Rogue Tower 4 Way No Ballista + new Record
ฝัง
- เผยแพร่เมื่อ 17 ธ.ค. 2024
- This took quite a few tries so please hit that thumbs up if you like it! Early game is really about getting lanes to align well, getting good cards and even what exactly mobs you get - particularly rams can very easily end runs. By halfway or so Phase 2 things should be stable and it's more or less normal run at that point. We luck with Demons and Shapes - mainly due one main damage type. Should have been alright with all mob types for the win - although I actually have a failed attempt with Invaders on my hard disk too where I fail at level 43 due their spam and lacking armor damage. I also make new record, due really excellent layout. Didn't record more boring levels for that, so that's that minor edited part there.
Several lucky happenings at Phase 1 actually ;S . I'm not quite sure if you can start early game in easier manner than this actually, I did some testing when I did this first time and this was first solution I came up with. I use Flamethrower and Poison Sprayers cause they are fairly cheap and can work good enough, then transition to Frost Keeps once I have good enough Mana for that. Early Lookout can be really useful too here. So I want the roads to have common places for these Frost Keeps essentially and roads shouldn't be too straight. I just then used common sense for roads for Phase 2, but Rams can still be bad (spawn like 3 or more in a row) until 2nd or 3rd Mob for Phase 2 I think. You need dedicated Oogie killer, Radar is best for that, but Particle Cannon is alright too if must. Anyhow should open the lanes iniatilly like I do, as that can yield the desired kind of roads. It still will most likely take A LOT of tries for things to align, but once they do it's really easy unless you get really bad splits at Phase 2.
That was a clean run. Never tried acheivements that include no ballistas. I picked up this game again now during holiday. I wanted to see if I cloud beat lvl 90 in endless (1 path), but figured I needed too many variables so gave up (no early splits, good amount of haunted houses, 10+ universites and a good spot for my shreeder). I have beaten 4 lane (with and without splitsville), but never with no ballistas.. Impressive!
@simplegameslover2471 - What do you find is the most efficient tower targeting? I usually use, Most Shield/Fastest, Most Armor/Slowest and then Most Health/Near Death or just Near Death. Thoughts? Nice to see someone kicking 4-path's ass!
I just use very easy way of Most (damage type), Fastest, Progress unless I need to think about specifict stuff such as rams (for which most armor, slowest, progress is ok) with Ballista and other tower. I try to always have just one damage type, to maximize damage output for that type regardless. You should ideally use the highest multiplier damage type for towers obviously, but for Frost Keeps and Vampire Lairs that's not exactly truth necessarily, particularly if you have added Lookout Towers in the mix.
The way I do basically means I always react to the next mob from the set. So for Phase 2 first mob at level 15 put one tower for Most Shield - Fastest - Progress towers to cover each lane as far as you can (while ideally covering multiple lanes if possible) , then you should know what mob to react next etc. It does practically speaking reguire Mana Bolts 1 for last 2 mobs if doing Ballista + other tower, if you don't want any leaks and it's not particularly good map. For the Endless Mode that way works sort of ok too, but I'm not very expert on that Endless Mode.
Least health and near death do have some use for Ballista + other tower thought, but if you are using multiple towers outside of Grimm Oogie there's nothing to worry about at all (unless you are particularly unlucky) as long as you always react to next (or last) mob this way.
robloc colab when