I grew up in Phoenix and visit a lot. I can tell anyone where they need to be in the airport and parking aswell as navigate through downtown. Love to see this!
The devs have come out with a lower-res set of textures (SD) that make a HUGE improvement in smoothness. Airport runs great on my 59 50x with 3080 NV GPU. Give it a try! Also all the planes you have populating the airport have an impact (as I'm sure you know). Try reducing them and see if that improves FPS. That aside, it's a TERRIFIC airport, I love flying in/out of KPHX!
This airport is fps disaster, it needs huge optimisation. And I do have very good system and it still struggles. Even on dlss settings, it has hiccups. If you switch to TAA, then it’s proper mess
Agreed. At first I thought it was something on my end, but it’s clear there’s an issue with the scenery. I haven’t experienced stuttering this bad anywhere else, and after a week of testing it hasn’t improved.
@@Great-Documentaries so by that logic FSX never benefited from anything past like a GTX 580. It's possible for developers to have a list of features that aren't possible with today's hardware. It's not hard to make educated guesses as to what future hardware specs will be. It's even easier when you are Microsoft and have AMD, Intel and Nvidia literally telling you what's coming up. If you're making a piece of software that you will then develop a whole ecosystem, market and all that for wouldn't you possibly want to keep it ahead of the curve? That way people find new enjoyment from it when they upgrade or get a new machine. I don't know maybe I've been drinking the Kool aid and all the flight sims I remember back to MSFS 5.1 were actually just poorly optimized code that should have never benefited from any hardware past launch day.
@@9HighFlyer9 Yes, I believe that is correct. Even FSX was largely single core for the flight engine and a big chunk of graphics rendering. But, MSFS 2020 gave me the same range of frame rates with my GTX 970 on my i7 4790K as FSX did while looking an order of magnitude better. That's why I get a chuckle when I hear blokes like Captain Canada hoping/assuming Asobo will/can optimize MSFS 2020 code to improve frame rates when, clearly, considering the visuals, they already have. The promise of DirectX 12 will likely give incremental results at best as well. My first flight sim was FSII on my Atari 130XE; 4 colours (black, white, blue, brown), 320 x 192 resolution and all the stuttering and outright hangs you could want rendering the sim unflyable. I needed a new computer; and that, boys and girls, has been the story of technology and flight sims with each new release since 1986. Its what high end games do...push hardware development.
I grew up in Phoenix and visit a lot. I can tell anyone where they need to be in the airport and parking aswell as navigate through downtown. Love to see this!
The devs have come out with a lower-res set of textures (SD) that make a HUGE improvement in smoothness. Airport runs great on my 59 50x with 3080 NV GPU. Give it a try! Also all the planes you have populating the airport have an impact (as I'm sure you know). Try reducing them and see if that improves FPS. That aside, it's a TERRIFIC airport, I love flying in/out of KPHX!
I'm getting double taxi lines on the Taxiway H & G.I don't have any other addons, just the default that comes with the premium deluxe.
This airport is fps disaster, it needs huge optimisation. And I do have very good system and it still struggles. Even on dlss settings, it has hiccups. If you switch to TAA, then it’s proper mess
I have the same issues. 12700k, 3080ti, 20-30FPS. Other large airports average at 50-60.
Agreed. At first I thought it was something on my end, but it’s clear there’s an issue with the scenery. I haven’t experienced stuttering this bad anywhere else, and after a week of testing it hasn’t improved.
Horrible FPS. It's actually incredibly unfair for all customers that have purchased
I bought this scenery and I can seem to figure out why it’s duplicating layers from the default
Can’t even imagine that on Xbox I’m sure it would be a nightmare to get it to work
Looks great overall. Now it's time for a new graphics card.
@@Great-Documentaries so by that logic FSX never benefited from anything past like a GTX 580. It's possible for developers to have a list of features that aren't possible with today's hardware.
It's not hard to make educated guesses as to what future hardware specs will be. It's even easier when you are Microsoft and have AMD, Intel and Nvidia literally telling you what's coming up.
If you're making a piece of software that you will then develop a whole ecosystem, market and all that for wouldn't you possibly want to keep it ahead of the curve? That way people find new enjoyment from it when they upgrade or get a new machine.
I don't know maybe I've been drinking the Kool aid and all the flight sims I remember back to MSFS 5.1 were actually just poorly optimized code that should have never benefited from any hardware past launch day.
@@9HighFlyer9 Yes, I believe that is correct. Even FSX was largely single core for the flight engine and a big chunk of graphics rendering. But, MSFS 2020 gave me the same range of frame rates with my GTX 970 on my i7 4790K as FSX did while looking an order of magnitude better. That's why I get a chuckle when I hear blokes like Captain Canada hoping/assuming Asobo will/can optimize MSFS 2020 code to improve frame rates when, clearly, considering the visuals, they already have. The promise of DirectX 12 will likely give incremental results at best as well.
My first flight sim was FSII on my Atari 130XE; 4 colours (black, white, blue, brown), 320 x 192 resolution and all the stuttering and outright hangs you could want rendering the sim unflyable. I needed a new computer; and that, boys and girls, has been the story of technology and flight sims with each new release since 1986. Its what high end games do...push hardware development.