Simple level design on my raycasting game in Python Pygame: Dead And! devlog tutorial
ฝัง
- เผยแพร่เมื่อ 13 ก.ย. 2024
- An update on my python raycasting game, now with a more challenging level system and cosmetic variations.
Playlist of the development of Dead And!: • Floorcasting with Pyga...
Download the game on itch io: finfetchannel....
Code available on my GitHub: github.com/Fin...
Try the game for yourself!
Executable: finfetchannel.itch.io/dead-and
Source code: github.com/FinFetChannel/RayCasting2021
Playlist: th-cam.com/video/2Yj5mmKWukw/w-d-xo.html
It's looking good. I'm impressed you did this in pygame. Very interesting map design.
The secret sauce here is Numba, it makes everything run much faster ;)
@@FinFET I wasn't familiar with Numba until this video. I can see so many cases where I could use this. Thanks for the tip :)
More progress...
✅✅✅✅✅
cool
can you add cutscenes , boss fights and new weapons ?
Yeah, I could, but I think the lore should be elaborated first. Maybe a version 2 of the game could be focused on those aspects, as nothing was really planned here, there is a lot of room for improvement. Unfortunately it takes a lot of time to develop and create videos, and my free time is a bit scarce...
@@FinFET ok
How did you make the second height?
It's the same logic as for the floor level but with an offset of the height of the wall, for each ray I find a lower and an upper wall (inside a limit distance), then I first draw the upper wall followed by the lower one