Get 20% OFF + Free International Shipping @Manscaped with promo code DAGGZ at Manscaped.com/daggz! edit: only realizing now there was a super embarrassing editing error at around 1:22:25. I was supposed to finish the rest of the reading there but it got deleted somehow while editing in post, sorry about that lol
loved the part when you got to pressure and sebastian solace said his world famous line “its sebasing time” and then started to solace everywhere and cap you with a shotgun
I LOOOVVEEE the intercom voice acting so much it reminds me so much of the voice acting in SCP CB, super nostalgic sounding. You and everyone else knocked it outta the park
@Daggz Thank you so much!! Hey, if there's anything you wanna check out in Pressure, like death angel for funsies I'm always down to throw you into harms way, awesome video btw!!
knowing that seek is actually the black ooze and not the humanoid that chases you, and how it takes over a grumbler, does that mean screech is just a giggler, but overtaken by seek?
Yep, this is also confirmed by the piles of screech in door 50. since the giggles must protect the queen grumble, which is the one with the scar on its head, they kill the screeches because seek could infect more of them through the screeches
Don't forget a sentient 80's computer with bipolar disorder who can rival and outperform super computers in terms of art skills, and the earth over from ultrakill
Fun fact for those who dont know but that red animatronic thing(reddy)and the ball is from regretevator! And in that game there is also a chance to see Sebastian in one of the floors( based of off the pressure shop) and there is an achievement w Sebastien..im not going to tell you what it is.. but its funny
You know what I never understood? WHY DOORS AND PRESSURE ARE BLOODY COMPARED!?? The devs may have gotten death threats! BUT I AND MY FRIENDS GOT DEATH THREATS FOR JUST PLAYING DOORS. THOSE TOXIC [swear word] SAID “go kill yourself, Doors is skill issue and anyone who plays it like you’s should die. doors floor 2 is a copy of pressure ngl” LIKE BRO!???? The two are both good games and the skill issue is the fanbase. The community vs the fanbase. The fanbase are the ones comparing the two games and the community is the ones embracing the games!
@@BlueFuntimeFreddy This is exactly what people need to understand. Both games are fun in their own ways, and they need to embrace it instead of rejecting it.
Ngl i agree. I mean, sure do people have opinions but like‥ both pressure and doors are such good games. They have their own weakness. Doors is good at something while pressure isn't. Pressure is good at something while doors isn't. @@TheEclipse-
2:26 The original Rooms game was endless. Yeah that's like, infinitely longer than 2 hours, but the difference was that his game had no goal, you could just play for a bit and leave with no worries. DOORS actually had a goal, which would be annoying to achieve for such long periods of time.
yeah but theres not much gameplay or stuff happening and its not really endless as if you play for reallly reallly long you will get to a point where the multi monster is so fast that you dont even get time to hide
Some problems i found in the video: For doors: - Figure cant hear screech. - In the list of new items you didnt mention laserpointer as a new item. - Not mentioning that the radar on the main terminal pointing in the direction of the next terminal you need to find. (Im doubting myself on this one, but im not gonna double check, since i remember it doing that every time i played.) - You didnt mention that figure's ai was broken before the update. - Vaccum is easy to dodge just by backing up as you open the door. - The 100 gold item at the end of backdoor is a bottle of starlight, not a barrel of starlight. For pressure: - Didnt mention that on the first run you cant use the shop, and on the first death sebastian introduces himself, if he wasnt reached around door 50 the first run. - Didnt mention that beating the beta unlocked the necrobloxicon in the shop. (I know it doesnt matter that much, but i wanted to mention that i got it. And it was on my second attempt... Actually this doesnt matter at all.) - Didnt mention, that the good people door numbers can spark. - Didnt mention that the hand crank light is an amazing fidget toy. (I dont care that its subjective. Crank light my beloved.) - Forgot to mention that there are light that doesnt anger the squiddles. - The grand encouner room is not on a fixed number, (aka the first bossfight room.) just like sebastians shop. - Didnt mention that DiVine was supposed to be hostile, but they didnt implement it yet. - Searchlights doesnt spawn every two wires. - Didnt mention that if played with more people, there are more generators and wires that need to be fixed. I didnt wrote this in hate, i just wanted to point some things out. I really liked the video. You make good content.
@@rollingvice The only point i brought up that would fit that is the radar thing. I think its just minor mistakes he made, that can be hard to notice. And we all make those. Im sure that i have even missed some. We are human after all.
On the lore side of things, A-60 is actually canon and it's Paranoia's Box not Pandora's Box, p.AI.nter controls the speakers it says so in the badge when you die to it, and the frequency is explained in the PDG document, and Mr. Lopee is the one bringing us back to life Also the Squiddle he said wasn't a reference is a reference to Ik from The Upturned Imaginary friend can be used in multiplayer Doors isn't canon the Rooms is, you can find it in Heavy Containment. Also the item descriptions are written by Sebastian not Urbansahde Also he used fandom
@@DudeInADinoOnesie That is some things i missed and the use of Fandom explains a lot. I actually wanted to write about the Upturned refrence, but i decided not to.
@@DudeInADinoOnesie Doors could still be canon to pressure with the amount of references to it there exists a crucifix and an intractable door from doors who knows there might be a document for it in the future also there are some big rooms that have seek inside them And I really like to know why u said Mr loppee is the one bringing us back to death?? Is it because the death screen when u die to him?? Because Zeal stated any 4th wall breaks (including reviving dialogues aren't canon so my guess is reviving is also no canon)
42:06 That’s not the barrel of starlight. It’s called the bottle of starlight. It’s better than the vial, but worse than the barrel. Its primary use is that if you place it in the rift then it’ll create a secondary rift that lets you store more things.
1:15:52 correction: the diving gear you're equipped with is also rigged with a mini-shotgun that blows your brains out if you try to take it off or if you go too out of line for urbanshade's liking with the intercom frequency interfering with it and causing it to go off pre-maturely
By the way, the diving gear in pressure doesn’t explode at certain frequencies. The speakers do disrupt the diving gear, but instead of exploding it, it triggers the failsafe shotgun pointing at the wearer's head.
1:23:06 i wanna remind you that Zeal plans on at least doing something new for the ending. He mentioned that it was rushed, so he might animate it at some point. Its very do-able, and honestly it can be translated from script to 3D given the time, maybe 1:1
Fun Fact: original rooms is actually endless, so its infinite doors Infact its so long that the entities literally just stop spawning after a certain number of doors
So a big complaint with Doors Floor 2 pre-patch was entity stacking, there was basically constant overlap and it wasn't introduced gradually throughout the floor in the slightest Edit: Yeah, about Snare... it could spawn in the majority of places in Floor 2 before the patch 💀
and God forbid you got snare in the room where you have to go through crawl spaces while submerged in water because if it spawned in a crawl space where you needed to go then it was over
1:23:06 yeah that's the point there is no more "main" floor for pressure as zeal stated he wanted the main story to be finished with a proper ending And that's why the ending feels finished And tbh wouldn't really make sense for our mc or even the story to countinue as we pretty much got our answers and ending
@@wallhaz5240 you know I said floor and not subfloor by the time I wrote this I already knew about Raveyard The main story already happens on the blacksite where we go to retrieve the crystal
I personally love the underwhelming ending, it really drills in that you are not important; even though you worked so hard to retrieve that crystal, it's not enough for you to be told anything else, get any answers or even any formal recognition or praise for returning when you were expected to die.. you're just let go with some pocket change to deal with the horrors you faced knowing no one will believe you. Even though you were freed, your experience will keep you tied to urbanshade forever
My problem with Doors 2 is that when I die pretty far into the game, I don't want to try again. Floor 50 is so draining that if you die after it, you don't have much incentive the try again. Door 50 is harder than the actual boss fight which really takes away from the impact Seek was supposed to have. Not bad though, defiantly had a fun time :)
Fun little lore tidbit 1:01:29 it’s not Pandora’s box, but paranoias box, an item you can find in a cell, emitting green mist, and for a while it was a theory they were connected until the devs updated chainsmokers kill animation, and turned it to that, and they also updated blitz’ and made it seem more like a every blink it get closer till your dead type thing 1:00:15 MINIGAMES 1:00:25 MINIGAMESSSSS also, love the vid
some things to clear up for pressure: imaginary friend can be spawned outside of solo runs too flash beacons are not rarer than flashlights or lanterns pinky is not slower than other anglers, she's just louder than them unlike rush, as long as you aren't in it's way, they will simply pass you. pandemonium and wall dwellers both have 1% chance of appearing every room pandemonium actually has 3 themes, 1 of which is just taken from ultrakill the more rooms you pass the less time you can spend in a locker, which is why the ridge feels hard squiddles were added before gloombats eyefestation is not the most common entity good people also glitch out and flicker the room number "kill on sight if it gets too close" likely meant on contact
I would like to mention pressure has references to way more roblox games like rooms and regretevator but it's not technically canon and is just done for fun
11:22 Also, from what I've seen, Figure now has the capability to just stop what he was doing and walk (no, not run like he's frenzied, just walk) directly at you. I was at Door 100 (I haven't beaten Floor 1 cause skill issue) and I died because he was walking away from me, then turned right around and backed me into a corner and I fucking died. Though I do like his updated AI, it actually made him a bit of a challenge for me
Tip: carry the second alarm clock to door 100 and place it under the stairs, then wait for Figure to pass you and grab quickly the pieces that are in the tiny rooms
@@Gloom_Shroom_Gamingno I mean he just kinda knows where the player(s) is like he could be walking in one direction and instantly just randomly walk directly towards you
@Coreupt7118 I am 90% that his AI got updated so that the occasionally (for fear factor or something?) the game tells him where he is. Kinda like the alien Ai having 2 cores where one knows where the player is but can only tell the 2nd core (which doesn't know where the player) hints of where the player is.
To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead
correction, hide doesnt prevent you from hiding in any lockers, he just prevents you from hiding the same locker you just used so no, ambush is not impossible, you usually just have to go a bit to the left and get in a different locker
Hey everyone! I'm a major Doors fan who's been playing essentially since release. I was the 759th player to complete Doors floor 2. I want to share my experience with you guys. I was actually quite sick at the time.. but I was motivated to complete the update so I finished it pre nerf. (Only for it to be nerfed while I was asleep...) My thoughts on it pre nerf? It was definitely flawed.. I didn't mind the longer rooms because I usually loot every single drawer I find, but i absolutely get why the average player who isn't a little loot gremlin would hate those rooms, and not to mention the speedrunners. Snare? I didn't have many problems with it, I think I only got hurt by it a single time when I played pre nerf.. but I saw many things about Snare spawning in unfair spots. I've been seeing people throwing around the question "Was Doors Floor 2 worth the 2 years we waited for it?" And I find the question stupid, they weren't working on Floor 2 that whole 2 years. Hotel+, Modifiers, the Hunt/Backdoors, and several other updates released between when the game initially released with Floor 1, and when Floor 2 came out. Not to mention, the developers essentially completely recoded the game from the ground up in order to make the process of developing the other floors easier. The developer team is essentially like 2 people doing 90% of the things for the game, with some other people brought on for extra help (Like Jasper who did the Seek and Figure cutscenes in Floor 1) If anyone has actually read this far.. you're a real one. Thanks for reading through my stupid autistic rant on a funni Roblox game about ✨Doors✨ As for Pressure? I think I'll save myself the time on expressing how much I adore that game. I'm currently rocking 73 wins, and almost every badge (minus Lockerless, and 8 player survival.)
who’s gonna tell him that the og rooms game is infinite Uh here’s some other stuff i also had to say throughout the vid: Figure only got reworked cuz of his ai path breaking before floor 2’s release Figure can’t hear screech idk where you got that from Also probably should of mentioned you could slow the grumbles heavily by shining light in their eyes Snares were actually in floor 2 for a brief period of time but were removed due to the hate and backlash The backdoor was going to be released even if the hunt event didn’t happen, as it got new badges when the outside of the lobby released, so it was just added since it was already mostly done and doors needed an update for the hunt anyway that’s not a barrel of starlight at the end of the backdoor, it’s a bottle of starlight, which is just the barrel but it only gives you 50 extra health and the speed boost is much briefer, it also makes an additional yellow rift that is a one time use storage slot if you put it in the rift Blitz flickers the lights more in pressure so that’s how you react to him being faster then the other angler variants The literal whole point of the angler variants is to add unpredictability to angler so it’s not as boring to encounter as rush from doors The imaginary friend can spawn in multiplayer runs, it’s just other players can’t see it unless they click another remote Anyways, peak vid, uh feel free to check out Rooms and Doors btw, pretty neat game which is basically the classic rooms game but peak with more entities and stuff. Also Endless Doors is a pretty cool game, new entities and stuff, and it was that one game that 90% of you guys played in September 2022 that you forget about. Anyways have a good night or day to you Mr or Mrs reader.
bruhh i love these types of game analysis!!! istg there was this one vid which i cant find anymore where another dude was covering doom eternal with this exact style of analysis and it was SO GOODDDD 😭😭😭😭😭😭
The fake doors and the lights around it might also remain on if the Angler or its variants pass through, while the real door and the lights around it black out. Also, there's this thing called Gauntlet (I think) where PAInter allies with Eyefestation occasionally by locking the doors with a 15 sec countdown while an enraged Eyefestation attacks. The Prisoner Diving Gear also explodes if you enter the "Death Zone" too! This is a great video! 🔥🔥
To be fair, you're underground and i'd say that counts as dark, so every room is dark if you think about it Also, Seeks final fight OST is called "Oh Dam"
Beating floor 2 in doors had GOT to be the BEST feeling that I’ve ever felt in a real long time! I was dead silent for a bit right after Seek went down the drain, having a hard time believing that I just did it… and when the music began playing when climbing that ladder, it was the greatest and most satisfying feeling ever…
I am only three minutes into the video, but I just want to say that the initial release of Floor 2 ( In other words; Pre-Patch ) was INCREDIBLY difficult. So much so, that I and my friends had a freaking blast playing. But ever since patch, I've just been wanting to break something after losing a high door run after wasting about 20 - 30 minutes on door freaking 150. Not only that, but I feel like door 200 is just really buggy and tedious. I remember getting to door 200 around when the patch released and got hit by a tentacle, getting knocked under the map with no way to escape or save the run when being on the final valves, this has happened to many other people, one being a Pressure developer, lmao. Anyway, this one that I'm going to talk about now is quite recent, like, less than two weeks ago recent. So, I made it to door 200 AGAIN, to once again get hit by a tentacle on the final valves... But this time, I didn't get knocked under the map. Instead, I was knocked into the goo, unable to jump back on to the platform for some unknown reason despite the jump being high enough for me to get back on. We're all relatively good at the game, but none of us have gone past the point of being a casual player. Mostly because I long left the game for Pressure. :p Sorry for the crazy yap session, but I just wanted to share my experience and thoughts on it. :)
for door 150, i highly recommend just memorizing anchor locations, it makes the room take between 2 to 5 minutes tops. for door 200, u just gotta pay attention to the hands
I don't know if this has been mentioned yet, but that goofy red animatronic thing and the red ball that screams "I HATE YOU" are from another Roblox game called Regretevator, once again connecting Pressure to another game. Great video by the way! :)
correction: the smaller starlight drink is called the vial of starlight. the thing you buy at the end of the backdoor is the bottle of starlight, and it is also single use. the barrel of starlight is only obtainable through the rooms.
I dont know if its same in pressure. But in SCP, after you finished the game, IF you were taken by the NTF instead of CI, they classified you as a SCP, Because the "reloading" and "saving" is cannon, they also say that there might be a "Second person who is controlling", us basically. I wonder if its the same, since they took inspration from scp, to be fair, just from the intercoms closing, you can understand its heavily leaning towards SCP CB, also if anyone wishes to play it. Its been in steam for few years at this point.
1:00:43 there is more rare node monsters, death angel (admin only insta run ender), rush and ambush (reskins), and mirage a fake out angler thats deisgned to mess with you.
I loved your vids but forgot about them for AWHILE cause of life stuf, friends, playing other games, etc… etc… It’s good to be back! I look forward to your next vids.
Honestly something we need is the option to do a multi floor rush of doors floors (currently it would be both floors or one floor but this is assuming we eventually get more which we definitely will considering Floor 2’s ending) it would be very very long but it would really be the ultimate Roblox horror rougelike or I guess the ultimate Roblox rougelike in general
Daggz should not be too happy seek caught a grumble, because I'm pretty sure screech is just a giggle he caught. Imagine what he can do to a grumble he's gotten
36:49 I should also mention that the reason the ending was changed to include more purple hues is because the R&D developers were inspired by the way the door's rooms ended Lsplash was happy to see this and came up with a new conclusion for the room. (also check out R&D :3)
Hi daggz! A while back you made a video discussing 3 old mascot horror games. One of them was a game called venge. Well, it finally got it's 2.0 update! I really hope you can make a video on it! I would love to see that!
@@waggieentertainment9387 i May add a feature that allows players to choose wich type of pizzeria:horror attraction,Mall, etc and you can scavange for abandoned robots or a feature that allows you to makes your own animatronics and design posters pizzeria designa de ach part comes with its own risk at night, also you can be able to choose other jobs than being a tycoon like: night guard, day guard, cheff, or robot scavenger
I am someone that really enjoys the new mimic updates. The devs give much more love to their quality thse past few updates. The story and gameplay is also pretty good, the game is built to be difficult. I dont really know what people dont like about that game
correction: you cant buy the barrel of starlight at the end of the backdoor, thats a third starlight item called the potion of starlight which is one use but gives you more bonus hp and longer time with the bonus hp
wow, to be honest, i also had no clue what drakobloxxers was until you showed a video of it. I played this game!! all the way back then, there was a trick i learned in it where you could place 2 blocks on the back of your legs and it would let you fly when you jumped. Honestly just gave me such whiplash, but im so happy i finally have a name to this game i've thought about for years now.
Funny thing, in Pressure you're not the only one in BlackSite. There are other people that end up getting shot as you progress through. There's always someone else there that you never meet, another inmate you never find but you heard their death.
What I don't like in floor 2 of doors is that new guiding light now harder to notice, since it became less brighter and is constantly moving which makes me confused in minecart part,
if you use the strap light before the minecart cutscene it will still be on in the minecart which makes the minecart section atleast a bit easier bcs thats more like a trust section in multiplayer☝️🧐
As somebody who has done over 60 runs (making my 10th win today) the one thing that scared me recently was a piece of ambiance that occurred while I was in the ridge, mind you, headphones are blasting and it’s the middle of the night in a pitch-black room and I just hear an extremely loud knocking noise as if it was right next to me. Even with my experience and knowledge, it still scared the living daylights out of me. Love the game so much!
I remember doing my 300th or so run with my friend. My character bugged ans died(?) i was still able to see through my character but couldn't move. My friend got to search party, i was alone in the last rooms when i heard.. tsk tsk tsk.. *BANG BANG BANG BANG* something fucking ran to my side as i almost went to heaven. Luckily it was just ambience. That ambience still scares me to these days.
@@ABAGGST some ambiance is just so cruel like that, I swear zeal does it on purpose XD. That and I believe Styx has given me PTSD for a singular specific room
You might also want to mention that there is a queen grumble that is bigger, faster, and has a scar. It is also more aggressive, as it follows you throughout your journey.
Just wanted to say, i found out you can listen for Dupes growling and breathing when staying against the wall, and sometimes its doors don't open for some reason. I found this out thx to a video and a friend (found out the door thing bc i accidentally walked right against a dupe door, but it wouldn't open at all)😀👍
Oh, and personally, I think doors glitches are attacking me. Not only did I get so stuck in the room after door 50 (51) that not even the entity that takes you to your friends when you're too far could save me but Dupes door in the greenhouse isn't pitch black black and instead is very good at deceiving me.
Fun Fact: Good People were not inspired by Dupe, but were instead inspired by an entity that come from one of Zeal’s friends Rooms fan games which had a very similar concept.
1:03:33 little correctuon: Good people is the name of two entities that being Z-96 mask of sadness and P.aI.Nter (the computer guy who hijacked the speakers in the ridge and the turrets)
I played the game when the update first came out. I met more eyes than rushes (literally only 1, eyes was like on every room). Also the new hide heartbeat mechanic was a bit weird, but it wasn't too bad. Although to be fair I didn't even reach the first Seek chase and I didn't really feel like playing since it pretty late.
Also btw you can get vitamins in floor 2 but you have to either put it in the rift or beat the game with it in your inventory because items can carry over to floor 2
Also, the Barrel of starlight in the Backdoor is not a Barrel of starlight. It’s a huge bottle of starlight. A one time use version of the barrel which can be used to create the curious rift.
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edit: only realizing now there was a super embarrassing editing error at around 1:22:25. I was supposed to finish the rest of the reading there but it got deleted somehow while editing in post, sorry about that lol
Bro, my mom walked into the room, why did you take this sponsor?
im pretty sure manscaped is a scam
mm yes need shave my boing boing
There is an item you missed there is a laser pointer a red light source that doesn’t aggro gloom bats
I LOVE SHAVING MY BALLS 🗣️🗣️🗣️
loved the part when you got to pressure and sebastian solace said his world famous line “its sebasing time” and then started to solace everywhere and cap you with a shotgun
i never thought I'd see this comment trend again
This meme lives on
@@CSS-CST_Z morbin time
hey Daggz, VA for the Intercom person, thanks for actually showing my lines, everyone always talked about sebastian, but you're built different.
I LOOOVVEEE the intercom voice acting so much it reminds me so much of the voice acting in SCP CB, super nostalgic sounding. You and everyone else knocked it outta the park
@Daggz Thank you so much!! Hey, if there's anything you wanna check out in Pressure, like death angel for funsies I'm always down to throw you into harms way, awesome video btw!!
underrated
@@Wendafulz OMG I LOVE THE INTERCOM GUY U ARE EPIC!!!!!!!!!!!!!
@@Wendafulz voice lines are some of the best in pressure, good job
knowing that seek is actually the black ooze and not the humanoid that chases you, and how it takes over a grumbler, does that mean screech is just a giggler, but overtaken by seek?
Probably
I have no knowledge of doors and reading that made me feel like I was having a stroke
@@Marbled427 Basically hes just saying that screech is just an older giggle that got infected by seek
Yep, this is also confirmed by the piles of screech in door 50. since the giggles must protect the queen grumble, which is the one with the scar on its head, they kill the screeches because seek could infect more of them through the screeches
i have a feeling the queen grumble might come back as infected form like screech
All I know about Pressure is that there's a fish person that everyone is drooling for on Twitter.
listen, his voice actor is also voicing Gabriel from ultrakill so it was kind of a given
Haha fish man go BRRR
Don't forget a sentient 80's computer with bipolar disorder who can rival and outperform super computers in terms of art skills, and the earth over from ultrakill
Oh yeah, Pandemonium
fish man wants to kill players yet players still love fishman
Fun fact for those who dont know but that red animatronic thing(reddy)and the ball is from regretevator! And in that game there is also a chance to see Sebastian in one of the floors( based of off the pressure shop) and there is an achievement w Sebastien..im not going to tell you what it is.. but its funny
I have the badge hehe
"Sebastian got you."
*also it shows the Pressure death animation but Sebastian just slams the file on the desk."
@@Starryeyyed67 yes thats true
@@Goodnyamunyamu me too
I never understood the hate when floor 2 first came out. Sure it was hard and needed to be patched hard, but the devs legit got death threats
Wait really? Thats messed up dawg, literally send death threats just because you have skill issue
You know what I never understood? WHY DOORS AND PRESSURE ARE BLOODY COMPARED!?? The devs may have gotten death threats! BUT I AND MY FRIENDS GOT DEATH THREATS FOR JUST PLAYING DOORS. THOSE TOXIC [swear word] SAID “go kill yourself, Doors is skill issue and anyone who plays it like you’s should die. doors floor 2 is a copy of pressure ngl” LIKE BRO!????
The two are both good games and the skill issue is the fanbase. The community vs the fanbase. The fanbase are the ones comparing the two games and the community is the ones embracing the games!
@BlueFuntimeFreddy yo you so right
@@BlueFuntimeFreddy This is exactly what people need to understand. Both games are fun in their own ways, and they need to embrace it instead of rejecting it.
Ngl i agree. I mean, sure do people have opinions but like‥ both pressure and doors are such good games. They have their own weakness. Doors is good at something while pressure isn't. Pressure is good at something while doors isn't. @@TheEclipse-
2:26 The original Rooms game was endless. Yeah that's like, infinitely longer than 2 hours, but the difference was that his game had no goal, you could just play for a bit and leave with no worries. DOORS actually had a goal, which would be annoying to achieve for such long periods of time.
Thankfully the devs said they were going to update (overhaul?) so hopefully either it is more worth it, or that it is at least funner or shorter
@@Radio_ink114 Wasn’t nicorocks the only Rooms dev???
@@MapusaurusRCoolhe means the doors versión.
@@MapusaurusRCool talking bout doors
yeah but theres not much gameplay or stuff happening and its not really endless as if you play for reallly reallly long you will get to a point where the multi monster is so fast that you dont even get time to hide
Some problems i found in the video:
For doors:
- Figure cant hear screech.
- In the list of new items you didnt mention laserpointer as a new item.
- Not mentioning that the radar on the main terminal pointing in the direction of the next terminal you need to find. (Im doubting myself on this one, but im not gonna double check, since i remember it doing that every time i played.)
- You didnt mention that figure's ai was broken before the update.
- Vaccum is easy to dodge just by backing up as you open the door.
- The 100 gold item at the end of backdoor is a bottle of starlight, not a barrel of starlight.
For pressure:
- Didnt mention that on the first run you cant use the shop, and on the first death sebastian introduces himself, if he wasnt reached around door 50 the first run.
- Didnt mention that beating the beta unlocked the necrobloxicon in the shop. (I know it doesnt matter that much, but i wanted to mention that i got it. And it was on my second attempt... Actually this doesnt matter at all.)
- Didnt mention, that the good people
door numbers can spark.
- Didnt mention that the hand crank light is an amazing fidget toy. (I dont care that its subjective. Crank light my beloved.)
- Forgot to mention that there are light that doesnt anger the squiddles.
- The grand encouner room is not on a fixed number, (aka the first bossfight room.) just like sebastians shop.
- Didnt mention that DiVine was supposed to be hostile, but they didnt implement it yet.
- Searchlights doesnt spawn every two wires.
- Didnt mention that if played with more people, there are more generators and wires that need to be fixed.
I didnt wrote this in hate, i just wanted to point some things out. I really liked the video. You make good content.
since the update is still new. I guess he didn't have time to explore more on the game mechanics.
@@rollingvice The only point i brought up that would fit that is the radar thing. I think its just minor mistakes he made, that can be hard to notice. And we all make those. Im sure that i have even missed some. We are human after all.
On the lore side of things, A-60 is actually canon and it's Paranoia's Box not Pandora's Box, p.AI.nter controls the speakers it says so in the badge when you die to it, and the frequency is explained in the PDG document, and Mr. Lopee is the one bringing us back to life
Also the Squiddle he said wasn't a reference is a reference to Ik from The Upturned
Imaginary friend can be used in multiplayer
Doors isn't canon the Rooms is, you can find it in Heavy Containment. Also the item descriptions are written by Sebastian not Urbansahde
Also he used fandom
@@DudeInADinoOnesie That is some things i missed and the use of Fandom explains a lot. I actually wanted to write about the Upturned refrence, but i decided not to.
@@DudeInADinoOnesie
Doors could still be canon to pressure with the amount of references to it there exists a crucifix and an intractable door from doors who knows there might be a document for it in the future also there are some big rooms that have seek inside them
And I really like to know why u said Mr loppee is the one bringing us back to death?? Is it because the death screen when u die to him??
Because Zeal stated any 4th wall breaks (including reviving dialogues aren't canon so my guess is reviving is also no canon)
i love that you used the official doors models but used a vrchat model for sebastian
And if I’m correct it’s that one with the…
Tongue
does it matter
@@baubles-bj2cs i just thought i was funny
@@baubles-bj2cs Oh my god shut up
@@Average0911yeah
42:06 That’s not the barrel of starlight. It’s called the bottle of starlight. It’s better than the vial, but worse than the barrel. Its primary use is that if you place it in the rift then it’ll create a secondary rift that lets you store more things.
1:15:52 correction: the diving gear you're equipped with is also rigged with a mini-shotgun that blows your brains out if you try to take it off or if you go too out of line for urbanshade's liking with the intercom frequency interfering with it and causing it to go off pre-maturely
By the way, the diving gear in pressure doesn’t explode at certain frequencies. The speakers do disrupt the diving gear, but instead of exploding it, it triggers the failsafe shotgun pointing at the wearer's head.
I'll always know Gianni Matragrano for 'I love the kind of woman that will actually just kill me.'
1:23:06 i wanna remind you that Zeal plans on at least doing something new for the ending. He mentioned that it was rushed, so he might animate it at some point. Its very do-able, and honestly it can be translated from script to 3D given the time, maybe 1:1
Fun Fact: original rooms is actually endless, so its infinite doors
Infact its so long that the entities literally just stop spawning after a certain number of doors
well well well who is this handsome fella that's mentioned at 1:26:00????
thanks for including me, I appreciate it!
Die rock!!!🔥🔥🔥
.org
So a big complaint with Doors Floor 2 pre-patch was entity stacking, there was basically constant overlap and it wasn't introduced gradually throughout the floor in the slightest
Edit: Yeah, about Snare... it could spawn in the majority of places in Floor 2 before the patch 💀
and God forbid you got snare in the room where you have to go through crawl spaces while submerged in water because if it spawned in a crawl space where you needed to go then it was over
The game isnt scary if there are constant scares
1:23:06 yeah that's the point there is no more "main" floor for pressure as zeal stated he wanted the main story to be finished with a proper ending
And that's why the ending feels finished
And tbh wouldn't really make sense for our mc or even the story to countinue as we pretty much got our answers and ending
This didn't age well
@@wallhaz5240 you know I said floor and not subfloor by the time I wrote this I already knew about Raveyard
The main story already happens on the blacksite where we go to retrieve the crystal
@@wallhaz5240wdym
As someone with thalassaphobia and a love for doors, pressure was an amazing combination of the two
2:27 the orginal rooms game doesn’t even end at 1,000 by the way. It’s just endless.
1:08:40 So cool! Regretevator reference! You see Sebastian in Regretevator as well.
it's been a hot minute since blue from rainbow friends pull up; "Okay I pull up!" that's what blue would say
I would say that
(This message is brought to you by the, "How can I make this about me" mentality!)
@TheBlueGuy69 That's me fr
(This message is brought to you by the, "starting a convo accidentally and the love for the acronym 'fr' " mentality!)
I personally love the underwhelming ending, it really drills in that you are not important; even though you worked so hard to retrieve that crystal, it's not enough for you to be told anything else, get any answers or even any formal recognition or praise for returning when you were expected to die.. you're just let go with some pocket change to deal with the horrors you faced knowing no one will believe you. Even though you were freed, your experience will keep you tied to urbanshade forever
My problem with Doors 2 is that when I die pretty far into the game, I don't want to try again. Floor 50 is so draining that if you die after it, you don't have much incentive the try again. Door 50 is harder than the actual boss fight which really takes away from the impact Seek was supposed to have. Not bad though, defiantly had a fun time :)
Fun little lore tidbit 1:01:29 it’s not Pandora’s box, but paranoias box, an item you can find in a cell, emitting green mist, and for a while it was a theory they were connected until the devs updated chainsmokers kill animation, and turned it to that, and they also updated blitz’ and made it seem more like a every blink it get closer till your dead type thing
1:00:15 MINIGAMES
1:00:25 MINIGAMESSSSS
also, love the vid
some things to clear up for pressure:
imaginary friend can be spawned outside of solo runs too
flash beacons are not rarer than flashlights or lanterns
pinky is not slower than other anglers, she's just louder than them
unlike rush, as long as you aren't in it's way, they will simply pass you.
pandemonium and wall dwellers both have 1% chance of appearing every room
pandemonium actually has 3 themes, 1 of which is just taken from ultrakill
the more rooms you pass the less time you can spend in a locker, which is why the ridge feels hard
squiddles were added before gloombats
eyefestation is not the most common entity
good people also glitch out and flicker the room number
"kill on sight if it gets too close" likely meant on contact
I would like to mention pressure has references to way more roblox games like rooms and regretevator but it's not technically canon and is just done for fun
2:25 Small correction, you are talking about the rooms sub floor of *doors.* the standalone game by nicorocks is INFINITE.
11:22 Also, from what I've seen, Figure now has the capability to just stop what he was doing and walk (no, not run like he's frenzied, just walk) directly at you. I was at Door 100 (I haven't beaten Floor 1 cause skill issue) and I died because he was walking away from me, then turned right around and backed me into a corner and I fucking died. Though I do like his updated AI, it actually made him a bit of a challenge for me
Figure has pretty much always been able to switch direction when walking.
Tip: carry the second alarm clock to door 100 and place it under the stairs, then wait for Figure to pass you and grab quickly the pieces that are in the tiny rooms
@@replacableVessel Somebody actually suggested I do this but I cannot remember to grab the second clock lol
@@Gloom_Shroom_Gamingno I mean he just kinda knows where the player(s) is like he could be walking in one direction and instantly just randomly walk directly towards you
@Coreupt7118 I am 90% that his AI got updated so that the occasionally (for fear factor or something?) the game tells him where he is. Kinda like the alien Ai having 2 cores where one knows where the player is but can only tell the 2nd core (which doesn't know where the player) hints of where the player is.
39:58 That's just The Taker from Spooky's Jumpscare Mansion
To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead To take the dead
correction, hide doesnt prevent you from hiding in any lockers, he just prevents you from hiding the same locker you just used
so no, ambush is not impossible, you usually just have to go a bit to the left and get in a different locker
Hey everyone! I'm a major Doors fan who's been playing essentially since release.
I was the 759th player to complete Doors floor 2.
I want to share my experience with you guys.
I was actually quite sick at the time.. but I was motivated to complete the update so I finished it pre nerf. (Only for it to be nerfed while I was asleep...)
My thoughts on it pre nerf?
It was definitely flawed..
I didn't mind the longer rooms because I usually loot every single drawer I find, but i absolutely get why the average player who isn't a little loot gremlin would hate those rooms, and not to mention the speedrunners.
Snare? I didn't have many problems with it, I think I only got hurt by it a single time when I played pre nerf.. but I saw many things about Snare spawning in unfair spots.
I've been seeing people throwing around the question
"Was Doors Floor 2 worth the 2 years we waited for it?"
And I find the question stupid, they weren't working on Floor 2 that whole 2 years.
Hotel+, Modifiers, the Hunt/Backdoors, and several other updates released between when the game initially released with Floor 1, and when Floor 2 came out.
Not to mention, the developers essentially completely recoded the game from the ground up in order to make the process of developing the other floors easier.
The developer team is essentially like 2 people doing 90% of the things for the game, with some other people brought on for extra help (Like Jasper who did the Seek and Figure cutscenes in Floor 1)
If anyone has actually read this far.. you're a real one. Thanks for reading through my stupid autistic rant on a funni Roblox game about ✨Doors✨
As for Pressure? I think I'll save myself the time on expressing how much I adore that game. I'm currently rocking 73 wins, and almost every badge (minus Lockerless, and 8 player survival.)
Fun fact: you can hear dupe if you're close enough but not too close
who’s gonna tell him that the og rooms game is infinite
Uh here’s some other stuff i also had to say throughout the vid:
Figure only got reworked cuz of his ai path breaking before floor 2’s release
Figure can’t hear screech idk where you got that from
Also probably should of mentioned you could slow the grumbles heavily by shining light in their eyes
Snares were actually in floor 2 for a brief period of time but were removed due to the hate and backlash
The backdoor was going to be released even if the hunt event didn’t happen, as it got new badges when the outside of the lobby released, so it was just added since it was already mostly done and doors needed an update for the hunt anyway
that’s not a barrel of starlight at the end of the backdoor, it’s a bottle of starlight, which is just the barrel but it only gives you 50 extra health and the speed boost is much briefer, it also makes an additional yellow rift that is a one time use storage slot if you put it in the rift
Blitz flickers the lights more in pressure so that’s how you react to him being faster then the other angler variants
The literal whole point of the angler variants is to add unpredictability to angler so it’s not as boring to encounter as rush from doors
The imaginary friend can spawn in multiplayer runs, it’s just other players can’t see it unless they click another remote
Anyways, peak vid, uh feel free to check out Rooms and Doors btw, pretty neat game which is basically the classic rooms game but peak with more entities and stuff. Also Endless Doors is a pretty cool game, new entities and stuff, and it was that one game that 90% of you guys played in September 2022 that you forget about. Anyways have a good night or day to you Mr or Mrs reader.
you dont have to write edit (insert number here) everytime. we get the point
@@vic5971yea fixed it up a lil bit so it should be better now
1:04:18 you can also hear dupe growling if you don't want to memorize
Dupe doesnt always growl, sometimes its less obvious and sometimes you DO need to memorize the previous room number as your only option
bruhh i love these types of game analysis!!! istg there was this one vid which i cant find anymore where another dude was covering doom eternal with this exact style of analysis and it was SO GOODDDD 😭😭😭😭😭😭
The fake doors and the lights around it might also remain on if the Angler or its variants pass through, while the real door and the lights around it black out.
Also, there's this thing called Gauntlet (I think) where PAInter allies with Eyefestation occasionally by locking the doors with a 15 sec countdown while an enraged Eyefestation attacks.
The Prisoner Diving Gear also explodes if you enter the "Death Zone" too!
This is a great video! 🔥🔥
Sebaustin canon
Sebaustin, Sebastian's nonexistent clone
Well well well…
Didnt expect to see you here
To be fair, you're underground and i'd say that counts as dark, so every room is dark if you think about it
Also, Seeks final fight OST is called "Oh Dam"
Beating floor 2 in doors had GOT to be the BEST feeling that I’ve ever felt in a real long time! I was dead silent for a bit right after Seek went down the drain, having a hard time believing that I just did it… and when the music began playing when climbing that ladder, it was the greatest and most satisfying feeling ever…
I always thought Sebastian was a robot
Hiw
@ his gray skin
@@LighningPlayz mother fuker his skin is blue (no offend it’s how I. Talk)
28:28 I love that seek spawns more often
I am only three minutes into the video, but I just want to say that the initial release of Floor 2 ( In other words; Pre-Patch ) was INCREDIBLY difficult. So much so, that I and my friends had a freaking blast playing. But ever since patch, I've just been wanting to break something after losing a high door run after wasting about 20 - 30 minutes on door freaking 150. Not only that, but I feel like door 200 is just really buggy and tedious. I remember getting to door 200 around when the patch released and got hit by a tentacle, getting knocked under the map with no way to escape or save the run when being on the final valves, this has happened to many other people, one being a Pressure developer, lmao. Anyway, this one that I'm going to talk about now is quite recent, like, less than two weeks ago recent. So, I made it to door 200 AGAIN, to once again get hit by a tentacle on the final valves... But this time, I didn't get knocked under the map. Instead, I was knocked into the goo, unable to jump back on to the platform for some unknown reason despite the jump being high enough for me to get back on.
We're all relatively good at the game, but none of us have gone past the point of being a casual player. Mostly because I long left the game for Pressure. :p
Sorry for the crazy yap session, but I just wanted to share my experience and thoughts on it. :)
for door 150, i highly recommend just memorizing anchor locations, it makes the room take between 2 to 5 minutes tops. for door 200, u just gotta pay attention to the hands
I don't know if this has been mentioned yet, but that goofy red animatronic thing and the red ball that screams "I HATE YOU" are from another Roblox game called Regretevator, once again connecting Pressure to another game.
Great video by the way! :)
correction: the smaller starlight drink is called the vial of starlight. the thing you buy at the end of the backdoor is the bottle of starlight, and it is also single use. the barrel of starlight is only obtainable through the rooms.
I dont know if its same in pressure. But in SCP, after you finished the game, IF you were taken by the NTF instead of CI, they classified you as a SCP, Because the "reloading" and "saving" is cannon, they also say that there might be a "Second person who is controlling", us basically. I wonder if its the same, since they took inspration from scp, to be fair, just from the intercoms closing, you can understand its heavily leaning towards SCP CB, also if anyone wishes to play it. Its been in steam for few years at this point.
1:00:43 there is more rare node monsters, death angel (admin only insta run ender), rush and ambush (reskins), and mirage a fake out angler thats deisgned to mess with you.
I loved your vids but forgot about them for AWHILE cause of life stuf, friends, playing other games, etc… etc…
It’s good to be back! I look forward to your next vids.
Honestly something we need is the option to do a multi floor rush of doors floors (currently it would be both floors or one floor but this is assuming we eventually get more which we definitely will considering Floor 2’s ending) it would be very very long but it would really be the ultimate Roblox horror rougelike or I guess the ultimate Roblox rougelike in general
47:42 here in Minecraft civilisation no one jumps from the mountain dew
Daggz should not be too happy seek caught a grumble, because I'm pretty sure screech is just a giggle he caught. Imagine what he can do to a grumble he's gotten
36:49 I should also mention that the reason the ending was changed to include more purple hues is because the R&D developers were inspired by the way the door's rooms ended Lsplash was happy to see this and came up with a new conclusion for the room. (also check out R&D :3)
thats really cool!
Daggz is back!! Also I loved mimic book 2 chapter 3. U should have talked about it!
16:58 I guess you can call me.. BITTERGIGGLE, FROM THE HIT GAME, GART OF PEAKPEAK
Ahh yes Gart of PeakPeak my favorite game.
at the end of backdoor the thing u can buy is a bottle of starlight not a barrel
At first I thought pressure was gonna be super emo, but I decided to give it a shot, and now it’s one of my favorite games.
Hi daggz! A while back you made a video discussing 3 old mascot horror games. One of them was a game called venge. Well, it finally got it's 2.0 update! I really hope you can make a video on it! I would love to see that!
Bro what kinda Sebastian solace is front-and-center in that thumbnail 😭
i wanna make a fnaf tycoon type game with some secret horror and it seems its a good time to start!
yeah you should! maybe make it like that infinite pizzeria simulator scott forgot to make
@@waggieentertainment9387 i May add a feature that allows players to choose wich type of pizzeria:horror attraction,Mall, etc and you can scavange for abandoned robots or a feature that allows you to makes your own animatronics and design posters pizzeria designa de ach part comes with its own risk at night, also you can be able to choose other jobs than being a tycoon like: night guard, day guard, cheff, or robot scavenger
I am someone that really enjoys the new mimic updates. The devs give much more love to their quality thse past few updates. The story and gameplay is also pretty good, the game is built to be difficult. I dont really know what people dont like about that game
... im.... so inspired by this.... you have inspired me to not give up.... there is so much to see
correction: you cant buy the barrel of starlight at the end of the backdoor, thats a third starlight item called the potion of starlight which is one use but gives you more bonus hp and longer time with the bonus hp
Every jumpscare timestamp:
1:24:57
1:25:34
1:28:40
The blue guy???
Thanks bro, the jumpscare was a McDonald's ad. Really scared me.
Are you super cereal?
Yo it's the blue guy :D I luv ur vids
@@selever_gamin Hi !!!
wow, to be honest, i also had no clue what drakobloxxers was until you showed a video of it. I played this game!! all the way back then, there was a trick i learned in it where you could place 2 blocks on the back of your legs and it would let you fly when you jumped. Honestly just gave me such whiplash, but im so happy i finally have a name to this game i've thought about for years now.
Piggy is also coming back! WE ARE IN THE GOLDEN ERA!!!
Water door
Yo, Pappo, wassup?
Funny thing, in Pressure you're not the only one in BlackSite. There are other people that end up getting shot as you progress through.
There's always someone else there that you never meet, another inmate you never find but you heard their death.
What I don't like in floor 2 of doors is that new guiding light now harder to notice, since it became less brighter and is constantly moving which makes me confused in minecart part,
That is just a bug.
@@yanisgribissa2057 then it should be fixed
@@5P_OFFICIAL it should be. Cause I never saw it dissappear.
Grumbles deal like 90 damage or something, and if you are to survive one hit they will launch you, but if you wont survive you'll be eaten
Tip: On top of the electrical box in Door 150 is an antenna pointing to the anchor you need to get.
Great video! Would recommend you do apeiraphobia next time
if you use the strap light before the minecart cutscene it will still be on in the minecart which makes the minecart section atleast a bit easier bcs thats more like a trust section in multiplayer☝️🧐
The DOORS Floor 2 launch is a perfect example of "always have average players test your game"
Sad to see "Far from Land" didnt make an appearance.
Bruh WHAT WAS THE THUMBNAIL GAWD DANG why does Sebby look so freaky 🙏😭 that is NOT Sebastian Solace bro
Just wanted to say 1:02:16 this one is not an original face but a reference to a character from The Upturned.
Anywho, very cool video!
i thought it seemed familiar
Funny how this video came out while I was playing Roblox itself
Why is Sebastian doing the 'absolute cinema' pose in the thumbnail?
As somebody who has done over 60 runs (making my 10th win today) the one thing that scared me recently was a piece of ambiance that occurred while I was in the ridge, mind you, headphones are blasting and it’s the middle of the night in a pitch-black room and I just hear an extremely loud knocking noise as if it was right next to me. Even with my experience and knowledge, it still scared the living daylights out of me. Love the game so much!
I remember doing my 300th or so run with my friend. My character bugged ans died(?) i was still able to see through my character but couldn't move. My friend got to search party, i was alone in the last rooms when i heard.. tsk tsk tsk.. *BANG BANG BANG BANG* something fucking ran to my side as i almost went to heaven. Luckily it was just ambience. That ambience still scares me to these days.
@@ABAGGST some ambiance is just so cruel like that, I swear zeal does it on purpose XD. That and I believe Styx has given me PTSD for a singular specific room
played piggy doors mimic apeirophobia pressure (and some underated games) and i can say that roblox horror is just PERFECTION
You might also want to mention that there is a queen grumble that is bigger, faster, and has a scar. It is also more aggressive, as it follows you throughout your journey.
One tip for anyone struggling on door 150, remember that the room isn’t random and never changes at all
this video made me realize how hard doors floor 2 is and now I don't really care about trying to beat it anymore.
Brother it's trial n error, I died so many times, but I never gave up,u got thiz
Just wanted to say, i found out you can listen for Dupes growling and breathing when staying against the wall, and sometimes its doors don't open for some reason. I found this out thx to a video and a friend (found out the door thing bc i accidentally walked right against a dupe door, but it wouldn't open at all)😀👍
Oh, and personally, I think doors glitches are attacking me. Not only did I get so stuck in the room after door 50 (51) that not even the entity that takes you to your friends when you're too far could save me but Dupes door in the greenhouse isn't pitch black black and instead is very good at deceiving me.
Fun Fact: Good People were not inspired by Dupe, but were instead inspired by an entity that come from one of Zeal’s friends Rooms fan games which had a very similar concept.
I think the “Unhinged II” song from doors is the one that could most fit into pressure.
I just wanna say
Thank you for not covering Dandy's World in this video, that game is the actual definition of soulless roblox horror
21:06 screech is one of the few things the figure can't hear actually
1:03:33 little correctuon: Good people is the name of two entities that being Z-96 mask of sadness and P.aI.Nter (the computer guy who hijacked the speakers in the ridge and the turrets)
14:13 THIS GAME NEEDS A HERO!!! -spawns-
Oh so that's why that fish is allover Tumblr
28:10 is just like what prenerf was, but past door 150 was the same turned up to 11 AGAIN
also snare used to be everywhere prenerf
also all lockers had a heartbeat minigame, im not kidding.
I think this is the start of a new sub genre of roguelikes, I’ll probably call it door-to-door roguelikes.
Rooms isnt 1000 roors. It's actually infinite. The current record is over 2000 rooms
I played the game when the update first came out. I met more eyes than rushes (literally only 1, eyes was like on every room).
Also the new hide heartbeat mechanic was a bit weird, but it wasn't too bad.
Although to be fair I didn't even reach the first Seek chase and I didn't really feel like playing since it pretty late.
my eye were closing until suddenly being yelled at by the april 1st jumpscare
+1 like
I THOUGHT REDDY WAS FROM
REGRETAVATOR
Also btw you can get vitamins in floor 2 but you have to either put it in the rift or beat the game with it in your inventory because items can carry over to floor 2
Also, the Barrel of starlight in the Backdoor is not a Barrel of starlight. It’s a huge bottle of starlight. A one time use version of the barrel which can be used to create the curious rift.