Thank you for checking out this review of SELACO! If you enjoyed it please be sure to like, comment and share, this is a big help for the algorithm. Also don't be shy about sharing any feedback for the game to help the devs out! What games are you currently playing or looking forward to? Be sure to let me know in the comments!
Will get into Selaco later. Currently enjoying MulletMadJack. With so many retro FPS i followed being out now, the only one left that i look forward to is Agent64.
@@CatsOverdrive I'm very excited for Agent64. Last year me and a buddy beat Perfect Dark co-op on perfect agent and it was one of the most rewarding game experiences I've ever had.
I had so much hope for phantom fury since ion fury was soooo damn good. I ended up not bothering with phantom after the demo. It played like ass. Sounds like the release game wasn't much better.
I still remember putting this game on my Whishlist in 2022. (My wife was pregnant at the time). Now my daughter is 18 months old and when I put her to sleep I can play for a couple of hours. Now I can say that after a long wait it was worth every second. Game is G O O D. Nice Review!
The level of detail and the level design reminds me of a mix of Duke3D and System Shock 2. Instant nostalgia hit in the best way possible! It can barely get better than this!
This game cannot get here fast enough 🤓 The sound design has me every bit as lit up as the visuals do and the absolute mass of detail looks truly insane. Another killer review man, keep them comin'!
Selaco is on pace for generational, if not entirely for FPS genre history, greatness. This is one of the most stacked EA releases I've ever played and I'm not even done yet! If there's 3 chapters of this length and complexity.. if not more?? Then this will be absurdly stacked. Everything about is impressive and I have only some of the most minor nitpicks; a few percentage points movement speed increases, flashlight tweak, separate slide and dash (maybe 15-20% further dash)--the only big aspect I'd want tweaked is an Overheall system like nuWolfenstein as I feel all those edibles and detailed food/vending machines are underserved except on harder difficulties. For combot though after you shake off tendencies of boomershoots and treat it like FEAR on speed (way more aggressive and lethal enemies) it gets easier. Either way I look forward to a replay on Commander when I'm done with the full invasion tiers from the start and more replays. Great review, but I would've heard you gush more about it.
I'm fairly sure the reason that the tram ride and elevator ride in the Safe Room Extension is unskippable is because it's meant to act as a type of seamless loading screen.
15:45 Secret level only needs all six clearance cards, thankfully, which are signposted secrets that show you the card on your automap and generally let you see the card through a window or opening in the level. Honestly, the contents of the final level and secret level should be switched because the latter is much more of a grand finale in terms of scope, complexity, and challenge and it would let people use the secret level reward for more than 10 minutes.
i chose to record this game because I had been waiting for it for 2 years and was so excited. It was the most fun i've had recording a game besides when I got stuck in the city for an hour and had to cut it lmao. I hope this is the game that actually gives me that passion to record that I've been striving for.
This is a really great nuanced review. While overall very positive, I was glad you mentioned and gave weight to areas that made you frustrated etc. I think I would have rathered this sort of balance from the bigger FPS reviewers who I thought were a bit eager to praise.
I thought you said "will be missed" in the title 😭 I met the guy who started Selaco in a discord server before there was even a public project. I then became a patron and got a demo, played the heck out of it, and loved the demo to death, but then they dropped this amazing game on us and I haven't had time to play it :( Definitely one of the most well produced indie projects around. And FINALLY some videogame AI that isn't braindead.
No Microturdsactions, No Forced Kernel Level Malware, No EULAS, No TOS, No Paid Subscription, No Cringe Political Propaganda/Social Engineering, No Anti-Mod Stances, No insulting your Consumers...IT'S THE ANTITHESIS OF MODERN AAA ZOOMER GAYMING!!!
Got Selaco the other day and I'm absolutely loving it. One my my favourite games in the last few years for me, second (or equal so far) to Ion fury. About the 4th game I've got upon your recommendation; you have great taste!
I am on the second playthrough and a few things stand out. I played on Captain on the first time, and I found it too easy, and I wanted more combat as I wasted too much time hunting secrets. On the second round, I am slamming through enemies, on Admiral and it is BRUTAL, I love it, but really, being able to run through things without slowing down for secrets, and knowing where to go is really making for a better experience, it makes it a totally different and satisfying experience. Second run I disabled the Scarab mode (not using it much in first round much), it's trivializing things, and I found out that I am using a completely different set of favorite weapons and mods, speed made a completely different gameplay style.
Is it possible that the voice actress for the space station announcer is the same as the one in Doom Eternal. "You might notice a slight change in the environment."
Fantastic review to a fantastic game 👍Already enjoyed the demo a lot unless the release was finally there. Startet the game and played it for 5 hours (so many other games also to be played right now). Love the content so far. Was also impressed with the options and configurations, which were already impressive in the demo. This game is a must play for shooter fans. Great physics and details with a pleasant design and an awesome sound. One of the best in the retro category for sure. Been excited how the devs proceed with this project. 👌
First thing I did was make the on screen sight much smaller and turned it red, very similar to the sight I like to use in Battlefield 4. Love this game and games like Ion Fury/Aftershock. Call me crazy but I'd like a Alien Trilogy Remake by Nightdive Studios.
“30y tech”. The engine is based on Doom, sure, but it’s essentially a new engine rebuild and supporting all modern rendering techniques. Not taking away from how incredible it looks and GZD being impressive - but stop saying it’s a 30y engine. Same way Quake 1 remaster Dimension of The Machine looks incredible - until you consider it is running on far modern legacy engines the KEX Engine. Same you could say Call of Duty 2024 is using Quake 1 engine as technically it’s based on it. So no. Selaco GZD engine is not 30y old.
Some pedantic reply, and a litttle bit of fun(useless) trivia; Call of Duty actually runs on a heavily modified fork of Quake III. The same fork that was used in Medal of Honor Allied Assault(as Infinity Ward was founded by lead devs of MoHAA). Even up to the IW engine that powered the likes of CoD4, MW2, and Black Ops, has code chunks and functions that was from idTech3. The last CoD game to utilize such engine was Black Ops 2. As from Ghosts, Advanced Warfare and onwards, are now using an in-house engine built from the ground up.
Damn right! It's such a cringe to hear those lies. The lies are a disservice to GZDoom. Especially when they appear on a review channel that is supposed to know such basic stuff. GZDoom was released 12 years AFTER ID-Tech1. And before that was ZDoom, which was already more advanced than John Carmack's baby. One could very well say that GZDoom has nothing to do with ID-Tech1, except being able to emulate its looks, if need be. To anyone who deals with Doom modding, it's ultra-clear that these two are not even in the same galaxy. GZDoom is a MODERN engine. It's a MODERN technology, which is constantly evolving, to boot. Anyone thinking otherwise - could try creating even a single area of Selaco in ID-Tech1 (an ACTUAL 30-year-old engine) and would discover the new heights of impossibility.
What benefits does GZDoom provide anyway? Is it streamlined in a useful way? I cant help but feel like it's common that people get into modding, and then their scale increases to the point where it would have been easier and faster to just use a contemporary engine like Unity. But maybe I'm completely off. I've only developed in Unity.
"I cant help but feel like it's common that people get into modding, and then their scale increases to the point where it would have been easier and faster to just use a contemporary engine like Unity." I like that you're almost getting it, but kind of tracked off halfway. So if I may add to this; There are people who get into modding and working with such a specific game engine for too long, that they're practically far more knowledgeable at working with it than the original developers of the game the engine is created for. As for GZDoom, it's a modernized sourceport of the game engines of Doom I and II, so as other comments pointed out, Kirk kind of conflated it as THE original Doom I-II engine, it's really not. It's made to be able to run old Doom-engine games(also includes titles such as Hexen and Strife) hassle-free, and most especially, for its openness and ease of modification. There are other Doom engine source ports that could be argued to run the OG games better and far more closer to those game's original feel/simulation. But GZDoom has more modern functions and features, and is well built enough on it's own to be a good starting platform for creating a standalone old-school FPS. Also, yeah, if you're making a game as a means to "get in the industry", it's far more practical to work with industry standards. But I reckon, the developers of Selaco made Selaco, because they WANT to make the game Selaco, not create a job portfolio.
GZdoom is not 30yo . it is like 12/13 year old i think. Id-tech1 > ZDoom > GZDoom. so yeah, GZdoom is modern. and we have absolute gems of total conversion Mods such as "Total Chaos" n "Beyond Sunset" and Selaco started the same way as TCM mod. Doom has huge modding community that toy with it. so it makes sense. but i have your same feelings in terms of Quake engine. example: "Wrath: Aeon of Ruins" an FPS retro FPS game that wpuld have been much better off made in Unity or Unreal or anything else, (DUSK is with Unity, Amid Evil is made in Unity, both are modern retro classics). all the quake engine did for the game is massive developmentHell , massive delays and harmed the product too and shackled the game, neutered the gameplay as well. But i barely see GZDoom shackling or "forcing limits" on creativity in its product. If you havent played Selaco then be rest assured, this is so far the best FPS of 2024 and possibly for the last couple years too. so, yeah, GZdoom or Selaco is not a case of a stubborn developer's vision or creativity being shackled by his choice of engine (Unlike "Wrath:Aeon of Ruin"). if anything it makes Selaco sound even more impressiblve during marketing in its target demographic
At first I was like...is that Gman??? Yup...it's Sunny Jim alright. My girlfriend confirmed it, she says she never forgets a face...even though she's usually facing the other way 😉
🙄"90's tech"..."30-year old engine"...🙄Blah, blah Blah... Enough with the lies, dude, someone might believe that. GZDoom was released 12 YEARS(!) after ID-Tech1 engine, and it is NOT a "90's tech" or even "retro-tech" in any way shape or form. And before GZDoom there was ZDoom, - and even that was way more advanced than the grandpa ID-Tech1. Furthermore, GZDoom is a constantly evolving platform and its features and possibilities are well known to be highly extensive. It can do games which are very far from the FPS genre, even Mortal Kombat and Sonic. And the range of what is possible to create in GZDoom - is light years upon light years beyond the limitations of ID-Tech1 (that's the actual Doom engine, FYI, and it is 30-years old ). Selaco is generating such an immense hype - not because it is made on GZDoom, as that is nothing special - not today and not yesterday. Great projects have been made on GZDoom for many years. The catchy thing about Selaco - is the truly unprecedented depth of design and decorative detail that the game goes for, and the degree of game environment that the said detailing expands to. Selaco is a great project. But this video deserves a dislike.
Not sure I understand this reaction. Fair enough on the “30 year” term, I understand gzdoom is an evolving platform and this channel has highlighted it several times. By saying it’s retro tech I’m in no ways diminishing it, only highlighting that it is a source port based on a 30 year old engine. I think what’s been done with it is nothing less than amazing. Also many of your compliments and points about SELACO are expressed in this vid.
Thank you for checking out this review of SELACO! If you enjoyed it please be sure to like, comment and share, this is a big help for the algorithm. Also don't be shy about sharing any feedback for the game to help the devs out! What games are you currently playing or looking forward to? Be sure to let me know in the comments!
Will get into Selaco later. Currently enjoying MulletMadJack. With so many retro FPS i followed being out now, the only one left that i look forward to is Agent64.
@@CatsOverdrive I'm very excited for Agent64. Last year me and a buddy beat Perfect Dark co-op on perfect agent and it was one of the most rewarding game experiences I've ever had.
3 hours in and I'm in love. If this quality keeps up, it's up there with Hedon and Ashes.
So basically, Selaco succeeds where Phantom Fury failed miserably.
I had so much hope for phantom fury since ion fury was soooo damn good. I ended up not bothering with phantom after the demo. It played like ass. Sounds like the release game wasn't much better.
I still remember putting this game on my Whishlist in 2022. (My wife was pregnant at the time). Now my daughter is 18 months old and when I put her to sleep I can play for a couple of hours. Now I can say that after a long wait it was worth every second.
Game is G O O D.
Nice Review!
Thank you! Congrats on your daughter man. I’m glad the game was worth the wait.
Thank you
The level of detail and the level design reminds me of a mix of Duke3D and System Shock 2. Instant nostalgia hit in the best way possible! It can barely get better than this!
This game cannot get here fast enough 🤓 The sound design has me every bit as lit up as the visuals do and the absolute mass of detail looks truly insane. Another killer review man, keep them comin'!
Selaco is on pace for generational, if not entirely for FPS genre history, greatness. This is one of the most stacked EA releases I've ever played and I'm not even done yet! If there's 3 chapters of this length and complexity.. if not more?? Then this will be absurdly stacked. Everything about is impressive and I have only some of the most minor nitpicks; a few percentage points movement speed increases, flashlight tweak, separate slide and dash (maybe 15-20% further dash)--the only big aspect I'd want tweaked is an Overheall system like nuWolfenstein as I feel all those edibles and detailed food/vending machines are underserved except on harder difficulties. For combot though after you shake off tendencies of boomershoots and treat it like FEAR on speed (way more aggressive and lethal enemies) it gets easier.
Either way I look forward to a replay on Commander when I'm done with the full invasion tiers from the start and more replays.
Great review, but I would've heard you gush more about it.
Yeah, I wish the game had a storage container in the safe room resident Evil style and more generous head hitboxes
This is the best quality review of Selaco I've seen
I'm fairly sure the reason that the tram ride and elevator ride in the Safe Room Extension is unskippable is because it's meant to act as a type of seamless loading screen.
100%, which is cool. But it gets old.
Selaco is really awesome. I play almost every retro fps, and Selaco is one of the best. and it is still earl access :O
15:45 Secret level only needs all six clearance cards, thankfully, which are signposted secrets that show you the card on your automap and generally let you see the card through a window or opening in the level. Honestly, the contents of the final level and secret level should be switched because the latter is much more of a grand finale in terms of scope, complexity, and challenge and it would let people use the secret level reward for more than 10 minutes.
i chose to record this game because I had been waiting for it for 2 years and was so excited. It was the most fun i've had recording a game besides when I got stuck in the city for an hour and had to cut it lmao. I hope this is the game that actually gives me that passion to record that I've been striving for.
I watched the whole video,now I’m commenting
I read your comment, now I'm replying.
This is a really great nuanced review. While overall very positive, I was glad you mentioned and gave weight to areas that made you frustrated etc. I think I would have rathered this sort of balance from the bigger FPS reviewers who I thought were a bit eager to praise.
I thought you said "will be missed" in the title 😭
I met the guy who started Selaco in a discord server before there was even a public project. I then became a patron and got a demo, played the heck out of it, and loved the demo to death, but then they dropped this amazing game on us and I haven't had time to play it :(
Definitely one of the most well produced indie projects around. And FINALLY some videogame AI that isn't braindead.
No Microturdsactions, No Forced Kernel Level Malware, No EULAS, No TOS, No Paid Subscription, No Cringe Political Propaganda/Social Engineering, No Anti-Mod Stances, No insulting your Consumers...IT'S THE ANTITHESIS OF MODERN AAA ZOOMER GAYMING!!!
I still can't get over how ridiculous that is; "to fight hackers, our anti cheat tool basically functions as a weapons grade malware."
Got Selaco the other day and I'm absolutely loving it. One my my favourite games in the last few years for me, second (or equal so far) to Ion fury. About the 4th game I've got upon your recommendation; you have great taste!
This has to be one of my all-time favourite FPS games like this of all time!
I am on the second playthrough and a few things stand out. I played on Captain on the first time, and I found it too easy, and I wanted more combat as I wasted too much time hunting secrets. On the second round, I am slamming through enemies, on Admiral and it is BRUTAL, I love it, but really, being able to run through things without slowing down for secrets, and knowing where to go is really making for a better experience, it makes it a totally different and satisfying experience. Second run I disabled the Scarab mode (not using it much in first round much), it's trivializing things, and I found out that I am using a completely different set of favorite weapons and mods, speed made a completely different gameplay style.
i absolutely love how the opening scene in the hospital automatically sets the game up or a bitching prequel if they feel like it
Is it possible that the voice actress for the space station announcer is the same as the one in Doom Eternal. "You might notice a slight change in the environment."
Fantastic review to a fantastic game 👍Already enjoyed the demo a lot unless the release was finally there. Startet the game and played it for 5 hours (so many other games also to be played right now). Love the content so far. Was also impressed with the options and configurations, which were already impressive in the demo. This game is a must play for shooter fans. Great physics and details with a pleasant design and an awesome sound. One of the best in the retro category for sure. Been excited how the devs proceed with this project. 👌
I think I'm going to wishlist this. Thanks!
Fantastic review
Crazy how a game with a budget this low easily outclasses most AAA shooters.
First thing I did was make the on screen sight much smaller and turned it red, very similar to the sight I like to use in Battlefield 4. Love this game and games like Ion Fury/Aftershock. Call me crazy but I'd like a Alien Trilogy Remake by Nightdive Studios.
I'd like Alien Trilogy remake too. But not by Nightdive Studios. Not in a million years.
it really is a 10 / 10 everything about it!
Playing this game makes me feel..What's that feeling that isn't all consuming existential dread?
Seriously though, game is good.
I think it starts with an "H"... Hungry? No... Hippy?... no that's not it... It's like a "hap" sound or something...
@@KIRKCOLLECTS Happenstance. Got it! 👌
hmmm, horney?
Another great video Kirk. No puns though. I miss the plethora of pithy puns.
i have everything on rediculous settings and dont notice slowdown . running dual xeon scalable 6242rs 192gb ram and a rtx 2080s
Real gem, super fun
Nice
it´s very close to prodeus and into the pit in terms of quality ( "boomer shooters )
“30y tech”. The engine is based on Doom, sure, but it’s essentially a new engine rebuild and supporting all modern rendering techniques. Not taking away from how incredible it looks and GZD being impressive - but stop saying it’s a 30y engine. Same way Quake 1 remaster Dimension of The Machine looks incredible - until you consider it is running on far modern legacy engines the KEX Engine. Same you could say Call of Duty 2024 is using Quake 1 engine as technically it’s based on it.
So no. Selaco GZD engine is not 30y old.
Some pedantic reply, and a litttle bit of fun(useless) trivia; Call of Duty actually runs on a heavily modified fork of Quake III. The same fork that was used in Medal of Honor Allied Assault(as Infinity Ward was founded by lead devs of MoHAA). Even up to the IW engine that powered the likes of CoD4, MW2, and Black Ops, has code chunks and functions that was from idTech3. The last CoD game to utilize such engine was Black Ops 2. As from Ghosts, Advanced Warfare and onwards, are now using an in-house engine built from the ground up.
Damn right! It's such a cringe to hear those lies. The lies are a disservice to GZDoom.
Especially when they appear on a review channel that is supposed to know such basic stuff. GZDoom was released
12 years AFTER ID-Tech1. And before that was ZDoom, which was already more advanced than John Carmack's baby.
One could very well say that GZDoom has nothing to do with ID-Tech1, except being able to emulate its looks, if need be.
To anyone who deals with Doom modding, it's ultra-clear that these two are not even in the same galaxy. GZDoom is a
MODERN engine. It's a MODERN technology, which is constantly evolving, to boot. Anyone thinking otherwise - could try
creating even a single area of Selaco in ID-Tech1 (an ACTUAL 30-year-old engine) and would discover the new heights
of impossibility.
Great vid
Bombshell, ion fury, aftershock, phantom fury and selaco... shelly is everywhere!
pristinely detailed? what does that mean
Are you still going to do your Review of Splinter Cell Conviction?
Yes. It’s been a funky last few months life and work wise and I’ve had to put it off, but it is coming.
@@KIRKCOLLECTS Alright, hope everything is going well and thanks
Everything is going well my friend, and thank you as well!
I love the game. Please tell me you can turn OFF the call of duty 4+ hit cursers!
you can turn everything off. it has tons of Interface/Hud/Accessibility settings.
What benefits does GZDoom provide anyway? Is it streamlined in a useful way? I cant help but feel like it's common that people get into modding, and then their scale increases to the point where it would have been easier and faster to just use a contemporary engine like Unity. But maybe I'm completely off. I've only developed in Unity.
"I cant help but feel like it's common that people get into modding, and then their scale increases to the point where it would have been easier and faster to just use a contemporary engine like Unity."
I like that you're almost getting it, but kind of tracked off halfway. So if I may add to this; There are people who get into modding and working with such a specific game engine for too long, that they're practically far more knowledgeable at working with it than the original developers of the game the engine is created for. As for GZDoom, it's a modernized sourceport of the game engines of Doom I and II, so as other comments pointed out, Kirk kind of conflated it as THE original Doom I-II engine, it's really not.
It's made to be able to run old Doom-engine games(also includes titles such as Hexen and Strife) hassle-free, and most especially, for its openness and ease of modification. There are other Doom engine source ports that could be argued to run the OG games better and far more closer to those game's original feel/simulation. But GZDoom has more modern functions and features, and is well built enough on it's own to be a good starting platform for creating a standalone old-school FPS.
Also, yeah, if you're making a game as a means to "get in the industry", it's far more practical to work with industry standards. But I reckon, the developers of Selaco made Selaco, because they WANT to make the game Selaco, not create a job portfolio.
GZdoom is not 30yo . it is like 12/13 year old i think.
Id-tech1 > ZDoom > GZDoom.
so yeah, GZdoom is modern. and we have absolute gems of total conversion Mods such as "Total Chaos" n "Beyond Sunset" and Selaco started the same way as TCM mod. Doom has huge modding community that toy with it. so it makes sense.
but i have your same feelings in terms of Quake engine. example: "Wrath: Aeon of Ruins" an FPS retro FPS game that wpuld have been much better off made in Unity or Unreal or anything else, (DUSK is with Unity, Amid Evil is made in Unity, both are modern retro classics). all the quake engine did for the game is massive developmentHell , massive delays and harmed the product too and shackled the game, neutered the gameplay as well. But i barely see GZDoom shackling or "forcing limits" on creativity in its product. If you havent played Selaco then be rest assured, this is so far the best FPS of 2024 and possibly for the last couple years too. so, yeah, GZdoom or Selaco is not a case of a stubborn developer's vision or creativity being shackled by his choice of engine (Unlike "Wrath:Aeon of Ruin"). if anything it makes Selaco sound even more impressiblve during marketing in its target demographic
If they'll add more languages/language support - I'll pay.
Which languages? There’s a good chance the devs will peek these comments so this is a good place to tell them.
@@KIRKCOLLECTS something of standart pack always helps. You know... Spanish, French, German, Russian
I do not see them adding polish because one guy asked. xd
At first I was like...is that Gman??? Yup...it's Sunny Jim alright. My girlfriend confirmed it, she says she never forgets a face...even though she's usually facing the other way 😉
No views in 28s really droppping off :(
😂
RIP Kirk🎉
Funeral is this weekend. BYOB.
Still the hottest channel on TH-cam tho..
I've been seeing this comment in seemingly every video I watch over the past week.
🙄"90's tech"..."30-year old engine"...🙄Blah, blah Blah... Enough with the lies, dude, someone might believe that.
GZDoom was released 12 YEARS(!) after ID-Tech1 engine, and it is NOT a "90's tech" or even "retro-tech" in any way
shape or form. And before GZDoom there was ZDoom, - and even that was way more advanced than the grandpa
ID-Tech1. Furthermore, GZDoom is a constantly evolving platform and its features and possibilities are well known
to be highly extensive. It can do games which are very far from the FPS genre, even Mortal Kombat and Sonic. And
the range of what is possible to create in GZDoom - is light years upon light years beyond the limitations of ID-Tech1
(that's the actual Doom engine, FYI, and it is 30-years old ). Selaco is generating such an immense hype - not because
it is made on GZDoom, as that is nothing special - not today and not yesterday. Great projects have been made on
GZDoom for many years. The catchy thing about Selaco - is the truly unprecedented depth of design and decorative
detail that the game goes for, and the degree of game environment that the said detailing expands to.
Selaco is a great project. But this video deserves a dislike.
Not sure I understand this reaction. Fair enough on the “30 year” term, I understand gzdoom is an evolving platform and this channel has highlighted it several times. By saying it’s retro tech I’m in no ways diminishing it, only highlighting that it is a source port based on a 30 year old engine. I think what’s been done with it is nothing less than amazing. Also many of your compliments and points about SELACO are expressed in this vid.
this game just doesn't look good/appealing to me at all. i honestly wonder what other people are seeing in it that im not
Sry, but this game is so awfully bland and generic with its ugly environments that its giving me a headache. Not interested
This game may be a lot of things, but ugly it is definitely not.
Bland ?
wtf