CSS water comparison

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  • เผยแพร่เมื่อ 9 ก.พ. 2025
  • Here are most of the water textures for Half Life 2 and Counter Strike Source. This should also clear up the confusion about the water_lod_controller entity.
    Download the map for reference HERE: www.mediafire.c...
    Check out my channels:
    ● 3kliksphilip: / 3kliksphilip
    ● 2kliksphilip: / 2kliksphilip
    ● kliksphilip: / kliksphilip
    Other information you might like:
    ● Website: 3kliksphilip.com
    ● Twitter: / 3kliksphilip
    ● PC Specs: Intel 6300 @ 2.6 Ghz, 8 GB RAM, Radeon 4850 512 MB.

ความคิดเห็น • 298

  • @jumpstep7085
    @jumpstep7085 7 ปีที่แล้ว +90

    ahhh these were the days... sitting naked in my room making maps on source SDK as a 10 yearold..

  • @InsaneAlternative
    @InsaneAlternative 11 ปีที่แล้ว +21

    It always amazes me how useful your videos are, I should be putting this comment on the 6 or so videos that have helped me so far in my map today. :D

  • @sika5357
    @sika5357 ปีที่แล้ว +1

    Damn and now we have CSS 2
    We came a long way

  • @user-it6jd1sb6k
    @user-it6jd1sb6k 10 ปีที่แล้ว +2

    I know this video needed long time to make. Thanks so much for it. It helps a lot!
    And... love this music!

  • @LloreNTeCatfish
    @LloreNTeCatfish 10 ปีที่แล้ว +5

    Now this is great tutorial man! You've helped me in mapping so much! Thanks!

  • @MrNaufan
    @MrNaufan 6 ปีที่แล้ว +7

    My childhood lies here. Still love the music though. 😁

  • @Kkcomics
    @Kkcomics 15 ปีที่แล้ว +6

    Alright, I think I got it. Thanks!

  • @craigape
    @craigape 11 ปีที่แล้ว +1

    Thanks for the reply! I was trying anything and everything I could think of to simply hide the problem if not fix it. Your information was exactly what I needed. Searching the web for this problem brought up no results.

  • @Kkcomics
    @Kkcomics 15 ปีที่แล้ว +10

    Quick question: I was earlier trying to get my skybox working, and when I finally got it to work, the water became invisible. It's there, but you can't see it. Any idea on why this is happening?

    • @JustBluu
      @JustBluu 2 ปีที่แล้ว +2

      There aren’t any leaks, right? (just commenting in case you haven’t fixed the issue in the 12 years this comment has been posted)

  • @SpyWhoLovedHimself
    @SpyWhoLovedHimself 15 ปีที่แล้ว

    There is refracting water textures you can get that don't show in game like crap. Looks sooo cool, everything underwater becomes wavy and stuff.

  • @Kkcomics
    @Kkcomics 15 ปีที่แล้ว +2

    I fixed it with a cubemap, but now my map "blanks out" in certain areas, like if I were to walk from point A to point B on the opposite side of the map, my player would freeze, and my surroundings turn black.. oh, and some of the prop_static models I made that were previously appearing are now not. Any idea on what's going on?

  • @Randomstuffs261
    @Randomstuffs261 15 ปีที่แล้ว

    loving the song philip
    cant believe you made it yourself ;)

  • @SidewaysEscalator
    @SidewaysEscalator 15 ปีที่แล้ว

    A lot of interesting waters, I'm glad you gave the names of them too. It helps.

  • @ChrisPBacon-qi4wv
    @ChrisPBacon-qi4wv 5 ปีที่แล้ว +1

    1/10 the tree didn't explode..

  • @peacauve
    @peacauve 11 ปีที่แล้ว

    i've been watching your videos for like 4 years! Thanks.i use this video a lot. lol

  • @Diablo2HackerZ
    @Diablo2HackerZ 15 ปีที่แล้ว +1

    Wow. Thank you. This really helped me out when choosing water :D

  • @MiljanBojovic
    @MiljanBojovic 15 ปีที่แล้ว

    Very helpful video, I'll look it everytime I need to choose a water texture! :) thanks mate!

  • @Jallenbah
    @Jallenbah 14 ปีที่แล้ว +1

    This is exactly what I needed, thanks :D

  • @Banshee523
    @Banshee523 13 ปีที่แล้ว

    I love your music, Philip.

  • @lastxp
    @lastxp 15 ปีที่แล้ว

    For this island map i would agree with
    3kliksphilip that the last texture is the best.

  • @XkienzleX
    @XkienzleX 15 ปีที่แล้ว

    it's because the hl2 devs made "wasteland" refer to the levels that took place on the seaside. So yeah, ocean water looks fresh, and there you go.. ;)

  • @bloodline211
    @bloodline211 14 ปีที่แล้ว

    i could play this song over and over again...

  • @chap1400
    @chap1400 14 ปีที่แล้ว

    This video is so awesome dude, i keep coming back to it just so i dont have to compile everytime =) THANKS! big help!

  • @silentsniperrr
    @silentsniperrr 15 ปีที่แล้ว

    oh geez, i can imagine cause you gotta make it so its detailed all around

  • @MrNaufan
    @MrNaufan 4 ปีที่แล้ว

    i'm still listening to this

  • @jippell
    @jippell 15 ปีที่แล้ว

    Im sorry, my bad I just had an FPS config running (something in it blocked the 3d skybox)
    btw keep your work up, I love your guides.

  • @pdan4
    @pdan4 15 ปีที่แล้ว

    Yes, I've made water before, in nearly all my maps, and I always type that in to check the map, after adding a cubemap.

  • @pdan4
    @pdan4 15 ปีที่แล้ว

    Figured out why. It's either ep1 or ep2.

  • @GiveMeBass93
    @GiveMeBass93 14 ปีที่แล้ว

    refracting water looks awesome for gg maps in cSS :D

  • @Aidan303
    @Aidan303 13 ปีที่แล้ว

    @PrincePhoenixThe1st all water textures are automatically swimable, to walk on water you need something like nodraw above in the water to prevent you from slipping through

  • @aeioubread
    @aeioubread 15 ปีที่แล้ว

    Elevators and trains tut for the first question.
    As for the second one, just make a trigger_once brush where your person should first get on the island or whatever and use Philip's trigger_hurt tutorial to cover the 'playing field'. Set it so it isn't active until someone steps over the trigger_once brush.
    I/O gets really easy when you think two seconds about it.

  • @1cd1
    @1cd1 15 ปีที่แล้ว

    @octavdesinger it is inside the hammer. you just dubble-click on the water_lod_control

  • @MrNaufan
    @MrNaufan 2 ปีที่แล้ว

    Came here for nostalgia

  • @ElmoLahti
    @ElmoLahti 14 ปีที่แล้ว

    Epic mystic music and island! :D
    xP

  • @AbstractAttack
    @AbstractAttack 15 ปีที่แล้ว

    Ahh nevermind, it was just pink and black checkered in Hammer, works fine ingame.

  • @nofacee94
    @nofacee94 14 ปีที่แล้ว

    @Sazeik trigger texture tied to func_smokevolume , change the colour, put the block below the water where you want it. It is expensive to render.

  • @Evaldas256
    @Evaldas256 15 ปีที่แล้ว

    Thanks,i making map right now i need a good water texture,ill use this to choose one! BTW great song!

  • @chap1400
    @chap1400 14 ปีที่แล้ว +1

    Thank you, this is VERY helpful! :D

  • @rabbitkillrun
    @rabbitkillrun 15 ปีที่แล้ว

    well, wastelands shouldn't have anything in them to pollute the water, so it makes sense... ;P
    looks really nice, going to use it for my next map...
    great vid... :D

  • @lineriderrulz
    @lineriderrulz 15 ปีที่แล้ว

    Displacements, search for it on the valve developer community

  • @robixn
    @robixn 15 ปีที่แล้ว +1

    Thanks man, I learned alot from your vids. Any chance of making tutorials for the new L4D SDK?
    Keep up the great work!

  • @L3G3nD0001
    @L3G3nD0001 13 ปีที่แล้ว

    @3kliksphilip I fixed the problem, there were a additional stupid env_light outside of the map. After I delete it, the water is fixed. >_<

  • @CrabExposedToDeltaP
    @CrabExposedToDeltaP 14 ปีที่แล้ว

    DAMN, THAT'S A LOT OF WATER!!!

  • @Magmatwister
    @Magmatwister 15 ปีที่แล้ว

    that would require an animation of some sort, because source doesn't produce water realistically

  • @Vcc2cc
    @Vcc2cc 13 ปีที่แล้ว

    Nice work, although I would have liked just another second on each water type.
    But what I'd really like is some old style water. It's too problematic to have to filter through 3 dozen water textures to make sure you have one that you can see through, then its something else to have to go into each one and check if the "fog" in the water allows you to see more than 5 feet in front of you. Valve needs fog-less water in source, and hopefully wave height control, even if just a little.

  • @nightmissle
    @nightmissle 15 ปีที่แล้ว

    Source dynamic entity limit is 2024.

  • @JAAUSSYD
    @JAAUSSYD 14 ปีที่แล้ว

    @3kliksphilip The CSS update screwed up all the textures. It changed them a lot. They look a lot different. You may have to update this video.

  • @DELTA38g
    @DELTA38g 15 ปีที่แล้ว

    GREAT! JUST WHAT I NEEDED!

  • @MrNoobtuber11
    @MrNoobtuber11 13 ปีที่แล้ว

    THANK YOU SO MUCH ITS SO CONFUSING

  • @Sodisna
    @Sodisna 14 ปีที่แล้ว

    @TheManfredPL
    The water textures are already in the source engine.

  • @silentsniperrr
    @silentsniperrr 15 ปีที่แล้ว

    oh yeah and one thing i forgot to tell you is you should make a tutorial on how to make a skybox texture

  • @Froggeh54
    @Froggeh54 12 ปีที่แล้ว

    Looks like Mountain Dew... Mmmm Mountain Dew.

  • @therealzein
    @therealzein 14 ปีที่แล้ว

    omg...THIS IS SOOO HELPFUL!
    THANK YOU!

  • @MaxPlayYT
    @MaxPlayYT 11 ปีที่แล้ว

    water_wasteland002a or water_canals03 look pretty nice. But I don't know the intense of the water-fog. I would create a material by myself for a swimming pool. But nice video, though. Never seen every material rendered in one video. Good job!

  • @lildragon5555
    @lildragon5555 15 ปีที่แล้ว

    You could just parent a block with a water texture and a trigger_hurt to a func_tracktrain moving up...

  • @warman-lq2qu
    @warman-lq2qu 15 ปีที่แล้ว

    wasteland002a looks fresh.

  • @ekoukano
    @ekoukano 15 ปีที่แล้ว

    Thanks - this video was EXTREMELY helpful! I never knew which water to use, because they all looked so... Crappy... When I chose them, anyway.

  • @InfuzedMedia
    @InfuzedMedia 15 ปีที่แล้ว

    Woo Thanks :D That songs from imposiball mission xD luv that game ^.^

  • @CrabExposedToDeltaP
    @CrabExposedToDeltaP 14 ปีที่แล้ว

    One good thing wiv source...water looks like water, it has that water feel to it, Valve seem to realise that water ISN'T BLUE ALL THE TIME!!! (talking to u, ubisoft!) It is claer, colourless or just mirrors what it reflects of what is beneath it...unlike in AC2, awesome game, but the water in Venice was a superficial blue ALL THE TIME! ROCK ON, SOURCE
    Oh, and good video btw, as i said before: "DAMN, THAT IS A LOT OF WATER!"

  • @pwntzilla
    @pwntzilla 15 ปีที่แล้ว

    You rule.... as usual

  • @seemecrap
    @seemecrap 14 ปีที่แล้ว

    I feel like a water fetish now

  • @tin2001
    @tin2001 15 ปีที่แล้ว

    He normally does...

  • @Someone7089
    @Someone7089 12 ปีที่แล้ว

    Has anyone else had a problem where underwater displacements have rendering problems? It happens all the time to me where a terrain surface will flash in and out of rendering if underwater.

  • @lukie-world
    @lukie-world 15 ปีที่แล้ว

    Thanks, that really helped me, I shall use this video for water referencing.
    Any chance you could make it longer so we can see the full effect of the water else I think I will need to pause?

  • @foehammerz
    @foehammerz 15 ปีที่แล้ว

    You wouldn`t know how to get episode 2 water? Like the water in the rivers.

  • @GamingXperience
    @GamingXperience 15 ปีที่แล้ว

    my wasteland water textures are black pink ... something went wrong i guess ...

  • @Kkcomics
    @Kkcomics 15 ปีที่แล้ว

    Er, now the water is black with little/no reflections. Is this an issue with the skybox or the lighting, or the water texture? I've tried messing around with some stuff.

  • @MikeTheFailboat
    @MikeTheFailboat 15 ปีที่แล้ว

    I think that's a problem with your cubemaps, put an env_cubemap somewhere in your level and compile it, then type buildcubemaps in the console when you load your map, then reload it and it should be fixed.

  • @oliilo1
    @oliilo1 15 ปีที่แล้ว

    Instant favorited! also, how did you make this movie? did you actually make 1 map for each type of water? :o

  • @theialockhart
    @theialockhart 9 ปีที่แล้ว

    I wish I could click like on your videos more than once. Because they're amazing- One like isn't enough.

  • @ReshiramTheArtist
    @ReshiramTheArtist 13 ปีที่แล้ว

    water_dx70 looks like liquid sand.

  • @silentcascade
    @silentcascade 14 ปีที่แล้ว

    @3kliksphilip nevermind, it was because i turned vis off when compiling.

  • @MrNaufan
    @MrNaufan 13 ปีที่แล้ว

    King Of Counter Strike! LOL!

  • @zombiekiller555
    @zombiekiller555 15 ปีที่แล้ว

    i might do a water map soon after i have finnished my current project.....hopefully good....thx for the vid : D

  • @Rossco1337
    @Rossco1337 15 ปีที่แล้ว

    Is it bad that I recognize all of those FL Studio Sytrus presets?

  • @silentsniperrr
    @silentsniperrr 15 ปีที่แล้ว

    you shouldve had the thing explode at the end XD

  • @Thekapstok
    @Thekapstok 15 ปีที่แล้ว

    god i loved this vid came out!

  • @L3G3nD0001
    @L3G3nD0001 13 ปีที่แล้ว

    I'm working on a team fortress 2 level map, and I still can't get ANY of those water texture display ingame. I have changed the object properties from func_detail to func_water and func_water_analog and NONE of them worked AT all! I'm serious frustrated at the moment that I can't get a simple water added to my level.

  • @pdan4
    @pdan4 15 ปีที่แล้ว

    When I apply it (I am an experienced mapper)
    to the surface face of the block, it shows that black and pink checkaerboard, and it shows that even on the preview in the texture browser.

  • @MrNaufan
    @MrNaufan 13 ปีที่แล้ว

    @3kliksphilip I Actually Have Programs Valve Hammer Editor 3.4 but its not complete entity no info_player_counterterorist, info_player_terorist and do not forget water_lod_control

  • @duodot
    @duodot 14 ปีที่แล้ว

    @GiveMeBass93
    Tick the little box at the bottom of the compile-settings window (when you press F9) which says; "Don't run the game after compiling". Making Hammer initialize the game load is buggy, and should be avoided.
    Hope this helps.

  • @leoanos
    @leoanos 15 ปีที่แล้ว

    Useful information incase I would ever make a map with water in it
    Thanks

  • @GiveMeBass93
    @GiveMeBass93 14 ปีที่แล้ว

    @3kliksphilip They are there, and I raised them of the ground and it still opens CSS but just goes to menu.

  • @ChineseSweatShoppe
    @ChineseSweatShoppe 13 ปีที่แล้ว

    @Vcc2cc it is called pause

  • @ManInBones01
    @ManInBones01 14 ปีที่แล้ว

    @bushai1
    OR, you can select the arch shape from the brush tool options box on the right side of the screen.

  • @Darkbuilderx
    @Darkbuilderx 14 ปีที่แล้ว

    ... all of the water i try to use in TF2 turns invisible from the top

  • @MrAlihakan
    @MrAlihakan 13 ปีที่แล้ว

    Now I'm really thirsty.

  • @Sazeik
    @Sazeik 14 ปีที่แล้ว

    "Nodraw"* I meant.. instead of trigger, sorry!

  • @NariKims
    @NariKims 15 ปีที่แล้ว

    Nice. :P
    You helped me again! ;:D
    Now i can just look in this vid to find a good water texture instead of trying each one ..xd

  • @Sazeik
    @Sazeik 14 ปีที่แล้ว

    @3kliksphilip It's not too deep. I've found that it's a custom texture. Im gonna try to do some similar. I hope to compress good custom textures, last time I did that, my server crashes when I put the map xD.
    Thanks a lot for all
    and sorry for any inconvenience =)

  • @slay56444
    @slay56444 15 ปีที่แล้ว

    *face palm* ok 2 things. one its: How did you spawn the islan and the tree? ok please speak like you went to kindergarden. 2 in the hammer editer use the prop_dyamic (i spelled that wrong) ent and select the model to be a tree

  • @pvtmta4682
    @pvtmta4682 15 ปีที่แล้ว

    Sometimes when I create a map and compile and then start and blah blah blah the water shows up invisible.. how can I fix it?? I normally use the liquid water texture

  • @parker56
    @parker56 14 ปีที่แล้ว

    I got a question. I'm building a map, a dock, where I got my water and want it to go to "into the infinity" in the skybox. However, the skybox doesn't have any water. The water i'm using is dev_water4. How do I make it do that?

  • @EmoneyBranch
    @EmoneyBranch 12 ปีที่แล้ว

    You didn't include how water works in the 3D skybox though. I'm sure it works the same way, but no matter how many times I rewatch the video, or adjust the water in Hammer, it doesn't show up and it doesn't make sense.

  • @Sazeik
    @Sazeik 14 ปีที่แล้ว

    @3kliksphilip Hmm ok, I hadn't understood the "reflect" at SDK Source so.. I thought it was like UDK or something, where u can specify the reflect in the material.
    Thanks a lot ^^
    Good luck

  • @K_BOT_90
    @K_BOT_90 15 ปีที่แล้ว

    hey klik what is up?
    P.S.i heard you helped make the smash cannons map for Mini Games

  • @RavenholmHunter
    @RavenholmHunter 15 ปีที่แล้ว

    if you are making gmod maps choose hl 2

  • @jammerthegreat
    @jammerthegreat 15 ปีที่แล้ว

    what would be the best water if the map was going to be full of it ? (no lag :3)

  • @theyoungster2
    @theyoungster2 14 ปีที่แล้ว

    ooh, i like water_refract_only.

  • @AbstractAttack
    @AbstractAttack 15 ปีที่แล้ว

    Wasteland comes up as the pink and block checkers for me :/