As a killer main, i think players who are friends that join together and be in coms is probably the only way to make the match fair. The game can be very competitive but it will never be balanced. I get frustrated but the moment the 4man team starts spamming the chat with "gg!" "Wow that was intense" "great game" and so on, all that frustration melts away and i share in their exhilaration and fun
I remember having a match with a friend, we were on the Game map and she was not sure how the Singularity worked. I just said how his power works and that was all. The killer then rage quits after being slammed with ONE pallet, They then reported everyone in the match as he said "Comms are cheating" and went on a whole rant about how we where abusing cheating in the game. It is now just a running joke whenever we play now as whenever we mention what the killers power is and how it works we joke and be like "careful you might get banned for talking about how the characters play"
if swf are not overpowered, why do competitive tournament people ban perks, stuff like 4 syringe, 4 off the record, 4 adrenaline, 4 deadhard, reassurance, unbreakable, etc. and all the things i have to deal with in soloqueue? i would really love to see them win against that setup on a killer that's not nurse, also even in that 'nerfed' version of dbd, Ghostface only has 50% winrate in a map offering with guaranteed 3gen, and without survivors being allowed to kobi or self unhook due to face camping i don't know if you are from na, but here in europe there are tons of russian premades that bring tons of off the record, ds, and a minimum of 2-3 iri addons, and this happens in other games too, look up how many people complain about their premades on the forums, about their groups in WoW battlegrounds for example
I think things like Hens333's comp calling videos make a lot of killers think that's just what happens at high elo. The heavily viewed outliers make a lot of folks believe that it's the norm.
Yeah when in reality that is the top 0.000001% of teams. A 3 or 4 man on comms smashing gens can still be a problem though. Gen speed is still a big problem that needs addressing. The devs for some reason expect killers to go for 12 hooks when at high mmr it's just unrealistic 😢
@user-iw2bn3gz1n Killers will tunnel as long as tunneling is the strongest playstyle so nerfing survivor and buffing killer won't stop tunneling. If that were true, blights wouldn't tunnel and we know that's not the case.
Honestly, aside from clearing every co-op game my dad and I could get our hands on, playing dbd with my three best online friends over the past couple years has been my happy place. It got me through losing my dad and two hospital stays. Dbd is honestly only really fun for me when I’m getting to play with someone else- not only because it makes tough games and dealing with bming killers more bearable, but also because it’s more fun to share odd builds or just do some goofy stuff while playing with a friend. Dbd isn’t a competitive game, and playing with friends only makes the game more fun. Even better, when you consider I met these friends while playing against them as a solo survivor.
That's the issue with dbd. It really isn't meant for competitive play yet the devs keep pushing the idea that it is. Back before mmr I couldn't care less how bad I got stomped as killer. I would just move on to the next because matches were so random back then and just so much more fun. Now everyone runs the same perks and plays the exact same way. The game just sucks now in my opinion 😢
Good luck saying your opinion fellas. I tried and they told me to pretty much fuck off and go play a game for babies because I got no right to call the game casual. Because if it is pvp it means its competitive by the logic of most of these assholes.
3:03 have you played solo q? It feels like that, It really does😂. Between the survivors that watch a single JRM/Ayrun video I think that they're hot stuff get themselves killed, or The urban invasion distortion Meg.
I can't stand survivors like that. They think that all these techs actually work but they rarely do against experienced killers. I can't speak for ayrun but jrm dies on purpose in a lot of his matches to keep his mmr relatively lower for entertainment reasons which i understand. He is known for his funny videos making killers fall in holes and fall for everything in the book. It is quite funny though I watch his videos😂
A few years ago there was a bug on Steam where people couldn't play with their friends. The bug lasted for a few hours. You could hear the killers on the Steam forums howling about how long they had to wait. And every time I tell this story to a killer who is upset about SWF, they come up with arguments like: Yeah but I don't want to play against them, I want to see who SWF is
I don't agree. As a someone, who played only soloq 2016-2022, and then found the party the difference is immeasurable. We don't sweat, playing casual and yet it surprises me how dumb soloq teammates can be. Just the availablity to say "I'm not going to rescue, I want my archive" or "wait, my perk is on cooldown" is SO SO SO POWERFUL. So yes, SWF is very strong
Also people assuming everyone in a SWF is of the same skill level Like I have a ton of actual friends as well as "streamer acquaintances" that I play DBD with. And a lot of them, not saying this in a mean way, are just not as good as me. But I drag them up to my MMR. So sometimes that "oh so bad op swf" is actually helping you cause you have one or two good players (At least per that MMR bracket I guess), and then a couple of players with less than a hundred hours each. I got multiple friends that sometimes just cannot last longer than 10 seconds against the caliber of Killers I regularly go up against. And honestly from a "If I was just a sweat who only cared about winning", I'd probably be better off with a Rando. But I'm not. I'm there to have fun with them, and be a bit of a friendly mentor, and to laugh my ass off when they get spooked/caught off gaurd by something I have known for the past say 1500 hours.
The killer monkey-brain is very relatable, I was playing Wraith on Coldwind last night and had a 4K at four gens, I was super surprised too. It was like I had zonned out and just went with the flow and managed to play really well.
Bruh I realized a whole 6 months ago that as survivor all I want to do is "ooh gen, aaah it's the killer," and my personal favorite/guilty pleasure "screw you Nea, leave me to go to second stage will you? I'm gonna leave you to go on 4rth stage!" ...I may have went on a little tangent there but I think you get the point.
@rabbidguarddog Oh it's totally the same on survivor too, which is why a lot of people tend to get annoyed when the killer comes around or they're unable to play correctly (or for long if they're hard tunnled at 5/4 gens). Because for some people, hitting that great or good skill check is like amazing ASMR or something, it just tickles the brain in all the right places. Kind of how like when you play killer and you're juiced by a good survivor, but it's a good kind of juice and it feels rewarding when you're outplayed by the survivor/killer or outplay the killer/survivor.
Bhvr is on the right track with the hud and stuff. If they can narrow the gap between solo and swf, then it makes the game much easier to balance for them. That is the answer imo. No way should they take swf out of the game...that would literally kill the game
My friends: where are you? Me: (suddenly forgets every word in English and Spanish) uh... near a bush... what house?... uh it has windows? I am known as the worst when it comes to call outs. Most of my friends are giggling about blast mine or talking shit only to go down .1 seconds after talking shit (funny shit talking, not serious shit talking). We only focus when we're doing tome challenges that we really want to get done, but even then, it's never close to comp levels. Edit: Congrats on the 4k! Can't wait to see how you continue to grow ❤
I think that the idea behind the hierarchy of SWF then Killer then Solo Queue is that if we assume that all 3 categories are being filled by people of an equal skill level, it will be true. Suppose we use a 1-10 scale to quantify skill level. It is believed that a 4 man SWF that has a skill level of 5 will always win against a killer with a skill level of 5, and that a killer with a skill level of 5 will always beat solo queue survivors with a skill level of 5. In other words: SWF is hated due to the belief that a SWF that plays at a skill level equal to the killer will always end up beating the killer. I don’t think it’s particularly fair to challenge the notion of “removing” SWF because I don’t think that’s what people are calling for. What people want is for the gap between SWF and solo queue to be shrunk so that the killer’s chances of success are not so dramatically dependent upon whether or not their opponents are a premade team or not
People 100 percent ask for the removal of SWFs but the people complaining about SWFs arent asking for the gap between SWFs and Solos to be closed because the ones complaining about SWFs are whiny killer players incapable of looking at their own mistakes. If anything ive witnessed these people calling for the reversal of the info hud because there are people out there who feel like giving solos a boost is detrimental for the game. As for the first part of your comment I still dont buy it. If that were the case then tourneys would just be survivor squads four man outing all the time on a consistent basis and we reguarly see 3-4ks in those tourneys so the common totem pole of power still doesnt work
I think, it's just funny, how fast some killers jump to the conclusion, that they are even versing a full on SWF. Like the instance that a hook get sabotaged ("OMG! It's a bully squad!"). Also, this "SWF trumps everything" notion completely ignores all the other shit, that has tremendous impact on how a game goes. Like perk load outs, add ons and maps. Go against four okay solo survivors on Eyrie of Crows as Trapper and you will be very happy with a 2k. But play against a 4-man on Gideon's or RPD as the Doctor and you will probably stomp. There are so many scenarios, where them being a SWF or not is not even the most important indicator, of how a match will likely go.
I reckon that VC is fine. I would even go a step further and recommend that there should be an optional VC in each DBD lobby that you can decide to join or not join to be able to communicate with your teammates. I think adding this would be the ultimate fix for people complaining about solo queue. Just a thought though, would love to hear other opinions as well!
I've been saying this for a long time. They need to get rid of the procedures because Prestige means nothing. In the POST game Lobby they should show your devotion, MMR rating, and if you were grouped up. I know that's a lot of information but it would only be in the post-game Lobby that way it helps people understand possibly how things happened in the match rather than always screaming swf or op killer. Sometimes the matchmaking just sucks and you get put up against someone that is better, but most the time you do get out played for whatever reason
A swf who ain't playing around and are looking to win are a big problem. Most times though you just get a group of friends playing together going for headons and flashlight saves😂. I don't mind those ones
The "never talk shit" rule os what i live by when streaming or gaming. Especially running 4 man swfs. Especially if we end up going against a newer or practicing killer. Why make people feel bad when i can just say hey ggs this ____ play was amazing gl in next.
I mean Swfs are very strong, there are info perks that wish they could be as useful as someone saying, "I'm at main heal me". Though I'd rather that than then take it away.
Yeah, it’s pretty dumb how people get so pressed about SWF. Most of the time it’s just a killer made the mistake of staying in chase for over a minute, like duh you lost that. Sure SWF can be more optimized. But you can’t play completely braindead and expect to win, even if it’s 4 solo queue players.
To be fair I gave up playing. Because it gets fairly annoying to be dealing with such survivors. If you stop chasing the one survivor he will tell his friend to hide lol. Sorry but friends just ruin most killer experiences. The killer just becomes predictable which seems dumb. If they know everything you do you got no chance so why even try. Also not to mention this game is just slowly becoming a dumber and dumber looping simulator. It is just not fun at all. Both sides suck to play. Either you win or you die 100 times there is no in between
Agreed, like I get, swfs every 15-30 matches they are not that they are in really match u play and I gets tiring of killers saying "SWF OP ITS JUST A SWF" when it's a skill issue
Usually my swf and I aren’t really that good. We’re not necessarily terrible, we just don’t care too much about being comp players. We just want to have fun, that’s what games are supposed to be after all.
I don't really mind SWF's, The annoying ones are the ones that Are coordinated but don't care about Winning, and just go in as a Bully squad, Just to make your game Hell
I wish I could just disconnect or surrender when I'm obviously losing a game instead of being forced to play. What is the point if you know the outcome.
i think bhvr just needs to do a little change,after the match ends u can see if the survs are on a team or not dbdm actually have this thing and i promise most of the times theyre just good solo q survs
You are absolutely right on the part that 4 man SWF is not that common and when killers complain about SWF they overstate the how many times it happens to them. However I disagree with your line of logic on SWF power. The fact there are morons and very bad players out there doesnt really debunk the statement that SWF makes playing DBD many times easier or the fact you as a streamer with an open lobby are not necessarily on comms when you play SWF. I mean its a fair note, but not how the general playerbase plays SWF. I think the main reason SWF is strong that it allows information sharing. It basically replaces almost all information perks which on even mid level players is VERY powerful. When I play with friends, we always let others know where the killer is. Sometime we manage it so well one of us never even meets the killer as he can constantly preemptively move out of his zone of control. He knows when and where the killer is going. You cant really argue with how strong that is. Additionally it allows coordination. You need to pull of a risky rescue? You need to create diversion? You have to time finishing a gen to let adrenalin kick in? These are all techniques and situations that are infinitely easier with SWF and comms. Dont get me wrong you can pull of eveything in solo, no game mechanic is blocked by playing alone, but you its much more difficult and requires more skill, experience and game awareness.
I don’t have problems with SWF per say I have problem with 3-4 man com groups where it is clear that they are communicating when I do things. But generally when I see a TTV and the streamer is bellow average you can just down them and all their viewers will come and try save them like flys to a banana. Or the TTV is the runner and their followers are gen jokeys and then I just don’t go after the designated runner, duh. But once in a blue moon I face ppl how seem to see me all the time and then be ultra toxic in end game chat when they eventually all escape with their 4 second chance perks.
Wow, it seems some people are really traumatized by organized sabotage swfs. You’re arguing for the fun of playing with friends and the how often swfs are “actually good”. And yet, these people are arguing… “how are you defending it, it’s overpowered!”
Of course, not every SWF is an elite gen jockey squad. But, for the most part, every elite gen jockey squad is a SWF. However, I agree that SWF is not something that makes survivors better. Shit players still will be shit players. And often SWFs tend to be overly altruistic and fall apart, when things aren't going their way.
I have never played with full team premade in dbd. I play only duo with my gf. Must be nice to play with more people who played the game before and arent doing random shit every game. (Letting me die on first hook, unhooking in front of the killer, self healing in the corner etc.)
It's genuinely so annoying to hear about how "strong" swf is. Like I get it, the content we are fed that is popularized is really cracked players doing insane things, but to assume those outliers are the type you face every match is bonkers. Who the hell has the time, realistically, to get that good at this game??? Most people work 40+ hours a week, go to school, sometimes both...where's the time to play for 8-12 hours like these streamers do lmao. Hell, most people don't stick to a single game all day when they do have time off lol. Killers need to just pull their head out of their butts & admit they messed up in a match, instead of assuming they were against an A tier team. Like Kaiser pointed out, bully squads are the exclusion but those are so damn obvious in lobby lmao
I feel like SWFs having VC takes away from the game because they purposefully don’t have a VC in game to make it a better experience for the killer and most of the time a better experience for the survivors
hecticits only a good experience for the killer. soloq is miserable, and most people who could swf would swf if they had homies to play with. Acting like not having comms as a survivor is a good thing is assinine. as a survivor is a team roll and comms make the team roll a lot less hecktic.
I usually agree with your takes but I think this is a pretty bad one. You don't need to be a comp squad to gain crazy advantages in a SWF, hell, just calling out what perks the Killer has or a general direction they are going fundamentally break the game since that information would normally be inaccessible to the survivors until they find it out themselves or is essentially giving SWFs free perks. This will inherently reduce build diversity for Killers because any build that relies on a surprise factor to gain value is almost DOA since if your against a SWF and once one knows they all MIGHT know, makes it useless (i'm looking at you hubris.) So while I understand people want to play with friends, and they enjoy it more with friends, that doesn't mean its a good thing for a game that was clearly designed with survivors having limited information. But your correct, it's never going to go away so there isn't much point in complaining about it anymore, but that doesn't mean its a good design choice, it's just the one they are sticking to.
A certain creator who uses big bold lettering to highlight the features of the game that he doesnt like has fostered a huge community of entitled killer players who want group queuing to be removed from the game. it is cringe and it keeps me from taking what he has to say seriously.
Why get better at the game when you can blame the opposition?? My matches are easier vs swf's then it is against soloQ. SoloQ players will play for themselves and get shit done. SWF's will more often then not fuck around and find out 😂
Same tired arguments I've heard a million times before, nothing of value was gained from this video. Some SWFs suck, that makes it OK, some are casual, that makes it OK, some SWFs are duos... OK, but what if they ARE NOT all those things? Oh then you're gonna run to your list of anecdotes of "well I play in a SWF and we lose a lot LOL" ok It's just tiresome. SWFs true power is both in being able to use info perks without equiping them (I often run Bond and Deja Vu or Kindred in solo queue just so I have a good idea of what's going on, but don't in SWFs because coms just fill in the gaps; That'd easily save me two perk slots) as well as certain powerful perks you don't want to run multiples of (Reassurance is a VERY strong perk that completely neuters camping/defending hook and only one person needs to use it, not to mention coms make it much easier to punish hook defence because in solo you often leave gens when a hook happens for the save, where if they're being camped they can just say "He's camping, just stay on gens"). My 'solution' for SWF has always been "Ensure no dupes and go from there". SWF already know their loadouts, so just make it so we're not facing against a 4-man with four toolboxes, or four medkits, or whatever. No duped items, no duped perks. Simple, it inhibits duos a lot less than 4-men squads (Since two duos could still have 2 medkits and 2 toolboxes or some perk overlap), hurts 3-men slightly more, and hurts solos not at all. Of course it's unlikely they'll ever do that because eh, seems like a lot of work and BHVR can't even figure out how to update UI to include perk loadouts without a several years timeframe while the mobile client has been running with it for awhile.
Nothing of value was gained from this comment. You went into this video prepared to disagree so you closed your ears to any and everything I said. and normally I dont respond to people who very clearly dont listen but I am only responding to you to tell you that if you are going to listen to argue intead of listen to understand then maybe you need to sit down and reevaluate the way you form opinions
@@KaiserDaGaemerI literally provided more of substance than you did in the entire video with my last paragraph which I am sure you didn't read because you went into the comment prepared to disagree
@@KaiserDaGaemerHonestly read my comment again and I absolutely knocked it out of the park tbh it's no wonder you didn't address any of the substance at all lol
id say swf is on the same level as killer but even then the killer still has more power depending on how they play, and then yeah u can get some good soloq teams however 90% of it people are just being dumb af, like i run swf to play with my friends we arnt trash at the game, but we easily get undone by the same old killer strats of tunneling or camping, swfs are seen as the ultimate evil to killer mains, tbh i bet u a majority of them wish that people couldnt play with friends in this game, because when a killer gets styled on by a swf they dont want to self reflect on what they did wrong during the match, i will say this tho the only time i find swfs to be obnoxious is the flashlight blinding ones, im not bad its just somewhat annoying to deal with them thats all, but do i be like OH NO DIRTY SWF players no also when i play with my friends we also kinda like doing dumb sht, like one friend for some reason wants to try to befriend the killer even tho we tell her many times not too and always goes down giving them free hooks, to me who just wants to pull off blastmine magic with parental guidance
The funny thing too is, as a killer a bully squad is the best thing you can ever get.
Guaranteed win AND a true test of your skills
As a killer main, i think players who are friends that join together and be in coms is probably the only way to make the match fair. The game can be very competitive but it will never be balanced. I get frustrated but the moment the 4man team starts spamming the chat with "gg!" "Wow that was intense" "great game" and so on, all that frustration melts away and i share in their exhilaration and fun
Can I have your matches please. If I get a swf they usually aren't so friendly 😢
@user-iw2bn3gz1n that stinks I'm sorry to hear that. Yeah, I've seen a few a-holes too
I remember having a match with a friend, we were on the Game map and she was not sure how the Singularity worked. I just said how his power works and that was all. The killer then rage quits after being slammed with ONE pallet, They then reported everyone in the match as he said "Comms are cheating" and went on a whole rant about how we where abusing cheating in the game. It is now just a running joke whenever we play now as whenever we mention what the killers power is and how it works we joke and be like "careful you might get banned for talking about how the characters play"
Holy shit bro was having a day lmfao
if swf are not overpowered, why do competitive tournament people ban perks, stuff like 4 syringe, 4 off the record, 4 adrenaline, 4 deadhard, reassurance, unbreakable, etc. and all the things i have to deal with in soloqueue? i would really love to see them win against that setup on a killer that's not nurse, also even in that 'nerfed' version of dbd, Ghostface only has 50% winrate in a map offering with guaranteed 3gen, and without survivors being allowed to kobi or self unhook due to face camping
i don't know if you are from na, but here in europe there are tons of russian premades that bring tons of off the record, ds, and a minimum of 2-3 iri addons, and this happens in other games too, look up how many people complain about their premades on the forums, about their groups in WoW battlegrounds for example
I think things like Hens333's comp calling videos make a lot of killers think that's just what happens at high elo. The heavily viewed outliers make a lot of folks believe that it's the norm.
Yeah when in reality that is the top 0.000001% of teams. A 3 or 4 man on comms smashing gens can still be a problem though. Gen speed is still a big problem that needs addressing. The devs for some reason expect killers to go for 12 hooks when at high mmr it's just unrealistic 😢
@user-iw2bn3gz1n Killers will tunnel as long as tunneling is the strongest playstyle so nerfing survivor and buffing killer won't stop tunneling. If that were true, blights wouldn't tunnel and we know that's not the case.
Honestly, aside from clearing every co-op game my dad and I could get our hands on, playing dbd with my three best online friends over the past couple years has been my happy place. It got me through losing my dad and two hospital stays. Dbd is honestly only really fun for me when I’m getting to play with someone else- not only because it makes tough games and dealing with bming killers more bearable, but also because it’s more fun to share odd builds or just do some goofy stuff while playing with a friend.
Dbd isn’t a competitive game, and playing with friends only makes the game more fun. Even better, when you consider I met these friends while playing against them as a solo survivor.
That's the issue with dbd. It really isn't meant for competitive play yet the devs keep pushing the idea that it is. Back before mmr I couldn't care less how bad I got stomped as killer. I would just move on to the next because matches were so random back then and just so much more fun. Now everyone runs the same perks and plays the exact same way. The game just sucks now in my opinion 😢
Good luck saying your opinion fellas. I tried and they told me to pretty much fuck off and go play a game for babies because I got no right to call the game casual. Because if it is pvp it means its competitive by the logic of most of these assholes.
3:03 have you played solo q? It feels like that, It really does😂. Between the survivors that watch a single JRM/Ayrun video I think that they're hot stuff get themselves killed, or The urban invasion distortion Meg.
I can't stand survivors like that. They think that all these techs actually work but they rarely do against experienced killers. I can't speak for ayrun but jrm dies on purpose in a lot of his matches to keep his mmr relatively lower for entertainment reasons which i understand. He is known for his funny videos making killers fall in holes and fall for everything in the book. It is quite funny though I watch his videos😂
A few years ago there was a bug on Steam where people couldn't play with their friends. The bug lasted for a few hours.
You could hear the killers on the Steam forums howling about how long they had to wait.
And every time I tell this story to a killer who is upset about SWF, they come up with arguments like: Yeah but I don't want to play against them, I want to see who SWF is
I don't agree. As a someone, who played only soloq 2016-2022, and then found the party the difference is immeasurable.
We don't sweat, playing casual and yet it surprises me how dumb soloq teammates can be. Just the availablity to say "I'm not going to rescue, I want my archive" or "wait, my perk is on cooldown" is SO SO SO POWERFUL. So yes, SWF is very strong
Also people assuming everyone in a SWF is of the same skill level
Like I have a ton of actual friends as well as "streamer acquaintances" that I play DBD with. And a lot of them, not saying this in a mean way, are just not as good as me. But I drag them up to my MMR. So sometimes that "oh so bad op swf" is actually helping you cause you have one or two good players (At least per that MMR bracket I guess), and then a couple of players with less than a hundred hours each. I got multiple friends that sometimes just cannot last longer than 10 seconds against the caliber of Killers I regularly go up against. And honestly from a "If I was just a sweat who only cared about winning", I'd probably be better off with a Rando.
But I'm not. I'm there to have fun with them, and be a bit of a friendly mentor, and to laugh my ass off when they get spooked/caught off gaurd by something I have known for the past say 1500 hours.
The killer monkey-brain is very relatable, I was playing Wraith on Coldwind last night and had a 4K at four gens, I was super surprised too. It was like I had zonned out and just went with the flow and managed to play really well.
Bruh I realized a whole 6 months ago that as survivor all I want to do is "ooh gen, aaah it's the killer," and my personal favorite/guilty pleasure "screw you Nea, leave me to go to second stage will you? I'm gonna leave you to go on 4rth stage!"
...I may have went on a little tangent there but I think you get the point.
@rabbidguarddog Oh it's totally the same on survivor too, which is why a lot of people tend to get annoyed when the killer comes around or they're unable to play correctly (or for long if they're hard tunnled at 5/4 gens).
Because for some people, hitting that great or good skill check is like amazing ASMR or something, it just tickles the brain in all the right places.
Kind of how like when you play killer and you're juiced by a good survivor, but it's a good kind of juice and it feels rewarding when you're outplayed by the survivor/killer or outplay the killer/survivor.
Oh absolutely, they nailed it on the head. That mentality is a fucking mood lmao
"The Killer who cried SWFs…" - Me, just now.
Bhvr is on the right track with the hud and stuff. If they can narrow the gap between solo and swf, then it makes the game much easier to balance for them. That is the answer imo. No way should they take swf out of the game...that would literally kill the game
Relatable. 😂 My motto for playing killer is first come across first slay. It's not malicious tunneling.
My friends: where are you?
Me: (suddenly forgets every word in English and Spanish) uh... near a bush... what house?... uh it has windows?
I am known as the worst when it comes to call outs. Most of my friends are giggling about blast mine or talking shit only to go down .1 seconds after talking shit (funny shit talking, not serious shit talking). We only focus when we're doing tome challenges that we really want to get done, but even then, it's never close to comp levels.
Edit: Congrats on the 4k! Can't wait to see how you continue to grow ❤
I think that the idea behind the hierarchy of SWF then Killer then Solo Queue is that if we assume that all 3 categories are being filled by people of an equal skill level, it will be true. Suppose we use a 1-10 scale to quantify skill level. It is believed that a 4 man SWF that has a skill level of 5 will always win against a killer with a skill level of 5, and that a killer with a skill level of 5 will always beat solo queue survivors with a skill level of 5. In other words: SWF is hated due to the belief that a SWF that plays at a skill level equal to the killer will always end up beating the killer.
I don’t think it’s particularly fair to challenge the notion of “removing” SWF because I don’t think that’s what people are calling for. What people want is for the gap between SWF and solo queue to be shrunk so that the killer’s chances of success are not so dramatically dependent upon whether or not their opponents are a premade team or not
People 100 percent ask for the removal of SWFs but the people complaining about SWFs arent asking for the gap between SWFs and Solos to be closed because the ones complaining about SWFs are whiny killer players incapable of looking at their own mistakes.
If anything ive witnessed these people calling for the reversal of the info hud because there are people out there who feel like giving solos a boost is detrimental for the game.
As for the first part of your comment I still dont buy it. If that were the case then tourneys would just be survivor squads four man outing all the time on a consistent basis and we reguarly see 3-4ks in those tourneys so the common totem pole of power still doesnt work
I think, it's just funny, how fast some killers jump to the conclusion, that they are even versing a full on SWF. Like the instance that a hook get sabotaged ("OMG! It's a bully squad!"). Also, this "SWF trumps everything" notion completely ignores all the other shit, that has tremendous impact on how a game goes. Like perk load outs, add ons and maps.
Go against four okay solo survivors on Eyrie of Crows as Trapper and you will be very happy with a 2k. But play against a 4-man on Gideon's or RPD as the Doctor and you will probably stomp. There are so many scenarios, where them being a SWF or not is not even the most important indicator, of how a match will likely go.
When I am swfing I promise you I am doing dumb champ of light plays LOL
I reckon that VC is fine. I would even go a step further and recommend that there should be an optional VC in each DBD lobby that you can decide to join or not join to be able to communicate with your teammates. I think adding this would be the ultimate fix for people complaining about solo queue. Just a thought though, would love to hear other opinions as well!
I've been saying this for a long time. They need to get rid of the procedures because Prestige means nothing. In the POST game Lobby they should show your devotion, MMR rating, and if you were grouped up. I know that's a lot of information but it would only be in the post-game Lobby that way it helps people understand possibly how things happened in the match rather than always screaming swf or op killer. Sometimes the matchmaking just sucks and you get put up against someone that is better, but most the time you do get out played for whatever reason
Ya got a friend in me! - Woody
A swf who ain't playing around and are looking to win are a big problem. Most times though you just get a group of friends playing together going for headons and flashlight saves😂. I don't mind those ones
The "never talk shit" rule os what i live by when streaming or gaming. Especially running 4 man swfs. Especially if we end up going against a newer or practicing killer. Why make people feel bad when i can just say hey ggs this ____ play was amazing gl in next.
I mean Swfs are very strong, there are info perks that wish they could be as useful as someone saying, "I'm at main heal me". Though I'd rather that than then take it away.
Yeah, it’s pretty dumb how people get so pressed about SWF. Most of the time it’s just a killer made the mistake of staying in chase for over a minute, like duh you lost that. Sure SWF can be more optimized. But you can’t play completely braindead and expect to win, even if it’s 4 solo queue players.
To be fair I gave up playing. Because it gets fairly annoying to be dealing with such survivors. If you stop chasing the one survivor he will tell his friend to hide lol. Sorry but friends just ruin most killer experiences. The killer just becomes predictable which seems dumb. If they know everything you do you got no chance so why even try. Also not to mention this game is just slowly becoming a dumber and dumber looping simulator. It is just not fun at all. Both sides suck to play. Either you win or you die 100 times there is no in between
Agreed, like I get, swfs every 15-30 matches they are not that they are in really match u play and I gets tiring of killers saying "SWF OP ITS JUST A SWF" when it's a skill issue
Completely agree and once again love your video
Usually my swf and I aren’t really that good. We’re not necessarily terrible, we just don’t care too much about being comp players. We just want to have fun, that’s what games are supposed to be after all.
I don't really mind SWF's, The annoying ones are the ones that Are coordinated but don't care about Winning, and just go in as a Bully squad, Just to make your game Hell
Tbh my best and funniest games as a killer are against SWFs. When you just know they wanna mess around, doing silly stuff etc
congratulations on 4K
I wish I could just disconnect or surrender when I'm obviously losing a game instead of being forced to play. What is the point if you know the outcome.
I hate 4 man SWFs cause I don't have enough friends with coordinated schedules to have 4 of us play DBD together so I'm just jealous 😢
i think bhvr just needs to do a little change,after the match ends u can see if the survs are on a team or not
dbdm actually have this thing and i promise most of the times theyre just good solo q survs
Aww cute wittle feng min thumbnail
You are absolutely right on the part that 4 man SWF is not that common and when killers complain about SWF they overstate the how many times it happens to them. However I disagree with your line of logic on SWF power. The fact there are morons and very bad players out there doesnt really debunk the statement that SWF makes playing DBD many times easier or the fact you as a streamer with an open lobby are not necessarily on comms when you play SWF. I mean its a fair note, but not how the general playerbase plays SWF.
I think the main reason SWF is strong that it allows information sharing. It basically replaces almost all information perks which on even mid level players is VERY powerful. When I play with friends, we always let others know where the killer is. Sometime we manage it so well one of us never even meets the killer as he can constantly preemptively move out of his zone of control. He knows when and where the killer is going. You cant really argue with how strong that is.
Additionally it allows coordination. You need to pull of a risky rescue? You need to create diversion? You have to time finishing a gen to let adrenalin kick in? These are all techniques and situations that are infinitely easier with SWF and comms.
Dont get me wrong you can pull of eveything in solo, no game mechanic is blocked by playing alone, but you its much more difficult and requires more skill, experience and game awareness.
I don’t have problems with SWF per say
I have problem with 3-4 man com groups where it is clear that they are communicating when I do things.
But generally when I see a TTV and the streamer is bellow average you can just down them and all their viewers will come and try save them like flys to a banana.
Or the TTV is the runner and their followers are gen jokeys and then I just don’t go after the designated runner, duh.
But once in a blue moon I face ppl how seem to see me all the time and then be ultra toxic in end game chat when they eventually all escape with their 4 second chance perks.
I got a 4 k at 5 gens on larys memorial Institute with singularity and i got called sweaty while they made the worst mistakes known to man
Wow, it seems some people are really traumatized by organized sabotage swfs. You’re arguing for the fun of playing with friends and the how often swfs are “actually good”. And yet, these people are arguing… “how are you defending it, it’s overpowered!”
Of course, not every SWF is an elite gen jockey squad. But, for the most part, every elite gen jockey squad is a SWF. However, I agree that SWF is not something that makes survivors better. Shit players still will be shit players. And often SWFs tend to be overly altruistic and fall apart, when things aren't going their way.
I have never played with full team premade in dbd. I play only duo with my gf. Must be nice to play with more people who played the game before and arent doing random shit every game. (Letting me die on first hook, unhooking in front of the killer, self healing in the corner etc.)
It's genuinely so annoying to hear about how "strong" swf is. Like I get it, the content we are fed that is popularized is really cracked players doing insane things, but to assume those outliers are the type you face every match is bonkers. Who the hell has the time, realistically, to get that good at this game??? Most people work 40+ hours a week, go to school, sometimes both...where's the time to play for 8-12 hours like these streamers do lmao. Hell, most people don't stick to a single game all day when they do have time off lol.
Killers need to just pull their head out of their butts & admit they messed up in a match, instead of assuming they were against an A tier team. Like Kaiser pointed out, bully squads are the exclusion but those are so damn obvious in lobby lmao
Man's hit it on the head with this video 👍👍👍👍
killer mains when they see a group of friends having fun:😭😭😭😭😭😭
Here’s my application to be Kaiser’s 4th friend
Killers can avoid swfs fairly easily though
Believe it or not El sword is thriving till this day xD
I feel like SWFs having VC takes away from the game because they purposefully don’t have a VC in game to make it a better experience for the killer and most of the time a better experience for the survivors
hecticits only a good experience for the killer. soloq is miserable, and most people who could swf would swf if they had homies to play with. Acting like not having comms as a survivor is a good thing is assinine. as a survivor is a team roll and comms make the team roll a lot less hecktic.
@@stinky-as-sin reread my comment big man
I love a good SWF especially a sabo squad its hilarious
I usually agree with your takes but I think this is a pretty bad one. You don't need to be a comp squad to gain crazy advantages in a SWF, hell, just calling out what perks the Killer has or a general direction they are going fundamentally break the game since that information would normally be inaccessible to the survivors until they find it out themselves or is essentially giving SWFs free perks.
This will inherently reduce build diversity for Killers because any build that relies on a surprise factor to gain value is almost DOA since if your against a SWF and once one knows they all MIGHT know, makes it useless (i'm looking at you hubris.)
So while I understand people want to play with friends, and they enjoy it more with friends, that doesn't mean its a good thing for a game that was clearly designed with survivors having limited information. But your correct, it's never going to go away so there isn't much point in complaining about it anymore, but that doesn't mean its a good design choice, it's just the one they are sticking to.
swf is much better than any killer
A certain creator who uses big bold lettering to highlight the features of the game that he doesnt like has fostered a huge community of entitled killer players who want group queuing to be removed from the game. it is cringe and it keeps me from taking what he has to say seriously.
Why get better at the game when you can blame the opposition??
My matches are easier vs swf's then it is against soloQ. SoloQ players will play for themselves and get shit done. SWF's will more often then not fuck around and find out 😂
Same tired arguments I've heard a million times before, nothing of value was gained from this video. Some SWFs suck, that makes it OK, some are casual, that makes it OK, some SWFs are duos... OK, but what if they ARE NOT all those things? Oh then you're gonna run to your list of anecdotes of "well I play in a SWF and we lose a lot LOL" ok
It's just tiresome. SWFs true power is both in being able to use info perks without equiping them (I often run Bond and Deja Vu or Kindred in solo queue just so I have a good idea of what's going on, but don't in SWFs because coms just fill in the gaps; That'd easily save me two perk slots) as well as certain powerful perks you don't want to run multiples of (Reassurance is a VERY strong perk that completely neuters camping/defending hook and only one person needs to use it, not to mention coms make it much easier to punish hook defence because in solo you often leave gens when a hook happens for the save, where if they're being camped they can just say "He's camping, just stay on gens").
My 'solution' for SWF has always been "Ensure no dupes and go from there". SWF already know their loadouts, so just make it so we're not facing against a 4-man with four toolboxes, or four medkits, or whatever. No duped items, no duped perks. Simple, it inhibits duos a lot less than 4-men squads (Since two duos could still have 2 medkits and 2 toolboxes or some perk overlap), hurts 3-men slightly more, and hurts solos not at all. Of course it's unlikely they'll ever do that because eh, seems like a lot of work and BHVR can't even figure out how to update UI to include perk loadouts without a several years timeframe while the mobile client has been running with it for awhile.
Nothing of value was gained from this comment. You went into this video prepared to disagree so you closed your ears to any and everything I said. and normally I dont respond to people who very clearly dont listen but I am only responding to you to tell you that if you are going to listen to argue intead of listen to understand then maybe you need to sit down and reevaluate the way you form opinions
@@KaiserDaGaemerI literally provided more of substance than you did in the entire video with my last paragraph which I am sure you didn't read because you went into the comment prepared to disagree
@@KaiserDaGaemerHonestly read my comment again and I absolutely knocked it out of the park tbh it's no wonder you didn't address any of the substance at all lol
id say swf is on the same level as killer but even then the killer still has more power depending on how they play, and then yeah u can get some good soloq teams however 90% of it people are just being dumb af, like i run swf to play with my friends we arnt trash at the game, but we easily get undone by the same old killer strats of tunneling or camping,
swfs are seen as the ultimate evil to killer mains, tbh i bet u a majority of them wish that people couldnt play with friends in this game, because when a killer gets styled on by a swf they dont want to self reflect on what they did wrong during the match,
i will say this tho the only time i find swfs to be obnoxious is the flashlight blinding ones, im not bad its just somewhat annoying to deal with them thats all, but do i be like OH NO DIRTY SWF players no
also when i play with my friends we also kinda like doing dumb sht, like one friend for some reason wants to try to befriend the killer even tho we tell her many times not too and always goes down giving them free hooks, to me who just wants to pull off blastmine magic with parental guidance