So, this is definitely something I'm going to be keeping a very close eye on! What do you think? Yay or nay? 👍👎 Spectre Divide Steam Page: store.steampowered.com/app/2641470/Spectre_Divide/
True that's a huge thing that always stumps me when i try and get into stuff like CS. It's against my muscle memory to have to stop moving all the time
Shroud being an advisor is promising. His game opinions (as far as I've seen) aren't biased and he doesn't complain about mechanics being inherently bad just because it doesn't fit his playstyle or his perception of how the mechanics should be. A lot of other pros/gamers are "it shouldn't be like this or that". Shroud just says h ow some features can or can't interfere with gameplay in general.
@@Lilquan2004 Non-fungible token. Its effecitvely an online or data token u can buy. If youve ever seen those monkies that ppl complained bout other ppl saving the image of, thats an NFT
I was in the alpha test and this game feels GREAT to play. Guns are really nice and movement feels smooth without being too slow (Valorant) or too over the top (CoD). Overall very fun to play.
As someone who's been playtesting this game, I think it's the most fun I've had with a tact shooter. I thought the Duality mechanic would be a gimmick but it's actually such a meaningful part of what makes the game so fun and good.
If someone showed me screenshots of this game I would have said: “Oh, is Valorant making an anime event with its own filter?” This game looks great but not my style, I wish the team behind it great success
I hope it works out. A developer that seems to have 'ground up' a vision and hasn't overpromised is a rare thing. Hopefully this kind of thing paves the way for the way for the future of gaming. I might even turn my pc back on for this one.
I don’t really go for Defuse games, but this is a cool concept! I like that it gives everyone a second shot, making it not just another single life game type. LOVING the art too! Reminds me of Hi-Fi Rush, Jetset Radio: it’s visually distinct and pleasant looking, which will make watching the game as a spectator enjoyable. I’m going to keep tabs on this.
I’ve played this in the alpha play test, it’s a pretty decent game. I love the art and the duality aspect is confusing but easy to learn but sadly it really doesn’t do much in terms of gameplay. Most people just keep one clone safe til their main dies
Ghost in the Shell was okay, but way too much of a Counterstrike reskin imho, I would have preferred had it sought a more original identity. But I could be very biased as the twitchy-itchy gameplay of CS has never been my cup of tea to begin with.
The one thing I like about this game is that this seems to be not graphically-intensive, and that's a good thing, when CS:GO moved to CS2, it lost a lot of players from poorer countries due to the absolute LEAP in requirements it needed. Graphics are supposed to be an addition on top of gameplay, and not a main focus, which is why I feel like most mil-sim games nowadays lose completely because they don't have a good game and simply bank on "WE HAVE REALISTIC GRAPHICS!!!" I am surprisingly looking forward to this game.
Not to slob on my own knob but this game's art style kinda reminds me of my game Null Contract (it's where the banner for my profile page is from). That's why I started lookin into Spectre. The style is exactly to my taste.
Basically a better Valorant based on the differences. Still hate the ability hero shooter stuff though, maybe they're not as annoying as in Valorant, especially with only 3 per team.
@@iPlayiOS I'm talking on the technical aspect, I can tell you this is not that hard, it's a "freezed entity" placed at some coords, when you press a key, you swap the point of view (activate the new camera, disable the previous one, freeze the previously used player etc...) and take control of this second player, that's it, no need R* budget to dev a feature like that, multiplayer doesn't complicate stuff more, you just need to manage two entities instead of one, but the principle is basically the same as in a singleplayer game ! I'm not here to say this game is bad or anything... just saying ppls think this is some "crazy new feature" when in reality this is not.
I'm worried about it being targeted specifically for competitive play. That already excludes a major part of the gaming community, casual players. Does anyone else remember Islands of Nyne? The Battle Royale shooter exclusively made for esports and competitive play? It shut down less than a year later. Shrouds the FPS GOAT but when you make a game specifically for a small portion of gamers it's worrying.
I think it'll be fine as long as the market for it is big enough to sustain the game (it most likely is considering how popular tac shooters are). A game that tries to please as many people as possible tends to lose focus and leaves most players dissatisfied
The gameplay shown here looks good and promising. reminds me of that game XIII (13), i love that comic book style and havent seen many games do that. but im wondering about the monetization and will that eventually seep into the gameplay or if not will people have to take out a loan and skip paying their mortgage or the month just to by a weapon skin like in Valorant
I liked the beta. I like Anime Valorant - Strinova more from that beta but the 3v3 mechanic of Spectre with 2 Lives was really interesting. I was sometimes put off because 1 person could always roam and kill all the extras. The guns felt right and I agree no movement penalty was good. Guns just felt punchy and heavy. The one issue my friend pointed out was the guns may not affect movement accuracy but each gun had a different weight mechanic with run speed, and one of the "sponsors" abilities gave you a way to negate that. I would assume this will lead to a meta for certain guns to have the lowest speed. I like some of the sponsor's abilities, in particular the smoke, scanning gadget, and a healer robot. I sometimes wish it was 5v5 or maybe 5v5 with 1 life, and 3v3 with 2 but I feel that would be a bit more difficult. I just like having a bigger team to play with sometimes. Will keep this one on the list and see how it is after release. I am also super excited for Delta Force.
3v3 with 2 character gimmick will kill this game very fast just like all the other games like this that came out in the last 3 years that everyones already forgotten.
Tried it, but didnt liked it, im sick of " bomb defusal "games, and the 2 bodies feature only complicate stuff, apart from that all i can say in its favor is that the game runs very smooth, cheers
I playtested for this game, and i can say with confidence that it's probably one of the best CS clones to come out in a while. Only issue was some desync bit that was mostly due to lack of servers.
I mean you’d think with the people behind it, things should play pretty nicely at least from a comp perspective The no movement penalty has me sold, I’d prefer it to be more than 3v3. Duality sounds interesting and agreed the visuals are just sexy.
Oh man, I don't know, I like the visuals (not a huge fan of the many dark and grim shooters of today) but hat puck two character thing sounds pretty gimmicky, dunno if that's my cup of tea. But I get it I guess, it needs some USPs to differentiate it from the competitors. Maybe I'll give it a go regardless.
@@BigfryTV hey thanks for the reply, I'm actually only frustrated by the mobile game's tactics which are spilling over to pc... last time I bought a skin was in rings of elysium season 2... anyway keep up the great work!!!
Ill give em this , absolutely did great actually have a artstyle than just hyperrealism or league of legend artstyle.its actually refreshing and makes the cosmetics feel more ingrained.
Aaaaand in a year every other shooter will try to do this same thing, if this takes off. COD will, certainly. Why? Because the "AAA" game industry always chase trends. Battle Royales are proof of that. Once Fortnight took off, COD did it. The only innovation we see these days are from indie devs, and the occasional corporate dev who was allowed to push for actual change.
And Valorant is a 'shameless clone' of Counter Strike. A game is allowed to take heavy inspiration from a previous game and expand on that in their own way. Similar systems also doesn't mean it's a clone, most of the systems you mentioned are no doubt in CS too except for the 'hero abilities', which may not even be hero abilities and instead gear you can purchase.
@@OrionDawn15 but at least they gave it a hero system, along with its own art style to differentiate. This game on the other hand doesn't do anything to separate itself and give me reason to leave valorant (if I played it)
@@joshfromsmosh3352d And does this game not have it's own art style? It doesn't have a hero system but it has the Spectre system. It's 3v3. We've both watched the video, there's clearly interesting and new mechanics and features here, I don't think it's fair to say this game has nothing to separate itself when it does.
@@OrionDawn15not really, it doesn't. Even the map design philosophy is the same. Also, one of the DevsI (which also is really heavily inspired) also talked to Anomaly openly admitted that he did make the UI. Apart from maybe the 2 chances mechanic and maybe just making the abilities class based instead, nothing really separates it from valorant, or at least give a huge reason for players to stay with this game instead of valorant.
It looks fine. Not bad. Not great. I don’t think that “duality” system is going to be that interesting and I also see some potential issues with that system in a competitive environment but just my opinion.
It looks kinda cool, but i honestly don't think this can work because a 3v3 mode for this type of game means 1 really good player will make an entire match lopsided much more than it would be if it was 6v6. I don't think a Tactical Shooter like this can be balanced in a 3v3 setting, at least not when each person essentially has 2 lives. The best player will be even more lethal in a game like this and I think that will be annoying even to decent or good players and it will especially drive away a more casual audience.
Tried the stress test and it was pretty cool but way too slow imo. Felt like movement speed could easily be cranked up 2x. A bit boring after 2 hours. Nice art style though, and you really have to hide your spectre bc they can be killed while chillin. I thought they were absent from the game until you switched but they’re a vulnerable second playable character. Not sure how I feel about that yet.
When I want to be competitive I play CS. I really don't have the will or the nerves to invest in another competitive shooter. What I look for now is games that can give me an immersive experience, but all the gaming market seems to do is just produce more and more cartoony competitive shooters or extraction shooters... The technology for hyper realistic immersive games is there but no one is using it. instead we get more and more goofy games. and when someone finally makes a game that has good graphics - they ruin the immersion with dumb skins and excessive HUD elements.
Hyperrealistic games exhaust me quickly. I had some good times with a few but that's long ago. Guess I kind of outgrew them in a sense and don't have the patience anymore, I'm currently not gaming as much as I used to anymore, so when I jump into a PvP shooter of all things I need it to be fairly easily digestible. But I still get your point about goofyness I think. Personally I prefer something in the middle. Not eye-strainingly super grim and realistic but also not some flashy hero shooter epileptic seizure nonsense, no thank you. As a Borderlands fan I dig the style of this game but I guess I can see why others wouldn't like it visually. It does look like it plays fairly grounded still though.
@@CJ-kg7yq because you earn more cash by having vastly varying aesthetics. the goal of mtx is generating an income enough to sustain the servers, the team, extra costs and turn a general win - just having different ddpats available doesn't precisely give you a lot in comparison to having 5 anime characters and different spaced up gun models as skins e.g. Edit: Also it's extremely hard to manage a game with realistic aesthetics while wanting to sell mtx with realistic aestethics without becoming p2w.
The no punishment for movement part is absolutely fire! I love the visuals, I love the duality mechanic, and I also love the fact that Shroud is on the advisory team. He's been in this genre long enough to know the pitfalls and recognize what makes a game like that successful. I'm actually hyped for this.
Big fry hating on valorant only makes me appreciate valorant more. Other than the toxicity & Smurf problems in valorant, it’s still by far the only decent shooter game out right now. The other games just need to admit vanguard is a better anti-cheat, I think the ppl who say they’ll never put an anticheat like vanguard on their computer are full of it, if it cut cheating in half on a game like apex or warzone players would flock back to those games, I know I would. The skill of having good crosshair placement & knowing how to strafe pause shoot is a mechanic that separates skill levels, which is a good thing.
Overwatch is ballin right now. OW's anticheat is pretty decent, and OW is one of those games where you can actually beat cheaters, which also in turn discourages cheating. Its a very different game than the normal tac shooters. But, I hate seeing so many people discount Overwatch. Its doing quite well at the moment and theres a lot to like.
Valorant and CS get old quickly in my opinion. I can only play the same map so many times defending or attacking the same exact site so many times. R6 was the first one to actually capture my attention for hundreds of hours because there's so much variety in it. The locations change, your team comp can be different, and the maps feel new practically every match. So in my opinion it's just another Valorant or CS that I won't really like for long.
Idk the whole game is designed around it. Map control is really key and the way you can stack a site or flank with your clone is pretty interesting. It doesn't feel gimmicky or awkward in the game.
While i do like the art style looks like borderlands kinda im not much of a fan of the permadeath snd type of hardcore games mainly since I play solo I do play CS but not the main mode mainly usually just dust 2 casual I hope it does well though and for ppl that do like this game hopefully u guys have fun with it
So, this is definitely something I'm going to be keeping a very close eye on! What do you think? Yay or nay? 👍👎
Spectre Divide Steam Page: store.steampowered.com/app/2641470/Spectre_Divide/
Hey have you tried fragpunk yet? That seems like another game in my opinion that might catch some eyes especially for competitive settings
Nice art style 👍🏾 def need an anti cheat tho
Bro ACTUALLY LOOKS DOPE AF!!
@@oSmokey that game is going nowhere guaranteed.
You had me at you don’t have to fucking stand still to get a kill 😂🤦🏻♂️
Get good
skill issue
Because noobs like you can’t play games that require skill
Yea. I like that. Why th would I want to stand in one spot to kill? lol, I assume we are talking about valorant. This game looks better imo.
@@tonyhormiga5242 CS and Valorant both, if you're moving you're not 100% accurate.
No penalty while moving and shooting? I'm sold actually 👍
True that's a huge thing that always stumps me when i try and get into stuff like CS. It's against my muscle memory to have to stop moving all the time
Absolutly! As a CS, Valorant and R6 player I godamn hate this 1992 punishing for moving style games
@@unable5523 having no moving penalty is an even older mechanic lol
@@glom199^ what this guy said
@@unable5523you know nothing about game history how embarrassing
Shroud being an advisor is promising. His game opinions (as far as I've seen) aren't biased and he doesn't complain about mechanics being inherently bad just because it doesn't fit his playstyle or his perception of how the mechanics should be. A lot of other pros/gamers are "it shouldn't be like this or that". Shroud just says h ow some features can or can't interfere with gameplay in general.
He’s just a guy paid to be in front of the camera because he has a lot of Twitch followers, nothing else
@@onemorescout Actually he invested in the game and has had a ton of input on gameplay. So he is not paid by them to be there.
But of course, he is an investor, so he will probably do whatever he can to help the game succeed.
Seems like you never saw him play rising storm 2.
@@onemorescout whether he'd have actual gameplay input or not, he's one of the best people to give advise on developing gameplay.
I give it 2 years until they sell out to an NFT company
once a game gets hyped up by tumultuous tactical youtubers the clock starts ticking
What does NFT mean I’m new to the channel
@@Lilquan2004 Non-fungible token. Its effecitvely an online or data token u can buy. If youve ever seen those monkies that ppl complained bout other ppl saving the image of, thats an NFT
@@Lilquan2004 Non-Fungible Token
@@Lilquan2004 are you new to the internet?
If Moebius made a FPS...
Wouldn't mind seeing a RPG by the same devs utilizing the"Duality" technique
Yoooo i played last night and IT WAS SICK everyone was kinda lost but the mechanics are there, and the GUNPLAY WAS AMAZING.
It's gonna go the same way as Splitgate.
I was in the alpha test and this game feels GREAT to play. Guns are really nice and movement feels smooth without being too slow (Valorant) or too over the top (CoD). Overall very fun to play.
The visual style is sick. They did an awesome job there. Gunplay looks solid too! Can"t wait to get my hands on this!
As someone who's been playtesting this game, I think it's the most fun I've had with a tact shooter. I thought the Duality mechanic would be a gimmick but it's actually such a meaningful part of what makes the game so fun and good.
If someone showed me screenshots of this game I would have said: “Oh, is Valorant making an anime event with its own filter?” This game looks great but not my style, I wish the team behind it great success
Actually valid opinion. Doesnt like the game but for those that are hyped for it you wish them good luck. Your an absolute W
I hope it works out. A developer that seems to have 'ground up' a vision and hasn't overpromised is a rare thing. Hopefully this kind of thing paves the way for the way for the future of gaming. I might even turn my pc back on for this one.
I don’t really go for Defuse games, but this is a cool concept! I like that it gives everyone a second shot, making it not just another single life game type.
LOVING the art too! Reminds me of Hi-Fi Rush, Jetset Radio: it’s visually distinct and pleasant looking, which will make watching the game as a spectator enjoyable.
I’m going to keep tabs on this.
Can someone please make happy wheels in unreal 5? i would pay $60 for it
Me too!
I remember a while back a
dude made a concept but then never took it further :(
I’ve played this in the alpha play test, it’s a pretty decent game. I love the art and the duality aspect is confusing but easy to learn but sadly it really doesn’t do much in terms of gameplay. Most people just keep one clone safe til their main dies
I have been in the playtests for this game from the beginning. I love it. I cannot wait for it to be up 24/7.
Man i miss ghost in a shell
I miss it too but even a better game that is now dead is NeoTokyo. The devs are working on a new version so hopefully we see more of it.
Ghost in the Shell was okay, but way too much of a Counterstrike reskin imho, I would have preferred had it sought a more original identity. But I could be very biased as the twitchy-itchy gameplay of CS has never been my cup of tea to begin with.
Out of action may be something that interests you
You can still play Ghost in the Shell if you create a private server.
if you like beat em ups id love to see you do a video for Urban lockdown on Steam next ! :)
I instantly imagine if Titanfall 2 Holo Pilots can switch places with their Holo at will.
They turned LEGO game's character swap mechanic into Rainbow six Siege/Counter strike basically.
Cool concept, idk tho seems like it may have lots of un expected problems with something this different. we'll see but i hope for the best.
Indie shooter with unique mechanic… I give it three weeks of an active player see
the gunplay and animations look pretty much exactly like valorant lmao
It is a variant of hot swapping from the campaign Battlefield 2: Modern Combat! Pretty cool!
The one thing I like about this game is that this seems to be not graphically-intensive, and that's a good thing, when CS:GO moved to CS2, it lost a lot of players from poorer countries due to the absolute LEAP in requirements it needed.
Graphics are supposed to be an addition on top of gameplay, and not a main focus, which is why I feel like most mil-sim games nowadays lose completely because they don't have a good game and simply bank on "WE HAVE REALISTIC GRAPHICS!!!"
I am surprisingly looking forward to this game.
Not to slob on my own knob but this game's art style kinda reminds me of my game Null Contract (it's where the banner for my profile page is from). That's why I started lookin into Spectre. The style is exactly to my taste.
Basically a better Valorant based on the differences. Still hate the ability hero shooter stuff though, maybe they're not as annoying as in Valorant, especially with only 3 per team.
0:45 Well basically the GTA 5 character switching system, nothing ground breaking (technically speaking) but probably fun to play with !
That was also in single player.
This being multiplayer.
and not Rockstar Games budget to make that happen in 2013 lol.
@@iPlayiOS I'm talking on the technical aspect, I can tell you this is not that hard, it's a "freezed entity" placed at some coords, when you press a key, you swap the point of view (activate the new camera, disable the previous one, freeze the previously used player etc...) and take control of this second player, that's it, no need R* budget to dev a feature like that, multiplayer doesn't complicate stuff more, you just need to manage two entities instead of one, but the principle is basically the same as in a singleplayer game !
I'm not here to say this game is bad or anything... just saying ppls think this is some "crazy new feature" when in reality this is not.
Nobody says its a technical achievement. We say this is a very fresh take on the tac shooter genre
@@PodShortsCentral24 Maybe not you, but that's clearly what the guy above thought it was.
I'm worried about it being targeted specifically for competitive play. That already excludes a major part of the gaming community, casual players. Does anyone else remember Islands of Nyne? The Battle Royale shooter exclusively made for esports and competitive play? It shut down less than a year later. Shrouds the FPS GOAT but when you make a game specifically for a small portion of gamers it's worrying.
I think it'll be fine as long as the market for it is big enough to sustain the game (it most likely is considering how popular tac shooters are). A game that tries to please as many people as possible tends to lose focus and leaves most players dissatisfied
The gameplay shown here looks good and promising. reminds me of that game XIII (13), i love that comic book style and havent seen many games do that. but im wondering about the monetization and will that eventually seep into the gameplay or if not will people have to take out a loan and skip paying their mortgage or the month just to by a weapon skin like in Valorant
I've seen this exact style of game come and go idk how many times this year, tactical 5/6v5/6 fps games are so dry and formulaic now.
I liked the beta. I like Anime Valorant - Strinova more from that beta but the 3v3 mechanic of Spectre with 2 Lives was really interesting. I was sometimes put off because 1 person could always roam and kill all the extras.
The guns felt right and I agree no movement penalty was good. Guns just felt punchy and heavy. The one issue my friend pointed out was the guns may not affect movement accuracy but each gun had a different weight mechanic with run speed, and one of the "sponsors" abilities gave you a way to negate that. I would assume this will lead to a meta for certain guns to have the lowest speed.
I like some of the sponsor's abilities, in particular the smoke, scanning gadget, and a healer robot.
I sometimes wish it was 5v5 or maybe 5v5 with 1 life, and 3v3 with 2 but I feel that would be a bit more difficult. I just like having a bigger team to play with sometimes.
Will keep this one on the list and see how it is after release. I am also super excited for Delta Force.
Wow didn’t think you cover this
3v3 with 2 character gimmick will kill this game very fast just like all the other games like this that came out in the last 3 years that everyones already forgotten.
Tried it, but didnt liked it, im sick of " bomb defusal "games, and the 2 bodies feature only complicate stuff, apart from that all i can say in its favor is that the game runs very smooth, cheers
If I ever got to try the game... I might be in the same boat. I never was a fan of CS, or any ultra competitive, 1-life round games.
Honestly, that's a cool concept
I playtested for this game, and i can say with confidence that it's probably one of the best CS clones to come out in a while. Only issue was some desync bit that was mostly due to lack of servers.
This is in no way a CS clone, it's a Valorant clone with a borderlands art style.
Looks fun! Love to see the positivity. Thanks, Bigfry!
THIS is mountaintop? amazing to see how far it's come!!
I mean you’d think with the people behind it, things should play pretty nicely at least from a comp perspective
The no movement penalty has me sold, I’d prefer it to be more than 3v3. Duality sounds interesting and agreed the visuals are just sexy.
Ganna give it a go for sure!
Don't know how well it will grab me but I like the idea of having a decent clan system in a shooter!
Watch it die in a couple of weeks
Given the way games have been I’ll reserve opinions for several more months but it’s something I’ll keep an eye on
I needed this, thank you for bringing light to this, I needed something refreshing to look forward to...
Participated in the closed playtest. It's a great counter strike experience with less players
Art style looks wicked love that!!!
This could be good! I am ALL FOR new solid FPS games
Played a few tests and honestly, It's gonna have a hard time competing against FragPunk.
Art style looks dope, will definitely give it a go.
There is an identical mobile game like Aceforce2
Oh man, I don't know, I like the visuals (not a huge fan of the many dark and grim shooters of today) but hat puck two character thing sounds pretty gimmicky, dunno if that's my cup of tea. But I get it I guess, it needs some USPs to differentiate it from the competitors. Maybe I'll give it a go regardless.
Love the visual style, but its not my type of fps. Might give it a try.
Same, absolutely not into competitive games, but the artstyle and idea has me interested.
love the artstyle, honestly i might give it a try it looks interesting
Wow now you can dump cash on two characters not only one...
OR. You can have some self-control and stop blaming everyone else for your consistent FOMO ;)
@@BigfryTV yeah like W anti-consumer behavior
@@BigfryTV hey thanks for the reply, I'm actually only frustrated by the mobile game's tactics which are spilling over to pc... last time I bought a skin was in rings of elysium season 2... anyway keep up the great work!!!
@@BLVCKO "Have some self control" is anti consumer now?
Looks good, I Wish this game would be on ps5
Ill give em this , absolutely did great actually have a artstyle than just hyperrealism or league of legend artstyle.its actually refreshing and makes the cosmetics feel more ingrained.
brother this art style is nothing like League
@@BLVCKO i didn't say it was, i meant how different it is
they are marketing tactical ranked gameplay, so it comes down to networking, low tick servers make or break them
Aaaaand in a year every other shooter will try to do this same thing, if this takes off. COD will, certainly.
Why? Because the "AAA" game industry always chase trends. Battle Royales are proof of that. Once Fortnight took off, COD did it. The only innovation we see these days are from indie devs, and the occasional corporate dev who was allowed to push for actual change.
A lot of times i wish a had a second chance on a better angle 😂 this game is the answer
Hey, I'm from the future. This game is just straight-up counter-strike mixed with Valorant
This looks like a shameless clone of Valorant. Down to the UI and scoreboard, map views, hero abilities, etc.
I mean Valorant is a shameless CS clone.
And Valorant is a 'shameless clone' of Counter Strike. A game is allowed to take heavy inspiration from a previous game and expand on that in their own way.
Similar systems also doesn't mean it's a clone, most of the systems you mentioned are no doubt in CS too except for the 'hero abilities', which may not even be hero abilities and instead gear you can purchase.
@@OrionDawn15 but at least they gave it a hero system, along with its own art style to differentiate. This game on the other hand doesn't do anything to separate itself and give me reason to leave valorant (if I played it)
@@joshfromsmosh3352d And does this game not have it's own art style? It doesn't have a hero system but it has the Spectre system. It's 3v3. We've both watched the video, there's clearly interesting and new mechanics and features here, I don't think it's fair to say this game has nothing to separate itself when it does.
@@OrionDawn15not really, it doesn't. Even the map design philosophy is the same. Also, one of the DevsI (which also is really heavily inspired) also talked to Anomaly openly admitted that he did make the UI.
Apart from maybe the 2 chances mechanic and maybe just making the abilities class based instead, nothing really separates it from valorant, or at least give a huge reason for players to stay with this game instead of valorant.
Excited!! Looks like Cache Map
When are you going to cover the Ready or Not update and DLC???
Is this ace force 2 pc version lol
Specter looks cool. I'll try it for sure.
Looks like the type of game thats gonna die. Even if shroud is part of it.
It looks fine. Not bad. Not great. I don’t think that “duality” system is going to be that interesting and I also see some potential issues with that system in a competitive environment but just my opinion.
It looks kinda cool, but i honestly don't think this can work because a 3v3 mode for this type of game means 1 really good player will make an entire match lopsided much more than it would be if it was 6v6. I don't think a Tactical Shooter like this can be balanced in a 3v3 setting, at least not when each person essentially has 2 lives. The best player will be even more lethal in a game like this and I think that will be annoying even to decent or good players and it will especially drive away a more casual audience.
Tried the stress test and it was pretty cool but way too slow imo. Felt like movement speed could easily be cranked up 2x. A bit boring after 2 hours. Nice art style though, and you really have to hide your spectre bc they can be killed while chillin. I thought they were absent from the game until you switched but they’re a vulnerable second playable character. Not sure how I feel about that yet.
This looks like it could be really fucking fun
The whole game is based on Inflatable Decoy from Modern Warfare?
Is it just me or does big fry sound a little different than they normally does?
So what's your thoughts on fragpunk?
When I want to be competitive I play CS. I really don't have the will or the nerves to invest in another competitive shooter. What I look for now is games that can give me an immersive experience, but all the gaming market seems to do is just produce more and more cartoony competitive shooters or extraction shooters... The technology for hyper realistic immersive games is there but no one is using it. instead we get more and more goofy games. and when someone finally makes a game that has good graphics - they ruin the immersion with dumb skins and excessive HUD elements.
Hyperrealistic games exhaust me quickly. I had some good times with a few but that's long ago. Guess I kind of outgrew them in a sense and don't have the patience anymore, I'm currently not gaming as much as I used to anymore, so when I jump into a PvP shooter of all things I need it to be fairly easily digestible. But I still get your point about goofyness I think. Personally I prefer something in the middle. Not eye-strainingly super grim and realistic but also not some flashy hero shooter epileptic seizure nonsense, no thank you. As a Borderlands fan I dig the style of this game but I guess I can see why others wouldn't like it visually. It does look like it plays fairly grounded still though.
@@Lenariet I meant realism in terms of visuals
not necessarily gameplay.
I hate to break it to you but there's basically no way you can monetize a competitive game with realistic aesthetic
@@ridhosamudro2199 Why's that?
@@CJ-kg7yq because you earn more cash by having vastly varying aesthetics.
the goal of mtx is generating an income enough to sustain the servers, the team, extra costs and turn a general win - just having different ddpats available doesn't precisely give you a lot in comparison to having 5 anime characters and different spaced up gun models as skins e.g.
Edit: Also it's extremely hard to manage a game with realistic aesthetics while wanting to sell mtx with realistic aestethics without becoming p2w.
wish it was on ps4 i would of grinded this game alll day long
Will there be South African servers?
Are you going to talk about delta force hawk ops ?
What is the game's name at 3:08 ?
if Shrouds not in this people will be shitting on this game already like why would I play this over valorant or fragpunk?
How many of you requested the game?
when does this release?
The no punishment for movement part is absolutely fire! I love the visuals, I love the duality mechanic, and I also love the fact that Shroud is on the advisory team. He's been in this genre long enough to know the pitfalls and recognize what makes a game like that successful. I'm actually hyped for this.
Don't know if the gameplay is any good but that art style
TLDR: Valorant but on steam and worse anticheat.
Looks like valorant and borderlands combination
Well there goes 400-600 hours of my next couple months, I’m hooked on this game
Big fry hating on valorant only makes me appreciate valorant more. Other than the toxicity & Smurf problems in valorant, it’s still by far the only decent shooter game out right now. The other games just need to admit vanguard is a better anti-cheat, I think the ppl who say they’ll never put an anticheat like vanguard on their computer are full of it, if it cut cheating in half on a game like apex or warzone players would flock back to those games, I know I would.
The skill of having good crosshair placement & knowing how to strafe pause shoot is a mechanic that separates skill levels, which is a good thing.
Weep
Overwatch is ballin right now. OW's anticheat is pretty decent, and OW is one of those games where you can actually beat cheaters, which also in turn discourages cheating. Its a very different game than the normal tac shooters. But, I hate seeing so many people discount Overwatch. Its doing quite well at the moment and theres a lot to like.
Valorant and CS get old quickly in my opinion. I can only play the same map so many times defending or attacking the same exact site so many times. R6 was the first one to actually capture my attention for hundreds of hours because there's so much variety in it. The locations change, your team comp can be different, and the maps feel new practically every match.
So in my opinion it's just another Valorant or CS that I won't really like for long.
It’s very unique so I think it will be a hit
Cheaters gonna have a blast with the dual characters, and this also looks like the type of game which will die in like 3 months, but eh.
Leave it to youtube to notify me... 2 days later.
Console or controller support ?
First time in a long time I've been excited like this.
Like the art style, kudos on trying something new, but that duality system instantly turned me away.
So can I switch to Trevor from GTA cause that's all I really wanna do now
Trying to re-invent the wheel. This is such a gimmick.
Idk the whole game is designed around it. Map control is really key and the way you can stack a site or flank with your clone is pretty interesting. It doesn't feel gimmicky or awkward in the game.
I like the graphics.
While i do like the art style looks like borderlands kinda im not much of a fan of the permadeath snd type of hardcore games mainly since I play solo I do play CS but not the main mode mainly usually just dust 2 casual I hope it does well though and for ppl that do like this game hopefully u guys have fun with it
Cant wait to watch the "why did it fail?" video about this game in 8 months.
lol