 1000 and still haven't touched it lol.
Bigger jump capability is a tiny consideration to the dedicated exploration oriented CMDR. It's more akin to 'fast travelling'. Exploration means visiting everything and scanning everything. You never know what is hiding where. So jump range has litle to do with it other than hard to reach spots, where there's a very small niché of exploreres making efforts in that arena. Within that small niché, the FC is more useful than any individual ship. Is there a place for a new explorer ship. Yes and the landing footprint and SCO drive stability are the important factors I will likely enjoy about the Mandalay. Another factor currently not considered is the time needed for on-foot bio-scanning. A scan capable SRV and SLF would be great additions on top of this ship. But if we have that and the Mandalay can't support Ship launced fighters, it'll take a seat behind the conda again.
I think if they're considering moving powerplay to open only, they need to (re)rework the modules again. I haven't played for awhile, but try to keep up with some on the news (particularly for any news saying that the engineer/material grind doesn't need to be a second job along with all the other second jobs), and the only reason I cared about PP at all was because I wanted the modules, mainly the fun Macross missiles from... Li Yui Rong? Or similar to that. I did the bare minimum, and never looked back. If I ever come back, I don't want to have to be forced to brave gankers and people who actually care about the faction stuff just so I can get a cool green shield for a ship. Whether it's selling at a discount from faction stores, or buying them at a markup from black markets inside faction space, whatever it is I think it should be separate from the open PP stuff.
For mine, open only would be a mistake. One point of PP 2.0 is to attract players to it. Open only will drive many (?) away so would be counterproductive imo.
I am currently pledged to Arissa Duval due to her doubling any combat bonds I have. If there will be no diminishing returns, is she just constantly going to offer 100% higher bounties? Or are they removing that all together with pp2? I am going to cash out all bonds before pp2 launches just to be safe.
im pretty confident youll just be earning double bonds, but well see.
Cash in just in case. If they remove it you lose your bonus
I managed to overcharge my Anaconda's jump drive to get a 248Ly jump, was during one of the big exploration groups to Sag A.
That was probably my best moment in ED, keen to see what kind of engineering the new ship can be put into.
8:07 Yeah so basically they fxcked up a long time ago when they made Kumo Council a feudal faction(since Delaine calls himself the pirate king) but feudal factions weakens kumo crew control powerplay-wise. The official KC squadron viewed Kumo Council as an enemy and has been super uncooperative with every Kumo CGs that fdev tried to run because they are ran by kumo council. With this change of Kumo Crew no longer favoring confederacy/cooperative factions, Kumo Squadron accepted Kumo Council as their official backing faction, which was razor whips previously, and will engage more in future CGs to help write the storyline.
As a new player, I really hope they drop Earth like worlds soon......
I dream of that day too but not sure, as cool as elite is im not sure if the tech is there. We will see though.
We said the same thing about space legs
I think the biggest reason most space sims don't attempt it is because of water physics. Can't have a "realistic" Earth-like world without bodies of water, and then you have to determine and implement all the ways in which water can be interacted with. Can ships land on it? "Fly" through it like a submarine? Or maybe it's just completely off-limits, ships are damaged/destroyed by contact with it and players run into an invisible barrier if trying to enter the water on-foot? The last option would undoubtedly disappoint a lot of people, but I wouldn't be at all surprised if it's the only one the game engine could support without a complete overhaul.
Mandalay is what I'm most interested in. Unless Salvation or Jasmina Halsey are some of the new powers.
9:22-- what engineering was done to those cannons? TY
Corrosive and Incendiary
11:08 plus there are major alliances and peace treaties between independent powers. Kumo and has joint defense treaties with Federation and Sirius. Sirius has peace treaty with Utopia and both tbd federation and empire. It would be interesting how these ties go for pp 2.0
It's a great time to be an Elite Commander. Boldly go.
o7.
If I start the game now and don't want to join Discord-exclusive/super hardcore guilds, can I still progress with mining, combat, etc, mostly solo? Is the 'solo' player experience good? I wanted to play narrative-related content.
Question #12
Can an unpledged player affect power play.? If the program is not able to identify your origin the program can not assign additional influence. That would be like pouring water into a cylinder rather than a cup. 🤪
My only issue with that is if you wipe out imperial presence from a system, Powerplay I feel would have to react to that. Maybe I’m wrong. We’ll see in October.
@@indigointoblackThe influence per system is divided between those factions present. If an (unregistered) player is actively removing influence, (A) faction should gain through aggressive removal but there would be no one available to receive the percentage of influence taken or lost.
So the reason players not pledged in powerplay don't exert control over it is because it operates on a different scale. For example; California is a US state, but if California elects a Governor that hates the US, that doesn't actually matter, it is still a US state, it's citizens still pay federal taxes etc.
The tiers of government in elite are station/settlement, then system, then powerplay, then superpowers above that.
I believe the „you need to be pledged“ part is specifically about gaining ranks within a PP faction. You‘d have influence on the power play as a whole, but wouldn‘t gain any rewards from it.
If they actually meant that you cannot influence it at all, then yeah, I don’t understand it either.
Hold up theyre gonna un pledge us? thats a real disappointment after all the time i spent getting to level 5 in my preferred power
I wouldn't worry too much, in the new system you're progress is permanent for whatever power you are pledged to, no more weekly merit cut.
I'm not sure what you mean. A lot of KC people upkeep rating 5 every week through combat. This just resets it for a week for a new powerplay system.
The ethos to government type thing means that the systems government type will no longer affect your power’s ability to control that system. For example, Aisling Duval’s primary concerns are banning slavery and helping the less fortunate. Systems with authoritarian government types are more difficult for her to control.
This is my understanding of the problem.
Mandalay is straight up OP/p2w, I hate flying all my other ships now😂 It's sooo good
I have yet to see how pp2.0 will be very different from what we already have
If this is better than my DBX i might change to this more posh version but my DBX will always be my home
The current Ethos system is sort of like Pokémon types. There are four Ethos that powerplay factions can have: Combat, Covert, Financial, and Social. Each different Ethos has governmental systems it is strong and weak against - being strong against a government type means that the amount of effort required to expand or fortify in a system is halved, and being weak against a type means the amount of effort will be increased by half. For example, the Combat ethos is strong against Feudal and Patronage governments (meaning it will take half as much effort to expand into or fortify systems with these government types) and it will be weak against Dictatorship governments (meaning it will take 1.5x as much effort to expand into or fortify Dictatorship-governed systems).
I THINK ......... the PP 2.0 should change it's way ..... i mean , just like the old school mmorpg , each week or month , there will be some castles ( systems ) opened for PVP , each POWER gathering lots of player to PVP each other in order to take control the system !!!! then i think lots of commanders will join the battle !
It basically does seem to work like that to me, only instead of every week it’s all the time in any given system.
Love you vids
SC at 1.0 will allow us to craft player stations. Sure, that's years away still, but it's coning.
im about to start my ED journey, can you suggest which version to play?
Odyssey is the latest, I would highly recommend that if you can run it
@@indigointoblack i bought ed long time ago but never play it. I bought the deluxe pack from steam. Last night i played for first time and i had a blast. The sound the graphic the music was on point.
@@PgeeGG i haven't played in a few years. how's the experience treating you? might jump back in
@@HighDiver5555 its been okay. but the gameplay is quite slow for me, manage to get few mils to buy bigger ship. But at the moment im playing Star Citizen.
First days seeing this game and wow, an entire galaxy, cool spaceships, real form stars(i played no man sky) and online pvp, well thats my dream game but im probably never playing it because im on Xbox, can you guys spare me some tips?
We need a combat ship that's focused on heavy firepower and playable Capitol ships. You know, what carriers were supposed to be...
I wish they would have gave it an extra week for PP. Didn't really give enough time to pledge and grab another module before the switch.
Returned to the game just for this ship... only to find out they charge real money for it. I MIGHT'VE been ok with that, but devs made a "genius" decision of removing game and all DLCs from Steam in my region completely, so I can't even buy those stupid in-game coins or whatever it's called.
I never touched powerplay because it was too intimidating, I might pledge to a superpower now if the system is easier to interact with.
...unless I buy the new Mandalay and go on a 3k light year exploration trip hahaha
Mandalay plus Spansh and you can go thousands of lightyears no problem. Keep that Fuel Scoop and AFMU and go crazy.
Only 3k light years? Rookie numbers for that ship! Look up the great Annihilator system or a cool nebula. It'll be farther away but worth it, especially if you haven't made the 5k ly trip necessary to unlock professor Palin, the grade 5 thruster engineer
@@cyleleghorn246 Well I've unlocked everything I need for exploration but I don't really want to do a huge trip now. I think the journey to Sag A* and Colonia kinda burned me out lol. Also with exobiology it takes a bit more time to explore. But as you said it would be an opportunity to see some cool systems !
@@ZeugmaP ahh you went way farther than that already, I didn't realize! I've been playing the game since 2014 but never did any big trips. I just got a fleet carrier and used that to bring myself and 3 friends to the Soul Nebula to get the 5000ly requirement for Palin out of the way.
I'm definitely interested in heading out to colonia but the math just doesn't check out with the fleet carrier, I think I'd need to mine quite a bit of tritium to make it back. If the Mandalay has 80-100ly jump range, I'll throw a booster in there and learn neutron boosting and fsd injections so I can (hopefully) hit a 250ly jump range and "easily" make it out to sag a* and colonia
@@cyleleghorn246 yeah having a good ship will definitely make the trip more enjoyable !
Does console ever get follow update?
I never got involved much with the first powerplay. Combat is not my thing anymore. I am likely to grab a Mandalay and take off out into the black with my carrier.
11:28 PRAISE THE LAWD ALLELUJAH PRAISE THE LAWDDDDDD
9:33 That is not true. It wouldn't affect powerplay since an imperial power can still exploit the space even if the system itself is controlled by an independent anarchist faction. Eurybia is the prime example of this. Eurybia is controlled by Eurybia blue mafia and exploited by Denton Patreus. It works perfectly fine as long as the system is near a control system where imperial reinforcement can be sent in fast. Furthermore, if they remove favourable and unfavourable factions from powerplay, this wouldn't affect the power.
almost no one actually got the point of PP1, and fewer bothered...so here's hoping
Power play in solo mode should only work for that mode, it's absurd to try to defend a system against players you can't face.
I am gonna buy it early access and use it to run cargo to Hutton.. LOL
Type 8 has you covered
nice thumbnail.
Clickbait thumbnail 👎
Well I’m sorry if it did come off that way. the truth is there are player group stations in the game already, they can fight and take them from each other and it makes their influence more or less powerful. Powerplay 2 will hopefully give more people the opportunity to try this system out. That’s the idea with the thumbnail.
ℹ explore in a T10
Can I get up out of my chair in my ship, finally?
No. That's what we need, but no you can't.....
Who cares? It's a "gee whiz" feature that people will think is cool for the first 5 minutes, then will stop paying attention to. I'd much rather Frontier put their effort into fixing all the more serious problems the game has.
@@Garryck-1 I CARE , especially i am using ED content to re-create fan-made story ...... AND , I wish I can build my own base on a planet !!! just like STARFIELD and NO MAN SKY !!!!
@@HRH.SinclairDeVer that's what we need? Why?
It won't do anything for the game but add some pointless eye candy
@@ConanTroutmannthis here is one of the many reasons elite is dead as a game to me...
And a another day of being left behind on console
😅😂😂😂 so much for trying to get shields.. if it resetting, when I'm just about to hit 4 weeks
we got about a month so get in while you can, i should have mentioned that the new system doesnt dock your progression like it currently does weekly with merits, as well as all the modules being handed out by all the powers, itll be way better next time around.
You're right about one part; BGS has a lot of untapped potential and simply broken gameloops :\
I was really disappointed that they did Powerplay 2.0 instead of BGS 2.0. Also whatsup with the dumb clickbait in the thumbnail, you didn't even talk about anything significant changing about stations in the update.
I guess the click bait thumbnail was accurate
*Station Owning? finally, we can make our own safe and ensured paths! and direct colony construction*
edit: oh. it doesnt say anything about owning a station.
well the truth is players have owned stations for the entire games history. BGS allows Player groups to literally fight and take territory on the map. You don’t even need a PMF to do it. People just don’t know.
@@indigointoblack well i wish they knew so that we can forge our own paths and settle the entire edge of the galaxy
You can build your own stations in X4
IMMA TAKE IT THARGOID HUNTING!!! 😂😂😂😂😂😂😂😂😂😂😂😂
Clickbait thumbnail => unsubscribe & downvote, bye.
it betrayed me. i thought we would get station owning
See ya.😂
Technically speaking, players can already own starport with there own faction by using BGS.
@@novarek9337 What is BGS?
@@Master_K14 Background simulation. Everything you do in the game affects the bgs. Traded? You've affected the bgs. Handed in bounties to a station? You've affected the BGS.
Why hate console if console hard to update why not push for elite dangerous console version idc about ps5 has failed us im on xbox x pc master race attitude just not good for us console players willing to support elite dangerous you wont allow us now. Maybe its for the best.
This game is trash till they put VR in the whole game. No more money spent on it till they do.
ED has lost its identity. All the "decor" decisions are a testemony to gameplay bankruptcy.
When exploration became third best way to go, I left.
Not only that. They have BS to force you to keep playing. You buy a frighter? GOOD LUCK! MIGHT HAVE DRIANED YOUR ACC WHEN YOU ARE BACK.
Games like X4 has been a blessing... Experiencing that game was the final nail in the coffin for elite to me...
Powerplay is the biggest bullshit i ever see in a game.
Console play is Mandatory
Not gonna happen. Deal with it.
I don't understand what you said about the example of the imperial system and the anarchy faction. And you need to be more specific.
"Unpledged commander goes into imperial system." Imperial in what sense? Is the minor faction that controls the system imperial? Or is the system exploited/controlled by one of the imperial powers in powerplay? < Because unless you don't know, these are two completely different and unrelated things that have absolutely nothing to do with each other whatsoever. They are completely separated as it is right now, there is literally zero link, nothing, nada. Fucking hell, imperial minor factions are currently BAD for a power like Aisling. This is why the big aisling player factions are independent cooperatives.
"Find a little independent anarchy faction and blow up their ships to knock out the imperial presence in the system" ?!???????????????? How do you knock out imperial presence in the system by killing pirates belonging to a local anarchy? That's literally nonsensical. I don't know, it's like if you said "Well what if you flew to a federal system, and started shooting at the sun and the moon exploded because of that, how is powerplay going to react?" I feel like I'm in a sort of twilight zone here.
Ok, so that first paragraph was great info, thank you. I was unaware that Power control is totally separate from the controlling government. As I was aware, the PMF with the most influence was the designated owner of the star system. How is this decided?
That second paragraph we seem to have a disconnect in meaning here. Perhaps I misspoke. My confusion arises from what happens to Powerplay if said Imperial PMF with highest influence gets dethroned.
So if an unpledged commander comes in, and "blows up" (raises rapidly) the influence of a small independent anarchy faction and knocks the Imperial P/MF off of the throne, would that not affect powerplay since the Empires influnce on that system would be lessened, or in the worst case completely lost if a retreat is triggered?
@@indigointoblack a power (such as Arissa) controls systems no matter the local factions so you can boost or harm them all you like, they dont affect the system. Empire is a superpower (separate thing) to which minor factions can be aligned. So you boosting anarchy factions will not affect powerplay, it might affect superpowerplay.
@@indigointoblack You need to think of powerplay and individual system factions as two completely separate things. Minor factions and powerplay powers are just completely different, unrelated but overlapping things.
A system can belong to a federal faction and be exploited by Edmund Mahon. A system can be an independent Communist system and be exploited by Aisling Duval, or be a Hudson powerplay system and be owned by an imperial patronage faction.
The way it works as it is right now, powerplay powers have 'control' systems, and there's a sphere/bubble of 'exploited' systems around it, which is basically the territory (the little bubbles you see in the powerplay map mode in the galaxy map).
The governments in these systems can be *anything.* ANY government, with ANY allegiance. And the powerplay power will still exploit it regardless.
The only thing that affects powerplay today (before the rework) is that every power has a list of 'favorable', 'unfavorable' and 'neutral' government types regardless of allegiance, and this affects fortification bonuses in a particular bubble. So for example, Aisling Duval right now is favored by Cooperative, Confederacy and Communist governments. Every other government is either neutral or unfavorable.
If you have a majority favorable governments, you get a fortification bonus (you have to haul less to fortify the sphere). If you don't, then you don't get any bonus. If you have a majority unfavorable, then you get a penalty (you have to haul more). This is why, right now, and I know it's counterintuitive, having an Imperial Corporate faction control a system in Aisling Duval territory is WORSE than having an Independent Communist faction, or a Federal Confederacy faction. Aisling Duval powerplay players will actively fight for the communist faction against the Imperial one, to favor Aisling.
Mahon favors only Corporate governments. And this means Mahon space is riddled with Federal Corporate factions. He prefers a corporate faction regardless of allegiance, so if you replace a Federal Corporate faction in a system with an Alliance Democracy, you're actually hurting Mahon, even though your gut tells you "But the democracy is an alliance faciton, and the corporate is a federal faction!" and it only makes sense once you realize Mahon just wants corporates and nothing else, and doesnt care about allegiance. And every other power has a different list. Hudson favors Patronage and Feudal, which are government types that cannot be aligned with the federation (federal patronage factions do not exist) so go figure.
Now, all of this is BEFORE the rework. During their Q&A, Frontier said that this system would be completely scrapped, so now, powerplay will not even care about the government type at ALL. If you kick out an Imperial Faction out of control in an Aisling or Patreus powerplay system, it will not affect powerplay whatsoever. Powerplay territory just kind of overlaps the factions, but it is not affected by what kind of faction is there, at least that's what Frontier said.
I mean, look at the Aisling's Angels and Celestial Light Brigade player factions on Inara, some of the biggest Aisling aligned powerplay groups have those minor factions. You'll probably notice that the factions are Independent Cooperatives, and not Imperial factions at all... and that is on purpose and for a reason.