Accidentally found this devlog series recently and spend two days watching all the videos. I want to thank you for recording the development process, despite majority of videos having low view count. It was very interesting to follow. And also congratulations on early access release!
I have subscribed. I have bought. I have fought. I lasered missiles. I got beamed to death. I beamed to death. I went up in a blue ball. I Clipped a lifeboat with a salvo. I saw a lot of 20mm slugs. I saw a lot of 300mm sabots. I did 190000 damage with railguns. I tried stealth. I have been obliterated by missiles and restored ship from a brink of destruction. Perfect game. 10/10.
It may seem like a really small deal, but thank you so much for UI scaling and color blind modes. That sort of stuff makes a HUGE difference in playability for folks like me and it's frustrating that most RTS/RTT games, despite having much more importance on control than most games, DON'T have those features.
If you really want to discourage war crimes, firing on lifeboats could risk a mutiny on the firing ship (or on witnessing friendlies). Could be as simple as reducing the ship's effectiveness due to so many crew in the brig, or the objectors might win and declare the ship neutral or even hostile to your forces. The Expanse did something similar in S3E5 "Triple Point" when UNN ships fire on each other over Ganymede.
Actually a nice idea, temporary ship disable, mutiny, weapons getting random friendly fire orders, ship partially going off-control… a lot of stuff related to people not wanting to kill surrendering people!
I cannot wait for this game! Soundtrack is incredible! And although on one hand its nice finding out about this game so close to release, I'm amazed at how close this game came to slipping under my radar entirely (uh no pun intended).
Just grabbed a copy and told my mate who also loves space combat and strategy. It's really well done so far, I looked over your trello board and what you have planned looks great. Keep up the great work.
Oh, this looks so cool!! I can't wait to hear more about the story and some of the other post release stuff you've talked about! I love seeing the close ups of these ships, the mixture of Homeworld and Expanse is just awesome to see.
It is so fun! Thanks for the hard work to develop this gem, my wife and I have been playing this game for hours and is taking one of our favorite games. Very excited to see what is to come. Take care and good luck!
How do *you* deal with the need to update the tutorial when adding new major features when that will be happening many times, as is common with early access games. Do you try to make adding new things as easy as possible with small sectioned tutorials for all the various parts?
I bought for an idea, I definitely stayed for gameplay, this game is twice as good to play as it looks on videos. I wish you the best and hope there is no bumps on the road to full release.
I'm so excited about this game and I only learned about it an hour ago from the Kenetor's channel. I love The Expanse and this combat looks so perfect. And I love the "active pause" mode. I could turn that down all the way and role play as a Bob (from the Bobiverse series). This really is the type of game I've always wanted. Congrats on the release into Early Access tomorrow and I can hardly wait!
This is the second video I've watched on Nebulous and I am 100% sold. I think I'll easily become a LONG TERM supporter of this game. (Bought it as an early birthday gift for my roommate already) But I have a certification exam to pass in less than 6 days. I need to NOT GET ADDICTED to this beautiful game before then. Loved listening to this dev log! Looking forward to making time for this game and its community.
Really like the industrial looks of the ships. Perhaps some more details in the shape of antennae arrays would be final nice detail. Also, in its final form is this game going to be more aimed towards the multiplayer competitive scene or the players looking for a solo campaign/conquest mode will also be taken in consideration offering lengthy and quality content ?
What you crafted looks amazing and I am super excited to play it, thanks for all the hard work you put into this so far! You should take a well deserved break, but not for too long ;)
Thanks for all this , amazing work, but i was wondering , whats the maximum numbers of "players per match" ? Cuz with all this ammount of amazing features (like the missile blind spraying around asteroids).....im imagining a 5vs5 (maybe 6vs6) mode where every player controls ONLY ONE SHIP and must behave like a member of a coordinated fleet, is the even possible to do? I was talking this with the guys i always play stellaris and to be honest. Everyone one of us being a ship captain and stuff sounds more exciting than anything we had until now (either in EVE online, elite dangerous or anything of the sorts).
Thank you! The current max number of players in a game is 10, but our biggest maps are only 4v4 (we leave some headroom for spectators for all the filming we do for trailers and such). Your fleet can be between 1 and 10 ships, so theoretically you could all bring one ship each and play the game as you describe.
Please please please create a DLC pack or addon etc for the soundtrack when it's completed. The vibe is so good, like someone from The Expanse had a music child with Elite Dangerous.... Love the vibe so much, well done Lauren, and well done on this game, it's fantastic!
Question.. and I'm not trying to be argumentative.. but why would we not want to target the life boats? Why don't we want to players play the game this way? Especially if those crew can later be picked up and used against us?
Put yourself in that tiny shell with deadly vacuum just outside the thin hull you and your very limited life support share. Now imagine how you’d feel when those 100 shells start ripping through the hull, your life support system, and of course you. Just saying, maybe don’t commit wars crimes because one day it could be you.
Your comment about 'suggest to the player that this is not how we want the game to be played,' when talking about shooting lifeboats. I approve of you making new voice lines for the hesitance a crew would feel in such a situation. But you take it to a meta-state saying this is not how the player should play the game. However the player chooses to play the game is the right way to play the game. You also earlier provide an actual reason in the strategic layer why the player should shoot crews, if depriving crew to your enemy damages their veterancy. Leave your morality out of it.
"Leave your morality out of it" Why? It's his game, and he can do exactly as he pleases. If he wants to penalize the player for shooting life boats, or even take away the ability to target them entirely, he is free to do so. If we are trying to be realistic he could even add a court martial mechanic. Moralizing can be very annoying, but scrubbing every trace of morality out of a piece of media is a retarded take. Exploring ideas around philosophy and morality is the entire reason for creating art in the first place. Without any trace of opinion or conflict art is shallow and boring.
"does a colonialism" Oh no, that's a bad sign. You're not one of those, are you? I have really high hopes for this game, and that would be disappointing
Any eventual campaign in NEBULOUS will be a civil war inside a multi-star-system Alliance, where several systems that have been neglected by the Alliance as a whole for centuries want to secede. It's important to us that the reasons for the conflict are complex beyond just the player's faction not wanting the Alliance to fall apart. All of the systems that originally joined did so willingly, as a mutual defense, and having the player just enforcing a "you'll be here whether you like it or not" mentality (in a sense of the British vs the American Colonies) isn't exactly sympathetic and makes the Alliance seem pretty evil, and only works if the eventual goal is to have the player switch sides and I am very bored of betrayal stories like that. Check out our lore document for more: docs.google.com/document/d/1sOoYawC_yQS7IAI_Sk_aj-2sI1dCoC4I-e7jwKSNgPA/edit?usp=sharing
@@WingedVictory There is nothing wrong. At all. With colonialism. Every single culture. Who has /ever/ existed. Who has ever lived. Has traveled and settled from one location to another. The only way you can make colonialism as an evil is if you play freely with the definition of words, to make them mean something other than they mean.
@@QisforQadim Hold on now, just because something has always happened doesn't mean it isn't bad. We have been killing eachother since Grug bonked his neighbor in the head with a rock, but I doubt you'd say "there's absolutely nothing wrong" with murder. Extremely obvious fallacy.
Accidentally found this devlog series recently and spend two days watching all the videos. I want to thank you for recording the development process, despite majority of videos having low view count. It was very interesting to follow. And also congratulations on early access release!
I have subscribed. I have bought. I have fought. I lasered missiles. I got beamed to death. I beamed to death. I went up in a blue ball. I Clipped a lifeboat with a salvo. I saw a lot of 20mm slugs. I saw a lot of 300mm sabots. I did 190000 damage with railguns. I tried stealth. I have been obliterated by missiles and restored ship from a brink of destruction. Perfect game. 10/10.
It may seem like a really small deal, but thank you so much for UI scaling and color blind modes. That sort of stuff makes a HUGE difference in playability for folks like me and it's frustrating that most RTS/RTT games, despite having much more importance on control than most games, DON'T have those features.
If you really want to discourage war crimes, firing on lifeboats could risk a mutiny on the firing ship (or on witnessing friendlies). Could be as simple as reducing the ship's effectiveness due to so many crew in the brig, or the objectors might win and declare the ship neutral or even hostile to your forces. The Expanse did something similar in S3E5 "Triple Point" when UNN ships fire on each other over Ganymede.
Actually a nice idea, temporary ship disable, mutiny, weapons getting random friendly fire orders, ship partially going off-control… a lot of stuff related to people not wanting to kill surrendering people!
I cannot wait for this game! Soundtrack is incredible! And although on one hand its nice finding out about this game so close to release, I'm amazed at how close this game came to slipping under my radar entirely (uh no pun intended).
Criminal that I didn’t hear about this game until a month ago
Just grabbed a copy and told my mate who also loves space combat and strategy. It's really well done so far, I looked over your trello board and what you have planned looks great.
Keep up the great work.
Oh, this looks so cool!! I can't wait to hear more about the story and some of the other post release stuff you've talked about! I love seeing the close ups of these ships, the mixture of Homeworld and Expanse is just awesome to see.
Really enjoying hearing the thought processes that goes behind the game.
It is so fun! Thanks for the hard work to develop this gem, my wife and I have been playing this game for hours and is taking one of our favorite games. Very excited to see what is to come. Take care and good luck!
How do *you* deal with the need to update the tutorial when adding new major features when that will be happening many times, as is common with early access games.
Do you try to make adding new things as easy as possible with small sectioned tutorials for all the various parts?
I bought for an idea, I definitely stayed for gameplay, this game is twice as good to play as it looks on videos. I wish you the best and hope there is no bumps on the road to full release.
Congratulations on the launch! Just picked it up. Been waiting forever for something to scratch this itch. I'm looking forward to digging into it.
I'm so excited about this game and I only learned about it an hour ago from the Kenetor's channel. I love The Expanse and this combat looks so perfect. And I love the "active pause" mode. I could turn that down all the way and role play as a Bob (from the Bobiverse series).
This really is the type of game I've always wanted. Congrats on the release into Early Access tomorrow and I can hardly wait!
I need this game! And i hope it gets all the success it deserves, looks really cool!
Really excited to dive into your game! I love all the little details and the believability of the battles.
This is the second video I've watched on Nebulous and I am 100% sold. I think I'll easily become a LONG TERM supporter of this game. (Bought it as an early birthday gift for my roommate already) But I have a certification exam to pass in less than 6 days. I need to NOT GET ADDICTED to this beautiful game before then.
Loved listening to this dev log! Looking forward to making time for this game and its community.
The voicelines thing reminds me of how in Homeworld 1, if you force-fire on a friendly unit, the acknowledgement voiceline will be very hesitant.
Really like the industrial looks of the ships.
Perhaps some more details in the shape of antennae arrays would be final nice detail.
Also, in its final form is this game going to be more aimed towards the multiplayer competitive scene or the players looking for a solo campaign/conquest mode will also be taken in consideration offering lengthy and quality content ?
Great music has a Homeworld/non man’s sky vibe with tons of amazing style and music making it ,in my mind now..very Nebulous…kudos
This game is amazing, the gameplay is epic and i;m looking forward to watching its development grow over the next few years
one thing about live boat targeting, in the strategic thing you talked about, maybe have the AI start shooting liveboats if the player did so first.
What you crafted looks amazing and I am super excited to play it, thanks for all the hard work you put into this so far!
You should take a well deserved break, but not for too long ;)
Thanks for all this , amazing work, but i was wondering , whats the maximum numbers of "players per match" ? Cuz with all this ammount of amazing features (like the missile blind spraying around asteroids).....im imagining a 5vs5 (maybe 6vs6) mode where every player controls ONLY ONE SHIP and must behave like a member of a coordinated fleet, is the even possible to do?
I was talking this with the guys i always play stellaris and to be honest. Everyone one of us being a ship captain and stuff sounds more exciting than anything we had until now (either in EVE online, elite dangerous or anything of the sorts).
Thank you! The current max number of players in a game is 10, but our biggest maps are only 4v4 (we leave some headroom for spectators for all the filming we do for trailers and such). Your fleet can be between 1 and 10 ships, so theoretically you could all bring one ship each and play the game as you describe.
Oh you don't understand what you DID by releasing this into early access
I love the life pods. That's a super cool idea.
Please please please create a DLC pack or addon etc for the soundtrack when it's completed. The vibe is so good, like someone from The Expanse had a music child with Elite Dangerous.... Love the vibe so much, well done Lauren, and well done on this game, it's fantastic!
Super pumped to finally get to play Nebby
GAHHH It's so close! I cannot wait
We are a small group of people that play games with Y axis inverte, is it possible to put that option in it?
Time Is ticking, can´t wait! 👍👍
I'm very surprised that the game will be this polished ahead of Early Release. It's going to be great!
Oh hell yeah!
This looks sick !!!
Stoked as hell~
I can't wait!
The music reminds me of Homeworld, I was expecting a bit more wardrums Aka BSG
Looks fantastic!
epic
Question.. and I'm not trying to be argumentative.. but why would we not want to target the life boats? Why don't we want to players play the game this way? Especially if those crew can later be picked up and used against us?
Put yourself in that tiny shell with deadly vacuum just outside the thin hull you and your very limited life support share. Now imagine how you’d feel when those 100 shells start ripping through the hull, your life support system, and of course you.
Just saying, maybe don’t commit wars crimes because one day it could be you.
Because one of those pods could be yours.
Your comment about 'suggest to the player that this is not how we want the game to be played,' when talking about shooting lifeboats. I approve of you making new voice lines for the hesitance a crew would feel in such a situation. But you take it to a meta-state saying this is not how the player should play the game. However the player chooses to play the game is the right way to play the game. You also earlier provide an actual reason in the strategic layer why the player should shoot crews, if depriving crew to your enemy damages their veterancy. Leave your morality out of it.
"Leave your morality out of it"
Why? It's his game, and he can do exactly as he pleases. If he wants to penalize the player for shooting life boats, or even take away the ability to target them entirely, he is free to do so. If we are trying to be realistic he could even add a court martial mechanic.
Moralizing can be very annoying, but scrubbing every trace of morality out of a piece of media is a retarded take. Exploring ideas around philosophy and morality is the entire reason for creating art in the first place. Without any trace of opinion or conflict art is shallow and boring.
"does a colonialism"
Oh no, that's a bad sign. You're not one of those, are you? I have really high hopes for this game, and that would be disappointing
He specifically mentioned _not_ wanting players to oops do a colonialism. Unless you feel colonialism is a good thing?
Any eventual campaign in NEBULOUS will be a civil war inside a multi-star-system Alliance, where several systems that have been neglected by the Alliance as a whole for centuries want to secede. It's important to us that the reasons for the conflict are complex beyond just the player's faction not wanting the Alliance to fall apart. All of the systems that originally joined did so willingly, as a mutual defense, and having the player just enforcing a "you'll be here whether you like it or not" mentality (in a sense of the British vs the American Colonies) isn't exactly sympathetic and makes the Alliance seem pretty evil, and only works if the eventual goal is to have the player switch sides and I am very bored of betrayal stories like that. Check out our lore document for more: docs.google.com/document/d/1sOoYawC_yQS7IAI_Sk_aj-2sI1dCoC4I-e7jwKSNgPA/edit?usp=sharing
Who is the "those" you are talking about?
@@WingedVictory There is nothing wrong. At all. With colonialism. Every single culture. Who has /ever/ existed. Who has ever lived. Has traveled and settled from one location to another. The only way you can make colonialism as an evil is if you play freely with the definition of words, to make them mean something other than they mean.
@@QisforQadim Hold on now, just because something has always happened doesn't mean it isn't bad. We have been killing eachother since Grug bonked his neighbor in the head with a rock, but I doubt you'd say "there's absolutely nothing wrong" with murder. Extremely obvious fallacy.