Systemic Game Design: How to Apply It To Storytelling

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 93

  • @RoryMcC42
    @RoryMcC42 6 หลายเดือนก่อน +3

    Awesome video... Thanks for sharing, exactly what I needed when I needed it.

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Nice! Glad I could help!

  • @henriquebg89
    @henriquebg89 6 หลายเดือนก่อน +21

    I love when the algorithm gets it right. This channel is a hidden gem.

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน +3

      Thanks! Commenting and subscribing helps getting it out there!

    • @manashieldmedia
      @manashieldmedia 6 หลายเดือนก่อน +4

      ​@@NewToNarrativeSupporting both sentiments with this comment, a like, and a subscribe.

    • @Koniving
      @Koniving 6 หลายเดือนก่อน +4

      Indeed. Glad it got me here. Working out the narrative elements to something I am making.

  • @trentstoute5359
    @trentstoute5359 6 หลายเดือนก่อน +10

    Now imagine if Prequildo doesn't know anything about the egg, but directs you to another antiquarian who does. But after speaking to one antiquarian, the player is tagged as having a powerful item and is set upon by assassins and mercenaries who want it. Now you're on a proper quest.

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน +3

      Now you're cooking with gas! Thats a systemic story without ever even writing a plot!

  • @giacomo7542
    @giacomo7542 6 หลายเดือนก่อน +4

    Please keep posting this is exactly what I've been looking for!

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Great! Glad its helpful

  • @BludPanda
    @BludPanda 6 หลายเดือนก่อน +4

    This is genuinely helpful, yet so obvious! Object oriented programming for games can be a nightmare but this kind of system would make game programming far more error resilient and work on its own.

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Agreed, and theres even a programming pattern out there that does this exact thing: ECS, entity-component-system. It focuses on individual systems much like this

  • @shawlishawli
    @shawlishawli 6 หลายเดือนก่อน +3

    love it, hope you make more vids like this!

  • @JonathanMeyer-o4m
    @JonathanMeyer-o4m 6 หลายเดือนก่อน +11

    FINALLY!! FINALLY I FOUND ONE!!
    I found someone else who talks about the unique stories that games can tell
    no one else respects video games as a storytelling medium, i am so glad i finally found someone

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Glad you like it! More incoming 👍

  • @evanlane1690
    @evanlane1690 6 หลายเดือนก่อน +3

    Nice! Great summary. I like using Inkle to execute what you're talking about, and it works really well to limit repetition.

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Ive had flings with Inkle but have yet to use it in a bigger projecf. Will do soon tho!

  • @mihaildraganov470
    @mihaildraganov470 6 หลายเดือนก่อน +2

    Design includes narrative design
    Reducing design to just the ludic aspect of design is limiting and implies that games are just used to elicit fun instead of being able to elicit a broad set of emotions

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Agreed! In bigger teams game design, writing and narrative design are often seperated principles.
      The intro is an anecdotal riff on that, and putting the spotlight on the lesser known narrative design. In the video I take design principles typically known for its ludic aspects and applying them to narrative.
      Do you think that was clear enough, or should I have made the distinction clearer?

  •  6 หลายเดือนก่อน +6

    great video. we need more content like that, game design at its core

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Thank you! Much appreciated

  • @SOFFtv
    @SOFFtv 6 หลายเดือนก่อน +3

    Great video! Very informative, and i will be here for future videos!

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Thanks so much! Hope the next ones will be equally helpful

  • @PascalSnoter
    @PascalSnoter 6 หลายเดือนก่อน +3

    Prequildo is such a ballr!

    • @NewToNarrative
      @NewToNarrative  5 หลายเดือนก่อน

      Finally getting the attention she deserves

  • @GoodguyGastly
    @GoodguyGastly 5 หลายเดือนก่อน +2

    This is great. What a gem. I've been having fun with Gameplay Tags in UE5 and GAS with a custom system for global calls/receiver. Its been incredibly fun to test and play with. For some reason I didn't think anyone else was thinking this way or at least not as deeply so I'm glad I found this.

    • @NewToNarrative
      @NewToNarrative  5 หลายเดือนก่อน

      Oh yeah its a whole thing! It can be argued that some veeeery early RPGs (mud based) are big on systemic design, and a little later immersive sims like Thief. So its always been around but its popularatity comes in waves in the mainstream design zeitgeist!

  • @animatormark1
    @animatormark1 6 หลายเดือนก่อน +3

    Great explanation and breakdown of this topic and the examples further helped understand how these systems can be used.

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Thanks! Im happy its helpful

  • @_P_a_o_l_o_
    @_P_a_o_l_o_ 6 หลายเดือนก่อน +9

    Fantastic explanation, systemic design seems such a "simple" yet extremely versatile tool! I just found your channel, it's really great content!

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน +1

      Thanks so much! Im glad its been useful. I love systemic design, hope I can inspire you to use it too!

  • @kashyapp23
    @kashyapp23 6 หลายเดือนก่อน +3

    Lord Algorithm again strikes me with Gold
    thanks man , apricate your work , its not much talked about
    keep growing

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Thanks, it means a lot to me!

  • @joppemin
    @joppemin 6 หลายเดือนก่อน +6

    awesome stuff, really like the explanation of meeting Prequildo and using that flag to call back the player in an open world!

  • @Kaanu-vm7vc
    @Kaanu-vm7vc 6 หลายเดือนก่อน +4

    Oh hell yeah thanks algo for putting this in my feed !!

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Glad the algoritm got it right!

  • @collinvisser7108
    @collinvisser7108 6 หลายเดือนก่อน +3

    neat - like the way you explaining the topic.

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Thanks! I was afraid the video would be too explainy, but your comment makes me think its OK

  • @spoonsweet
    @spoonsweet 6 หลายเดือนก่อน +1

    First seconds enough for me to subscribe. Thanks

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน +1

      Haha, glad to hear!

  • @nokiaaingel
    @nokiaaingel 6 หลายเดือนก่อน +3

    yes please! a video on emergent stories

  • @ErikWillett
    @ErikWillett 6 หลายเดือนก่อน +2

    You need to combine multiple character flags Antiquarian + a flag that determines what they’ll do with the relic (Good, Evil, Indifferent) to get exponentially more outcomes for players

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน +1

      Exactly! Adding more of these options and intertwining them with gameplay systems is how you get a great, engaging and reactive narrative.

  • @Kenbomp
    @Kenbomp 6 หลายเดือนก่อน +2

    Antiquarian flag, relic interaction, reactive event, artificial scarcity,

    • @NewToNarrative
      @NewToNarrative  5 หลายเดือนก่อน

      Gotta take those notes!

  • @MichaelKocha
    @MichaelKocha 6 หลายเดือนก่อน +5

    Damn good video. Keep these coming!

  • @mirrormonkey2
    @mirrormonkey2 5 หลายเดือนก่อน +2

    Love your videos! Can't wait to see more as the theme of emergent narratives etc intrigues me very strongly.

    • @NewToNarrative
      @NewToNarrative  5 หลายเดือนก่อน

      Thanks, I appreciate it very much. Emergent stories is in the works but will take a while! My one man production is very slow haha

  • @joaluar
    @joaluar 6 หลายเดือนก่อน +2

    jon ingolds heavens vault bro

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน +1

      Yup, Inkle's games has been taking the systemic approach for a good time now, and is on the forefront of why systemic design works.
      Will definitely drop something on Heavens Vault in another video

    • @joaluar
      @joaluar 6 หลายเดือนก่อน

      @@NewToNarrative i love your channel♥

  • @zejugames5045
    @zejugames5045 6 หลายเดือนก่อน +3

    This was really well done. Thank you, and subbed!!

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Thanks, hope we can learn more together!

  • @redfallenstar8726
    @redfallenstar8726 6 หลายเดือนก่อน +2

    What an asset in my subscriptions! Inspired a lot

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Thats high praise, thanks so much!

  • @karunaketgames
    @karunaketgames 6 หลายเดือนก่อน +1

    Thanks for the great video :)

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน +1

      Thanks for leaving a comment!

  • @tiwaztyr4324
    @tiwaztyr4324 6 หลายเดือนก่อน +1

    Really great video

    • @NewToNarrative
      @NewToNarrative  5 หลายเดือนก่อน

      Thanks, stick around for more!

  • @kidkouga92
    @kidkouga92 6 หลายเดือนก่อน +1

    Woahhhhhh!!! That was beautifully articulated. Gave me so many ideas!!

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Thanks, thats fantastic! Glad I could inspire a little!

  • @CShellStudio
    @CShellStudio 6 หลายเดือนก่อน +3

    Fantastic video! Looking forward to more!

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Thanks! More will come soonTM

  • @mcoto9909
    @mcoto9909 6 หลายเดือนก่อน +2

    great video!

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Thanks! Hope it was helpful

  • @Rangeon
    @Rangeon 6 หลายเดือนก่อน +2

    Underrated

  • @MrKrownJ
    @MrKrownJ 6 หลายเดือนก่อน +3

    love this vid ! helpful

  • @stefanrh1160
    @stefanrh1160 6 หลายเดือนก่อน +2

    Nice one!

  • @Arxontas10
    @Arxontas10 6 หลายเดือนก่อน +2

    interesting...Keep it up!

  • @bangleyjelly
    @bangleyjelly 6 หลายเดือนก่อน +2

    Vance!

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      Not sure what youre referring to, but OK!

  • @baitposter
    @baitposter 6 หลายเดือนก่อน +2

    There's already a technical term for this architecture: ECS
    Entity component system

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน

      ECS and systemic design go hand in hand yes! However its not the only architecture that is applicable for this design, I have personally used an MVC approach to it in the past, and that can work fine too

  • @feivmoon
    @feivmoon 6 หลายเดือนก่อน +2

    Hi. For emergent histories. Do you mean like, the player creating a new history from playing? 'Cause, I saw that term on Spanish communities, and it's like, well, not quiet correctly. Because an emergent history has to be an entirely new way of the system to act, that will be mods or similar things. Because a system has all of the histories written on its code, the player just play a portion of it, and at the same time the player gives the meaning of the current history the system is running. I know, you haven't upload the video yet but, I want to add my gram of knowledge to those new terms that are coming up but they were established long ago, they are just not acknowledged

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน +2

      Thats an interesting interpretation! Generally speaking, when we talk about emergent stories in game design, we talk about how a player experiences a story thats not predetermined by the games authors.
      As you say, in a lot of games, the story is written and the player experiences it in linearly. Thats not emergent.
      But in a game with a lot of interlocking systems, like Minecraft, there is a chance that you experience a sequence of events that can be seen as a story. For example: a player cuts down all the trees in a forest to make a huge house, and then gets attacked by a bunch of creepers that blow up the house. Now theres only a wasteland and a ruin left, and it can be seen as an emergent story: "nature strikes back against this person"
      Not the greatest example, but at least it explains the term in a way that is often used among game designers.
      Im curious how it is defined in the communities you know it from however!

  • @Bow_to_the_faceless
    @Bow_to_the_faceless 6 หลายเดือนก่อน +1

    Narrative boy summer

  • @ms_heisenbug
    @ms_heisenbug 5 หลายเดือนก่อน +1

    Great video! That's exactly how Hades works and I love it.

    • @NewToNarrative
      @NewToNarrative  5 หลายเดือนก่อน

      Thanks! Interesting, Ive heard a similar comment before, but I believe Hades works a little different. As far as I can tell, the dialogue in Hades gets prompted by specified in-game conditions, and are then sorted by priority to make sure the most important information is conveyed first.
      Thats a bit different from tags and systems, I envision it more as a big stack of cards that get pulled when certain conditions are fulfilled. Im actually working on a video about that as well!

  • @claudiaborges8406
    @claudiaborges8406 6 หลายเดือนก่อน +1

    Any ideas on how to mix mechanics into narrative for TTRPGs?

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน +1

      Absolutely! A whole bunch of them. Though I would say, there are already a bunch of resources on them.
      Check out Fate Core, its a system thst rewards players for weaving the story into their gameplay input.

  • @magni319
    @magni319 6 หลายเดือนก่อน +3

    Google what is audio compressor and normalizer.

    • @NewToNarrative
      @NewToNarrative  6 หลายเดือนก่อน +2

      Ah yeah is the audio shit? I tried my best but its not really my expertise haha

    • @LighthoofDryden
      @LighthoofDryden 6 หลายเดือนก่อน +6

      @@NewToNarrativeit’s not so bad, mostly it sounds like you’re in a room that could use more sound absorption (big heavy soft things). Could help to mic closer with a cardioid pickup pattern (so it rejects sound coming from the back). And then following up with some compression would be good too.
      But I wouldn’t stress too much! It’s a good vid and you’re still audible and understandable :)

    • @tiredlocke
      @tiredlocke 6 หลายเดือนก่อน +3

      ​@@NewToNarrativeNo. The audio really isn't bad. Great video!

  • @magicaggy
    @magicaggy 5 หลายเดือนก่อน +1

    great video!

    • @NewToNarrative
      @NewToNarrative  5 หลายเดือนก่อน

      Thanks, Im glad it was useful!