Wotc: This set is not designed for limited. Team CAT: This set sucks because it doesn't integrate well into our limited-emulating format! Thanks for doing these - not sure if my LGS will let us play them but they're pretty unexciting anyway. Even the black removal spell I'm kinda mid on because the treasure on deadly derision has nice synergies in RB. I'm running a RU tempo deck for tonight at my LGS. I think it's actually really gnarly with a flyer focus. Very aggro with aerialists and spellspears, lots of board clog and convoke with ral's reinforcements and preening champ, and really strong reach with invasion of mercadia, volcanic spite, aerialists, artistic refusal, and dispersal smoothing the draw while keeping the pressure on. With my one MUL slot, Tetsuko seems pretty insane since all my tokens become unblockable, especially off kyren flamewright. And there are multiple good targets for SoOaF as well (with a board-out rare option of seedshark if they have good artifact removal, especially if they bring artifact removal in for game 2 lmao). Other rares in the MB are chandra and zephyr singer. The deck seems like it can play the short and the long game really well, plus it's very strong against removal because practically nothing costs more than the price of removal against it. Might not fare as well with fewer rare/unc slots, but that 2/1 flyer from jump start is a decent replacement for aerialists and the rares aren't super crucial.
Thanks for getting this out so fast Natt
Wotc: This set is not designed for limited.
Team CAT: This set sucks because it doesn't integrate well into our limited-emulating format!
Thanks for doing these - not sure if my LGS will let us play them but they're pretty unexciting anyway. Even the black removal spell I'm kinda mid on because the treasure on deadly derision has nice synergies in RB.
I'm running a RU tempo deck for tonight at my LGS. I think it's actually really gnarly with a flyer focus. Very aggro with aerialists and spellspears, lots of board clog and convoke with ral's reinforcements and preening champ, and really strong reach with invasion of mercadia, volcanic spite, aerialists, artistic refusal, and dispersal smoothing the draw while keeping the pressure on. With my one MUL slot, Tetsuko seems pretty insane since all my tokens become unblockable, especially off kyren flamewright. And there are multiple good targets for SoOaF as well (with a board-out rare option of seedshark if they have good artifact removal, especially if they bring artifact removal in for game 2 lmao). Other rares in the MB are chandra and zephyr singer.
The deck seems like it can play the short and the long game really well, plus it's very strong against removal because practically nothing costs more than the price of removal against it. Might not fare as well with fewer rare/unc slots, but that 2/1 flyer from jump start is a decent replacement for aerialists and the rares aren't super crucial.