Oh, I LOVE Split/Second! Rollcage is a combat racer from 1999. Those were in fact powerups! The booster was made to replicate the look of the ones in game - only one is added that wasn't in the game but I should have put that on the racing line a bit better, I'll accept fault for that. The rest are where they are in the original track. It's odd to take a track from a game where the cars can plow through bushes and trees and buildings with abandon (resulting in a track layout that changes lap-over-lap) and put it in a game where the car is so fragile, so the racing line is definitely different from the game. Wish I'd put the effort into making some clip-through bushes, especially that one at the start with the kill count. (It was the first thing I deemed destroyed for later laps.) Figuring out multiple laps was the tough thing and also required a couple concessions, but I'm thrilled with how it came out. I think I'll move the added booster before the hill and work on some clip-through bushes and re-publish - this one is worth it to me :) Thank you for featuring the track!
That photo booth was a cute addition, I like it!
Oh, I LOVE Split/Second!
Rollcage is a combat racer from 1999. Those were in fact powerups! The booster was made to replicate the look of the ones in game - only one is added that wasn't in the game but I should have put that on the racing line a bit better, I'll accept fault for that. The rest are where they are in the original track.
It's odd to take a track from a game where the cars can plow through bushes and trees and buildings with abandon (resulting in a track layout that changes lap-over-lap) and put it in a game where the car is so fragile, so the racing line is definitely different from the game. Wish I'd put the effort into making some clip-through bushes, especially that one at the start with the kill count. (It was the first thing I deemed destroyed for later laps.)
Figuring out multiple laps was the tough thing and also required a couple concessions, but I'm thrilled with how it came out.
I think I'll move the added booster before the hill and work on some clip-through bushes and re-publish - this one is worth it to me :)
Thank you for featuring the track!
Meanwhile, to continue riffing from something on another track: "Only biblically accurate roller coasters will be accepted."
it truly deserved better :D
Endless Hallway reminds me a lot of surf_kitsune from Counter Strike lol. This gives me some ideas even though I'm not really a map builder.
EXTREME!
I definitely meant to put extreme skill issues but it won't go through