I loved the guns in this game. Especially the assault rifle, magnum, grenade launcher, and SMG. So visceral feeling. I like that different ammo types make different sounds. The Systems Engineering level with heavy combat was my favorite part of the game.
The Assault Rifle grew on me. It was my go-to towards the end of the game along with the laser rapier. I feel like the shotgun could be stronger though
Just beat the game and I missed the grenade launcher and plasma rifle completely. Didn't even know you could use energy to charge the Railgun faster. lol.
Yeah it's ammo switch after getting the mod for it. Since there's no other ammo type other than Osmium bullets the ammo swap button just turns the laser on and off instead
Please just decrease the fov man it ruins the perfection. The devs and animators kept a specific fov in the game for a purpose so just use the standard
@@jimmyjohn7489 Yeah i figured that case but still, anything outside the fov is not intended to be shown. Like in this case the left hand parented to the gun in inspects is supposed to be off screen if you can see it just ruins the amazing animations thats why wider fovs piss me off. Besides the animation doesn't feel as crispy when its too far from the screen
the weapons looks classic but fresh in a way , very original in designs
I loved the guns in this game. Especially the assault rifle, magnum, grenade launcher, and SMG. So visceral feeling. I like that different ammo types make different sounds. The Systems Engineering level with heavy combat was my favorite part of the game.
Very punchy, and the sounds are satisfying. Love it!
Magnum sounds very brutal
3rd time playing through this game and I had no idea you could charge the rail gun faster by using energy
Are you saying that all this time I could actually THROW grenades? I've been carrying around this big ass launcher for this purpose >: [
God the reload animations are beautiful
Very Great game i ike the weapons
The Remake Originally supposed to be unity engine but that big flaws obviously reasons
So Thankfully they changed to Unreal engine Instead of unity
Missed Opportunity they went to reboot
Now they strayed from the core original, After that They've restart the development to "remake" again
It was because the devs they had were more experienced with Unreal than Unity.
The Assault Rifle grew on me. It was my go-to towards the end of the game along with the laser rapier. I feel like the shotgun could be stronger though
these animations are crazy
Just beat the game and I missed the grenade launcher and plasma rifle completely. Didn't even know you could use energy to charge the Railgun faster. lol.
My god I wish more rpgs used system shocks progression.
hmm; did the railgun's stock change? i only remember gripping it before rather than sticking our fingers in sockets...
Hacker sticks his fingers in the Charge "port" to make it charge faster using energy
I wish play this videogame on Ps4 or Ps5 😞.....
I'm waiting.....
Only 1 month else.
How did you do that weapon animation that plays when you first time pick them up.
Better than Dead Space 3 💯
i cant wait till this comes to xbox next month
I'm playing it on my Xbone! Just got to the reactor level last night.
I had no idea you could zoom in to aim better
How did you turn the laser on with the magnum?
Attach the damage mod first, then turn laser on and aim any object or enemies
@@snygaming99 I was talking about activating the laser, but I figured out how, just needed to press the ammo switch button
Yeah it's ammo switch after getting the mod for it. Since there's no other ammo type other than Osmium bullets the ammo swap button just turns the laser on and off instead
Plasma rifle reminds me of Dubstep gun from Saints Row 4
Please just decrease the fov man it ruins the perfection. The devs and animators kept a specific fov in the game for a purpose so just use the standard
He’s probably using a wider fov so that we can see all of the animations on the model, even the ones hidden by a smaller fov.
@@jimmyjohn7489 Yeah i figured that case but still, anything outside the fov is not intended to be shown. Like in this case the left hand parented to the gun in inspects is supposed to be off screen if you can see it just ruins the amazing animations thats why wider fovs piss me off. Besides the animation doesn't feel as crispy when its too far from the screen
They all look the same and sound too crispy.
Only one or two weapons actually sound nice to shoot sadly
Look the same how? Because of the ammo counter?
Ahaha, very funny
the animator definitely played Cod, awful
I don't really care about COD, but how is that a problem?